LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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legend
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Re: LEGEND'S Fantasy: WATER ELEMENTAL (PL 4 - PL 14)

Post by legend » Mon May 14, 2012 1:14 pm

HustlerOne wrote:I have to say that your D20 fantasy builds have been incredibly useful for my own conversion of the D20 Midnight Fantasy Setting. Thanks again.
My pleasure. Check the back often as I regularly tweak the details. For example, I am about to add Immunity (Need for Sleep) & Immunity (Starvation & Thirst) to all the Outsiders.

legend
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MERCANE (PL 6)

Post by legend » Mon May 14, 2012 4:03 pm

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STR 2, STA 3, AGL 2, DEX 2, FGT 4, INT 5, AWE 3, PRE 2
Powers:
Natural Armor: Impervious Protection 3 • 3 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Growth 2, Permanent, Innate • 5 points
Spell-Like Abilities: Array (14 points) • 17 points
• Plane Shift: Movement 3 (Dimension Travel), Affects Others, Increased Mass 5 • 14 points
• Dimension Door: Teleport 6, Change Direction, Increased Mass 5, Increased Action • 1 point
• Invisibility: Visual Concealment 4, Passive • 1 point
• Secret Chest: Feature 2 (equipment and devices can be stored in a chest that is hidden on Ethereal Plane which can be retrieve it at will) • 1 point
Telepathy: Area Mental Communication 1, Selective Linked to Comprehend 2 (Speak & Understand Languages) • 10 points
Equipment:
Masterwork Falchion: Strength-based Slashing Damage 4, Accurate, Improved Critical 2 • 7 points
Advantages: Defensive Attack, Equipment 2, Improved Disarm, Languages 3 (Abyssal, Celestial, Draconic, Infernal), Skill Mastery (Deception)
Skills: Athletics 5 (+7), Deception 5 (+7), Expertise: Appraise 4 (+9), Expertise: Bookeeping 2 (+7), Expertise: Magic 3 (+8), Expertise: The Planes 3 (+8), Insight 4 (+7), Intimidation 4 (+7), Investigation 2 (+7), Perception 4 (+7), Persuasion 5 (+7), Sleight of Hand 5 (+7), Stealth 0 (+0), Technology 2 (+7)
Offenses:
Initiative +2
Masterwork Falchion +6, Close, Damage 6
Unarmed +4, Close, Damage 2
Defenses: Dodge 5, Parry 5, Will 6, Fortitude 5, Toughness 6
Power Points: Abilities 38 + Powers 37 + Advantages 5 + Skills 24 + Defenses 11 = 115
Descriptors: Native, Outsider

The Mercane are an aloof and mysterious race of wandering merchants. Their trade is magic items of all kinds, from the simplest babbles to the most potent of artifacts. Mercane care only for the deal, and will deal with almost anyone, so long as they have the coin to pay. The tall, lanky blue humanoid is clothed in the finest, exotic robes and is adorned with sparkling jewelry. Its hands are thin and spidery, each finger with an extra joint in it expensive wares.

For creatures of their size, the Mercane are noticeably weak and non-combative. Their preferred means of defending themselves is to hire a large number of heavily armed fighters, sometimes backed up by magical support, to act as their bodyguards. If pressed by a desperate situation, they will attempt to use their invisibility, dimension door, or plane shift abilities to escape. A Mercane is more than willing to abandon its entourage. In dangerous areas, entourages are paid half in advance to ensure the protection of the Mercane in question. A Mercane almost always has a secret chest filled with treasure and magic stashed away, to be recalled when the Mercane is in need of a wand, scroll, or a bribe. A Mercane will surrender its secret chest only when faced with no other options.

Mercane carry large masterwork falchions, although these are more for show. A Mercane will only draw this weapon if it is presented with no other alternatives. These weapons are often quite ornate, decorated with semi-precious gemstones, gold and other precious metals, and fine leather of exotic animals covering the grips. These swords cost 1-4 times more than standard, due to the precious materials rather than battle-quality of the weapon.

legend
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LAMIA (PL 6)

