MORE MARVEL R2P PL10-verse: DEVIL DINOSAUR & MOON BOY

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legend
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MAGNETO (Max Eisenhardt) (PL 10)

Post by legend » Fri May 11, 2012 12:21 pm

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STR 0, STA 4, AGL 1, DEX 0, FGT 0, INT 4, AWE 5, PRE 1
Powers:
Helmet: Immunity 10 (Telepathic Effects), Half Effect, Removable (-1 point) • 4 points
Magnetic Control: Array (38 points) • 44 points
• Create 12, Continuous, Innate, Movable, Precise, Limited by Toughness rank and proximity of metals • 38 points
• Burst Area Weaken Electronics 9, Affects Only Objects, Broad, Simultaneous • 1 point
• Movement 3 (Permeate 3), Limited to metal • 1 point
• Perception Ranged Healing 12, Limited to metal • 1 point
• Perception Ranged Move Object 10, Damaging, Precise, Limited to moving targets made of or carrying metal or damaging targets made of metal • 1 point
• Perception Ranged Transform 9 (Assembled to Disassembled, Metal Only), Continuous • 1 point
• Ranged Burst Area Affliction 10 (Resisted by Strength; Hindered, Immobile), Sustained, Limited Degree, Limited to targets made of or carrying metal • 1 point
Magnetic Flight: Flight 5, Subtle 1 • 11 points
Magnetic Force Field: Impervious Protection 12, Alternate Effect (Create 11, Impervious, Subtle 2, Close, Sustained) • 25 points
Magnetic Sense: Senses 7 (Detect Electromagnetic Energy, Radius, Ranged; Detect Metal, Radius, Ranged; Direction Sense) • 7 points
Advantages: Extraordinary Effort, Inventor
Skills: Expertise: Mutants 2 (+6), Insight 1 (+6), Intimidation 4 (+5), Perception 2 (+7), Ranged Combat: Magnetic Control 7 (+7), Technology 4 (+8)
Offenses:
Initiative +6
Magnetic Control, Varies, Varies
Unarmed +3, Close, Damage 3
Defenses: Dodge 4, Parry 4, Will 13, Fort 6, Toughness 16/4*
Power Points: Abilities 30 + Powers 91 + Advantages 2 + Skills 10 + Defenses 17 = 150
*Without Magnetic Force Field:

Note: Possible power stunts include the channeling magnetic energy to obtain superhuman physical abilities and controlling iron within blood to create Afflictions.

legend
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MARVEL GIRL (Jean Grey) (PL 10)

Post by legend » Fri May 11, 2012 3:04 pm

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STR 1, STA 2, AGL 2, DEX 1, FGT 2, INT 1, AWE 6, PRE 2
Powers:
Mental Senses: Senses 5 (Mental Awareness, Radius; Detect Mutant, Radius, Ranged) • 5 points
Psychokinesis: Array (26 points) • 30 points
• Force Field: Create 12, Impervious, Subtle 2, Close • 26 points
• Personal Force Field: Impervious Protection 13, Sustained • 1 point
• Telekinesis: Move Object 12, Precise, Subtle • 1 point
• Telekinetic Blast: Ranged Damage 12, Subtle • 1 point
• Telekinetic Flight: Flight 12, Subtle • 1 point
Telepathy: Array (43 points) • 52 points
• Astral Projection: Remote Sensing 21 (Auditory, Mental, Visual), Side-Effect 2 (Defenseless, Immobile), Subtle • 43 points
• Mental Alteration: Perception Ranged Affliction 10 (Resisted by Will; Tramsformed), Insidious, Reversible, Subtle, Limited to Third Degree, Permanent • 1 point
• Mental Paralysis: Perception Ranged Affliction 10 (Resisted by Will; Hindered, Immobile, Paralyzed), Cumulative, Reversible, Subtle • 1 point
• Mind Control: Perception Ranged Affliction 10 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Subtle • 41 points
• Mind Probe: Mind Reading 10, Cumulative, Sensory Link, Subtle • 1 point
• Psionic Blast: Perception Ranged Damage 10, Alternate Resistance (Will), Subtle • 1 point
• Psionic Shield: Burst Area Immunity 10 (Psionic Effects), Affects Others, Selective, Sustained • 1 point
• Telepathic Communication: Area Mental Communication 4, Selective, Subtle; Comprehend 3 (Languages) • 1 point
• Telepathic Camouflage: Burst Area Concealment 10, Affects Others, Selective, Passive, Resistible by Will • 1 point
• Telepathic Illusions: Illusion 8 (All Senses), Selective, Resistible by Will • 1 point
Skills: Deception 3 (+5), Insight 3 (+9), Perception 3 (+9), Persuasion 4 (+6), Ranged Combat: Psychokinesis 7 (+8)
Advantages: Extraordinary Effort, Improved Initiative, Second Chance (Mental Control)
Offenses:
Initiative +6
Psychokinesis +8, Ranged, Varies
Telepathy -, Perception Ranged, Varies
Unarmed +2, Close, Damage 1
Defenses: Dodge 5, Parry 4, Will 13, Fort 6, Toughness 15/2
Power Points: Abilities 34 + Powers 87 + Advantages 3 + Skills 10 + Defenses 16 = 150
*Without Personal Force Field
Last edited by legend on Wed Jul 25, 2012 5:22 am, edited 1 time in total.

