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LEGEND's 13 Halloween Builds: 13. TOOTH FAIRY

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TARRASQUE (PL 23)

Postby legend » Wed May 23, 2012 2:23 pm

Image
STR 14, STA 14, AGL 3, DEX 0, FGT 19, INT -3, AWE 2, PRE 2
Powers:
Carapace: Immunity 80 (Toughness Effects), Limited (Cone Area Effects, Line Area Effects, and Ranged Energy Effects) • 40 points
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Epic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction • 72 points
Immunities: Immunity 38 (Disease, Fear, Fire Effects, Mental Control, Poison, Weaken Effects) • 38 points
Improved Slam: Immunity 2 (Damage from making slam attack) • 2 points
Natural Armor: Impervious Protection 20 • 20 points
Natural Attacks: Array (11 points) • 14 points
• Bite: Strength-based Piercing Damage 8, Improved Critical 3 • 11 points
• Claws: Strength-based Slashing Damage 4 • 1 point
• Horns: Strength-based Piercing Damage 3 • 1 point
• Tail: Strength-based Bludgeoning Damage 6 • 1 point
Regeneration: Regeneration 40, Persistent • 80 points
Rush: Speed 2, Unreliable (5 uses) • 1 point
Scent: Senses 6 (Accurate, Acute, Radius, Ranged, Tracking) • 6 points
Spell Resistance: Immunity 20 (Magic), Half Effect • 10 points
Size: Growth 14, Permanent, Innate • 25 points
Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown 2
Skills: Athletics 19 (+33), Close Combat: Unarmed 5 (+24), Intimidation 0 (+9), Investigation 7 (+4), Perception 7 (+9), Stealth 0 (-11)
Offenses:
Initiative +7
Bite +24, Close, Damage 22 (Crit 18-20)
Claws +24, Close, Damage 18
Horns +24, Close, Damage 17
Tail +24, Close, Damage 20
Defenses: Dodge 12, Parry 12, Will 16, Fortitude 30, Toughness 34
Power Points: Abilities 46 + Powers 328 + Advantages 8 + Skills 19 + Defenses 46 = 447
Descriptors: Magical Beast

The tarrasque is an enormous abomination, roughly the size of an ancient dragon, with two long horns extending from its forehead, a thick carapace, mighty tail, and a wide, toothy mouth. The tarrasque also has two small eyes but it does not rely on these for its primary method of sensory perception and if they are blinded or removed, it is effectively unhindered. The tarrasque is impossible to frighten or charm and has resistances to every kind of damage imaginable.
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AMETHYST DRAGON (Wyrmling) (PL 5)

Postby legend » Mon Jun 04, 2012 7:29 am

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STR 2, STA 2, AGL 1, DEX 0, FGT 3, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 2, Wings; Swimming 2) • 6 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 7 points
• Breath Weapon: Line Area Force Damage 5, Unreliable (5 uses) • 5 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Deception 3 (+3), Expertise: Psionics 3 (+3), Insight 3 (+4), Intimidation 3 (+2), Investigation 3 (+3), Perception 3 (+4), Persuasion 3 (+3), Ranged Combat: Psionics 3 (+3), Sleight of Hand 3 (+3)
Offenses:
Initiative +5
Breath Weapon -, Line Area, Damage 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 18 + Powers 62 + Advantages 4 + Skills 15 + Defenses 8 = 107
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
Last edited by legend on Mon Jun 04, 2012 7:30 am, edited 1 time in total.
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AMETHYST DRAGON (Very Young) (PL 6)

Postby legend » Mon Jun 04, 2012 7:29 am

Image
STR 2, STA 2, AGL 1, DEX 0, FGT 5, INT 0, AWE 1, PRE 0
Powers:
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 5 • 5 points
Natural Attacks: Array (6 points) • 8 points
• Breath Weapon: Line Area Force Damage 6, Unreliable (5 uses) • 6 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 4 (+6), Close Combat: Unarmed 2 (+7), Deception 4 (+4), Expertise: Psionics 4 (+4), Insight 4 (+5), Intimidation 4 (+4), Investigation 4 (+4), Perception 4 (+5), Persuasion 4 (+4), Ranged Combat: Psionics 4 (+4), Sleight of Hand 4 (+4)
Offenses:
Initiative +5
Breath Weapon -, Line Area, Damage 6
Bite +7, Close, Damage 5
Claws +7, Close, Damage 3 (Crit 19-20)
Defenses: Dodge 4, Parry 5, Will 5, Fortitude 6, Toughness 7
Power Points: Abilities 22 + Powers 59 + Advantages 5 + Skills 21 + Defenses 11 = 118
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
Last edited by legend on Mon Jun 04, 2012 7:30 am, edited 1 time in total.
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AMETHYST DRAGON (Young) (PL 8)