Post by legend » Tue May 15, 2012 5:01 am

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STR 3, STA 2, AGL 3, DEX 0, FGT 5, INT 2, AWE 3, PRE 2
Powers:
Natural Armor: Impervious Protection 4 • 4 points
Natural Weapons: Array (7 points) • 8 points
• Wisdom Drain: Strength-based Damage 2 Linked to Weaken Awareness 5 • 7 points
• Claws: Strength-based Damage 1, Multiattack 4 • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Spell-Like Abilities: Array (15 points) • 21 points
• Deep Slumber: Perception Ranged Burst Area Affliction 3 (Resisted by Will; Fatigued, Exhausted, Asleep), Selective • 15 points
• Charm Monster: Perception Ranged Affliction 4 (Resisted by Will; Controlled), Insidious, Subtle, Limited to third degree, Limited (creature gets another resistance to avoid harmful orders), Resistible (Insight) • 1 point
• Disguise Self: Morph 3 (Humanoid) • 1 point
• Major Image: Visual Illusion 3 (All Senses) • 1 point
• Mirror Image: Visual Concealment 4, Increased DC 2, Resistible (Insight) Linked to Visual Illusion 6, Limited to duplicates of self • 1 point
• Suggestion: Perception Ranged Affliction 3 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Insidious, Subtle, Triggered • 1 point
• Ventriloquism: Auditory Illusion 6, Limited to normal voice or any sound that you can normally make • 1 point
Equipment:
Dagger: Strength-based Piercing Damage 1, Improved Critical • 2 points
Advantages: Close Attack 2, Defensive Roll, Equipment 1, Move-By Action
Skills: Athletics 6 (+9), Deception 5 (+7), Intimidation 0 (+3), Perception 3 (+6), Persuasion 1 (+3), Stealth 5 (+6), Technology, Treatment, Vehicles
Offenses:
Initiative +3
Wisdom Drain +7, Close, Damage 5 Linked to Weaken Awareness 5
Claws +7, Close, Multiattack Damage 4
Spell-Like Abilities, Varies, Varies
Dagger +7, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 5, Parry 5, Will 4, Fortitude 4, Toughness 7/6
Power Points: Abilities 32 + Powers 38 + Advantages 5 + Skills 10 + Defenses 7 = 92
Descriptors: Fey

Though a lamia is powerful and dangerous in close combat, it has no stomach for a fair fight. It uses its illusion abilities to lure heroes into perilous situations, and then it bounds out of the shadows and drains Awareness from its opponents. When it has sapped the will of its victim, it uses its spell-like abilities to beguile and ensnare the unfortunate soul. A lamia forced into physical combat attacks with a dagger in one of its human hands and a pair of lion-like claws.

legend
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MONSTROUS CENTIPEDE (Tiny) (PL 3)

Post by legend » Tue May 15, 2012 9:26 am

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STR -4, STA 0, AGL 2, DEX -2, FGT 0, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 2 (Poison; Resisted by Forrtitude) • 4 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Size: Shrinking 8, Permanent, Innate • 17 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Close Combat: Unarmed 4 (+4), Perception 4 (+4), Stealth 0 (+10),
Offenses:
Initiative +2
Unarmed +4, Close, Damage -2 Linked to Weaken Agility 2
Defenses: Dodge 6, Parry 4, Will Immune, Fortitude 2, Toughness 0
Power Points: Abilities -22 + Powers 29 + Advantages 0 + Skills 4 + Defenses 2 = 13
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:54 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Small) (PL 3)

Post by legend » Tue May 15, 2012 9:26 am

Image
STR -2, STA 0, AGL 2, DEX -2, FGT 0, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 3 (Poison; Resisted by Forrtitude) • 5 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 2 • 2 points
Size: Shrinking 4, Permanent, Innate • 9 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Close Combat: Unarmed 3 (+3), Perception 4 (+4), Stealth 1 (+7),
Offenses:
Initiative +2
Unarmed +3, Close, Damage 0 Linked to Weaken Agility 3
Defenses: Dodge 4, Parry 3, Will Immune, Fortitude 2, Toughness 2
Power Points: Abilities -20 + Powers 24 + Advantages 0 + Skills 4 + Defenses 3 = 11
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:54 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Medium) (PL 3)

Post by legend » Tue May 15, 2012 9:27 am

Image
STR 0, STA 0, AGL 2, DEX -2, FGT 0, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 4 (Poison; Resisted by Forrtitude) • 6 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 2 • 2 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Athletics 6 (+6), Close Combat: Unarmed 2 (+2), Perception 4 (+4), Stealth 4 (+6),
Offenses:
Initiative +2
Unarmed +2, Close, Damage 2 Linked to Weaken Agility 4
Defenses: Dodge 2, Parry 3, Will Immune, Fortitude 2, Toughness 2
Power Points: Abilities -18 + Powers 16 + Advantages 0 + Skills 8 + Defenses 7 = 13
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:54 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Large) (PL 5)

Post by legend » Tue May 15, 2012 9:27 am

Image
STR 4, STA 4, AGL 2, DEX -2, FGT 2, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 6 (Poison; Resisted by Forrtitude) • 8 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 3 • 3 points
Size: Growth 4, Permanent, Innate • 9 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Athletics 2 (+6), Close Combat: Unarmed 2 (+4), Perception 4 (+4), Stealth 8 (+6),
Offenses:
Initiative +2
Unarmed +4, Close, Damage 6 Linked to Weaken Agility 6
Defenses: Dodge 3, Parry 3, Will Immune, Fortitude 4, Toughness 7
Power Points: Abilities -14 + Powers 28 + Advantages 0 + Skills 8 + Defenses 6 = 28
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:54 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Huge) (PL 8)