legend
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MEDUSA (Medusalith Amaquelin) (PL 10)

Post by legend » Fri May 11, 2012 5:42 pm

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STR 5, STA 6, AGL 5, DEX 3, FGT 6, INT 1, AWE 5, PRE 3
Powers:
Prehensile Hair: Elongation 2, Limited to hair; Enhanced Strength 1, Limited to hair; Enhanced Advantages 4 (Chokehold, Fast Grab, Improved Hold, Improvised Tools); Enhanced Defenses 6 (Dodge 3, Parry 3); Extra Limbs 5; Multiattack 6; Movement 3 (Sure-Footed, Wall-Crawling 2); Speed 2 • 31 points
Hair Propeller: Cone Area Affliction 10 (Resisted by Dodge; Hindered, Prone), Instant Recovery, Limited Degree • 5 points
Hair Defense: Deflect 11 • 11 points
Advantages: Benefit 2 (Ambidexterity, Status), Defensive Roll 3, Improved Initiative, Languages (Black Bolt's Interpreter), Leadership
Skills: Acrobatics 1 (+6), Athletics 2 (+7), Close Combat: Hair 8 (+14), Insight 4 (+9), Persuasion 6 (+9), Ranged Combat: Throwing 3 (+6), Technology 1 (+2), Vehicles 1 (+4)
Offenses:
Initiative +9
Hair +14, Close (Elongation 2), Damage 6 (Fast Grab & others)
Unarmed +6, Close, Damage 5
Defenses: Dodge 11, Parry 11, Will 11, Fort 9, Toughness 9/6
Power Points: Abilities 68 + Powers 47 + Advantages 8 + Skills 13 + Defenses 14 = 150
Last edited by legend on Wed Jul 25, 2012 5:26 am, edited 1 time in total.

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Re: LEGEND'S 101 R2P Marvel Builds: MEDUSA

Post by Aerlwyn » Sat May 12, 2012 2:37 am

Very cool builds there loving the Magneto and Medusa. Hope to see more.

legend
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MISS AMERICA (Madeline Joyce) (PL 10)

Post by legend » Sat May 12, 2012 10:50 am

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STR 10, STA 10, AGL 8, DEX 5, FGT 8, INT 2, AWE 4, PRE 3
Powers:
Negate Gravity: Flight 4, Subtle 1 • 9 points
X-Ray Vision: Senses 4 (Vision Penetrates Concealment) • 4 points
Advantages: Beginner's Luck, Benefit (Wealth), Close Attack 2, Defensive Attack, Extraordinary Effort, Great Endurance, Improved Defense, Improved Trip, Inspire, Teamwork
Skills: Acrobatics 4 (+12), Athletics 2 (+12), Deception 3 (+6), Expertise: Popular Culture 3 (+5), Insight 3 (+7), Investigation 4 (+6), Perception 5 (+9), Persuasion 4 (+7), Stealth 3 (+11), Vehicles 1 (+6)
Offenses:
Initiative +8
Unarmed +10, Close, Damage 10
Defenses: Dodge 10, Parry 10, Will 10, Fortitude 10, Toughness 10
Power Points: Abilities 100 + Powers 13 + Advantages 11 + Skills 16 + Defenses 10 = 150
Last edited by legend on Wed Jul 25, 2012 5:32 am, edited 1 time in total.