Postby legend » Mon Jun 04, 2012 7:30 am

Image
STR 3, STA 2, AGL 1, DEX 0, FGT 7, INT 1, AWE 2, PRE 1
Powers:
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 7 • 7 points
Natural Attacks: Array (8 points) • 10 points
• Breath Weapon: Line Area Force Damage 8, Unreliable (5 uses) • 8 points
• Bite: Strength-based Piercing Damage 3 • 1 point
• Claws: Strength-based Slashing Damage 1, Improved Critical • 1 point
Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 4 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 5 (+8), Close Combat: Unarmed 2 (+9), Deception 4 (+5), Expertise: Psionics 4 (+5), Insight 4 (+6), Intimidation 4 (+5), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Ranged Combat: Psionics 5 (+5), Sleight of Hand 4 (+4)
Offenses:
Initiative +5
Breath Weapon -, Line Area, Damage 8
Bite +9, Close, Damage 6
Claws +9, Close, Damage 4 (Crit 19-20)
Defenses: Dodge 5, Parry 7, Will 7, Fortitude 8, Toughness 9
Power Points: Abilities 34 + Powers 63 + Advantages 6 + Skills 22 + Defenses 15 = 140
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
legend
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AMETHYST DRAGON (Juvenile) (PL 9)

Postby legend » Mon Jun 04, 2012 7:31 am

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STR 3, STA 3, AGL 1, DEX 0, FGT 8, INT 1, AWE 2, PRE 1
Powers:
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (18 points) • 22 points
• Breath Weapon: Line Area 2 Force Damage 9, Unreliable (5 uses) • 18 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Psi-Like Abilities: Array (5 points) • 6 points
• Stomp: Cone Area Affliction 9 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 5 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (6 points) • 8 points
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 6 points
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Mind Thrust: Perception Ranged Damage 1, Alternate Resistance (Will), Subtle • 1 point
Size: Growth 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise)
Skills: Athletics 8 (+11), Close Combat: Unarmed 2 (+10), Deception 4 (+5), Expertise: Psionics 4 (+5), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+5), Ranged Combat: Psionics 6 (+6), Sleight of Hand 4 (+4)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 9
Bite +10, Close, Damage 7
Claws +10, Close, Damage 5 (Crit 19-20)
Tail Slap +10, Close, Damage 7
Wings +10, Close, Damage 4
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 7, Will 8, Fortitude 9, Toughness 11
Power Points: Abilities 30 + Powers 91 + Advantages 7 + Skills 24 + Defenses 18 = 170
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
legend
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AMETHYST DRAGON (Young Adult) (PL 10)

Postby legend » Mon Jun 04, 2012 7:31 am

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STR 4, STA 4, AGL 1, DEX 0, FGT 9, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 7 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 35 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 8 • 8 points
Natural Attacks: Array (20 points) • 24 points
• Breath Weapon: Line Area 2 Force Damage 10, Unreliable (5 uses) • 20 points
• Bite: Strength-based Piercing Damage 4 • 1 point
• Claws: Strength-based Slashing Damage 2, Improved Critical • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 4 • 1 point
• Wings: Strength-based Bludgeoning Damage 1 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (5 points) • 6 points
• Stomp: Cone Area Affliction 10 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 5 points
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
Psionic Powers: Array (13 points) • 20 points
• Mind Thrust: Perception Ranged Damage 3, Alternate Resistance (Will), Subtle • 13 points
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 3 • 1 point
• Control Object: Perception Range Summon 3 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Ego Whip: Perception Ranged Weaken Presence 3 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Missile: Perception Ranged Damage 3, Split, Variable Descriptor 2 (Energy) • 1 point
Size: Growth 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Trance
Skills: Athletics 9 (+13), Close Combat: Unarmed 2 (+11), Deception 6 (+8), Expertise: Psionics 5 (+7), Insight 5 (+7), Intimidation 5 (+9), Investigation 5 (+7), Perception 5 (+7), Persuasion 5 (+7), Ranged Combat: Psionics 6 (+6), Sleight of Hand 5 (+5)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 11
Bite +11, Close, Damage 8
Claws +11, Close, Damage 6 (Crit 19-20)
Tail Slap +11, Close, Damage 8
Wings +11, Close, Damage 5
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 6, Parry 8, Will 9, Fortitude 2, Toughness 12
Power Points: Abilities 32 + Powers 169 + Advantages 8 + Skills 29 + Defenses 21 = 259
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
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AMETHYST DRAGON (Adult) (PL 12)

