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Evendur's Thread (11/29 Snake, Meryl, Otacon)

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Evendur's Thread (11/29 Snake, Meryl, Otacon)

Postby Evendur » Wed May 03, 2006 5:22 pm

Welcome to my own little character thread. (It has been Alphabetized)

Alpha Factor
Adirael the Mentalist, Herald of Nova
Amon, The Light Bringer
Amon, The Light Bringer-PL 8
Argon
Breakthrough
Burnout
Conquer
Dominatrix
Dreadnought
Jennifer Degual
Jennifer Degual-PL 8
Jetrel the Mystic, Herald of Nova
Jonathan Degual
Jonathan Degual-PL 8
Marauder
Mirage
Necris
Neko Yosheda
Neko Yosheda-PL 8
Nova, Anime Style
Point Blank
Range
Sariel The Physical, Herald of Nova
Shadow Dancer
Silk
Stratos
Terragon
The Three, Gestalted Herald of Nova
Trigger
Trigger, Demonic
Tristen
Voltage

Biker Mice From Mars
Modo
Throttle
Vinnie

Blade
Blade

Bucky O'Hare and The Toad Menace
Blinky
Bruiser
Bucky O'Hare
Deadeye Duck
Jenny The Cat
Toadborg
Willy Duwitt

Buffy/Angel
Angel
Buffy
Spike, aka Bill the Bloody

Devil May Cry
Dante (Circa DMC 1)

Dirge of Cerberus
Rosso the Crimson
Shelke the Transparent
Vincent Valentine

DragonBall Z
Android 18
Majin Vegeta
Piccolo
Vegeta (Circa Buu Saga)
Krillin

G.I. Joe Sigma Six
Duke
Heavy Duty
Kamakura
Long Range
Scarlett
Snake Eyes
Spirit Iron-Knife
Tunnel Rat

Giantkiller
Jack The Giant Killer
Jill

Hellsing
Paladin Alexander Anderson

Impact Comics
The Fly
Web Armor

J.U.D.G.E. & H.E.R.O.I.C. Members
Jotham Knight
Libra
Midnight, Archer Supreme
Midnight, Vampire Lord
Mortarion
Nova, the Fallen Angel
Psistrike
Walter (Midnight's Sidekick)
White Howler

Loonatics Unleashed
Ace Bunny
Lexi Bunny
Danger Duck
Rev Runner
Slam Tasmanian
Tech E. Coyote

Lupin III
Arsène Lupin III
Daisuke Jigen
Goemon Ishikawa XIII
Fujiko Mine
Inspector Zenigata

Marvel
Gambit
Videoman

Metal Gear Solid
Solid Snake (MGS1)
Meryl Silverburgh (MGS1)
Otacon (MGS1)

Miscellaneous Characters
Father Simon Shiflett
Hellfire
Holly Giefer/Freya
John Preston, Grammaton Cleric; First Class
Lancelot
Nicholas Oliver Tine
Tempest

Mummies Alive!
Armon
Ja-Kal
Nefer-Tina
Presley
Rath

Nocturnals
Doc Horror
Firelion
Gunwitch
Halloween Girl
Komodo
Polychrome
Starfish
The Raccoon

Power Rangers
Zack Taylor, Black Mighty Morphin' Power Ranger
Billy, Blue Mighty Morphin' Power Ranger
Tommy Oliver, Green Mighty Morphin' Power Ranger
Megazord
Kimberly Hart, Pink Mighty Morhpin' Power Ranger
Jason Lee Scott, Red Mighty Morphin' Power Ranger
Trini Kwan, Yellow Mighty Morphin' Power Ranger
Lord Zedd
Putti Patrollers
Rita Repulsa

ProStars
Bo Jackson
Michael Jordan
Wayne Gretzky

Records of Lodoss War
Deedlit
Etoh
Ghim
Parn
Slayn
Woodchuck

Resident Evil
Albert Wesker
Billy Coen
Leon Kennedy, circa Resident Evil 4
Nemesis, RE 3 Incarnation
Steve Burnside
Steve Burnside, Mutated

Samurai Pizza Cats
Guido Anchovy
Polly Esther
Speedy Cerviche

Soul Calibur II
Kilik
Maxi

Star Wars
Asajj Ventress

Super Mario RPG
Bowser
Geno
Mallow
Mario
Peach
Yoshi (by Taliesin)

The League Of Extraordinary Gentlemen
Allan Quatermain
Captain Nemo
Dorian Gray
Dr. Jekyll & Mr. Hyde
Mina Harker
Rodney Skinner
Tom Sawyer

The Mystery Men
Blue Raja
Invisible Boy
Mr. Furious
The Bowler
The Shoveller
The Spleen

The Virtues
Charity/Lady Brand
Faith
Fortitude
Hope
Justice
Prudence
Temperance

Trigun
Dominique the Cyclops
E.G. Mine
Rai Dei the Blade
Leonov the Puppet Master
Gray the Ninelives
Zazie the Beast
Chapel the Evergreen
Caine the Longshot
Midvalley the Hornfreak

Ultraman
Ultraman

Ultraviolet
Violet Song jat Shariff


Fights
Angel vs Buffy
Biker Mice From Mars vs Samurai Pizza Cats
Blade vs. Spike
John Preston vs Violet Song jat Shariff
Last edited by Evendur on Tue Feb 05, 2008 8:21 pm, edited 172 times in total.
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Postby Evendur » Wed May 03, 2006 5:22 pm

Midnight, Archer Supreme
PL: 15 (225 pp)

Abilities: Str: 16 [+3], Dex: 20 [+5], Con: 14 [+2], Int: 16 [+3], Wis: 14 [+2], Cha: 16 [+3]

Skills: Acrobatics: +9 [5], Bluff: +11/+15 [8], Climb: +7 [4], Concentration: +6 [4], Drive: +13 [8] Gather Information: +11 [8], Intimidate: +11 [8], KN (Streetwise): +11 [8], KN (Civics): +11 [8], KN (Current Events): +11 [8], KN (Technology): +11 [8], Notice +14 [12], Search +11 [8], Sense Motive +10 [8], Stealth +16 [11], Survival +14 [12]

Feats: Accurate Attack, All-Out Attack, Attractive, Attack Specialization [Bow] 3, Dodge Focus 8, Defensive Roll 4, Equipment 2, Evasion 1, Fearless, Improved Aim, Improved Critical [Bow] 2, Improved Initiative 2, Luck 2, Move By Action, Power Attack, Precise Shot 2, Quick Draw 2, Ranged Pin, Ultimate Effort [Ultimate Aim], Uncanny Dodge [Hearing]