legend
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MISTER FANTASTIC (Dr. Reed Richards) (PL 10)

Post by legend » Sat May 12, 2012 12:48 pm

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STR 2, STA 4, AGL 2, DEX 0, FGT 6, INT 9, AWE 5, PRE 0
Powers:
Dense Flesh: Protection 9, Impervious Toughness 10 • 19 points
Elongation: Elongation 8, Alternate Effect (Speed 6, Movement 1 (Sure-Footed)) • 9 points
Hyper-Intelligence: Enhanced Intellect 4, Enhanced Awareness 2, Enhanced Will 1 • 13 points
Hyper-Invention: Enhanced Advantages 3 (Inventor, Second Chance (Technology), Skill Mastery (Technology) • 3 points
Plasticity: Immunity 5 (Falling Damage); Insubstantial 1, Continuous, Innate, Precise; Movement 1 (Slithering) • 15 points
Shapechange: Array (11 points) • 18 points
• Shapes: Morph 3 (Geometric Shape), Increased Action, Quirk (same colors) • 11 points
• Bounceback Attack: Deflect 7, Reflect, Close, Limited to physical attacks • 1 point
• Bouncing Ball: Leaping 10 • 1 point
• Fan Hands: Cone Area 2 Affliction 10 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Hand Shape: Strength-based Damage 8; Feature (+10 circumstance bonus to Technology checks to pick mechanical locks) • 1 point
• Imitation: Morph 2 (same size & gender), Quirk (clothes do not change) • 1 point
• Kite/Parachute: Enhanced Strength 2, Limited to lifting; Burst Area Flight 1, Gliding, Affects Others, Selective; Burst Area Movement 1 (Safe Fall), Affects Others, Selective • 1 point
• Sling Shot: Enhanced Strength 7, Limited to throwing Linked to Enhanced Skill 8 (Ranged Combat: Throwing) • 1 point
Advantages: Benefit 2 (Wealth, Status), Close Attack 2, Improved Grab, Improved Hold, Interpose, Leadership
Skills: Close Combat: Grab 2 (+10), Deception 4 (+4), Expertise: Science 4 (+13), Persuasion 4 (+4), Technology 6 (+15)
Offenses:
Initiative +2
Grab +10, Close (Elongation 8), Grab +10, Improved Grab, Improved Hold
Bouncing Ball +8, Close, Slam Damage 10
Fan Hands -, Cone Area 2, Affliction 10
Hand Shape +8, Close (Elongation 8), Damage 10
Sling Shot (Throw) +9, Ranged, Damage 9
Unarmed +8, Close, Damage 2
Defenses: Dodge 5, Parry 6, Will 9, Fort 9, Toughness 13
Power Points: Abilities 44 + Powers 77 + Advantages 8 + Skills 10 + Defenses 11 = 150
Last edited by legend on Wed Jul 25, 2012 5:48 am, edited 2 times in total.

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Re: MISTER FANTASTIC (Dr. Reed Richards) (PL 10)

Post by Arthur Eld » Sat May 12, 2012 2:08 pm

legend wrote: Powers:
Hyper-Intelligence: Enhanced Intellect 4, Enhanced Awareness 2, Enhanced Will 1 • 7 points
Hyper-Invention: Enhanced Advantages 5 (Inventor, Second Chance (Technology), Skill Mastery (Technology) • 5 points
OK, I'm only counting 3 Enhanced Advantages, but aside from that, shouldn't the Hyper-Intelligence power cost 13 points?

legend
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Re: MISTER FANTASTIC (Dr. Reed Richards) (PL 10)

Post by legend » Sat May 12, 2012 2:49 pm

Arthur Eld wrote:
legend wrote: Powers:
Hyper-Intelligence: Enhanced Intellect 4, Enhanced Awareness 2, Enhanced Will 1 • 7 points
Hyper-Invention: Enhanced Advantages 5 (Inventor, Second Chance (Technology), Skill Mastery (Technology) • 5 points
OK, I'm only counting 3 Enhanced Advantages, but aside from that, shouldn't the Hyper-Intelligence power cost 13 points?
Thanks for the heads up! I corrected the point cost and lowered his Dexterity and Presence to compensate.

