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World of Fisdenallus: Old 2nd ED Stuff

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World of Fisdenallus: Old 2nd ED Stuff

Postby Fisdenallus » Wed Oct 11, 2006 7:19 pm

By the way, this is not just a resource thread, so if you have any requests for ANYTHING at all, feel free to post away.

Index:
15 PP Power Templates
25 PP Power Templates
35 PP Power Templates
50 PP Power Templates
60 PP Power Templates
75 PP Power Templates
100 PP Power Templates
Progression Build Templates
Themed Power Templates
Fighting Style Templates
Character Archtypes
Comic Book Hero Templates
Villainous Templates
Unstable Energy Control Suits
Villain Builds
New Powers and Random Extras

Extra Material:
Darkness Mastery, Psychic Vampires, and 5 PP Power Templates
Battle Suits and Powered Armor
Requested Build: Permafrost
FF X2 Dress Spheres
Villain Combo: Crimson and Clover
FF X2 Dress Spheres Part II
Themed Weapon Fighting Styles and Irradiated Zombies
FF x2 Songstress Dress Sphere
FF X2 Dress Spheres Part III
The Sidekicks Gallery
Mastermind's Helper Files I
Mastermind's Helper Files II
The Joker
Holographic Sidekick Program: A.M.I.E.
Cloud Strife
Sephiroth
Half-Dragon Templates
Undead Killer Hero Archtypes
New Dimension: The Nightmare Realm
Teenage Superheroes
Teenage Superheroes Part II
Youslid the One, Ender of Days

Freedom City Personalities:
Mad Hatter (Hero, PL 6)
Skyfire (Hero, PL 5)
Team Skyfire (Support Team)
The Black Baron (Villain, PL 8 )
Supporting Cast for FC Personalities
Mass Vector (Hero, PL 7)
Quiet Silence (Hero, PL 6)
The Shadow Beast (Villain, PL 9)
Dawn, Angel of the New Light (Hero, PL 8 )
Malavic (Hero or Villain, PL 6)
Midnight (Hero, PL 7)
Vermilion (Hero, PL 9)
Godson (Villain, PL 11)
Cyrith (Hero, PL 5)
Amberstar (Hero, PL 6)
Icestorm (Hero, PL 5)
Toon (Hero, PL 6)
Wolf Girl (Hero, PL 7)
Severance (Villain, PL 10)
Miss Loveliss (Redeemable Villain, PL 10)
Raijin (Villain, PL 9)
Dark Blade (Villian(s), PL 8(4))
Frostblight (Villain, PL 8 )

New Material:
FFVII Style Limit Break System
Ix (it's hunting you, PL 8 )
The Smiling Child (Nightmare Creature, PL 6)
Lurker (Nightmare Creature, PL 8 )
45PP Power Templates
60PP Power Templates
Arthur Kenson, god of Luck (PL 20)
Mr.Trick and Ms.Treat (Villains, PL 11)
Lilith (Psycho Villain, PL 13)
Xenithul (Unspeakable Horror, PL 20)
Fisdenallus (Hero, PL 10)
Cell (Hero, PL 10)
Chen (Teen Hero, PL 8 )
Low Power Teen Supers (PL 1-8 )
More Low Power Teen Supers (PL 3-5)
Tim Drake (PL 10)
Kara Zor-El (PL 14)

50PP Power Templates (These ones are awesome)

Scarecrow/ Scarebeast (DC Villain, PL 13)
Green Lantern Power Ring

75 PP Power Templates, 4 fun ones
75 PP Power Templates, two thumbs up!

Latest and Greatest Creations:
Thermal Devastator Power Template
Adrenalin Junkie Power Template
Biomanipulation Power Template
Uncontrolled Power House Power Template
Demonic Orc Warrior Minion PL 4/ Minion Rank 3
Firehound Demon PL 5/ Minion Rank 4
Power House Demon PL 6/ Minion Rank 5
Demonic Orc Captain Minion PL 5/ Minion Rank 5
Demon Knight PL 7/ Minion Rank 8
Two Weapon Fighting Rules
Mother Demon PL 8/ Minion Rank 10
Mother's Minions PL 3/ Minion Rank 3
Shy Guy Mask
Fear Based Alternate Form
Anger Based Alternate Form
Last edited by Fisdenallus on Mon Jul 16, 2012 11:47 am, edited 141 times in total.
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Fisdenallus
Daredevil
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Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine

Postby Fisdenallus » Wed Oct 11, 2006 7:46 pm

15 PP Power Templates

- Mentalist-
Mental Blast 3 (Flaws: Mental Weapon), Force Field 2, Mind Shield 2, Super Sesnes 1 (Mental Awareness), Telepathy 2

- Flame Slinger-
Blast 3 (Extras: Autofire x2, Fire), Regeneration 3 (Recovery Rate: Bruised 1/ Injured 1/ Disabled 1)

- Solid Warrior-
Density 3, Leaping 2, Strike 1 (Feats: Mighty), Protection 4 (Flaws: Physical only)

- Ice Generator-
Strike 4 (Extras: Aura, Flaws: Permanent, Cold), Immunity 5 (Cold), Shield 2, Aborption Cold 2 (Boost Strike)

- Object Controller-
Comprehend 2 (Objects), Animate Objects 3 (Feats: Progression x2)

- Time and Space Manipulator-
Time Control 1, Super Senses 1 (Time Sense), Spacial Control 3 (Feats: AP: Duplication 4 (Flaws: Real, Feats: Progression x2))

- Sorcerer-
Disintegration 3, Enhanced Charisma 2, Super Senses 1 (Magical Awareness)

- Werewolf-
Super Senses 1 (Scent), Alternate Form 7 (Flaws: Full-Rund Action to change, Enhanced Strength 6, Enhanced Dexterity 6, Enhanced Constitution 6, Strike 2 (Feats: Mighty), Leaping 3, Super Senses 3 (Darkvision, Tracking), Protection 8 )