Powers:
Regeneration 9 (Rate: Bruised 3, Injured 6)

Costume (Device 3: Hard to lose)
Restricted 1 (H.E.R.O.I.C. Members Only)
Traits
Protection 6 (Impervious 3)
Super Senses 2 (Darvision; AP 2)
>AP: Infravision & Tracking
>AP: Distance Sense & Direction Sense
Strike 1 (Mighty)

Bow & Arrows (Device 10: Easy to lose)
Restriced 2 (Midnight only)
Traits
Blast 11 (Power Feats: Alternate Power 12, Split Attack 3, Extras: Autofire, Penetrating [2 ranks]) = Normal Arrows
> AP: Dazzle 11 (Visual) (Power Feats: Split Attack 3, Extras: Linked [Dazzle 10 (Auditory)]) = Flashbang Arrows
> AP: Drain [2pp/rank] 11 (Any 1 trait) (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Poison Arrows
> AP: Snare 11 (Power Feats: Split Attack 3, Extras: Backlash) = Net Arrows
> AP: Fatigue 11 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Sleep Arrows
> AP: Corrosion 8 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Acid Arrows
> AP: Paralyze 11 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Electroshock Arrows
> AP: Blast 11 (Power Feats: Split Attack 3, Extras: Penetrating) = Armor Penetrating Arrows
> AP: Healing 11 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Medicinal Arrows
> AP: Nauseate 11 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Nausea Arrows
> AP: Teleport 7 (Power Feats: Change Direction, Change Velocity, Easy, Progression 4 [2500lbs], Split Attack 3, Extras: Accurate, Attack) = Teleport Arrows
> AP: Stun Arrow 11 (Power Feats: Split Attack 3, Extras: Range [Ranged]) = Non-lethal Arrows
> AP: Trip 11 (Power Feats: Split Attack 3, Extras: Knockback, Linked [Snare 11 (Flaw: Entangle Only)]) = Bola Arrows

Equipment
Motorcycle (9ep), Commlink (1ep)

Combat: Attack +13 (+19 with bow); Defense 28 (15 flat-footed); Initiative +13

Saves: Toughness +12 (+8 Flat-footed, +6 without Armor, +2 without Armor and flatfooted); Fortitude +10; Reflex +10; Will +10

Cost: Abilities 36 + Skills 32 (128 ranks) + Feats 38 + Powers 52 + Combat 46 + Saves 21 = 225

Trade-Offs: -3 Toughness / +3 Defense, -4 Save DC / +4 Attack

:arrow: Dante Frost had been a low level, street hero for a couple years, stopping small robberies and muggings. He and a friend of his he has yet to name (that most likely possesses superheroic level intelligence) made some trick weapons as well as a nice costume for Dante to wear as he tried to help out his troubled neighbour hood. Ever since he saw that head possessed mild regeneration powers, he had wanted to help the good fight and stop the villainous members of J.U.D.G.E. like H.E.R.O.I.C. did, but he didn't think he would be good enough to join, so he did the little he could, being a costumed vigilante for the area he could protect. Then one day though, he tried to stop a villain who he though was just a small timer, when it turned out to be the terrible Dr. Archeville. Libra and El Humidor had been chasing him through the city, and he had gotten away and shapeshifted, but Dante had reconized the look on his face as that of a man on the run from the law, and tried to stop him. Needless to say, Archeville beat him senseless, and ran him through with one of those deadly tentacles. He left Midnight (which is Dante's superhero moniker), for dead on the sidewalk, his regeneration powers unable to cope with the terrible wound inflicted on him. He was found unconscious in his superhero garb (think Alucard but with a mask to cover the eyes, and a smaller hat :)) and a hole through his heart. They abandonned their pursuit of Archeville, and took the brave young lad back to H.E.R.O.I.C. headquarters. There, they were able to heal him and bring him back from the brink of death. The two told him what happened, and how impressed they were that even after the master villain transformed, Midnight stood his ground. He replied that he just couldn't let the that scumbag get away without putting up some kind of fight. Libra smiled and shook Midnight's hand. As the leader of H.E.R.O.I.C. did, he pressed something small and laminated into Midnight's gloved hand. When Midnight pulled it away, he couldn't believe it, but it was a H.E.R.O.I.C. membership card and commlink. Midnight agreed to join immediately, and has since been training to become the best he can, now standing on the frontlines against evil along with his comrades. (It's a beautiful story, ain't it? :D)
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:23 pm

Libra PL: 22 (330 pp)

Abilities: Str: 14 (+2), Dex: 14 (+2), Con: 14 (+2), Int: 16 (+3), Wis: 14 (+2), Cha: 18 (+4)

Skills: Bluff +14/+16[10], Diplomacy +18 [14], KN (Popular Culture) +11 [8], KN (Theology and Philosophy) +11 [8], Notice +18/+20 [16], Perform (Oratory) +12 [8], Profession (Henchman) +8 [6], Search +14 [12], Sense Motive +18/+20 [16], Stealth +16 [14]

Feats: Distract (Bluff), Fascinate 2 (Diplomacy, Perform), Favoured Opponent 2 (J.U.D.G.E.), Improved Initiative 2, Inspire 2, Leadership, Luck 3, Power Attack, Precise Shot 1, Skill Mastery 1 [Bluff, Diplomacy, Notice, Sense Motive], Taunt

Powers:
Zodiac Sorcery (Magic 22 with Alternate Power 11)
Base Power: Aquarius (Healing 21; Power Feats: Persistent, Regrowth) Healing of the Water
AP: Aries (Trip 22; Extras: Knockback) Force of the Ram
AP: Cancer (Strike 20; Power Feats: Affects Insubstantial 2, Improved Grab, Improved Grapple; Extras: Penetrating) Claws of the Crab
AP: Capricorn (Density 14) Body of the Goat
AP: Gemini (Duplication 22; Extras: Heroic, Flaws: Action [Full]) Form of the Twins
AP: Leo (Dazzle 22 [Auditory]; Extras: Area [Burst], Selective Attack; Flaws: Action [Full]) Roar of the Lion
AP: Libra (Calm Control 22; Extras: Linked to Hope Control 22) Balance of the Scales
AP: Pisces (Astral Form 8; Power Feats: Dimensional 3) Dream of the Fish
AP: Sagitarius (Blast 21; Power Feats: Affects Insubstantial 2) Arrows of the Archer
AP: Scorpio (Nauseate 22) Sting of the Scorpion
AP: Taurus (Super Strength 22) Strength of the Bull
AP: Virgo (Quickness 4; Flaws: Only Mental Tasks & Mind Control 20) Mind of the Virgo

