by JoshuaDunlow » Sat Sep 16, 2006 5:57 pm
Tech-Rat (Dr. David Jeffries)
Story: Dr. David Jeffries used to be a scientist, that was looking for the cure for several diseases. he was very brilliant even at a young age, before he was to become the strange abomination that he was. A failed experiment, caused his body to mutate in the sewers. When thugs trashed his lab, and left him for dead on the streets. Now he feels he has no choice but to hide, an do what ever it takes to continue his research. He may be a pacifist to a point, but he isn't afraid to get a job done. But he wont go as far as kill an opponent outright. Unless his own life is in jeapordy. He usually lets the others do the heavy stuff, while he sits in the background helping out when needed. Like getting the most powerful characters off the scene with his stun gun. Tech Rat, took four young people under his wing to help teach and utilize their potentials and powers. Lace, Bad Medicine, DJ, and BlackWidow.
Concept: Leader of the Sewer Rats
Power Level 12 (203 pp)
Trade Offs –2 Attack, for +2 attack DC; -2 Toughness, for +2 Defense
PP Totals
Abilities (44pp):
Strength 12 (+1), Dexterity 22 (+6), Constitution 12 (+1)
Intelligence 30 (+10), Wisdom 18 (+4), Charisma 10 (+0)
Saves (26pp)
Toughness +3
Fortitude +10
Reflexes +8
Willpower +8
Combat (36pp)
Attack Bonus +10
Defense Bonus +8/+14 with Defensive Roll
Initiative +10
Feats: (18pp)
Acrobatic Bluff, Attack Focus (Ranged) 1, Equipment 4, Evasion 1, Defensive Roll 6, Elusive Target, Benefit (Use Dex for climbing), Improved Initiative, Sneak Attack 2, Improved Trip (with his tail)
Skills: (22pp)
Acrobatics 8/+14, Bluff 4/4, Climb 8/+14, Computers 4/+14, Craft (Electronics) 8/+18, Diplomacy 4, Disable Device 4/+14, Knowledge (Arcane) 4/+14, Knowledge (Cybernetics) 8/+18, Knowledge (Physical Sciences) 8/+18, Medicine 4/+4, Profession (Inventor) 12/+16, Notice 8/+12, Search 4/+14
Powers (42pp)
Humanoid Rat Array (20pp)
-Immunity 2 (Disease & Poison; Feat: Innate)- 3pp
-Leaping 3 (Feat: Innate)- 4pp
-Strike 1 “Claws or Bite” [Feat: Mighty] (Feat: Innate)- 3pp
-Additional Limbs 1 (Tail; Feat Innate)- 2pp
-Super Senses 4 (Darkvision, Scent, Ultra Hearing; Feat: Innate)- 5pp
-Super Movement 1 (Sure Footed; Feat: Innate)- 3pp
Cybernetic Enhancements (20pp)
-Protection 2
-Sensory Shield 3 (Vision)- 3pp
-Super Senses 15 (Accurate 4, Extended 1, Acute 2; Microscopic Vision 3, Radio, Tracking, X Ray Vision, Detect Invisible, Infra-vision)- 15pp
Magical Training (2pp)
-Super Senses 2 (Detect Magic 2 “ranged”)
Devices (9pp)
Device 5 “Stun Gun” – Easy to Remove (15pp)
-Stun 14 (Feat: Sedation)
Equipment
Utility Belt: Communicator (1pt), Explosives (15pts), Cutting Torch (1pt), Smoke Pellets (1pt), Masterwork Multi Tool (2pt)
Lace (Rhonda Black)
Rhonda was Tech-Rat's first recruit, he saved her life froma gang rape. And she was grateful to the man so she joined the group. He has tried to help her curl her drug addiction, but he hasn't had much luck. Its going to take some willpower on her own to kick her habit. She grew up on the streets, and by the age of fourteen she ran away from an abusive foster home. So she hooked up with the wrong crowd, and started turning tricks to survive. She has moved on though, and has upgraded to an exotic dancer and part time thief. Her magical abilities and nullfication powers, make her an interesting choice. And her ability to seduce men, is renknown. In fact she will flirt with the most handsome man of a hero team. She knows that DJ has a crush on her, and she is more than eager to wrap him around her finger. Getting him to do what ever she wants.
Concept Exotic Dancer/Thief
Power Level 10 (141 pp)
Trade Offs -2 attack bonus, for +2 DC increase; -2 defense for +2 toughness
Abilities (24pp): Strength 10 (+0), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 22 (+6)
Saves (11pp):
Toughness +1/+12 fwith forcefield.