- Beginning Energy Master-
Teleport 1, Flight 1, Force Field 3, Blast 4

- Magic Cards-
Device 5 (Easy to lose): Healing Card: Healing 5 (Extras: Total, Feats:
AP: Travel Card: Immunity 5 (Fatigue), Super Movement 2 (Air Walking), Speed 3, Quickness 3
AP: Wizard Card (Magic 5: Blast 5 (Feats: AP: Invisibility 1 (Extras: Affect Others, Ranged, Feats: Progression x4), AP: Dazzle 5 (Visual), AP: ESP 5 (Visual), AP: Mind Control 5, AP: Teleport 5)
AP: Battle Card (Force Field 4, Super Speed 1, Strike 3 (Extras: Aura))
AP: Elegance Card (Emotion Control 7 (Extras: Free Action, Flaws: Love only, Sense-Dependant: Voice), Enhanced Charisma 2 (Extras: Sustained Duration)
AP: Death Card: Corrosion 15 (Flaws: Full-Round Action)
AP: Brute Card: Enhanced Strength 6, Super Strength 2, Protection 6 (Flaws: Physical only), Strike 1 (Feats: Mighty)
AP: Creation Card: Create Object 5 (Feats: Precise, Stationary, Subtle, Tether, Progression)
AP: Giant Card: Growth 4 (Drawback: Full-Power))
AP: Ghost Card: Insubstantial 4 (Flaws: Move-Action to change, Drawback: Power Loss in Daylight)
AP: Mind Card: Telepathy 6 (Feats: AP: Mental Blast 3, AP: Mind Switch 6, AP: Stun 4 (Extras: Ranged)))

- Flier-
Enhanced Dexterity 2, Flight 4 (Feats: Move by Action, Evasion), Protection 2, Super Senses 1 (Extended Vision)

- Strong Guy-
Super Strength 5 (Feats: Thunderclap, Ground Strike, Improved Grapple), Protection 4 (Flaws: Limited: Physical only)

- Toughman-
Protection 6 (Extras: Impervious 6), Enhanced Constitution 2, Endurance

- Mystic Spear-
Device 4 (Easy to Lose, Feats: Indestructible, Restricted x2): Strike 4 (Extras: Penetrating 2, Feats: Mighty, Improved Critical x3, Accurate, Affects Insubstantial), Blast 3 (Electricity), Shield 2

- Robe of Useful Items-
Gadgets 2 (Hard to Lose, Feats: Restricted Int 13+ )

- Cosmic Energy Initiate-
Cosmic Energy Control 5 (Feats: AP: Force Field 3 (Extras: Affect Others, Burst Area, Feats: Selective), AP: Telekinesis 3 (Extras: Damaging, Feats: Precise), AP: Super Speed 2, AP: Animate Objects 2 (Extras: Any Type))

- Apprentice Wizard-
Super Senses 1 (Magical Awareness), Magic 5: Blast 5 (Feats: AP: Nullify 5 (Magic), AP: Teleport 5, AP: Illusion 5 (Visual), AP: Force Field 5 (Extras: Impervious 5))

- Dark Meta-Power-
Protection 3, Leaping 2, Kinetic Control 6 (Flaws: Touch Range, Feats: AP: Speed 6), Super Senses 2 (Scent, Tracking), Immunity 1 (Sleep)

- Conjurer-
Super Senses 1 (Magical Awareness), Create Objects 5 (Flaws: Full-Round Action, Feats: Precise), Summon Minion 2 (Extras: Elementals, Feats: Progression x2)

- Green Light Ring-
Device 4 (Source: Magic, Hard to lose, Feats: Indestructible, Restricted x2):
Create Object 4 (Extras: Movable, Wide, Flaws: Check Required: Concentration, Feats: Stationary, Tether, Precise)
AP: Summon Minion 3 (Extras: Type x2 Humanoids, Horde, Flaws: Check Required: Concentration, Feats: Mental Link, Progression x2)
AP: Flight 4 (Extras: Affect Others, Ranged, Flaws: Check Required: Concentration, Feats: Progression x2, Subtle)
AP: Telekinesis 6 (Extras: Damaging, Flaws: Check Required: Concentration, Feats: Precise, Accurate, Improved Range)
AP: Blast 6 (Feats: Split Attack, Homing, Accurate)
AP: Force Field 7 (Extras: Impervious 7, Feats: Selective)

Drawbacks: Normal Identity (-3), Power Loss: If not recharged every 24 hours (-1)

The Green Light Corp is a group of normal people who want to be Green Lanterns and lacking the chance to ever be so, they have discovered how to make magic rings of their own. The Rings are minor in power, but to the normal people who use them, they are amazing. The Green Light Corp is dedicated to the ideals of the Green Lanterns and do their best to be true heroes. They are not officially connected to any of the Green Lanterns or the Green Lantern Corp, but they will follow any directions from those groups without question. Occasionally mocked as Green Lantern wannabe's, which is what they are at heart, the Green Lights do strive to make the world a better place.

The Green Light Corp is very selective about who they let join and teach to forge their own magic ring. They also assign different Green Lights to areas of the cities they live in, and each Green Light takes protecting his sector very seriously. The Green Light Corp is a democracy, and is largely made up of very imaginative people of all faiths, ethnics, and ranging in age from 18 to 35 mostly. The Green Light Corp is not very large, currently consisting of a little more than a dozen people.

The Green Light Ring looks like a Green Lantern's Ring only with a solid center. The effects of a Green Light's Ring are green as well. A Green Light Ring must be recharged every 24 hours by being kept next to any light source for about 10 minutes. Many Green Lights like to use a Lantern to recharge their "Power Rings" but this is not necessary. Each Green Light Ring is keyed to it's creator's/ user's DNA, and is immune to destruction. The Green Light Corp is made up only of normal people, the Green Light Ring cannot be crafted by anyone with Super-Powers, as such most Green Lights are new to the "Super Hero" business and relatively inexperienced. The Extra Effort strain of a Green Light Ring is applied to the user. The ritual involved in making the Green Light is highly specific, as such no feat is needed for it or any special skills. You know how to craft only one magic ring, YOUR magic ring and you cannot duplicate this process.