Libra Armor (Device 7: Hard To Lose)
Power Feats: Restricted 1 (H.E.R.O.I.C. Members Only)
Traits: Protection 20; Extras: Impervious 10, Super Senses 5 (Darkvision, Infravision, Extended 2 [Visual])

Immolator (Device 18: Easy to lose)
Traits: Corrosion 22 (Power Feats: Affects Insubstantial 2; Extras: Range [Ranged])

Combat: Attack +20; Defense 32 (16 flat-footed); Init +10

Saves: Toughness +22 (+2 without armor); Fortitude +19; Reflex +19; Will +19

Cost: Abilities 20 + Skills 28 (112 ranks) + Feats 18 + Powers 138 + Combat 84 + Saves 42 = 330

Trade-Offs: -2 Attack / +2 Damage


:arrow: As before, red are versus his favoured enemy
Last edited by Evendur on Fri Jun 30, 2006 6:37 pm, edited 2 times in total.
H.E.R.O.I.C. Member of the 2nd Rank
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:30 pm

White Howler
PL: 15 (225 pp)

Abilities: Str: 30 (14) [+10], Dex: 12 [+1], Con: 30 (14) [+10], Int: 10 [+0], Wis: 14 [+2], Cha: 16 [+3]

Skills: Bluff +13/+21 [10] , Concentration +12 [10], Intimidate +15 [12], Notice +14 [12], Sense Motive +14 [12]

Feats: All-Out Attack, Attack Focus (Melee) 2, Attractive 2, Distract (Bluff), Dodge Focus 5, Fascinate (Bluff), Power Attack, Stunning Attack

Powers:
Enhanced Strength 16

Enhanced Constitution 16
Extras: Impervious 10

Telekinesis 17
Power Feats: Alternate Power 1
>AP: Blast 17

Forcefield 7
Extras: Impervious

Super Senses 9
Extended Sight 2, Acute and Extended Hearing, X-Ray Vision, Ultra Hearing

Flight 6

Super Strength 5
Power Feats: Alternate Power 1
>AP: Blast 10 (Flaw: Distracting)

Combat: Attack +11 (+13 Melee); Defense 23 (14 flat-footed); Init +1

Saves: Toughness +17; Fortitude +10; Reflex +9; Will +10

Cost: Abilities 20 + Skills 14 (56 ranks) + Feats 14 + Powers 123 + Combat 38 + Saves 16 = 225

Trade-Offs: -2 Defense / +2 Toughness -2 Attack / +2 Save DC
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:33 pm

This was the original Midnight, but I liked the archer better, so I switched :)

Dante (Midnight) was a knight with a legendary sword called Alastor in 1300's Wales. Once, while raiding a castle for his liege, he was captured and seduced by an evil vampiric sorceress and she turned him, having him help her with many diabolical plots over the next few centuries. A few years before the British started migrating to the colonies in North America, Dante found his magical longsword that he had once used when he had been human. It broke the mind control his mistress hadover him, and he used the blade to kill her. After destroying her lair, he made his way to England, then to the colonies, where he tried to use his powers as best he could to help the living, to attempt to cleanse himself of the evil acts he had commited while a thrall of the evil vampiric sorceress.

Midnight, Devil of Death Form
PL: 15 (230 pp)

Abilities: Str: 20 (+5), Dex: 14 (+2), Con: -, Int: 12 (+1), Wis: 14 (+2), Cha: 14 (+2)

Skills: Bluff: +16 [12], Intimidate: +18 [16], KN (Arcane Lore): +17 [16], KN (History): +13 [12], Notice: +14 [12], Sense Motive +14 [12]

Feats: Accurate Attack, All Out Attack, Attack Specialization (Diablo) 2, Defensive Attack, Distract (Intimidate), Fearless, Improved Grab, Improved Initiative 3, Luck 3, Ritualist, Power Attack, Ultimate Effort (Toughness) 1

Powers:
Drain Constitution 1
Power Feats: Slow Fade [1point/minute]

Alastor (Device 11: Easy to lose)
Power Feats: Restricted 2 [Midnight Only]
Traits
Shield 15
Blast 12 (Alternate Power 2, Incurable, Silver; Extras: Penetrating)
-AP: Strike 11 (Improved Critical 3, Incurable, Silver; Extras: Autofire 3; Flaws: Action [Full])
-AP: Strike 11 (Improved Critical 3, Incurable, Silver; Extras: Autofire 3, Penetrating; Flaws: Action [Full], Tiring [Midnight])

Protection 15
Flaws: Limited [Not against Blessed], Limited [Not against Silver]

Regeneration 32
-Recovery Bonus 10 (+5 Bonus) -Recovery Rate 12 (Bruised 3, Unconscious 3, Staggered 6) -Resurrection 10
Power Feats: Innate, Persistent, Regrowth
Flaws: Source [Blood] (Regeneration of damage is halved without it)

Strike 10
Power Feats: Affects Insubstantial 2, Alternate Power 1, Extended Reach 2 [10ft], Mighty; Extras: Penetrating [5 ranks]
>AP: Bat Swarm 5 (Alternate Form: Bat Swarm)
Traits
Insubstantial 2, Flight 1, Strike 5 (Linked [Drain Constitution 3])

Immunity 60
-Lethal Physical Damage
-Lethal Energy Damage (Flaw: Limited [Only makes it non Lethal])
-Fortitude Effects
Power Feat: Innate

Combat: Attack +11; Defense 25/10 (25/10 flat-footed); Init +12

Saves: Toughness +15; Fortitude -; Reflex +9; Will +9

Drawbacks: Weakness (Dependence on blood, common, minor, -2), Weakness (Holy Symbols, Dazed for 1 round by losing an opposed Charisma check, common, moderate, -3pp),

Cost: Abilities 14 + Skills 20 (80 ranks) + Feats 16 + Powers 145 + Combat 22 + Saves 14 - Drawbacks 5 = 230
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:34 pm

Psistrike
PL: 15 (225 pp)

Abilities: Str: 10 (+0), Dex: 16 (+3), Con: 14 (+2), Int: 18 (+4), Wis: 22 (+6), Cha: 14 (+2)