Fortitude +4
Reflex +7
Willpower +5 (+15 with mind shield)
Combat (36pp):
Base Attack Bonus +8
Base Defense Bonus +10
Initiative +3
Feats (12pp): Attractive, Attack Specialization (Nullify), Contacts (Street Gangs), Distract (Bluff), Fascinate 2 (Perform, Bluff), Minions 3 (2 30 pp street punks), Quick Change 2, Ritualist
Skills (14pp):
Bluff 8 (+14, +18 with Attractive), Concentration 7 (+8), Knowledge (Arcane) 5 (+6), Knowledge (Street Culture) 5 (+6), Notice 5 (+6), Perform (Exotic Dancing) 5 (+11), Sleight of Hand 8 (+11), Stealth 8 (+11), Taunt 5 (+11)
Powers:
Magic +12 (37pp)
-Spells:
Mystic Passage 9 (PF: Dynamic, Easy, Progression 4; Extra: Portal; Flaws: Long-Range) 6pp +2 pp per level
DAP: Nullify 12 (Can nullify all powers at once; Extra: Duration (increased to concentration); Flaw: Limited to Touch, Cannot affect Technology) 2pp per level)
DAP:Mystic Binding (PF: Reversible) 1pp + 2/level
DAP: Flight (2pp per level)
DAP: ESP (Vision & Hearing; 2pp per level)
DAP: Summon 7 (Can summon 2 warrior demons; PF: Progression 1; Extras: Horde) 1pp + 3pp/level
DAP: Forcefield (Extras: Impervious) 2 pp/level
Super Senses +4 (4pp)
- Awareness (Magic, Radius, Acute, Extended)
Device
Magic Necklace 2 (Easy to remove) 6pp
-MindShield 10
Drawbacks
Power Loss (Cannot use Nullify & Magic, without gestures or speaking; Minor Intensity, Frequency Very Common) +3
Weakness (Addicted to Drugs, Minor Intensity, Frequency Very Common) +3
Bad Medicine (Aka James BlackEagle)
James blackeagle was the second member of the group to join, an apache indian who was born with the ability to control earth. His grandfather attempted to teach him the ways of the great spirits, and the elements. But James was just to eager and rash. He left the reservation to make his own life within the world, and quickly became a body guard or bounce thanks to his great size. Since he stands six foot eight inches, his tactics include running at foes so he can use his strike power, or capture them in earth pits. He met tech-rat through Rhonda, and joined the team because tech-rat almost reminds him of his grandfather.
Power Level 10
Concept Bodyguard
Trade Offs
Abilities (30pp): Strength 20 (+5), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 12 (+1)
Saves (8pp):
Toughness +5, Fortitude +8, Reflex +8, Willpower +2
Combat Stats (40pp):
Attack Bonus +10, Defense Bonus +10, Initiative +31
Skills (9pp): Acrobatics 4/+7, Intimidate 8/+13, Knowledge (Native American) 4/+4, Notice 4/+6, Profession (Bouncer) 4/+4, Sense Motive 4/+6, Taunt 8/+9
Feats (7pp): Benefit (Intimidate uses Strength instead), Evasion, Fast Overun, Improved Grapple, Improved Pin, Move by Action, Power Attack
Powers (53pp):
Super Speed 7 (powerfeats: Rapid Attack, Wall Run)- 36pp
Element Control (Earth) 8 (Powerfeats: AP Snare "earth pits")-17
[b]Devices:
Device "Spirit Knife" 1 (easy to remove, 3pp)
-Strike 2 (Powerfeats: Mighty, Affects Insubstantial, Increased Critical)
Drawbacks:
None
DJ (Aka Dwayne Johnson III)
Story:DWayne johnson otherwise known as DJ, was an up and coming musical artist, with a sound that was all his own. But instead of going into pop, he went into rock. Which was an interesting move for him, that proved to be just the right thing. However an accident behind stage, would affect him for the rest of his life. Perhaps he was a mutant to begin with, but an overload with the sound system caused an explosion. That sent him to the hospital. Over the next few weeks he recovered, gaining enhanced strength and sonic control powers. He got into the sewer rats through Lace, who he was dating before he realized who she was. He joined mostly for the excitement of using hispowers, anyway he wished. Without being a hero all the time. Now he works as a DJ at a local nightclub.