The Green Light Corp always has a base set up in any city that they are stationed in. All Green Light members keep in contact with the main base and with each other as often as they can, via comm links, cell phones, and some Green Lights have learned to communicate over distances using their Power Rings. The Green Light Corp is largely unknown and has limited resources, but all Green Lights work towards forwarding the group and each other.
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Fisdenallus
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Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine

Postby Fisdenallus » Wed Oct 11, 2006 8:28 pm

25 PP Power Templates

- Powered Human-
Enhanced Strength 5, Enhanced Constitution 5, Flight 2, Protection 5, Super Strength 3

- Energy Controller-
Electrical Control 5 (Feats: AP: Strike 5 (Extras: Aura)), Absoption 5 (Flaws: Limited: Elec, Boost Elec Control), Immunity 5 (Electricity)

- Psionic Warrior-
Super Senses 2 (Mental Awareness, Danger Sense), Telepathy 3, Force Field 6 (Flaws: Ablative), Mind Shield 4, Telekinesis 3, Strike 3 (Feats: Mighty)

- Light Energy Flyer-
Light Control 5 (Feats: AP: Blast 5, AP: Dazzle 5 (Visual), AP: Healing 5), Flight 6

- Power House-
Enhanced Strength 6, Super Strength 5, Protection 8 (Flaws: Limited: Physical only), Strike 4 (Feats: Mighty)

- Illusionist-
Illusion 5 (Visual/Audio, Extras: Free action to maintain), Invisibility 1, Super Senses 1 (Magical Awareness)

- Candy Powered Color Controller-
Color Control 2 (Feats: Dynamic, DAP: Stun 2 (Extras: Ranged), DAP: Shield 8 (Flaws: Sense Dependent: Visual), DAP: Concealment 2 (Visual, Flaws: Partial, Extras: Affect Others)), Boost 28 (Color Control, Extras: Total Fade, Flaws: Self-Only, Limited: Must eat sugary candy)

- Shadow Tentacle Wielding Psion-
Additional Limbs 4 (Extras: Affect Corporeal, Feats: Ambiedexterity, Extended Reach x3, Flaws: Sustained) Linked Insubstantial 4 (Flaws: Limited: Additional Limbs only), Mind Reading 6 (Flaws: Touch range, Feats: AP: Mind Switch 4 (Flaws: Touch range))

- Bubble Master-
[Bubble Creation Array] Snare 9 (Feats: AP: Obscure 18 (Visual, Flaws: Partial), AP: Force Field 18 (Extras: Continuous, Flaws: Ablative), AP: Blast 8 (Feats: Split Attack, Homing)), Create Bubbles 1 (Feats: Moveable, Progression)

- The Horde-
Summon Minion 4 (Extras: Fanatical, Horde, Feats: Progression x9) The Minion: Super Team Rats (As Rats in M&M but with no drawbacks and +8 Intelligence, +8 Charisma, Jack of All Trades, Teamwork x2, and Gadgets 2

- Music Powered Guy-
Boost 11 (Extras: Total Fade, Flaws: Self-Only, Limited: Must listen to music) Heavy Metal: Enhanced Strength 12 , Strike 2 (Feats: Mighty, Extras: Autofire), AP: Techno Music: Datalink 10 (Feats: Machine Control), AP: Dance Music: Speed 4, Quickness 4, Shield 2, Super Senses 1 (Accute Touch), AP: Rap Music: Blast 5 (Feats: Improved Critical)

- Mega-Man Suit-
Device 6 (Hard to Lose, Feats: Restricted: Wis 13+) Super Movement 2 (Wall Crawling, Slowfall), Leaping 2, Protection 5, Blast 6 (Extras: Penetrating 6, Flaws: Full-Round Action, AP: Blast 4 (Extras: Autofire))

- Possessed by Demon-
Immunity 1 (Aging), Alternate Form 6 (Flaws: Uncontrolled): Super Senses 3 (Darkvision, Scent, Extras: Continuous), Enhanced Strength 12, Strike 1 (Feats: Mighty), Protection 10 (Flaws: Continuous), Quickness 3, Speed 3 (Extras: Continuous)

- Magic Potion Creator-
Empowerment 3 (Extras: Continuous, Drawbacks: Power Loss: Without drinking the drink)

- Shadow Demon Arm-
Immunity 1 (Aging), Alternate Form 6 (Flaws: Limited: Right Arm only): Enhanced Strength 6, Super Strength 2, Strike 2 (Feats: Mighty), Shield 3, Nauseate 5 (Feats: AP: Drain Constitution 10, AP: Fatigue 5, AP: Stun 5, AP: Suffocate 5)

- Dark Speech-
Emotion Control 10 (Extras: Free Action, Flaws: Fear only, Sense Dependent: Voice, Feats: AP: Blast 10 (Extras: Perception Range, Flaws: Sense Dependent: Voice), AP: Drain Toughness 20 (Extras: Ranged, Flaws: Limited: Inanimate Objects only, Sense Dependent: Voice), AP: Mind Control 20 (Flaws: Sense Dependent: Voice), AP: Confusion 20 (Extras: Cone Area, Flaws: Sense Dependent: Voice), AP: Dazzle 20 (Audio, Extras: Cone Area, Flaws: Sense Dependent: Voice)

- Transform into Superman-
Alternate Form 12 (Flaws: Full-Round Action): Enhanced Strength 6, Enhanced Dexterity 6, Enhanced Constitution 6, Enhanced Intelligence 6, Enhanced Wisdom 6, Enhanced Charisma 6, Protection 4, Flight 5, Blast 6, Super Senses 4 (Accute Vision, Extended Vision, Extended Hearing, Low-Light Vision)

- Pixie Dust User-
Confuse 5, Flight 2, Shield 3, Shrinking 4, Mind Control 4, Fatigue 3 (Flaws: Unreliable, Distracting, Limited: Only works on Confused people)

- Fader-
Insubstantial 4, Invisibility 1, Immunity 1 (Aging)