Skills: Bluff: +10 [8], Concentration: +18 [12], Diplomacy: +10 [8], KN (Pop Culture): +10 [6], Notice: +14 [8], Sense Motive: +14 [8], Stealth: +12 [10]

Feats: Accurate Attack, All Out Attack, Assessment, Defensive Attack, Distract (Bluff), Luck 2, Power Attack, Seize Initative, Taunt, Ultimate Save (Will), Uncanny Dodge (Sight)

Powers:
Astral Form 15
Power Feats: Alternate Power 1, Dimensional 3, Subtle 1
>AP: Telepathy 10 & Mental Blast 13 (Power Feats: Accurate 2, Precise 1, Subtle 1; Extras: Penetrating [3 ranks])

Telekinesis 10
Power Feats: Accurate 2, Precise

Forcefield 13
Power Feats: Selective
Extras: Linked [Mind Shield 13]

Combat: Attack +11; Defense 10 (10 flat-footed); Init +3

Saves: Toughness +15 (+2 without forcefield); Fortitude +8; Reflex +9; Will +19 (+6 without shield)

Cost: Abilities 34 + Skills 15 (60 ranks) + Feats 12 + Powers 130 + Combat 22 + Saves 12 = 225
Last edited by Evendur on Fri May 05, 2006 7:46 am, edited 1 time in total.
H.E.R.O.I.C. Member of the 2nd Rank
Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:37 pm

Nova the Fallen Angel
PL: 15 (225 pp)

Abilities: Str: 10 (+0), Dex: 16 (+3), Con: 20 (+5), Int: 16 (+3), Wis: 20 (+5), Cha: 14 (+2)

Skills: Intimidate +14 [12], KN (Arcane Lore) +11 [8], KN (Theology and Philosophy) +11 [8], Medicine +13 [8], Notice +13 [8], Search +7 [4], Sense Motive +13 [8]

Feats: Assessment, Attack Specialization (Hellfire Control) 2, Diehard, Distract (Intimidate), Dodge Focus 10, Fearless, Fearsome Presence 3, Improvised Tools, Luck 2, Move By Action, Precise Shot 2, Quick Change 2, Ritualist

Powers:
Eye Of Xaphan
-Comprehend [Languages] 3
-Enhanced Intelligence 5
-Enhanced Wisdom 5
-Mind Shield 5

Blood Heart of Xaphan
Hellfire Control 15 (Power Feats: Affects Insubstantial 2, Alternate Power 3; Extras: Autofire 1)
>AP: Strike [Hellfire Weapons] 15 (Power Feats: Affects Insubstantial 2; Extras: Penetrating, Vampiric)
>AP: Emotion Control 15 (Power Feats: Selective, Progression 2 [Area up to 50ft radius/rank]; Extras: Area [Burst], Contagious; Flaw: Limited [Despair Only])
>AP: Summon Demons 9 (Power Feats: Progression 2 (5 Demons), Extras: Heroic, Type: Broad Type [Demons]

Armor of Xaphan (Device 8: Hard to lose)
Power Feats: Restricted [Nova Only]
Traits
-Protection 10 [Impervious]
-Super Strength 6 (Power Feats: Shockwave, Thunderclap)
-Flight 3

Combat: Attack +11; Defense 25 (13 flat-footed); Init +0

Saves: Toughness +15 (+5 without armor); Fortitude +10; Reflex +8; Will +10 (+15 vs Mental effects)

Drawbacks: Power Loss [On Holy Ground] (Uncommon, Moderate) (-2)

Cost: Abilities 36 + Skills 14 (56 ranks) + Feats 28 + Powers 102 + Combat 32 + Saves 0 - Drawbacks 2 = 175


:arrow: For skills, I figured even a fallen angel should have a good knowledge of religion

:arrow: Added Some Combat and Skill-related feats. I also added Improvised tools, to say that any kind of angel would have been around for a long time, and probably knows tons of different ways to heal common injuries.

:arrow: I kept the names of his devices (sort of), but gave you the actual powers. Like he discovered these devices, but they melded into him, so they cannot be removed until his death.

:arrow: I took a bit of liberty here and gave him a magical suit of armor. I gave it flight, because I since you didn't have it, I figured maybe the character's wings were removed as part of his punishment from being cast down from the heavens. Therefore, he found this powerful suit of armor, along with the other parts of Xaphan (which would have made him a god) but some heroes interrupted him, and he was only able to bond two of the three pieces, and the ritual cannot be performed twice by the same being. Therefore, he has now become a villain, out to get back at the heroes that stopped him (possibly H.E.R.O.I.C. members, hence why he joined J.U.D.G.E., but then again, this is just a little idea I thought of).
Last edited by Evendur on Mon May 15, 2006 9:44 am, edited 1 time in total.
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:39 pm

Jotham Knight
PL: 15 (225 pp)

Abilities: Str: 12/30 (+1/+10), Dex: 14/30 (+2/+10), Con: 14 (+2), Int: 16 (+3), Wis: 14 (+2), Cha: 14 (+2)

Skills: Acrobatics: +6/14 [4], Bluff: +8 [6], Diplomacy: +8 [6], Notice: +10 [8], Sense Motive: +10 [8], Stealth: +10/+18 [8]

Feats: Acrobatic Bluff, Distract (Bluff), Eidetic Memory, Fascinate (Bluff, Diplomacy), Inspire 2, Luck 2

Powers:
Bio-Booster Armor (Alternate Form 28: Guyver Armor)
Power Feats: Accurate Attack, All Out Attack, Assessment, Defensive Attack, Dodge Focus 5, Evasion 1, Move By Action, Power Attack, Takedown Attack 1, Uncanny Dodge (Sight)
Traits
-Corrosion 18 (Power Feats: Alternate Power 3; Drawbacks: Full Power; Extras: Area [Line] Range [Ranged]; Flaws: Action [Full], Tiring)
>AP: Blast [Fire] 16 (Power Feat: Precise 2, Subtle 1)
>AP: Blast [Kinetic] 13 (Power Feat: Precise 1; Extras: Linked [Gravity Cotrol 8 (Flaw: Limited [Decrease Gravity Only])]
>AP: Dazzle [Auditory] 11 (Extras: Linked [Disintegration 8 (Flaws: Limited [Glass and Crystaline Objects only])
-Enhanced Dexterity 16 (Flaw: Duration [Sustained])
-Enhanced Strength 18 (Flaw: Duration [Sustained])
-Protection 16 (Extras: Impervious; Flaw: Duration [Sustained])
-Regeneration 9 [Rate (Injured 6, Disabled 1), Resurrection (Cremation Prevents) 2] (Power Feats: Persistent, Regrowth; Flaws: Duration [Sustained])
-Strike 8 (Power Feats: Mighty, Extras: Penetrating)
-Super Senses 6 [Radius (visual) 2, Darkision, Detect 2 (Free Action)]
-Super Speed 5 (Power Feats: Alternate Power 1, Rapid Attack, Wall Run, Water Run)
>AP: Flight 10
-Super Strength 5 (Effective Strength: 55) (Flaw: Duration [Sustained])
-Communication [Mental, 25ft]