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MOCKINGBIRD (Barbara Morse) (PL 10)

Post by legend » Sat May 12, 2012 5:39 pm

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STR 3, STA 6, AGL 9, DEX 3, FGT 9, INT 1, AWE 3, PRE 2
Equipment:
Battle Staves: Array (9 points) • 14 points
• Spring Loaded: Ranged Damage 4, Split • 9 points
• Bo Stick: Strength-based Damage 2, Reach 1; Leaping 1 • 1 point
• Dual Steel Batons: Strength-based Damage 2, Multiattack 5 • 1 point
• Javelin: Ranged Piercing Damage 3, Improved Critical • 1 point
• Thrown: Ranged Strength-based, Multiattack 3, Ricochet 3 • 1 point
Padded Costume: Protection 1
Advantages: Accurate Attack, Agile Feint, Close Attack 6, Defensive Attack, Defensive Roll 3, Equipment 3, Evasion, Improved Critical (Battle Staves), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Tools, Instant Up, Move-By Action, Power Attack, Precise Attack 2 (Close Concealment, Close Cover), Prone Fighting, Quick Draw, Redirect, Set-Up, Skill Mastery (Acrobatics), Takedown, Taunt, Uncanny Dodge, Weapon Bind, Well-Informed
Skills: Acrobatics 4 (+13), Athletics 5 (+8), Deception 7 (+9), Expertise: Biology 1 (+2), Insight 3 (+6), Investigation 7 (+8), Perception 6 (+9), Persuasion 3 (+5), Ranged Combat: Battle Staves 12 (+15), Sleight of Hand 5 (+8), Technology 5 (+6), Vehicles 2 (+5)
Offenses:
Initiative +13
Battle Staves (Spring Loaded) +15, Ranged, Damage 4 (Crit 19-20), Split
Battle Staves (Bo Stick) +15, Close, Damage 5 (Crit 19-20), Reach 1
Battle Staves (Dual Steel Batons) +15, Close, Multiattack Damage 5 (Crit 19-20)
Battle Staves (Javelin) +15, Ranged, Damage 3 (Crit 18-20)
Battle Staves (Thrown) +15, Ranged, Multiattack Damage 3 (Crit 19-20), Ricochet 3
Unarmed +15, Close, Damage 3
Defenses: Dodge 10, Parry 10, Will 9, Fort 9, Toughness 10/7
Power Points: Abilities 72 + Advantages 37 + Skills 30 + Defenses 11 = 150
Last edited by legend on Fri Jul 27, 2012 6:14 am, edited 1 time in total.

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Re: LEGEND'S 101 R2P Marvel Builds: MOCKINGBIRD

Post by catsi563 » Sat May 12, 2012 11:27 pm

Bobbi WOOOOOO!! :mrgreen:
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

legend
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MONGOOSE (PL 10)

Post by legend » Sun May 13, 2012 7:01 am

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STR 10, STA 8, AGL 12, DEX 5, FGT 6, INT 1, AWE 3, PRE 0
Powers:
Cellsmograph: Enhanced Skill 5 (Perception +10) Linked to Senses 5 (Accurate & Acute Scent, Tracking 2), Removeable (-2 points) • 8 points
Claws and Teeth: Strength-based Damage 1, Improved Critical • 2 points
Gauntlet Gas: Affliction 13 (Resisted by Fortitude; Dazed, Stunned, Paralyzed), Cumulative, Unreliable (5 uses), Removeable (-2 points) • 11 points
Hyper-Speed: Quickness 2, Limited to physical tasks; Speed 6; Movement 2 (Wall-Crawling 2), Limited to while moving • 9 points
Advantages: Agile Feint, Evasion, Great Endurance, Improved Initiative, Instant Up, Move-By Action, Redirect, Uncanny Dodge
Skills: Acrobatics 3 (+15), Athletics 2 (+12), Close Combat: Unarmed 3 (+9), Intimidation 5 (+5), Perception 4 (+7), Sleight of Hand 3 (+8)
Offenses:
Initiative +16
Claws and Teeth: +9, Close, Damage 11 (Crit 19-20)
Gauntlet Gas +6, Close, Cumulative Affliction 13
Defenses: Dodge 12, Parry 11, Will 7, Fortitude 12, Toughness 8
Power Points: Abilities 90 + Powers 30 + Advantages 7 + Skills 10 + Defenses 13 = 150
Last edited by legend on Fri Jul 27, 2012 6:17 am, edited 1 time in total.