- Rings of Force-
Device 6 (Hard to Lose, Feats: Indestructible): Force Field 5 Linked Strike 5 (Extras: Aura), Strike 3 (Extras: Penetrating 3, Feats: Mighty, Affects Incorporeal), Flight 2 (Flaws: Levitation), Telekinesis 10 (Flaws: Touch range, Distracting)

- Necromancer-
Super Senses 1 (Magical Awareness), Animate Objects 1 (Zombies, Feats: Progression x3), Emotion Control 5 (Flaws: Fear only), Drain Constitution 5 (Extras: Ranged) Linked Boost Constitution 4 (Extras: Total Fade, Flaws: Self-only)

- Dark Knight-
Speed 2, Quickness 2, Obscure 4 (Visual), Super Senses 3 (Tremor Sense), Protection 3, Blast 4 (Flaws: Full-Round Action), Super Movement 1 (Permeate), Mind Shield 2 (Flaws: Limited: Only at Night)

- Super Soldier-
Enhanced Strength 4, Enhanced Dexterity 4, Regeneration 3 (Recovery Rate: Injury 3), Leaping 2, Super Senses 3 (Extended Vision, Extended Hearing, Danger Sense), Device 3 (Easy to Lose) Gun: Blast 4 (Extras: Autofire, Feats: Split Attack, Homing, Accurate)

- Powersuit-
Device 6 (Hard to Lose, Feats: Restricted Computers 6+): Flight 3, Super Strength 2, Enhanced Strength 6, Speed 3, Quickness 3, Blast 5 (Flaws: Full-Round Action, Distracting, Extras: Line Area attack), Super Senses 3 (Radio, Darkvision)

- Bow Master-
Enhanced Dexterity 10, Super Speed 1, Super Senses 1 (Danger Sense), Device 3 (Easy to Lose, Feats: Restricted attack +5+) Bow and Arrows: Blast 6 (Feats: AP: Blast 4 (Extras: Autofire), AP: Blast 4 (Extras: Cone Area Attack), AP: Blast 5 (Feats: Accurate, Split Attack))

- Paladin-
Immunity 2 (Fear, Disease), Healing 4, Enhanced Charisma 4, Enhanced Fort Save 2, Enhanced Ref Save 2, Enhanced Will Save 2, Boost 5 (Strike, Extras: Free Action, Flaws: Unreliable (5 uses/day), Limited: Only vs. Evil)

- Water Savant-
Water Control 8 (Feats: Environmental Adaptation: Aquatic, AP: Blast 7 (Feats: Knockback x2), AP: Suffocate 4 (Extras: Perception Range), AP: Force Field 8 (Extras: Continuous)), Immunity 1 (Drowning), Super-Senses 1 (Low-Light Vision), Swimming 3

- Meta Mind-
Telepathy 5 (Feats: AP: Ward 10 (Evil Supernatural Creatures), AP: Ward 10 (Magic Users), AP: Ward 10 (Psionics), AP: Force Field 10 (Extras: Continuous, Flaws: Ablative)), Mental Blast 6 (Flaws: Mental Weapon, Feats: Accurate, Improved Critical, Drawback: Power Loss: At Full Health -3)
Last edited by Fisdenallus on Wed Oct 11, 2006 9:42 pm, edited 2 times in total.
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Fisdenallus
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Joined: Fri Aug 04, 2006 8:37 pm
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Postby Fisdenallus » Wed Oct 11, 2006 9:39 pm

35 PP Power Templates

- Blaster Paragon-
Enhanced Strength 4, Enhanced Dexterity 4, Enhanced Constitution 2, Flight 3, Protection 4, Blast 6 (Feats: AP: Blast 3 (Extras: Autofire x2), AP: Blast 4 (Extras: Line Area), AP: Blast 4 (Extras: Perception Range))

- Tactile Telekinesis-
Telekinesis 9 (Extras: Damaging, Wide, Flaws: Touch Range, Feats: Dynamic, DAP: Enhanced Strength 18, DAP: Force Field 9 (Extras: Impervious 9), DAP: Flight 9)

- Mad Hatter-
Device 11 (Easy to Lose, Feats: Restrictedx2) Hat: Gadgets 8 (Hard to Lose, Power Loss: After 10 minutes without drinking Tea)

- Dragon Form-
Super-Senses 1 (Magical awareness), Alternate Form Dragon 17 (Flaws: Full-Round Action to change): Growth 16 (Feats: Innate, Flaws: Permanent), Protection 8 (Extras: Impervious 8 ), Flight 3, Blast 6 (Extras: Cone Area, Flaws: Full-Round Action, Fire), Strike 1 (Feats: Mighty)

- Sandstorm Form-
Alternate Form 7: Immunity 11 (Life-Support, Critical Hits), Insubstantial 1, Snare 5 (Extras: Engulf) Linked Strike 9

- Goomba Form-
Alternate Form 7: Shrinking 4 (Flaws: Permanent), Drawback: Disability: No arms, Strike 1 (Feats: Mighty), Super Speed 1, Protection 2, Regeneration 26 (Recovery Rate: All Damage conditions every round without rest)

- Dreadnaught-
Density 3, Immovable 4 (Extras: Unstoppable), Enhanced Strength 6, Super Strength 2, Protection 16 (Flaws: Ablative)

- Mystic Warrior-
Super Senses 3 (Tremor Sense), Obscure 6 (Visual, Cloud), Healing 2 (Extras: Total, Flaws: Self-Only), Super Speed 2

- Omni Blade-
Device 11 (Easy to Lose, Feats: Restricted x2) Sword: Strike 10 (Extras: Autofire x3, Feats: Mighty, Split Attack x3, Extended Reach), Quick Draw, Enhanced Strength 10

- Druid-
Super Senses 1 (Magical Awareness), Comprehend 2 (Animals), Summon Minion 4 (Lion, Extras: Fanatical, Heroic), Plant Control 3, Blast 4 (Fire)

- Vampiric-
Super Senses 2 (Darkvision), Immunity 12 (Life-Support, Aging, Critical Hits), Enhanced Strength 4, Enhanced Charisma 4, Protection 6, Leaping 4, Strike 2 (Feats: Mighty)