Postby legend » Mon Jun 04, 2012 7:32 am

Image
STR 5, STA 5, AGL 1, DEX 0, FGT 11, INT 2, AWE 2, PRE 2
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 8 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 40 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (24 points) • 29 points
• Breath Weapon: Line Area 2 Force Damage 12, Unreliable (5 uses) • 24 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (16 points) • 19 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 8, Unreliable (5 uses) • 16 points
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 12 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
Psionic Powers: Array (21 points) • 33 points
• Mind Thrust: Perception Ranged Damage 5, Alternate Resistance (Will), Subtle • 21 points
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 5 • 1 point
• Control Object: Perception Range Summon 5 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Ego Whip: Perception Ranged Weaken Presence 5 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Cone: Cone Area Damage 5, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 5, Split 2, Variable Descriptor 2 (Energy) • 1 point
• Ego Whip: Perception Ranged Weaken Presence 5 (Resisted by Will), Subtle • 1 point
• Id Insinuation: Perception Ranged Affliction 5 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Mental Barrier: Enhanced Defenses 4 (Dodge 3, Parry 1) • 1 point
• Telekinetic Thrust: Cone Area Move Object 5, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 5, Permanent, Innate • 11 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown, Trance
Skills: Athletics 12 (+17), Close Combat: Unarmed 2 (+13), Deception 6 (+8), Expertise: Psionics 6 (+8), Insight 6 (+8), Intimidation 6 (+10), Investigation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Ranged Combat: Psionics 6 (+6), Sleight of Hand 6 (+6)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 12
Bite +13, Close, Damage 10
Claws +13, Close, Damage 8 (Crit 19-20)
Crush -, Burst Area, Damage 11
Tail Slap +13, Close, Damage 10
Wings +13, Close, Damage 7
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 7, Parry 9, Will 11, Fortitude 12, Toughness 14
Power Points: Abilities 36 + Powers 197 + Advantages 9 + Skills 34 + Defenses 26 = 302
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
legend
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AMETHYST DRAGON (Mature Adult) (PL 13)

Postby legend » Mon Jun 04, 2012 7:33 am

Image
STR 6, STA 6, AGL 1, DEX 0, FGT 12, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 10 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 50 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (26 points) • 31 points
• Breath Weapon: Line Area 2 Force Damage 13, Unreliable (5 uses) • 26 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (22 points) • 25 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 11, Unreliable (5 uses) • 22 points
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 13 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
Psionic Powers: Array (29 points) • 45 points
• Dispel Psionics: Perception Ranged Nullify Psionics 7, Effortless, Simultaneous, Precise • 29 points
• Body Adjustment: Healing 7, Limited to self • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 7 • 1 point
• Control Object: Perception Range Summon 7 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Ego Whip: Perception Ranged Weaken Presence 7 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Ball: Ranged Burst Area Damage 7, Variable Descriptor 2 (Energy) • 1 point
• Energy Cone: Cone Area Damage 7, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 7, Split 3, Variable Descriptor 2 (Energy) • 1 point
• Id Insinuation: Perception Ranged Affliction 7 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Mental Barrier: Enhanced Defenses 4 (Dodge 4) • 1 point
• Mind Thrust: Perception Ranged Damage 7, Alternate Resistance (Will), Subtle • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 7, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 6, Permanent, Innate • 13 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown, Trance
Skills: Athletics 13 (+19), Close Combat: Unarmed 3 (+15), Deception 7 (+10), Expertise: Psionics 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 7 (+10), Persuasion 7 (+10), Ranged Combat: Psionics 6 (+6), Sleight of Hand 7 (+7)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 13
Bite +15, Close, Damage 11
Claws +15, Close, Damage 9 (Crit 19-20)
Crush -, Burst Area, Damage 12
Tail Slap +15, Close, Damage 11
Wings +15, Close, Damage 8
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 7, Parry 11, Will 12, Fortitude 13, Toughness 15
Power Points: Abilities 38 + Powers 240 + Advantages 10 + Skills 39 + Defenses 27 = 354
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
legend
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AMETHYST DRAGON (Old) (PL 15)