Combat: Attack +12; Defense 20 (13 flat-footed); Init +2/+30

Saves: Toughness +18 (+2 without armor); Fortitude +8; Reflex +8/+16; Will +8

Drawbacks: Normal Identity (Must be able to call "Guyver!" (or other command word if you prefer), Uncommon, Major, -3pp)

Trade-Offs: -3 Attack / +3 Save DC, -3 Defense / +3 Toughness

Cost: Abilities 24 + Skills 10 (40 ranks) + Feats 9 + Powers 140 + Combat 30 + Saves 15 - Drawbacks 3 = 225


:arrow: Red numbers are when he has his armor on
:arrow: Because he said he had a Masters and all the school subjects he mentioned were Knowledge skills, I gave him Eidetic memory instead
:arrow: I didn't give him drive, since that is more combat related driving, not simply going from point A to point B
:arrow: Since he said he's a good teacher, I gave him Inspire
:arrow: For some skills, I'm assuming he's been doing some training to become a hero
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:46 pm

Walter, Butler and Former Special Operative
PL: 11 (160 pp)

Abilities: Str: 10 (+0), Dex: 20 (+5), Con: 16 (+3), Int: 10 (+0), Wis: 16 (+3), Cha: 12 (+1)

Skills: Bluff: +8/+9 [7], Computers: +2 [2], Diplomacy: +4 [3], Drive: +6 [1], Gather Info: +6 [5], Investigate: +6 [6], Intimidate: +6+7 [5], KN (Civics): +2 [2], KN (History): +6 [6], Notice +8+9 [5], Profession (Butler) +8 [5], Pilot +6 [1], Search +6 [6], Sense Motive 8/+9 [5], Stealth +8 [5]

Feats: Accurate Attack, Ambidexterity, Assessment, Attack Focus (Melee) 1, Attack Specialization (Monowire) 5, Critical Strike, Defensive Attack, Defensive Roll 4, Diehard, Dodge Focus 2, Elusive Target 1, Evasion 1, Favored Opponent (Undead) 1, Improved Critical (Monowire) 4, Improved Sunder, Improved Trip, Interpose, Move By Action, Takedown Attack 2, Taunt, Uncanny Dodge (Visual), Well-Informed

Powers:
Super Speed 3
Free Power Feat: Rapid Attack

Monowire Gloves (Device 9: Hard to Lose)
Traits
Strike 5 (Power Feats: Extended Reach 3 [15ft], Incurable, Precise, Subtle, Alternate Power 3; Extras: Autofire 3) [29]
-AP: Snare 7 (Extended Reach 3 [15ft], Reversible, Subtle; Linked [Strike 7], Transparent; Range [Touch])
-AP: Trip 7 (Extended Reach 3 [15ft], Incurable, Subtle; Linked [Strike 7], Knockback; Range [Touch])
-AP:Strike 5 (Power Feats: Extended Reach 3 [15ft], Incurable, Precise, Subtle, Alternate Power 3; Extras: Autofire 2, Penetrating)
Deflect (Fast Projectiles) 5 (Power Feats: Subtle; Extras: Action [Free]) [16]

Combat: Attack +2 (+3 Melee, +13 Monowire); Defense 20 (14 flat-footed); Init +20

Saves: Toughness +7 (+3 flat-footed); Fortitude +8; Reflex +10; Will +8

Cost: Abilities 24 + Skills 16 (64 ranks) + Feats 34 + Powers 51 + Combat 20 + Saves 15 = 160

Trade-Offs -2 Save DC / +2 Attack

:arrow: Since I am now authorized to have a sidekick, I figured I might as well have a good one :twisted:
:arrow: Red skills are for against his favoured opponents, he also gains +1 damage against them
:arrow: I borrowed Kreuzritter's build of him, changed a couple of things around, and then gave his monowire gloves a couple more options.
:arrow: Though he isn't on the archer character I built, which is me on the site, I haven't decided if he will appear in the giant tournament or not. Since he costs 32pp to have as a sidekick. Which drains a lot of points, so don't expect to see him in the grand melee, but there is a small chance he will appear :twisted:
Last edited by Evendur on Sat Jul 01, 2006 4:33 pm, edited 1 time in total.
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Postby Evendur » Wed May 03, 2006 5:51 pm

Mortarion PL: 15 (225 pp)

Abilities: Str: 8 (-1), Dex: 8 (-1), Con: 10 (+0), Int: 46 [+18], Wis: 12 (+1), Cha: 16 (+3)

Skills: Bluff +13 [10], Computers +22 [4], Craft (Electronics) +34 [16], Craft (Mechanical) +34 [16], Disable Device +34 [16], Intimidate +13 [10], KN (Technology) +34 [16], Notice +13 [12], Sense Motive +13 [12]

Feats: Ambidexterity, Attack Focus (Ranged) 3, Attack Specialization (Knives) 5, Dodge Focus 5, Eidetic Memory, Equipment 11, Fearless, Inventor, Leadership, Luck 3, Master Plan, Sidekick (Obsidian the Golem) 39, Skill Mastery (Craft [Electronics], Craft [Mechanical], Disable Device, KN [Technology]), Ultimate Effort (Craft [Electronics], Craft [Mechanical], KN [Technology]) 3

Powers:
Disintegration 12
Power Feats: Alternate Power 1, Reversible
-AP: Telekinesis 24 (Power Feats: Precise)

Costume of Mort (Device 4: Hard to lose)
Traits:
Mask: Emotion Control 14 (Flaws: Limited [Fear Only], Sense Dependent [Visual]) (7pp)
Costume: Protection 10 (Impervious 3)

Equipment
The Mortcave (Communications, Computer, Concealed 3 [DC 30], Defense System, Fire Prevention System, Holding Cells, Laboratory, Library, Lving Space,