legend
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MS. MARVEL (Carol Danvers) (PL 10)

Post by legend » Sun May 13, 2012 11:51 am

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STR 11, STA 10, AGL 4, DEX 1, FGT 4, INT 0, AWE 4, PRE 2
Powers:
Flight: Flight 5 • 10 points
Invulnerability: Immunity 1 (Poison), Impervious Toughness 10 • 11 points
Minor Molecular Control: Feature (Quick Change) • 1 point
Photonic Blasts: Ranged Damage 9 • 18 points
Seventh Sense: Enhanced Skill 4 (Insight +8), Limited to combat • 2 points
Advantages: Accurate Attack, Defensive Attack, Defensive Roll 2, Great Endurance, Improved Initiative, Power Attack, Takedown
Skills: Close Combat: Unarmed 5 (+9), Expertise: Journalism 3 (+3), Investigate 5 (+5), Perception 2 (+6), Persuasion 3 (+5), Ranged Combat: Photonic Blasts 8 (+9), Vehicles 4 (+5)
Offenses:
Initiative +8
Photonic Blasts +9, Ranged, Damage 9
Unarmed +9, Close, Damage 11
Defenses: Dodge 8, Parry 8, Will 9, Fort 10, Toughness 12/10
Power Points: Abilities 72 + Powers 42 + Advantages 8 + Skills 15 + Defenses 13 = 150
Last edited by legend on Fri Jul 27, 2012 6:25 am, edited 2 times in total.

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Re: LEGEND'S 101 R2P Marvel Builds: MS. MARVEL

Post by Goldar » Sun May 13, 2012 2:20 pm

Loved the Marvel Girl build! I would love to see you do a Marvel Girl without the PL 10 cap and see how powerful you would build Jean.

Medusa was magnificently powerful! Again, would love to see her build beyond PL10.

Miss America is a favorite. I liked how you didn't mention her super-strength nor enhanced vitality, but you built her with them. But, I think at the time she had her "atomic vision" (x-ray vision), she also had quite the enhanced intellect. Were you representing that with her 2?

Keep up the great work! I love this thread and your Amalgam thread and I can't wait to see who you profile next! (Looking forward to more Amalgam characters, too!! :) )

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MYSTIQUE (Raven Darkholme) (PL 10)