Postby legend » Mon Jun 04, 2012 7:33 am

Image
STR 7, STA 7, AGL 1, DEX 0, FGT 13, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 12 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 60 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 9 • 9 points
Natural Attacks: Array (30 points) • 35 points
• Breath Weapon: Line Area 2 Force Damage 15, Unreliable (5 uses) • 30 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (28 points) • 32 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 14, Unreliable (5 uses) • 28 points
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
Psionic Powers: Array (39 points) • 59 points
• Energy Current: Perception Ranged Damage 9, Concentration, Split, Variable Descriptor 2 (Energy) • 39 points
• Body Adjustment: Healing 9, Limited to self • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 9 • 1 point
• Control Body: Perception Ranged Affliction 9 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 9 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 9, Effortless, Simultaneous, Precise • 1 point
• Ego Whip: Perception Ranged Weaken Presence 9 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Ball: Ranged Burst Area Damage 9, Variable Descriptor 2 (Energy) • 1 point
• Energy Cone: Cone Area Damage 9, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 9, Split 4, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 9, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 9 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 4 (Dodge 4) • 1 point
• Mind Thrust: Perception Ranged Damage 9, Alternate Resistance (Will), Subtle • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 9, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
Size: Growth 7, Permanent, Innate • 15 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Grab, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown, Trance
Skills: Athletics 13 (+20), Close Combat: Unarmed 4 (+17), Deception 7 (+10), Expertise: Psionics 7 (+10), Insight 7 (+10), Intimidation 7 (+13), Investigation 7 (+10), Perception 8 (+11), Persuasion 7 (+10), Ranged Combat: Psionics 8 (+8), Sleight of Hand 7 (+7)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 15
Bite +17, Close, Damage 12
Claws +17, Close, Damage 10 (Crit 19-20)
Crush -, Burst Area, Damage 13
Tail Slap +17, Close, Damage 12
Wings +17, Close, Damage 9
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 8, Parry 12, Will 14, Fortitude 15, Toughness 18
Power Points: Abilities 44 + Powers 277 + Advantages 11 + Skills 41 + Defenses 33 = 406
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
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AMETHYST DRAGON (Very Old) (PL 16)

Postby legend » Mon Jun 04, 2012 7:34 am

Image
STR 8, STA 8, AGL 1, DEX 0, FGT 14, INT 3, AWE 3, PRE 3
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 14 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 70 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 10 • 10 points
Natural Attacks: Array (32 points) • 37 points
• Breath Weapon: Line Area 2 Force Damage 16, Unreliable (5 uses) • 32 points
• Bite: Strength-based Piercing Damage 5 • 1 point
• Claws: Strength-based Slashing Damage 3, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 6, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 5 • 1 point
• Wings: Strength-based Bludgeoning Damage 2 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (32 points) • 36 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 16, Unreliable (5 uses) • 32 points
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
Psionic Powers: Array (77 points) • 100 points
• Disintegrate: Ranged Damage 11 Linked to Ranged Transform 11 (any object to dust) • 77 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 11, Limited to self • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 11 • 1 point
• Control Body: Perception Ranged Affliction 11 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 11 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 11, Effortless, Simultaneous, Precise • 1 point
• Ego Whip: Perception Ranged Weaken Presence 11 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Ball: Ranged Burst Area Damage 11, Variable Descriptor 2 (Energy) • 1 point
• Energy Cone: Cone Area Damage 11, Variable Descriptor 2 (Energy) • 1 point
• Energy Current: Perception Ranged Damage 11, Concentration, Split, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 11, Split 5, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 11, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 6 (Dodge 5, Parry 1) • 1 point
• Mind Thrust: Perception Ranged Damage 11, Alternate Resistance (Will), Subtle • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 11, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 8, Permanent, Innate • 17 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown, Trance
Skills: Athletics 14 (+22), Close Combat: Unarmed 4 (+18), Deception 8 (+11), Expertise: Psionics 8 (+11), Insight 8 (+11), Intimidation 8 (+15), Investigation 8 (+11), Perception 8 (+11), Persuasion 8 (+11), Ranged Combat: Psionics 10 (+10), Sleight of Hand 8 (+8)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 16
Bite +18, Close, Damage 13
Claws +18, Close, Damage 11 (Crit 19-20)
Crush -, Burst Area, Damage 14
Tail Slap +18, Close, Damage 13
Wings +18, Close, Damage 10
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 9, Parry 13, Will 15, Fortitude 16, Toughness 18
Power Points: Abilities 48 + Powers 337 + Advantages 12 + Skills 46 + Defenses 35 = 478
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
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AMETHYST DRAGON (Ancient) (PL 17)

