Worker Bee
"We're just here to do a job, ma'am"
PL10
Abilities: Str 15(31 with Alternate Power), Dex 14, Con 14, Int 13, Wis 10, Cha 16
(22pp)
Attack: +10 (melee, +10 Save DC), +10 (ranged paralysis attack, +8 Save DC plus poison)
(20pp)
Defense: +12
(24pp)
Saves: Tou +8 (6 power buy, 2 ability), Fort +5(3 buy, 2 ability) , Ref +7 (5 buy, 2 ability), Will +2 (2 buy)
(10pp)
Skills: +32 skills -- Diplomacy +6 ranks, Drive +4 ranks, Gather Info +2, Handle Animal +5 ranks, Know: Life Sciences +9, Notice +6 ranks
(8pp)
Feats: All-Out Attack, Connected (U.S. Military), Elusive Target, Precise Shot 2, Stunning Attack
(6pp)
Powers:
Animal Control 5 (Flaw: Bees & wasps only, Extra: Sensory Link)
(10 pp)
Device 4 (HIVE armor, Protection 6, Flight 6, Super-sense Visual Radius 2)
(Device cost 16pp)
Paralyze 8 (Extras: Range, Poison, Power Feat: Homing 1)
Alternate Power to Paralyze: Enhanced Ability - Strength +16 (Effective Strength 30, Melee damage +10)
Alternate Power to Paralyze: Confuse 10 (Mind swarm)
(Paralyze, En. Str and Confuse 34pp)
Total points: 22+20+24+10+8+6+10+16+34=150
Notes

Worker Bee is a super-soldier for the U.S. government.

Bees aren't animals per say, but that Animal Control fits them best, perhaps I could whip up an Insect Control power!
OK, smack me if you want, But are you saying take two alternate powers? Super-Strength and Enhanced Strength? If so, how can Enhanced feed off of Super when they're both alternate powers of one another? That is, won't one will be "off" while the other's operating.
Anyway, the above is the latest adjustment. Hope it works for ya!
(And really, thanks again, Mamba!)
Edit: Just added an another alternate power when I realized I had an extra point to spend![/b]