Post by legend » Sun May 13, 2012 4:42 pm

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STR 1, STA 7, AGL 3, DEX 1, FGT 3, INT 0, AWE 5, PRE 0
Powers:
Imitation: Morph 3 (Humanoid), Increased Action • 12 points
Metamorphic Adaptation: Variable 2 (10 points), Move Action, Linked to Imitation • 16 points
Metamorphic Healing: Regeneration 2 • 2 points
Metamorphic Physiology: Immunity 3 (Aging, Disease, Poison) • 3 points
Polyglot: Comprehend 2 (Languages 2) • 4 points
Psychic Defense: Mental Concealment 2, Permanent; Immunity 2 (Mind Reading) • 6 points
Voice Mimicry: Auditory Illusion 2, Limited to voices • 1 point
Equipment:
Grenades: Array (11 points) • 20 points
• Tear Gas: Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated), Extra Condition • 16 points
• Flash-Bang: Ranged Burst Area Affliction 4 (Resisted by Fortitude, Impaired, Disabled, Unaware) • 1 point
• Fragmentation: Ranged Burst Area Damage 5 • 1 point
• Smoke: Ranged Cloud Area Concealment Attack 4 • 1 point
• Sleep Gas Ranged Cloud Area Affliction 4 (Resisted by Fortitude, Fatigued, Exhausted, Asleep) • 1 point
Guns: Array (11 points) • 13 points
• Sniper Rifle: Ranged Damage 5, Improved Critical • 11 points
• Holdout Pistol: Ranged Damage 2 • 1 point
• Machine Pistol: Ranged Multiattack Damage 3 • 1 point
Advantages: Accurate Attack, Defensive Attack, Defensive Roll 3, Equipment 7, Evasion, Fascinate (Deception), Improved Aim, Improved Initiative, Move-By Action, Quick Draw, Set-Up
Skills: Acrobatics 2 (+5), Athletics 3 (+5), Close Combat: Unarmed 9 (+12), Deception 15 (+15), Investigation 5 (+5), Ranged Combat: Guns 14 (+15), Sleight of Hand 4 (+5), Stealth 3 (+6), Technology 1 (+1)
Offenses:
Initiative +7
Grenade -, Ranged Burst Area or Ranged Cloud Area, Varies
Sniper Rifle +15, Ranged, Damage 5 (Crit 19-20)
Machine Pistol +15, Ranged, Multiattack Damage 3
Unarmed +12, Close, Damage 1
Defenses: Dodge 9, Parry 9, Will 11, Fort 8, Toughness 10/7
Power Points: Abilities 40 + Powers 44 + Advantages 19 + Skills 28 + Defenses 19 = 150

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NIGHTCRAWLER (Kurt Wagner) (PL 10)

Post by legend » Mon May 14, 2012 4:54 am

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STR 2, STA 6, AGL 11, DEX 3, FGT 10, INT 1, AWE 3, PRE 0
Powers:
Camouflage: Concealment 2 (Normal Vision), Limited to shadows, Passive • 1 point
Flexible Bone Structure: Enhanced Skill 8 (Sleight of Hand +16), Limited to Contorting & Escaping • 4 points
Infrared Vision: Senses 1 (Infravision) • 1 point
Master Acrobat: Leaping 2, Acrobatics Check Required • 1 point
Micro-Suction Discs: Wall-Crawling: Movement 2 (Wall-Crawling 2) • 4 points
Prehensile Tail: Extra Limbs 1 • 1 point
Teleportation: Teleport 4, Change Direction, Extended, Increased Mass 5, Turnabout, Noticeable • 18 points
Teleportation Sense: Senses 2 (Teleportation Awareness, Radius) • 2 points
Teleport Attacks: Array (9 points) • 12 points
• Hit & Run: Strength-based Damage 2, Multiattack 4, Accurate 3, Improved Critical 2, Noticeable, Quirk (only usable with Turnabout) • 9 points
• Hit Everyone: Burst Area 4 on Strength Damage, Selective, Noticeable • 1 point
• Multiple Ports: Affliction 10 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated), Noticeable • 1 point
• Partial Teleport: Weaken Toughness 10, Affects Objects Only, Noticeable • 1 point
Advantages: Agile Feint, Defensive Roll 3, Evasion, Improved Disarm, Improved Initiative, Improved Trip, Move-By Action, Redirect, Second Chance (Mental Control), Set-Up, Skill Mastery (Acrobatics), Uncanny Dodge
Skills: Acrobatics 4 (+15), Athletics 7 (+9), Close Combat: Swords 2 (+15), Perception 2 (+5), Persuasion 3 (+3), Technology 2 (+3), Treatment 2 (+3), Vehicles 2 (+5)
Offenses:
Initiative +15
Hit & Run +16, Close, Multiattack Damage 4 (Crit 18-20) (only usable with Turnabout)
Hit Everyone -, Burst Area 3, Selective Damage 2
Multiple Ports +10, Close, Affliction 10
Partial Teleport +10, Close, Weaken Toughness 10 (objects only)
Unarmed +10, Close, Damage 2
Defenses: Dodge 11, Parry 11, Will 8, Fort 8, Toughness 9/6
Power Points: Abilities 72 + Powers 44 + Advantages 14 + Skills 12 + Defenses 8 = 150

Note: Noticeable modifier applied due to the brimstone smell and the sound ("bamf") & feel of air being suck away during teleportation.
Last edited by legend on Fri Jul 27, 2012 6:20 am, edited 1 time in total.

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