Postby legend » Mon Jun 04, 2012 7:34 am

Image
STR 9, STA 9, AGL 1, DEX 0, FGT 15, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 15 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 75 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (34 points) • 40 points
• Breath Weapon: Line Area 2 Force Damage 17, Unreliable (5 uses) • 34 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 14 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (34 points) • 39 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 17, Unreliable (5 uses) • 34 points
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Suggestion: Perception Ranged Affliction 17 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Unreliable (5 uses), Insidious, Subtle, Triggered (optional) • 1 point
Psionic Powers: Array (91 points) • 117 points
• Disintegrate: Ranged Damage 13 Linked to Ranged Transform 13 (any object to dust) • 91 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 13, Limited to self • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 13 • 1 point
• Control Body: Perception Ranged Affliction 13 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 13 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 13, Effortless, Simultaneous, Precise • 1 point
• Dispelling Buffer: Immunity 10 (Nullify Psionics), Sustained • 1 point
• Ego Whip: Perception Ranged Weaken Presence 13 (Resisted by Will), Subtle • 1 point
• Empty Mind: Immunity 10 (Mental Effects), Sustained, Half Effect • 1 point
• Energy Ball: Ranged Burst Area Damage 13, Variable Descriptor 2 (Energy) • 1 point
• Energy Bolt: Line Area 2 Damage 13, Variable Descriptor 2 (Energy) • 1 point
• Energy Current: Perception Ranged Damage 13, Concentration, Split, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 13, Split 6, Variable Descriptor 2 (Energy) • 1 point
• Energy Wave: Cone Area 2 Damage 13, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 13, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 13 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Mind Thrust: Perception Ranged Damage 13, Alternate Resistance (Will), Subtle • 1 point
• Null Psionics Field: Burst Area Nullify Psionics, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Thrust: Cone Area Move Object 13, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
Size: Growth 9, Permanent, Innate • 19 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Takedown, Trance
Skills: Athletics 15 (+24), Close Combat: Unarmed 4 (+19), Deception 9 (+13), Expertise: Psionics 9 (+13), Insight 9 (+13), Intimidation 9 (+17), Investigation 9 (+13), Perception 9 (+13), Persuasion 9 (+13), Ranged Combat: Psionics 10 (+10), Sleight of Hand 8 (+8)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 17
Bite +19, Close, Damage 15
Claws +19, Close, Damage 13 (Crit 19-20)
Crush -, Burst Area, Damage 16
Tail Slap +19, Close, Damage 15
Tail Sweep -, Cone Area Damage 14 Linked to Cone Area Affliction 14
Wings +19, Close, Damage 12
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 9, Parry 14, Will 16, Fortitude 17, Toughness 20
Power Points: Abilities 56 + Powers 368 + Advantages 13 + Skills 50 + Defenses 37 = 524
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
legend
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AMETHYST DRAGON (Wyrm) (PL 18)

Postby legend » Mon Jun 04, 2012 7:35 am

Image
STR 10, STA 10, AGL 1, DEX 0, FGT 16, INT 4, AWE 4, PRE 4
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 16 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 80 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 11 • 11 points
Natural Attacks: Array (36 points) • 42 points
• Breath Weapon: Line Area 2 Force Damage 18, Unreliable (5 uses) • 36 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (36 points) • 41 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 18, Unreliable (5 uses) • 34 points
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Suggestion: Perception Ranged Affliction 18 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Unreliable (5 uses), Insidious, Subtle, Triggered (optional) • 1 point
Psionic Powers: Array (105 points) • 136 points
• Disintegrate: Ranged Damage 15 Linked to Ranged Transform 15 (any object to dust) • 105 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 15, Limited to self • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 15 • 1 point
• Control Body: Perception Ranged Affliction 15 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 15 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 15, Effortless, Simultaneous, Precise • 1 point
• Dispelling Buffer: Immunity 10 (Nullify Psionics), Sustained • 1 point
• Ego Whip: Perception Ranged Weaken Presence 15 (Resisted by Will), Subtle • 1 point
• Energy Ball: Ranged Burst Area Damage 15, Variable Descriptor 2 (Energy) • 1 point
• Energy Bolt: Line Area 2 Damage 15, Variable Descriptor 2 (Energy) • 1 point
• Energy Current: Perception Ranged Damage 15, Concentration, Split, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 15, Split 7, Variable Descriptor 2 (Energy) • 1 point
• Energy Wave: Cone Area 2 Damage 15, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 15, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 15 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses (Dodge 5) • 1 point
• Mind Thrust: Perception Ranged Damage 15, Alternate Resistance (Will), Subtle • 1 point
• Null Psionics Field: Burst Area Nullify Psionics, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Reddopsi: Deflect 15, Reflect, Limited to psionics • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Sphere: Create 15, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Telekinetic Thrust: Cone Area Move Object 15, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 15, Alternate Resistance (Will) • 1 point
Size: Growth 10, Permanent, Innate • 21 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment (Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Trance
Skills: Athletics 16 (+26), Close Combat: Unarmed 4 (+20), Deception 10 (+14), Expertise: Psionics 10 (+14), Insight 10 (+14), Intimidation 10 (+19), Investigation 10 (+14), Perception 10 (+14), Persuasion 10 (+14), Ranged Combat: Psionics 10 (+10), Sleight of Hand 10 (+10)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 18
Bite +20, Close, Damage 16
Claws +20, Close, Damage 14 (Crit 19-20)
Crush -, Burst Area, Damage 17
Tail Slap +20, Close, Damage 16
Tail Sweep -, Cone Area Damage 15 Linked to Cone Area Affliction 15
Wings +20, Close, Damage 13
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 17, Fortitude 18, Toughness 21
Power Points: Abilities 58 + Power 398 + Advantages 14 + Skills 55 + Defenses 39 = 564
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
Last edited by legend on Mon Jun 04, 2012 7:38 am, edited 1 time in total.
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AMETHYST DRAGON (Great Wyrm) (PL 19)

