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A number of questions

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A number of questions

Postby gamester » Wed Feb 22, 2006 12:01 pm

Reading through Official and the general posts, a number of points I've either confused on or couldn't find addressed specifically. I would certainly appreciate getting myself set straight.>:)

1) In regards to the Feats that let you shift your bonuses around (Power Attack, All-out Attack, Defensive Attack and Accurate Attack)..
a) Do these only allow you to move points around from your base levels (your 2 pp/1 pt attack bonus or defense bonus purchased directly) or do you also count in additional Feat bonuses (Attack Focus, Attack Specialization, Dodge Focus, etc), miscellaneous bonuses (higher ground, the Aim action, etc) and such?
b) (ie, could you purchase a Blast attack down to a move action, use your standard action to do a Total Defense action and shift the +4 Dodge bonus to your attack for example?)

2) Case: You get stunned and have several Sustained powers/effects up.
<edited: removed questions found answered in another of your Official posts>
c) How many Concentration checks can you make to maintain things in that condition..pick one only? roll for each of your several Sustained powers seperately? Make one roll for all your Sustained powers and apply to each using the same roll?

3) What is the specific order of damage conditions with regards to healing? If a Healing (that can do stun for completeness sake) removes the 'worst' condition, what is the order? Is it:
Dying -> Unconscious -> Disabled -> Staggered -> (Stunned?) -> (Dazed?) -> Injured -> Bruised? or ...?

4) Just to clarify, for recovery checks, the bonuses from:
Constitution bonus
Regeneration(recovery) power rank
..both add to ANY recovery check (as long as the Regeneration isn't Nullified, etc..)? And..
Healing power rank .. or .. Absorption(Healing) power rank
..add together with the first two whenever you make a recovery check due to either of those powers being used on you?

5) The 5pt Immunity(dazzle effects): does this apply to ALL types of dazzle (and all senses) or is it limited to a specific type of dazzle (light or sound or ..?). If so, why does that seem so much off from the power: Sensory Shield (2/r version, protects all senses, +2/r to dazzle saves)? Something seems amiss..

6) The Distracting(-1) flaw causes you to lose your Dodge bonus the round you use it or maintain a power with it. Does this, in effect, make you flat-footed? ...and allow/count basically as Surprise for things like Sneak Attack?

7) The Slow Fade Power Feat. What exactly would the first four progressions be with this with say, a Boost. Normally the Boost will fade away at 1pt/round until gone. Under the text of Slow Fade, it states that:
"Each application moves the time interval one step up the T&V Prog Table: from one round to five rounds to one minute(10 rounds), and so forth."
...the first several steps on the T&V chart (Time column) are:
1 = 3 seconds (1 action)
2 = 6 seconds (1 round)
3 = 1 minute (10 rounds)
4 = 5 minutes
5 = 20 minutes
Assuming you start at the 1 round line (2), the next step would be 1 minute (3).. if you replace line 1 with the base fade of 1 round and follow the progression sequence (1, 2, 10, 5, 4, 3, 5...) then 1 round would go to 2 rounds then 2 minutes(20 rounds) then 10 minutes..
I dinna understand..:)
What is the proper progression for getting Slow Fade 1 vs Slow Fade 2 vs 3 vs 4 ...??

8) Regarding AoE's, ranges, spreads and emanations..
a) Mental based, Perception range, Area attacks are:
- all emanations, do not allow a reflex save for 1/2, can hit through walls/etc as long as you have some sort of accurate sense to target with. And, it will affect EVERY target you can sense in that area (barring Selective). Anyone you can not sense will NOT be affected at all..?
b) non-Mental based, Perception range, Area attacks can be either:
Emanation (as with a).. or can be
Spread: allows Reflex save for 1/2, will not go through walls, will affect everyone in the area that you ARE aware of or are NOT aware of that you can basically trace a line to from the point-of-origin so to speak (that the spread can reach)..?
c) All Area attacks based on the ranges Ranged & Touch are Spreads, as under b)..