Post by legend » Tue May 15, 2012 9:27 am

Image
STR 8, STA 8, AGL 2, DEX -2, FGT 3, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 11 (Poison; Resisted by Forrtitude) • 13 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 4 • 4 points
Size: Growth 8, Permanent, Innate • 17 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Close Combat: Unarmed 2 (+5), Perception 4 (+4), Stealth 8 (+2),
Offenses:
Initiative +2
Unarmed +5, Close, Damage 10 Linked to Weaken Agility 11
Defenses: Dodge 3, Parry 4, Will Immune, Fortitude 8, Toughness 12
Power Points: Abilities -12 + Powers 42 + Advantages 0 + Skills 7 + Defenses 10 = 47
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:55 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Gargantuan) (PL 11)

Post by legend » Tue May 15, 2012 9:28 am

Image
STR 12, STA 12, AGL 2, DEX -2, FGT 5, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 15 (Poison; Resisted by Forrtitude) • 17 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 5 • 5 points
Size: Growth 12, Permanent, Innate • 25 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Close Combat: Unarmed 2 (+7), Perception 4 (+4), Stealth 8 (-2),
Offenses:
Initiative +2
Unarmed +7, Close, Damage 14 Linked to Weaken Agility 15
Defenses: Dodge 4, Parry 5, Will Immune, Fortitude 12, Toughness 17
Power Points: Abilities -8 + Powers 55 + Advantages 0 + Skills 7 + Defenses 14 = 68
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:55 am, edited 1 time in total.

legend
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MONSTROUS CENTIPEDE (Colossal) (PL 14)

Post by legend » Tue May 15, 2012 9:28 am

STR 16, STA 16, AGL 1, DEX -2, FGT 7, INT -, AWE 0, PRE -4
Powers:
Bite: Strength-based Damage 2 Linked to Weaken Agility 19 (Poison; Resisted by Forrtitude) • 21 points
Climb: Movement 2 (Wall-Crawling) • 4 points
Darkvision: Senses 2 (Darkvision) • 2 points
Natural Armor: Protection 6 • 6 points
Size: Growth 16, Permanent, Innate • 33 points
Slither: Movement 1 (Slithering) • 2 points
Skills: Athletics 4 (+20), Close Combat: Unarmed 2 (+9), Perception 4 (+4), Stealth 8 (-7),
Offenses:
Initiative +1
Unarmed +9, Close, Damage 18 Linked to Weaken Agility 19
Defenses: Dodge 5, Parry 6, Will Immune, Fortitude 16, Toughness 22
Power Points: Abilities -6 + Powers 68 + Advantages 0 + Skills 9 + Defenses 19 = 90
Descriptors: Vermin
Last edited by legend on Tue May 15, 2012 10:55 am, edited 1 time in total.

prodigyduck
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Re: LEGEND'S Fantasy: LAMIA

Post by prodigyduck » Tue May 15, 2012 9:28 am

Loving these! It's nice to compare.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

legend
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AIR MEPHIT (PL 4)

Post by legend » Tue May 15, 2012 9:35 am

Image
STR 0, STA 0, AGL 3, DEX 2, FGT 3, INT -2, AWE 0, PRE 2
Powers:
Breath Weapon: Cone Area Damage 3 • 6 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 2 • 2 points
Fly: Flight 1, Wings • 1 point
Natural Armor: Protection 3 • 3 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Shrinking 3, Permanent, Innate • 7 points
Spell-Like Abilities: Array (4 points) • 5 points
• Blur: Visual Concealment 4, Partial • 4 points
• Gust of Wind: Line Area Move Object 3, Close, Limited direction • 1 point
Summon Mephit: Summon 6 (Air Mephit without Summon Mephit power), Unreliable (50/50) • 6 points
Advantages: Improved Initiative, Languages 1 (Auran)
Skills: Deception 3 (+5), Intimidation 2 (+3), Perception 4 (+4), Persuasion 1 (+3), Sleight of Hand 3 (+5), Stealth 1 (+7)
Offenses:
Initiative +7
Unarmed +3, Close, Damage 0
Defenses: Dodge 4, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 16 + Powers 54 + Advantages 2 + Skills 7 + Defenses 6 = 85
Descriptors: Air, Extraplanar, Outsider

legend
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Re: LEGEND'S Fantasy: DUST MEPHIT (PL 4)