Postby legend » Mon Jun 04, 2012 7:35 am

Image
STR 11, STA 11, AGL 1, DEX 0, FGT 17, INT 5, AWE 5, PRE 5
Powers:
Damage Reduction: Immunity 60 (Bludgeoning, Piercing, Slashing), Half Effect, Limited (not immune to effects with the Magic descriptor) • 20 points
Frightful Presence: Perception Area Affliction 17 (Resisted by Will; Dazed & Impaired, Compelled (flees) & Disabled, Controlled (flees)), Extra Condition, Reaction, Limited (subjects who resist are immune for 24 hours) • 85 points
Immunities: Immunity 58 (Fire Effects, Kinetic Effects, Paralysis, Poison, Sleep Effects), Half Effect (Fire Effects, Kinetic Effects) • 32 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Burrowing 4, 2 Alternate Effect (Flight 3, Wings; Swimming 2) • 6 points
Natural Armor: Protection 12 • 12 points
Natural Attacks: Array (38 points) • 44 points
• Breath Weapon: Line Area 2 Force Damage 19, Unreliable (5 uses) • 38 points
• Bite: Strength-based Piercing Damage 6 • 1 point
• Claws: Strength-based Slashing Damage 4, Improved Critical • 1 point
• Crush: Burst Area Strength-based Bludgeoning Damage 7, Limited to creatures at least 1 size rank smaller • 1 point
• Tail Slap: Strength-based Bludgeoning Damage 6 • 1 point
• Tail Sweep: Cone Area Strength-based Bludgeoning Damage 5, Limited to creatures at least 1 size rank smaller Linked to Cone Area Affliction 16 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree, Limited to creatures at least 1 size rank smaller • 1 point
• Wings: Strength-based Bludgeoning Damage 3 • 1 point
Power Resistance: Immunity 10 (Psionics), Half Effect • 5 points
Psi-Like Abilities: Array (38 points) • 44 points
• Explosive Gem: Ranged Burst Area Bludgeoning Damage 19, Unreliable (5 uses) • 38 points
• Amethyst Telekinesis: Perception Ranged Move Object 9, Precise • 1 point
• Body Equilibrium: Movement 2 (Water-Walking) • 1 point
• Invisibility: Visual Concealment 4, Passive, Unreliable (5 uses) • 1 point
• Planar Travel: Movement 2 (Dimension Travel 2 – Inner Planes) • 1 point
• Stomp: Cone Area Affliction 15 (Resisted by Fortitude; Vulnerable, Prone), Instant Recovery, Limited Degree • 1 point
• Suggestion: Perception Ranged Affliction 19 (Resisted by Will; Controlled); Limited to third degree, Limited to carrying out one suggested course of action, Limited (obviously harmful acts negate the effect), Unreliable (5 uses), Insidious, Subtle, Triggered (optional) • 1 point
Psionic Powers: Array (119 points) • 151 points
• Disintegrate: Ranged Damage 17 Linked to Ranged Transform 17 (any object to dust) • 119 points
• Adapt Body: Immunity 85 (Environmental Conditions, Toughness Effects), Half Effect (Toughness Effects), Limited (environmrntal Toughness Effects) ; Movement 1 (Environmental Adaptation - Aquatic) • 1 point
• Body Adjustment: Healing 17, Limited to self • 1 point
• Call to Mind: Enhanced Advantages 2 (Eidetic Memory, Second Chance (checks using Eidetic Memory)) • 1 point
• Conceal Thoughts: Immunity 7 (Interaction Skills, Mind Reading) • 1 point
• Control Air: Perception Ranged Cylinder Area Move Object 17 • 1 point
• Control Body: Perception Ranged Affliction 17 (Resisted by Strength; Dazed, Compelled, Controlled), Cumulative • 1 point
• Control Object: Perception Range Summon 17 (Animated Object), Limited to Available Objects • 1 point
• Detect Psionics: Senses 6 (Detect Psionics, Accurate, Acute, Analytical, Ranged) • 1 point
• Dispel Psionics: Perception Ranged Nullify Psionics 17, Effortless, Simultaneous, Precise • 1 point
• Dispelling Buffer: Immunity 10 (Nullify Psionics), Sustained • 1 point