- Inventor-
Gadgets 5 (Easy to Lose), Enhanced Intelligence 4, Quickness 2 (Flaws: Limited: Mental Tasks only)

- Demon Slayer-
Enhanced Dexterity 8, Shield 4, Speed 1, Quickness 1, Leaping 4, Super Senses 2 (Danger Sense, Detect Demons), Nemesis 2 (Flaws: Sustained), Mind Reading 1

- Destructive Energy Wielder-
Blast 8 (Extras: Explosion, Feats: Indirect x2, AP: Blast 10 (Feats: Split Attack x4, Homing)), Strike 4 (Extras: Aura)

- Matter Mutator-
Transform 7 (Anything to anything, Flaws: Touch range)

- Siren-
Sonic Control 10 (Flaws: Limited: While Singing, AP: Mind Control 10 (Flaws: Sense Dependent: Singing), AP: Emotion Control 10 (Flaws: Sense Dependent: Singing)), Enhanced Charisma 10, Attractive x3, Mind Shield 5, Super Senses 5 (Accurate Hearing, Accute Hearing, Extended Hearing, Low-Light Vision)

- Dread Gaze-
Disintegration 5 (Extras: Perception Range, Free Action)

- Multiplier-
Duplication 8 (Extras: Heroic, Survival, Feats: Progression x3)
Last edited by Fisdenallus on Wed Oct 11, 2006 11:20 pm, edited 2 times in total.
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Fisdenallus
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Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine

Postby Taliesin » Wed Oct 11, 2006 9:58 pm

Very nice collection. Didn't comment much in the other thread, but this is a great tool for quickly building archetype NPCs when you don't need to worry about specifics.
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Postby Fisdenallus » Wed Oct 11, 2006 10:32 pm

50 Power Point Arrays

- Green Lantern Ring- (55 PP)
[Device 13, Hard to lose, Feats: Indestructible, Restricted x2]:
Create Objects 10 (Extras: Movable, Wide x2, Feats: Dynamic, Stationary, Precise:
DAP: Summon Minion 5 (Extras: Horde, Feats: Mental Link, Progression x4, Humaniods)
DAP: Flight 7 (Extras: Affect Others, Ranged, Feats: Progression x2)
DAP: Space Travel 10 (Extras: Affect Others, Feats: Progression) LINKED Immunity 9 (Life-Support)
DAP: Telekinesis 9 (Extras: Damaging, Feats: Precise, Accurate, Split Attack)
DAP: Blast 10 (Extras: Penetrating 6, Feats: Split Attack x2, Homing, Acurate)
DAP: Force Field 8 (Extras: Affects Others, Continuous, Impervious 6)

- Demon Dice-
[Device 16, Easy to Lose, Feats: Indestructible, Restricted: Will Save 6+]: Summon Minion 6 (Flaws: Unreliable, Extras: Horde, Feats: Progression x3, Demonic Imps) LINKED Blast 5 (Flaws: Unreliable, Extras: Explosion) LINKED Trip 5 (Flaws: Unreliable, Extras: Burst Area, Feats: Knock Back), Summon Minion 6 (Flaws: Unreliable, Extras: Fanatical, Heroic, Sacrifice, Feats: Triggered: When dice are rolled, Demonic Warrior), Boost 6 (All Attributes, Extras: Total Fade, Flaws: Self only, Unreliable, Feats: Slow Fade, Triggered: When dice are rolled.)

- Dynamic Paragon-
Light Control 10 {Extras: Wide x2, Feats: Precise, Dynamic, DAP: Blast 8 [Feats: Split Attack, Homing, AP: Blast 6 (Extras: Autofire), AP: Blast 6 (Extras: Burst)], DAP: Enhanced Strength 18 [Feats: AP: Super Strength 9, AP: Strike 12 (Extras: Penetrating 8, Feats: Accurate x2)], DAP: Force Field 8 [Extras: Impervious 8, Feats: Selective, AP: Snare 8 (Feats: Reversible), AP: Telekinesis 8 (Feats: Precise), AP: Shield 8 (Extras: Continuous, Feats: Subtle)], DAP: Flight 8 [Feats: AP: Immovable 8 (Extras: Unstoppable), AP: Quickness 8 Linked Speed 8]}

- Animal Mimic-
Animal Mimicry 10 (Flaws: Full-Round Action to assume powers, Limited: 5 Animal Types) Eagle Array: Enhanced Dexterity 21, Flight 6, Super Senses 6 (Accute Vision, Accurate Vision, Extended Vision, Low-Light Vision, Danger Sense, Tracking), Notice 12 ranks, Strike 2 (Feats: Mighty), Shield 5, Tiger Array: Enhanced Strength 15, Enhanced Dexterity 11, Enhanced Constitution 9, Notice 4 ranks, Stealth 8 ranks, Protection 4, Super Senses 2 (Low-Light Vision, Scent), Strike 4 (Feats: Mighty), Power Attack, Sneak Attack, Bat Array: Enhanced Dexterity 10, Notice 8 ranks, Stealth 4 ranks, Super Senses 4 (Auditory Blindsight), Flight 4, Super Movement 1 (Wall Crawling), Strike 1 (Feats: Accurate, Mighty) Linked Drain Constitution 4 (Extras: Disease), Shield 8, Shark Array: Enhanced Strength 6, Enhanced Dexterity 10, Enhanced Constitution 6, Notice 16 ranks, Swim 16 ranks, Protection 6, Strike 3 (Feats: Mighty), Super-Sense 4 (Low-Light Vision, Scent, Tracking x2), Swimming 4, Fearsome Presence x2, Viper Array: Enhanced Dexterity 14, Enhanced Constitution 6, Climb 12 ranks, Notice 8 ranks, Stealth 8 ranks, Swim 12 ranks, Strike 1 (Feats: Mighty) LINKED Drain Constitution 7 (Extras: Poison), Super Movement 1 (Slithering), Super Senses 2 (Infravision, Scent)