Post by legend » Tue May 15, 2012 9:36 am

Image
STR 0, STA 0, AGL 3, DEX 2, FGT 3, INT -2, AWE 0, PRE 2
Powers:
Breath Weapon: Cone Area Damage 1 Linked to Cone Area Affliction 4 (Irritating Particles; Resisted by Dodge, Overcome by Fortitude; Impaired & Vulnerable), Extra Condition, Limited degree 2 • 6 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 2 • 2 points
Fly: Flight 1, Wings • 1 point
Natural Armor: Protection 3 • 3 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Shrinking 3, Permanent, Innate • 7 points
Spell-Like Abilities: Array (9 points) • 10 points
• Wind Wall: Perception Ranged Line Area Move Object 3, Sustained, Limited to moving up, Limited to objects and creatures size rank -3 or smaller • 9 points
• Blur: Visual Concealment 4, Partial • 1 point
Summon Mephit: Summon 6 (Dust Mephit without Summon Mephit power), Unreliable (50/50) • 6 points
Advantages: Improved Initiative, Languages 1 (Auran)
Skills: Deception 3 (+5), Intimidation 2 (+3), Perception 4 (+4), Persuasion 1 (+3), Sleight of Hand 3 (+5), Stealth 1 (+7)
Offenses:
Initiative +7
Unarmed +3, Close, Damage 0
Defenses: Dodge 4, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 16 + Powers 59 + Advantages 2 + Skills 7 + Defenses 6 = 90
Descriptors: Air, Extraplanar, Outsider

legend
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EARTH MEPHIT (PL 5)

Post by legend » Tue May 15, 2012 9:36 am

Image
STR 3, STA 1, AGL -1, DEX -1, FGT 3, INT -2, AWE 0, PRE 2
Powers:
Breath Weapon: Cone Area Damage 3 • 6 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 2, Limited to while underground or buried • 1 point
Fly: Flight 1, Wings • 1 point
Natural Armor: Protection 4 • 4 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Shrinking 3, Permanent, Innate • 7 points
Spell-Like Abilities: Array (12 points) • 13 points
• Soften Earth and Stone: Perception Ranged Burst Area Affliction 4 (Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree, Limited to areas with wet or moist soil, Limited to targets on ground, Linked to Perception Ranged Burst Area Weaken Toughness 4, Affects Objects Only, Limited to earth and stone; Limited to once per day • 12 points
• Change Size: Growth 3 • 1 point
Summon Mephit: Summon 6 (Earth Mephit without Summon Mephit power), Unreliable (50/50) • 6 points
Advantages: Languages 1 (Terran), Power Attack
Skills: Close Combat: Unarmed 1 (+4), Deception 3 (+5), Intimidation 2 (+3), Perception 4 (+4), Persuasion 1 (+3), Sleight of Hand 4 (+3), Stealth 3 (+5)
Offenses:
Initiative -1
Unarmed +4, Close, Damage 3
Defenses: Dodge 2, Parry 4, Will 3, Fortitude 4, Toughness 5
Power Points: Abilities 10 + Powers 62 + Advantages 2 + Skills 9 + Defenses 8 = 91
Descriptors: Earth, Extraplanar, Outsider

legend
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FIRE MEPHIT (PL 4)

Post by legend » Tue May 15, 2012 9:36 am

Image
STR 0, STA 0, AGL 1, DEX 1, FGT 3, INT -2, AWE 0, PRE 2
Powers:
Breath Weapon: Cone Area Fire Damage 3 • 6 points
Claws: Strength-based Fire Damage 1 • 1 point
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Cold or Magic descriptors) • 20 points
Darkvision: Senses 2 (Darkvision) • 2 points
Fast Healing: Regeneration 2, Source (fire) • 1 point
Fly: Flight 1, Wings • 1 point
Immunity to Fire: Immunity 10 (Fire Effects) • 10 points
Natural Armor: Protection 3 • 3 points
Outsider: Immunity 2 (Need for Sleep, Starvation & Thirst) • 2 points
Size: Shrinking 3, Permanent, Innate • 7 points
Spell-Like Abilities: Array (12 points) • 13 points
• Heat Metal: Perception Ranged Damage 3, Sustained, Limited to metal or targets in contact with metal • 12 points
• Scorching Ray: Ranged Damage 4, Multiattack • 1 point
Summon Mephit: Steam 6 (Fire Mephit without Summon Mephit power), Unreliable (50/50) • 6 points
Advantages: Improved Initiative, Languages 1 (Ignan)
Skills: Deception 3 (+5), Intimidation 0 (+1), Perception 4 (+4), Persuasion 1 (+3), Sleight of Hand 3 (+4), Stealth 1 (+5)
Offenses:
Initiative +5
Claws +3, Close, Fire Damage 1
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 10 + Powers 72 + Advantages 2 + Skills 6 + Defenses 7 = 97
Descriptors: Fire, Extraplanar, Outsider

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