9) A basic attack with Autofire against Impervious Toughness(IT):
a) If the basic shot can't get thru the IT, any affect from Autofire won't help it get through either (one bullet bounces, 100 bullets bounce). But, if you Power Attack(PA) and the new save DC of the base attack + PA adjustment is enough to penetrate, then it will AND you will also gain any possible further benefits from the Autofire on top of that if you rolled well enough?
b) Does that PA's save DC adjustment count with the base attack when figuring out the maximum addition damage from the Autofire or do you only base that on just the base attack ignoring the PA's adjustment?

Sorry for the number of questions..and thank you very much for any help/clarifications you give me..)
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Re: A number of questions

Postby Steve Kenson » Sat Feb 25, 2006 4:59 pm

1) In regards to the Feats that let you shift your bonuses around (Power Attack, All-out Attack, Defensive Attack and Accurate Attack)..

a) Do these only allow you to move points around from your base levels (your 2 pp/1 pt attack bonus or defense bonus purchased directly) or do you also count in additional Feat bonuses (Attack Focus, Attack Specialization, Dodge Focus, etc), miscellaneous bonuses (higher ground, the Aim action, etc) and such?


Permanent bonuses, including feats, but not including situational or miscellaneous bonuses.

b) (ie, could you purchase a Blast attack down to a move action, use your standard action to do a Total Defense action and shift the +4 Dodge bonus to your attack for example?)

No.

2) Case: You get stunned and have several Sustained powers/effects up.

c) How many Concentration checks can you make to maintain things in that condition..pick one only? roll for each of your several Sustained powers seperately? Make one roll for all your Sustained powers and apply to each using the same roll?


One check, compare the results to the DCs of each power.

3) What is the specific order of damage conditions with regards to healing?

(from most to least severe)

Dying – Unconscious – Disabled – Staggered – Injured – Bruised

4) Just to clarify, for recovery checks, the bonuses from:
Constitution bonus
Regeneration(recovery) power rank
..both add to ANY recovery check (as long as the Regeneration isn't Nullified, etc..)? And..
Healing power rank .. or .. Absorption(Healing) power rank
..add together with the first two whenever you make a recovery check due to either of those powers being used on you?


Yes.

5) The 5pt Immunity(dazzle effects): does this apply to ALL types of dazzle (and all senses) or is it limited to a specific type of dazzle (light or sound or ..?). If so, why does that seem so much off from the power: Sensory Shield (2/r version, protects all senses, +2/r to dazzle saves)? Something seems amiss..

The 5 pt. Immunity should be for a specific type of Dazzle effect.

6) The Distracting(-1) flaw causes you to lose your Dodge bonus the round you use it or maintain a power with it. Does this, in effect, make you flat-footed? ...and allow/count basically as Surprise for things like Sneak Attack?

Yes.

7) The Slow Fade Power Feat. What exactly would the first four progressions be with this with say, a Boost.

1 minute
5 minutes
20 minutes
1 hour

You start the "0" point at the base level of the trait (in this case, 1 round).

8) Regarding AoE's, ranges, spreads and emanations..
a) Mental based, Perception range, Area attacks are:
- all emanations, do not allow a reflex save for 1/2, can hit through walls/etc as long as you have some sort of accurate sense to target with. And, it will affect EVERY target you can sense in that area (barring Selective). Anyone you can not sense will NOT be affected at all..?


Yes.

b) non-Mental based, Perception range, Area attacks can be either:
Emanation (as with a).. or can be
Spread: allows Reflex save for 1/2, will not go through walls, will affect everyone in the area that you ARE aware of or are NOT aware of that you can basically trace a line to from the point-of-origin so to speak (that the spread can reach)..?


Yes.

c) All Area attacks based on the ranges Ranged & Touch are Spreads, as under b)..

Yes.

9) A basic attack with Autofire against Impervious Toughness(IT):
a) If the basic shot can't get thru the IT, any affect from Autofire won't help it get through either (one bullet bounces, 100 bullets bounce). But, if you Power Attack(PA) and the new save DC of the base attack + PA adjustment is enough to penetrate, then it will AND you will also gain any possible further benefits from the Autofire on top of that if you rolled well enough?


Yes.

b) Does that PA's save DC adjustment count with the base attack when figuring out the maximum addition damage from the Autofire?

No, only the attack's base damage counts there.
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