- Speedster-
Super Speed 8 (Feats: Rapid Attack, Rapid Fire, Wall Run, Water Run), Deflect 3 (Extras: Ranged Attacks)

- Shape-Shifter-
Shapeshift 7, Super Senses 1 (Low-light vision)

- Iron Body-
Alternate Form 10 (Density 10, Immunity 20 (Hunger/Thirst, Falling Damaged (Halved), Fatigue, Critical Hits, Life Support))

- Staff of Power-
Super Senses 2 (Magical awareness, Extended)
Device 16 (Magic 10: Blast 5 (Extras: Shapeable Area Attack, Feats: Affects Incorporeal, AP: Drain Strength 10 (Extras: Ranged), AP: Flight 4 (Flaws: Levitate, Extras: Affect Others, Feats: Progression x2), AP: Blast 5 (Extras: Line Area Attack, Electricity), AP: Blast 5 (Extras: Explosion Area Attack, Fire), AP: Blast 5 (Extras: Cone Area Attack, Cold), AP: Paralyze 6 (Extras: Ranged), AP: Force Field 10 (Extras: Impervious 10), AP: Immunity 10 (Magic)), Protection 5, Strike 5 (Feats: Mighty), Boost 5 (All Saves), Blast 13 (Extras: Explosion Area Attack, Flaws: Destroys the Staff)

- Size Control-
Growth 12 (Feats: Growth Strike, AP: Shrinking 20 (Extras: Normal Strength, Feats: Microverse, Growth Strike, Atomic Size)

- Charismatic Hero-
Enhanced Charisma 20 (Extras: Wide, Feats: Dynamic, DAP: Mind Control 10, DAP: Emotion Control 10, DAP: Paralyze 6 (Extras: Ranged, Will Save, Feats: Accurate, Affects Insubstantial), DAP: Nauseate 6 (Extras: Ranged, Will Save, Feats: Accurate, Homing), AP: Mental Blast 5)

- Wise Hero-
Enhanced Wisdom 20 (Extras: Wide, Feats: Dynamic, DAP: Mind Shield 10, Force Field 10, DAP: Stun 10 (Extras: Ranged), DAP: Telepathy 10, DAP: Super Senses 20 (Danger Sense, Blindsight: Mental, Mental Awareness, Darkvision, Postcognition, Precognition, Time Sense, Direction Sense, Extended Hearing, Extended Vision), AP: Telekinesis 10)

- Intelligent Hero-
Enhanced Intelligence 20 (Extras: Wide, Feats: Dynamic, DAP: Mind Shield 10, Quickness 20 (Flaws: Mental Tasks only), DAP: Shield 8, Force Field 6 (Extras: Impervious 6), DAP: Mental Blast 5, DAP: Create Objects 10, AP: Absorption 5 (Boost: Blast))

- The Infinity Rings-
Device 12 (Hard to Lose, Feats: Restricted x2) Ring #34: Protection 10 (Extras: Impervious 10), Immovable 10 (Extras: Unstoppable), Enhanced Strength 10
AP's: Ring #4,560: Super-Speed 9 (Feats: Wall Run, Water Run, Move by Action, Evasion, Rapid Attack), Ring #99c: Flight 5, Blast 10 (Fire, Feats: Split Attack, Homing), Energy Aura 7 (Cold), Ring #101: Telepathy 3, Mind Control 5, Telekinesis 10 (Extras: Damaging, Feats: Precise, Sublte x2, Accurate), Ring #3: Plant Control 10, Snare 10, Plant Growth 5, Ring #0: Boost 10 (All Traits), Ring #10,567: Invisibility 2, Leaping 4, Force Field 8, Strike 8 (Feats: Mighty, Extended Reach), Enhanced Dexterity 10, Enhanced Wisdom 10, Ring #501: Summon Minion 10 (Extras: Continuous, Fanatical, Heroic), Ring #666: Hellfire Control 10, Immunity 20 (Life-Support, Fire, Aging, Interaction Skills), Teleport 5, Ring #3.56: Shrinking 20 (Feats: Microverse), Enhanced Intelligence 8, Flight 4, Corrosion 4 (Feats: Extended Reach), Ring #1,000,082: Probability Control 10, Luck Control 2 (Feats: Luck x4)

- Dragon Claws-
Dragon Claws Array 25 (Strike 10 (Extras: Penetrating 10, Vampiric, Feats: Accurate, Incurable), Super-Movement 1 (Wall Crawling), Protection 6, Shield 6, Super-Senses 1 (Acute Touch), Quickness 1, Speed 1, Enhanced Climb 1 (+4 ranks))

- Transmuter Armor-
Device 12 (Feats: Indestructible, Restricted: Int 18+): Protection 6 (Extras: Impervious 6), Super-Senses 4 (Infravision, Distance Sense, Direction Sense, Time Sense), Flight 2, Transform 10 (Anything to Anything, Flaws: Concentration Duration, Touch Range)
Last edited by Fisdenallus on Wed Oct 11, 2006 11:03 pm, edited 1 time in total.
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Darkness Control

Postby doombot » Wed Oct 11, 2006 10:54 pm

Hey,

Want to start by saying that this thread is great and you're arrays are great.

Secondly, I have a request for an Array or Character using Darkness Control.

I would be most appreciative.