• Ego Whip: Perception Ranged Weaken Presence 17 (Resisted by Will), Subtle • 1 point
• Energy Ball: Ranged Burst Area Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Energy Bolt: Line Area 2 Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Energy Current: Perception Ranged Damage 17, Concentration, Split, Variable Descriptor 2 (Energy) • 1 point
• Energy Missile: Perception Ranged Damage 17, Split 8, Variable Descriptor 2 (Energy) • 1 point
• Energy Wave: Cone Area 2 Damage 17, Variable Descriptor 2 (Energy) • 1 point
• Fiery Discorporation: Immortality 17, Limited (must be within 30 feet of fire) • 1 point
• Id Insinuation: Perception Ranged Affliction 17 (Resisted by Will; Dazed, Stunned, Controlled), Limited (Controlled condition is random; Roll 1D20: 1-2 attack caster, 3-4 act normally, 5-10 babble incoherently, 11-14 flee, 15-20 attack nearest creature), Insidious • 1 point
• Intellect Fortress: Burst Area Immunity 10 (Psionic Effects), Sustained, Affects Others, Half Effect, Subtle • 1 point
• Mental Barrier: Enhanced Defenses 5 (Dodge 5) • 1 point
• Mind Blank: Immunity 10 (Mental Effects), Affects Others, Sustained • 1 point
• Mind Thrust: Perception Ranged Damage 17, Alternate Resistance (Will), Subtle • 1 point
• Null Psionics Field: Burst Area Nullify Psionics, Effortless, Simultaneous, Close, Reaction to magic used or entering area • 1 point
• Reddopsi: Deflect 15, Reflect, Limited to psionics • 1 point
• Telekinesis: Perception Ranged Move Object, Subtle • 1 point
• Telekinetic Sphere: Create 17, Continuous, Impervious, Movable, Subtle 2, Limited to trapping • 1 point
• Telekinetic Thrust: Cone Area Move Object 17, Close, Limited Direction (away) • 1 point
• Tongues: Comprehend 2 (Speak & Understand Languages) • 1 point
• Tornado Blast: Cylinder Area Move Object 17 Linked to Ranged Cylinder Area Damage 5, Concentration • 1 point
• True Metabolism: Regeneration 17 • 1 point
• True Seeing: Senses 7 (Vison Counters Concealment, Vison Counters Illusion, Darkvision, Extended Vision), Affects Others, Dimensional (Ethereal) • 1 point
• Ultrablast: Burst Area Damage 17, Alternate Resistance (Will) • 1 point
Size: Growth 11, Permanent, Innate • 23 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: All-Out Attack, Eidetic Memory, Fast Grab, Favored Environment 2 (Air, Desert), Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Languages 1 (Draconic), Move-By Action, Power Attack, Precise Attack (Close Concealment), Second Chance (Surprise), Trance
Skills: Athletics 16 (+27), Close Combat: Unarmed 4 (+21), Deception 11 (+16), Expertise: Psionics 11 (+16), Insight 11 (+16), Intimidation 11 (+21), Investigation 11 (+16), Perception 11 (+16), Persuasion 11 (+16), Ranged Combat: Psionics 12 (+12), Sleight of Hand 11 (+11)
Offenses:
Initiative +5
Breath Weapon -, Line Area 2, Damage 19
Bite +21, Close, Damage 17
Claws +21, Close, Damage 16 (Crit 19-20)
Crush -, Burst Area, Damage 18
Tail Slap +21, Close, Damage 17
Tail Sweep -, Cone Area Damage 16 Linked to Cone Area Affliction 16
Wings +21, Close, Damage 14
Psi-Like Abilities, Varies, Varies
Psionic Powers, Varies, Varies
Defenses: Dodge 10, Parry 15, Will 18, Fortitude 19, Toughness 23
Power Points: Abilities 66 + Power 426 + Advantages 15 + Skills 60 + Defenses 40 = 607
Descriptors: Dragon (Gem), Earth, Psionic (bite and claw attacks)

Amethyst dragons are considered wise even by dragon standards. They tend to be poor flyers but can burrow underground. Most Amethyst dragons live underground on the Prime Material Plane or the Elemental Chaos.