Power System, Security System 3 [DC 30], Workshop, Teleport 12), Knives 5

Combat: Attack +0 [Ranged +3, Knives +10, Thrown Knives +13]; Defense 18 (12 flat-footed); Init -1

Saves: Toughness +15 (+0 without armor); Fortitude +3; Reflex +3; Will +3

Cost: Abilities 40 + Skills 29 (116 ranks) + Feats 76 + Powers 64 + Combat 6 + Saves 10 = 225

:arrow: Added Charisma and Wisdom, because I think Mortarion is more willful and persuasive than he thinks himself to be.
:arrow: Increased some skill ranks
:arrow: Added some Ranks to his sidekick
:arrow: Gave him some Protection so he can actually stand to take a hit, and was able to give him some bonus to other saves


Sidekick: Obsidian The Golem; PL 15
Tradeoff: Damage + 4/Attack -4

Abilities: Str:10 / 48, Dex: 10, Con:-, Int:10, Wis:10, Cha:10

Combat: Attack: +11 [includes -1 for size], Defense:+13, Toughness: +13 (Impervious), Fortitude: -, Reflex:+0, Will:+0

Skills: Notice +8 [8], Intimidate +8 [8]

Feats: Ambidexterity, Interpose, Takedown Attack 2, Improved Grapple, Improved Pin, Improved Grab, Improved Block, Imporeved Defense, Power

Attack, All Out Attack

Powers:
-Density 15 (Obsidian Stone Form, Permanent, Innate, +30 Str, Immovable 5, Protection 7 [Impervious], Super Strength 5)
-Growth 4 (Permanent, Innate), -Immunity 50 (Fortitude, Mental Powers, Magic)
-Protection 6 (Innate, Impervious)
-Immovable 8 (Unstoppable, Innate)
-Super Strength 5 (Innate, Groundstrike, Shockwave, Thunderclap)

Height: 9ft, Weight: 25,000 lbs
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Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:55 pm

Image
"I've got bigger fish to fry, so I'll help you Mario"

Bowser
Bowser has "bigger fish to fry!" so he teams up with Mario just this once. Bowser's brute strength comes very handy in Mario's adventure. He's also great for comic relief! God he cries a lot, he's actually a big wuss.

Power Level: 8 (120pp)

Abilities:
STR: 18 (+4), DEX: 12 (+1), CON: 18 (+4), INT: 14 (+2), WIS: 14 (+2), CHA: 10 (+0)

Skills:
Intimidate: +12 [12], Notice: +8 [6], Search: +6 [4], Sense Motive: +8 [6]

Feats:
All Out Attack, Assessment, Benefit [Status], Dodge Focus 4, Equipment 9, Improved Initiative 1, Luck 2, Move-By Action, Power Attack, Startle

Powers:
Terrorize (Emotion Control) (10 ranks x 1pp/rank = 10pp)
Flaw: Fear Only

Poison Gas (Nauseate) (8 ranks x 2pp/rank = 16pp)
Extras: Range [Ranged]
Flaws: Sicken Only

Crusher (Blast [Earth]) (7 ranks x 3pp/rank = 21pp)
Power Feats: Alternate Power 1
Extras: Area [Cone]

AP: Bowser Crush (Strike 6)
Power Feats: Incurable, Mighty
Extras: Penetrating

Equipment:
(Standard 25ep)
-Drill Claw (Strike 4 [Mighty]; 5ep)
-Heal Shell (Protection 6 [Impervious]; Mind Shield 2; 14ep)
-Amulet (Enhanced Str 2; Con 2; Wis 2; 6ep)
(Flexible 20ep)
-Bad Mushroom (Nauseate 5 [Sicken Only], 5ep)
-Crystalline (Boost [Constitution] 5, 5ep)
-Earlier Times (Super Movement 2 [Temporal, Past only], 4ep)
-Fright Bomb (Emotion Control 6 [Fear Only], 6ep)
-Ice Bomb (Blast [Cold] 5, Area [Explosion], 15ep)
-Kerokero Cola (Healing 4 [Persistent, Regrowth], 10ep)
-Pick Me Up (Healing 4 [Regrowth; Ressurection; Ressu$rection only]. 5ep)
-Power Blast (Boost [Strength] 5, 5ep)
-Sleepy Bomb (Fatigue 5 [Action {Full}], 5ep)
-Yoshi Cookie (Summon 5 [Yoshi], 10ep)

Combat:
Attack +6; Damage +7 (Crusher) / +8 (Drill Claw) / +10 (Bowser Crush); Defense +6 (+1 flat-footed); Initiative +5

Saves:
Toughness +10, Fortitude +8 (4), Reflex +2 (1), Will +7 (3)

Trade-Offs:
-2 Attack / +2 Save DC, -2 Defense / +2 Toughness

Abilities 20 + Skills 7 (28 Ranks) + Feats 22 + Powers 47 + Combat 16 + Saves 8 – Drawbacks 0 = 120
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:55 pm

Image
"Help me find me parents Mario!"

Mallow
Mallow the frog err... marshmallow. French restaurants would be more popular if the frogs they used looked and tasted like him. But anyway, this poor little chap joins Mario's party (permanently) because he finds out he's adopted and wants to search for his real parents! (wouldn't his parents be confectionary machines). Anyhow, this little piece of fluff has devastating lightning based attacks. He also has the very useful "Psychopath", which shows how much HP the enemy has and what it's thinking (if your timing's right). He also can be used as a healer, since he learns "HP Rain" fairly early.

Power Level: 8 (120pp)

Abilities:
STR: 14 (+2), DEX: 14 (+2), CON: 14 (+2), INT: 10 (+0), WIS: 14 (+2), CHA: 10 (+0)

Skills:
Acrobatics: +6 [4], Notice: +8 [6], Search: +4 [4], Sense Motive: +8 [6]

Feats:
Acrobatic Bluff, All Out Attack, Assessment, Benefit [Status], Dodge Focus 5, Equipment 11, Improved Initiative 1, Luck 2, Move-By Action, Power Attack

Powers:
Star Rain (Blast 8 [Cosmic]) (7 ranks x 3pp/rank + 3pp = 24pp)
Power Feats: Alternate Power 3
Extras: Area [Burst], Penetrating
Flaws: Action [Full]

AP: Thunderbolt (Blast 5 [Electrical])

AP: Shocker (Blast 6 [Electrical])
Extras: Penetrating

AP: Snowy (Blast 7 [Cold])
Extras: Area [Cloud]

HP Rain (Healing 5) (5 ranks x 2pp/rank = 10pp)