Thanks
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Postby Fisdenallus » Wed Oct 11, 2006 11:01 pm

60 PP Power Templates

- Lucky Guy-
Luck Control 4 (Extras: Burst Area, Selective Attack, Feats: Luck x5), Probability Control 8 (Feats: AP: Damage 8 (Extras: Perception Range, Penetrating), AP: Deflect 8 (all attacks, Extras: Free Action), AP: Move Object 8 (Extras: Move Action, Perception Range))

- Corrosive Energy Form-
Alternate Form: Corrosive Energy 12 (Insubstantial 3, Flight 4, Corrosion 6 (Extras: Aura), Immunity 1 (Aging))

- Spinning Devil-
Spinning 10 (Feats: Radius Sight, AP: Burrowing 10) LINKED Super Speed 6, Strike 2 (Extras: Aura, Feats: Mighty, Flaws: Limited: Only while spinning), Super Senses 1 (Scent), Blur

- Focused Warrior-
Chi 12 (Healing 12 (Flaws: Self-only), Extras: Wide, Feats: Dynamic, DAP: Boost Strength 12 (Flaws: Self-only), DAP: Boost Dexterity 12 (Flaws: Self-only), DAP: Boost Constitution 12 (Flaws: Self-only), Feats: Immunity x6 (Cold, Disease, Heat, Poison, Starvation and Thirst, Sleep)), Mind Shield 10, Mirror Image, Reflex Memory 1

- Unstoppable Regenerator-
Regeneration 53 (Recovery Bonus +9, Recovery Rate: Unconscious/ Bruised/ Injured/ Staggered/ Disabled/ Ability Damage/ Resurrection all at every round without rest, Feats: Persistent, Regrowth, Innate), Immunity 4 (Disease, Aging, Hunger/ Thirst, Sleep)
Last edited by Fisdenallus on Wed Oct 11, 2006 11:18 pm, edited 1 time in total.
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Postby Fisdenallus » Wed Oct 11, 2006 11:18 pm

75 PP Power Templates

- Fire Master-
Fire Control 12 (Extras: Free Action, Feats: AP: Blast 12 (Extras: Perception Range, Penetrating 12, Fire), AP: Animate Fire 11 (Extras: Horde, Feats: Progression x3)), Immunity 5 (Fire), Alternate Form 4 (Insubstantial 3, Flight 2, Fire)

- Mind Controller-
Mind Control 15 (Extras: Conscious, Sensory Link, Feats: Mental Link), Mind Reading 10, Mind Shield 4

- Creator-
Create Object 15 (Extras: Movable, Feats: Precise, Stationary), Animate Objects 12 (Feats: Progression x4)

- Nullifier-
Nullify 10 (All Powers, Extras: Sustained Duration, Nullifying Field), Nullify 6 (all Powers, Extras: Power Resistance), Super Senses 1 (Danger Senses)

- Holy Avenger-
Device 25: sword (Easy to Lose, Feats: restricted: Holy Warriors only): Strike 15 (Extras: Penetrating 15, Feats: Mighty), Nullify 20 (All Powers, Extras: Power Resistance), Protection 13

- Nemesis-
Nemesis 9, Regeneration 3 (Recovery Rate: Resurrection 3)

- Hyper Teleporter-
Super-Speed 8 (Feats: Rapid Attack, Rapid Fire, Evasion, Move by Action, Dodge Focus x6, Seize Initiative), Teleport 10 (Extras: Accurate, Flaws: Short Range, Feats: Easy, Change Direction, Change Velocity, Turnabout)

- Street Samurai-
Super-Speed 5 (Feats: Rapid Attack), Enhanced Strength 8, Super-Strength 2, Super-Senses 7 (Infravison, Low-Light Vision, Radio, Microscopic Vision, Distance Sense, Direction Sense, Time Sense), Protection 8, Strike 2 (Feats: Mighty), Leaping 2, Enhanced Constitutuion 6, Enhanced Dexterity 6, Immunity 5 (Fatigue Effects)
Last edited by Fisdenallus on Thu Oct 12, 2006 6:39 am, edited 1 time in total.
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Postby Fisdenallus » Thu Oct 12, 2006 6:38 am

100 PP Power Templates

- Cosmic Imp- (105 PP)
Teleport 3 (Extras: Accurate, Feats: Change Velocity, Easy, Turnabout), Confuse 7 (Extras: Cone Area, Aura), Force Field 6, Immortality, Summon Minions 4 (Extras: Animals, Horde, Feats: Progression x4), Probability Control 5

- Saiyen-
Enhanced Strength 10, Enhanced Dexterity 10, Enhanced Constution 10, Super Strength 5, Flight 5, Protection 10 (Extras: Impervious 10), Blast 5 (Extras: Autofire), Blast 15 (Flaws: Full-Round Action, Distracting, Extras: Cone Area Attack)

- Time Controller-
Super Movement 3 (Temporal Movement x3), Super Senses 9 (Postcognition, Precognition, Time Sense), Time Control 12 (Feats: Rapid Attack)

- Battle Suit-
Device 25 (Hard to lose): Protection 15 (Extras: Impervious 15), Flight 3, Enhanced Strength 15, Super Strength 10, Regeneration 27 (Recover Bonus +1, Recovery Rate: Bruised 3/ Unconscious 3/ Injured 6/ Staggered 6/ Disabled 8 ), Super Senses 2 (Darkvision), Blast 10, Mind Shield 5

- Superman-
Enhanced Strength 20, Enhanced Dexterity 20, Enhanced Constitution 20, Protection 5, Super Speed 5, Leaping 5, Super-Senses 5 (Acute/Extended Visual/Audio Senses, Low-Light Vision)

- Demon Master-
Summon Demons (Extras: Fanatical, Heroic, Horde, Feats: Mental Link, Sacrifice, Progression x8 )

- Body Snatcher-
Device 25: Gauntlet (Hard to lose): Possession 20 (Flaws: Touch Range), Enhanced Strength 25, Super Strength 10, Mind Shield 15

- Ice Lord-
Immunity 5 (Cold), Cold Control 12 [Extras: Wide, Feats: Dynamic, DAP: Blast 10 (Feats: Split Attack x2, Homing, Ricochet), DAP: Snare 12, DAP: Create Objects 11 (Feats: Precise, Progression), DAP: Shield 12, Force Field 6 (Extras: Impervious 6)], Alternate Form 10 [Immunity 12 (Hunger/Thirst, Critical Hits, Life Support), Strike 4 (Feats: Mighty), Enhanced Strength 8, Enhanced Constutition 6, Super Speed 3 (Feats: Rapid Attack), Super Senses 1 (Low-light Vision)]