Adult Amethyst dragons prefer to use invisibility to catch their opponents off-guard. Their breath weapon is a blast of concussive force. Additionally, Amethyst dragons may spit a crystalline lozenge which explodes on impact.
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BLACK DRAGON (Wyrmling) (PL 4)

Postby legend » Mon Jun 04, 2012 8:00 am

Image
STR 1, STA 1, AGL 0, DEX 0, FGT 2, INT -1, AWE 1, PRE -1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 3 • 3 points
Natural Attacks: Array (4 points) • 6 points
• Breath Weapon: Line Area Acid Damage 4, Unreliable (5 uses) • 4 points
• Bite: Strength-based Piercing Damage 1 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 4, Permanent, Innate • 9 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action
Skills: Close Combat: Unarmed 2 (+4), Expertise: Magic 3 (+2), Insight 3 (+4), Intimidation 3 (+0), Investigation 3 (+2), Perception 3 (+4), Persuasion 3 (+2), Sleight of Hand 3 (+3), Stealth 3 (+7)
Offenses:
Initiative +4
Breath Weapon -, Line Area, Damage 4
Bite +4, Close, Damage 2
Claws +4, Close, Damage 1 (Crit 19-20)
Defenses: Dodge 3, Parry 4, Will 3, Fortitude 4, Toughness 4
Power Points: Abilities 8 + Powers 48 + Advantages 3 + Skills 13 + Defenses 6 = 78
Descriptors: Dragon (Chromatic), Magic (bite and claw attacks), Water

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.

Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.

Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
Last edited by legend on Mon Jun 04, 2012 8:12 am, edited 1 time in total.
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BLACK DRAGON (Very Young) (PL 5)

Postby legend » Mon Jun 04, 2012 8:00 am

Image
STR 2, STA 2, AGL 0, DEX 0, FGT 3, INT -1, AWE 1, PRE -1
Powers:
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation - Aquatic) • 5 points
Immunities: Immunity 17 (Acid Effects, Paralysis, Sleep Effects) • 17 points
Keen Senses: Senses 3 (Darkvision, Extended Vision) • 3 points
Move: Swimming 3, Alternate Effect (Flight 2, Wings) • 4 points
Natural Armor: Protection 4 • 4 points
Natural Attacks: Array (5 points) • 7 points
• Breath Weapon: Line Area Acid Damage 5, Unreliable (5 uses) • 5 points
• Bite: Strength-based Piercing Damage 2 • 1 point
• Claws: Improved Critical • 1 point
Size: Shrinking 2, Permanent, Innate • 5 points
Tremorsense: Senses (Ranged Touch) • 1 point
Advantages: Improved Initiative, Languages 1 (Draconic), Move-By Action, Second Chance (Surprise)
Skills: Athletics 1 (+3), Close Combat: Unarmed 2 (+5), Expertise: Magic 3 (+2), Insight 3 (+4), Intimidation 3 (+1), Investigation 3 (+2), Perception 3 (+4), Persuasion 3 (+2), Sleight of Hand 3 (+3), Stealth 4 (+6)
Offenses:
Initiative +4
Breath Weapon -, Line Area, Damage 5
Bite +5, Close, Damage 4
Claws +5, Close, Damage 2 (Crit 19-20)
Defenses: Dodge 4, Parry 4, Will 4, Fortitude 5, Toughness 6
Power Points: Abilities 12 + Powers 46 + Advantages 4 + Skills 14 + Defenses 9 = 85
Descriptors: Dragon (Chromatic), Magic (bite and claw attacks), Water

Black dragon are sometimes known as skull dragons because of their skeletal faces. Adding to the skeletal impression is the gradual deterioration of the hide around the base of the horn and the cheekbones. This deterioration increases with age and does not harm the dragon. On hatching, a black dragon’s scales are thin, small, and glossy. As the dragon ages, they become larger, thicker, and duller, helping it camouflage itself in swamps and marshes.

Black dragons are especially fond of coins. Older dragons sometimes capture and question humanoids about stockpiles of gold, silver, and platinum coins before killing them.

Black dragons prefer to ambush their targets, using their surroundings as cover. When fighting in heavily forested swamps and marshes, they try to stay in the water or on the ground; trees and leafy canopies limit their aerial maneuverability. When outmatched, a black dragon attempts to fly out of sight, so as not to leave tracks, and hide in a deep pond or bog.
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