Psychopath (Mind Reading 5) (5 ranks x 2pp/rank = 10pp)
Extras: Sensory Link

Equipment:
(Standard 35ep)
-Sonic Cymbals (Strike 6 [Mighty]; 7)
-Prince Pants (Protection 4; Mind Shield 4; 8ep)
-Safety Ring (Enhanced Dex 2; Protection 2; Mind Shield 2; Regeneration [Recovery 5, Ressurection 9]; 20ep)
(Flexible 20ep)
-Bad Mushroom (Nauseate 5 [Sicken Only], 5ep)
-Crystalline (Boost [Constitution] 5, 5ep)
-Earlier Times (Super Movement 2 [Temporal, Past only], 4ep)
-Fright Bomb (Emotion Control 6 [Fear Only], 6ep)
-Ice Bomb (Blast [Cold] 5, Area [Explosion], 15ep)
-Kerokero Cola (Healing 4 [Persistent, Regrowth], 10ep)
-Pick Me Up (Healing 4 [Regrowth; Ressurection; Ressurection only]. 5ep)
-Power Blast (Boost [Strength] 5, 5ep)
-Sleepy Bomb (Fatigue 5 [Action {Full}], 5ep)
-Yoshi Cookie (Summon 5 [Yoshi], 10ep)

Combat:
Attack +7; Damage +5 (Thunderbolt) / +6 (Shocker) / +7 (Snowy) / +8 (Sonic Cymbals) / +8 (Star Rain); Defense +8 (+2 flat-footed); Initiative +6

Saves:
Toughness +8, Fortitude +7 (5), Reflex +7 (5), Will +10 (2)

Abilities 14 + Skills 5 (20 Ranks) + Feats 25 + Powers 42 + Combat 20 + Saves 12 – Drawbacks 0 = 120
Last edited by Evendur on Sun Dec 10, 2006 10:49 pm, edited 1 time in total.
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"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:56 pm

Image
"Help me! Mario!"

Peach
The very rich and very pink girl of the Mushroom Kingdom wants to prove her worth. Her main use here is "the healer".

Power Level: 8 (120pp)

Abilities:
STR: 14 (+2), DEX: 16 (+3), CON: 16 (+3), INT: 10 (+0), WIS: 14 (+2), CHA: 14 (+2)

Skills:
Acrobatics: +7 [4], Bluff: +8 [2], Diplomacy +8 [2], Notice: +8 [6], Search: +4 [4], Sense Motive: +8 [6]

Feats:
Acrobatic Bluff, All Out Attack, Assessment, Attractive, Benefit [Status], Connected, Dodge Focus 4, Equipment 12, Improved

Initiative 1, Luck 2, Move-By Action, Power Attack

Powers:
Group Hug (Healing) (5 ranks x 3pp/rank + 3pp = 18pp)
Power Feats: Alternate Power 2, Persistent
Extras: Energizing

AP: Therapy (Healing 5)
Extras: Total

AP: Come Back (Healing 5)
Power Feats: Regrowth
Extras: Resurrection
Flaws: Limited [Ressurection Only]

Mute (Nullify [2pp/rank {Magical Powers}]) (6 ranks x 2pp/rank = 12pp)

Psych Bomb (Blast) (8 ranks x 1pp/rank + 1pp = 9pp)
Power Feats: Alternate Power 1
Extras: Area [Burst]
Flaws: Full Action, Side Effect 1 (Emotion Control 8; Extra: Contagious; Flaw: Only Hate)

AP: Sleepy Time (Fatigue 4)

Equipment:
(Standard 25ep)
-Frying Pan (Strike 6 [Mighty]; 7ep)
-Lazy Shell (Enhanced Str -2, Dex -2; Protection 4 [Impervious], Mindshield 4; 8ep)
-Jynx Belt (Enhanced Str 3, Dex 3, Con 3; Regeneration [Recovery Bonus 1, Ressurection 10]; 20ep)
(Flexible 20ep)
-Bad Mushroom (Nauseate 5 [Sicken Only], 5ep)
-Crystalline (Boost [Constitution] 5, 5ep)
-Earlier Times (Super Movement 2 [Temporal, Past only], 4ep)
-Fright Bomb (Emotion Control 6 [Fear Only], 6ep)
-Ice Bomb (Blast [Cold] 5, Area [Explosion], 15ep)
-Kerokero Cola (Healing 4 [Persistent, Regrowth], 10ep)
-Pick Me Up (Healing 4 [Regrowth; Ressurection; Ressurection only]. 5ep)
-Power Blast (Boost [Strength] 5, 5ep)
-Sleepy Bomb (Fatigue 5 [Action {Full}], 5ep)
-Yoshi Cookie (Summon 5 [Yoshi], 10ep)

Combat:
Attack +6; Damage +8 (Frying Pan) / +8 (Psych Bomb); Defense +9 (+3 flat-footed); Initiative +5

Saves:
Toughness +7, Fortitude +5 (3), Reflex +5 (2), Will +8 (2)

Trade-Offs:
-1 Toughness / +1 Defense

Abilities 19 + Skills 6 (24 Ranks) + Feats 27 + Powers 39 + Combat 22 + Saves 7 – Drawbacks 0 = 120
H.E.R.O.I.C. Member of the 2nd Rank
Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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Postby Evendur » Wed May 03, 2006 5:57 pm

Image
"It's a me! Mario!"

Mario
He is the only character that has to be permanently in your team, so luckily he is one of the best characters in the game. He has brutal physical attacks and fairly strong special techniques; which are his trademark Fireball and Jump attacks.