Power Level: 10
Concept: Sound Manipulator
Tradeoffs: -2 Attack, for +2 Damage DC. ; -5 Toughness for +5 Defense Bonus
Abilities (25pp):
Strength 30 (+10)/14, Dexterity 14 (+2), Constitution 20(+5), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 14 (+2)
Saves (6pp):
Toughness +5, Fortitude +8, Reflexes +3, Willpower +4
Combat (22pp):
Base Attack Bonus +8, Base Defense Bonus +3, Initiative +2
Skills (12pp):
Concentration 4/+6, Drive 4/+6, Diplomacy 6/+8, Gather Information 4/+6, Intimidate 8/+10, Knowledge (Electronics) 4/+4, Perform (Singing) 3/+5, Perform (Keyboards) 3/+5, Profession (DJ) 8/+10, Notice 4/+6
Feats (6pp):
Attack Specialization (Sound Blast), Benefit (Status) 1, Connected, Precise Shot, Stunning Attack, and TeamWork.
Powers: (73pp)
Enhanced Ability (Strength) 16 (16pp)
-DJ has the ability to boost his strength to unheard of levels. He can turn this strength on and off at will, so he doesn't inadvertantly crush something. Descriptors: Mutation.
Super Strength 10 (21pp)
-Feats: Ground Strike
-DJ has an effective strength of 80 for lifting purposes. Allowing him to lift 800 tons, for a heavy load. He can also strike the ground with his strength, creating a wave of material to push back targets are knock them over.
Sonic Control 12 (32pp)
-DAP: Flight, Blast, Drain Toughness, Stun, Shield
-DJ has the ability to create a Auditory dazzle attack (50' radius). He can also create a blast of sonic energy to attack his foes at a range, flight by creating sound waves to suppor him, Shatter Objects, Stun Opponents, and create shield to provide protection.
Super Senses 2 (2pp)
-Radio, Ultra Hearing
-DJ has the ability to listen in on radio signals and very high and low sound frequencies.
Immunity 8 (8pp)
-Sonic damage & and powers with the sonic descriptor)
Drawbacks:
Black Widow (Aka Andrea Soto)
Story: Andrea soto grew up being blind, looking for a way to see again. She was bitter, and turned to martial arts and larcenous pursuits to help attempt to do so. But her more lucrative parents, wanted her to study law. So she became a lawyer, something she was good at. But she wasn't in it for the satisfaction of defending the system. She wanted to use it. Black Mail, Extortion, and Intimidating. All things she was rather good at, helped her track down and steal an experimental body armor that would allow people to function in low sensory situations. Which was perfect for her so she became the BlackWidow. Eventually she ran into Dr. David Jeffries who offered her a proposition. And would work on cybernetic replacements so she could see again, if she helped work for his group. She agreed and has never looked back yet.
Power Level: 10 (157 pp)
Concept: High powered Lawyer, and Super Criminal
Trade Offs:
Abilities (29pp): Strength 10 (+0), Dexterity 18(+4), Constitution 10 (+0), Intelligence 18 (+4), Wisdom 17 (+3), Charisma 16 (+3)
Saves (16pp):
Toughness 0/+10 in armor, Fortitude +3, Reflexes +10, Willpower +10
Combat (24pp):
Base Attack Bonus +6, Base Defense Bonus +8, Initiative +8
(+10 attack with Razor Discs)
Skills (22pp):
Acrobatics 8/+12, Bluff 12/+15, Concentration 7/+10, Gather Information 7/+10, Intimidate 7/+10, Investigation 6/+10, Knowledge (Civics) 10/+14, Languages 1 (English, Japanese), Notice 15/+18, Profession (Lawyer) 10/+13, Sense Motive 5/+8
FEATS (18pp):
Acrobatic Bluff, Attack Specializations (Razor Discs) 2, Benefit (wealth) 2, Benefit (Status) 2, Connected, Contatcts, Dodge Focus 2, Evasion, Fearless, Improved Initiative, Improved Pin, Improved Trip, Precise Shot, Sneak Attack, Taunt, and Ultimate Effort (Reflex Save).
Power (4pp):
Cybernetic Eyes (4pp)
-Sensory Shield 2 (+4 to visual dazzle attacks)
-Super Senses 2 (Darkvision)
Devices (48):
Device 12 [Black Widow Armor; Hard to Remove] -48
-Protection +10 - 8pp
-Super Movement 1 (Wallcrawling) - 2pp
-Leaping 3 (x8 leaping) -3pp
-Blast 8 (Razor sharp discs; Feats: Homing, Ricochet Extras: Penetrating, Auto Fire)- 34pp
-Concealment 10 (flaws: limited to shadows, passive)- 5pp
-Additional Limbs 5 (25 tendrils; Alternate Powers: Trip)- 6pp
Drawbacks ():
Normal Identity (Full Round, -4pts)
Last edited by
JoshuaDunlow on Sat Nov 04, 2006 4:36 pm, edited 1 time in total.