Power Level: 8 (120pp)

Abilities:
STR: 16 (+3), DEX: 16 (+3), CON: 18(+3), INT: 10 (+0), WIS: 16 (+3), CHA: 10 (+0)

Skills:
Acrobatics: +7 [4], Notice: +9 [6], Search: +4 [4], Sense Motive: +9 [6]

Feats:
Acrobatic Bluff, All Out Attack, Assessment, Benefit [Status], Dodge Focus 4, Equipment 11, Improved Initiative 1, Inspire 2, Jack-Of-All-Trades, Luck 2, Move-By Action, Power Attack, Teamwork

Powers:
Ultra Jump (Strike 6) (6 ranks x 1pp/rank + 4pp = 10pp)
Power Feats: Alternate Power 2, Mighty
Extras: Linked [Leaping 1]

AP: Super Jump (Strike 4)
Power Feats: Mighty
Extras: Linked [Leaping 1]

AP: Jump (Strike 3)
Power Feats: Mighty
Extras: Linked [Leaping 1]

Ultra Flame (Blast [Fire] 7) (7ranks x 5pp/rank + 2pp = 37pp)
Power Feats: Alternate Power 2
Extras: Autofire 3

AP: Super Flame (Blast [Fire] 5)
Extras: Autofire 2

AP: Fire Orb (Blast [Fire] 4)
Extras: Autofire 1

Equipment:
(Standard 35ep)
-Lazy Shell (Blast 7; 14ep)
-Super Suit (Enhanced Str 2, Dex 2, Con 2, Wis 2; Protection 5; 8ep)
-Attack Scarf (Enhanced Str 2, Dex 2, Con 2, Wis 2; 8ep)
(Flexible 20ep)
-Bad Mushroom (Nauseate 5 [Sicken Only], 5ep)
-Crystalline (Boost [Constitution] 5, 5ep)
-Earlier Times (Super Movement 2 [Temporal, Past only], 4ep)
-Fright Bomb (Emotion Control 6 [Fear Only], 6ep)
-Ice Bomb (Blast [Cold] 5, Area [Explosion], 15ep)
-Kerokero Cola (Healing 4 [Persistent, Regrowth], 10ep)
-Pick Me Up (Healing 4 [Regrowth; Ressurection; Ressurection only]. 5ep)
-Power Blast (Boost [Strength] 5, 5ep)
-Sleepy Bomb (Fatigue 5 [Action {Full}], 5ep)
-Yoshi Cookie (Summon 5 [Yoshi], 10ep)

Combat:
Attack +8; Damage +6 (Lazy Shell) / +4 (Fire Orb) / +5 (Super Flame) / +7 (Ultra Flame) / +6 (Jump) / +7 (Ultra Jump) / +8 (Ultra Jump); Defense +7 (+2 flat-footed); Initiative +6

Saves:
Toughness +9, Fortitude +6 (2), Reflex +5 (2), Will +6 (3)

Trade-Offs
-1 Defense / +1 Toughness

Abilities 11 + Skills 5 (20 Ranks) + Feats 29 + Powers 47 + Combat 22 + Saves 6 – Drawbacks 0 = 120

:arrow: Here he is, most likely the longest surviving video game character in existence, Mario! This is his first RPG incarnation :D
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Postby Evendur » Wed May 03, 2006 5:59 pm

Image

Geno
The protector of the Star Road named "[Heart][Note]!?", He chose to inhibit a doll by the name of "Geno" since it looked the strongest out of a bunch of dolls, including Mario and Bowser. And he chose well, Geno is one of the best characters in the game.

Power Level: 8 (120pp)

Abilities:
STR: 12 (+1), DEX: 14 (+2), CON: 10 (+0), INT: 10 (+0), WIS: 12 (+1), CHA: 10 (+0)

Skills:
Acrobatics: +6 [4], Notice: +8 [6], Search: +5 [4], Sense Motive: +8 [6]

Feats:
Acrobatic Bluff, All Out Attack, Assessment, Benefit [Status], Dodge Focus 5, Equipment 8, Improved Initiative 1, Luck 2, Move-By Action, Power Attack

Powers:
Geno Boost (Absorption [Both] {Boost}) (4 ranks x 5pp + 2pp = 26pp)
Power Feats: Energy Conversion, Slow Fade [1 stored point/minute]
Extras: Both Types, Energy Storage (40pts)
Flaws: Permanent

Geno Flash (Blast 7) (7 ranks x 2pp/rank + 6 pp = 20pp)
Power Feats: Affects Insubstantial 2, Alternate Power 2, Incurable, Precise
Extras: Area [Cone], Selective Attack
Flaws: Source [Uses points from stored Absorption energy equal to cost of Blast not including Alternate Powers], Tiring

AP: Geno Blast (Blast 6)
Extras: Area [Blast], Selective Attack
Flaws: Source [Uses points from stored Absorption energy equal to cost of Blast not including Alternate Powers]

AP: Geno Beam (Blast 4)
Extras: Autofire 3
Flaws: Source [Uses points from stored Absorption energy equal to cost of Blast not including Alternate Powers]

Geno Whirl (Spinning 1) (1 ranks x 2pp/rank + 6pp = 8pp)
Extras: Linked to Strike 5 (Mighty)

Handcannon (Strike) (2 ranks x 1pp/rank + 3pp = 5pp)
Power Feats: Extended Reach 2 (15ft), Mighty

Equipment:
(Standard 20ep)
-Star Gun (As Blaster Pistol, 10ep)
-Star Cape (As Undercover Vest, 4ep)
-Safety Badge (Immunity 6 [Poison, Dazzle Effects], 6ep)
(Flexible 20ep)
-Bad Mushroom (Nauseate 5 [Sicken Only], 5ep)
-Crystalline (Boost [Constitution] 5, 5ep)
-Earlier Times (Super Movement 2 [Temporal, Past only], 4ep)
-Fright Bomb (Emotion Control 6 [Fear Only], 6ep)
-Ice Bomb (Blast [Cold] 5, Area [Explosion], 15ep)
-Kerokero Cola (Healing 4 [Persistent, Regrowth], 10ep)
-Pick Me Up (Healing 4 [Regrowth; Ressurection; Ressurection only]. 5ep)
-Power Blast (Boost [Strength] 5, 5ep)
-Sleepy Bomb (Fatigue 5 [Action {Full}], 5ep)
-Yoshi Cookie (Summon 5 [Yoshi], 10ep)

Combat:
Attack +7; Damage +7 (Flash) / +6 (Blast) / +4 (Beam) / +5 (Whirl) / +5 (Star Gun); Defense +7 (+1 flat-footed); Initiative +6

Saves:
Toughness +3, Fortitude +5 (5), Reflex +5 (3), Will +5 (4)

Abilities 8 + Skills 5 (20 Ranks) + Feats 22 + Powers 55 + Combat 18 + Saves 12 – Drawbacks 0 = 120


:arrow: For the Yoshi Cookie, see Taliesin's build of Yoshi

:arrow: All criticism and praise is encouraged. I worked for a while on him and I think he turned out quite well. I was really glad Taliesin had written up Yoshi so I didn't have to do it for the Summon ability that the Yoshi's Cookie grants him.
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Owner of a map to Paradise Island

"See this med-pack? See this gun? These mean the only people dying here today are the ones I kill!" -Field Medic, Cyberpunk Card Game
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