- Gravity Controller-
Graivty Control 15 [Extras: Move Action, Wide, Feats: Dynamic, DAP: Blast 15 (Gravitic Force, Extras: Secondary Effect), DAP: Deflect 9 (Extras: Perception Range, Move Action), DAP: Enviromental Control 14 (High Gravity, Extras: Independent, Selective Attack, Feats: Slow Fade x3), DAP: Enviromental Control 14 (Low Gravity, Extras: Independent, Selective Attack, Feats: Slow Fade x3), DAP: Telekinesis 11 (Extras: Damaging, Perception Range, Feats: Subtle)], Force Field 9, Flight 4 (Extras: Affect Others, Ranged, Feats: Subtle, Progression x3)
Last edited by Fisdenallus on Thu Oct 12, 2006 1:00 pm, edited 2 times in total.
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Postby Fisdenallus » Thu Oct 12, 2006 12:53 pm

Progression Build Templates


- Cosmic Imp- [75 PP, +5 PL]
Attack +2
Defense +4
Fort +4
Ref +4
Will +4
Illusion 1 (Visual), Invisibility 2, Flight 4, Mind Control 7 (Extras: Cone Area), Nauseate 4 (Extras: Aura)

Progression 1 (+30 PP, +2 PL) Added To Base Template
Attack +1
Defense +2
Ref +2
Will +2
Illusion 3 (Visual), Mind Control 9 (Extras: Cone Area), Emotion Control 5

Progression 2 (+60 PP, +4 PL) Added to Base Template
Attack +2
Defense +4
Fort +1
Ref +3
Will +3
Improved Initiative x2
Illusion 5 (Visual), Mind Control 10 (Extras: Cone Area), Emotion Control 5, Confusion 3 (Extras: Free Action)



45 PP Progession Build Templates


- Gravity Warrior- [45 PP, PL +3]
Attack +4
Defense +2
Fort +3
Ref +1
Will +0
Gravity Control 8 (Extras: Wide, Feats: Dynamic, DAP: Force Field 8 (Extras: Continuous), DAP: Enhanced Str 10 , Super Strength 3)

Progression 1 [+15 PP/ PL +1] Added To Base Template
Attack +1
Fort +1
Ref +1
Will +1
Power Attack, Improved Grapple, Take Down Attack x2
Gravity Control 9 (Extras: Wide, Feats: Dynamic, DAP: Force Field 9 (Extras: Continuous), DAP: Enhanced Str 10 , Super Strength 4), Super Senses 3 (Tremor Sense)

Progression 2 [+30 PP/ PL +2] Added To Base Template
Attack +2
Defense +1
Fort +3
Ref +2
Will +1
Power Attack, Improved Grapple, Improved Grab, Take Down Attack x2, Improved Critical: Unarmed x2, Improved Throw
Gravity Control 10 (Extras: Wide, Feats: Dynamic, DAP: Force Field 10 (Extras: Continuous), DAP: Enhanced Str 12 , Super Strength 4, DAP: Telekinesis 10 (Extras: Damaging, Flaws: Distracting, Drawback: Full Power)), Super Senses 3 (Tremor Sense)



- Radiation Master- [45 PP, PL +3]
Attack +3
Defense +3
Fort +2
Ref +2
Will +4
Defensive Roll x2, Improved Intiative, Precise Shot
Radiation Control 6 (Feats: AP: Drain Constitution 3 (Extras: Disease, Ranged), AP: Blast 4 (Extras: Burst), AP: Strike 6 (Extras: Aura)), Flight 3

Progression 1 [+15 PP/ PL +1] Added to Base Template
Attack +1
Defense +1
Fort +2
Will +2
Defensive Roll x2, Improved Initiative, Precise Shot
Radiation Control 8 (Feats: AP: Drain Constitution 4 (Extras: Disease, Ranged), AP: Blast 5 (Extras: Burst, Feats: Indirect), AP: Strike 8 (Extras: Aura)), Flight 4 (Feats: Move By Action)

Progression 2 [+30 PP/ PL +2] Added to Base Template
Attack +1
Defense +2
Fort +2
Will +2
Defensive Roll x4, Improved Initiative, Precise Shot, Attack Focus: Ranged x2
Radiation Control 10 (Feats: AP: Drain Constitution 5 (Extras: Disease, Ranged), AP: Blast 6 (Extras: Burst, Feats: Indirect x2), AP: Strike 10 (Extras: Aura)), Flight 6 (Feats: Move By Action, Evasion)



- Force Manipulator- [45 PP, PL +3]
Attack +0
Defense +2
Fort +3
Ref +2
Will +3
Force Field 10 (Flaws: Permanent, Extras: Impervious 10, Feats: Selective), Blast 5 (Feats: Indirect x2)

Progression 1 [+15 PP/ PL +1] Added To Base Template
Attack +1
Defense +1
Force Field 10 (Flaws: Permanent, Extras: Impervious 10, Feats: Selective), Blast 5 (Extras: Autofire x2, Feats: Indirect x2, Affects Insubstantial)

Progression 2 [+30 PP/ PL +2] Added To Base Template
Attack +1
Defense +2
Force Field 12 (Flaws: Permanent, Extras: Impervious 12, Feats: Selective), Blast 7 (Extras: Autofire x2, Feats: Indirect x2, Affects Insubstantial, Accurate)



- Kinetic Focal Point- [45 PP, PL +3]
Attack +2
Defense +5
Fort +1
Ref +4
Will +1
Improved Initiative x3, Move-by Action, Evasion, Dodge Focus
Kinetic Control 8 (Feats: AP: Speed 8 Linked Quickness 8, AP: Deflect 4 (Extras: Reflection, Redirection), AP: Paralyze 8 (Flaws: Slow, Extras: Ranged))

Progression 1 [+15 PP/ PL +1] Added To Base Template
Defense +1
Ref +3
Improved Initiative +2,Evasion +1, Dodge Focus +3
Kinetic Control 10 (Feats: AP: Speed 10 Linked Quickness 10, AP: Deflect 5 (Extras: Reflection, Redirection), AP: Paralyze 10 (Flaws: Slow, Extras: Ranged))

Progression 2 [+30 PP/ PL +2] Added To Base Template
Attack +2
Defense +1
Fort +1
Ref +3
Defensive Roll x2, Improved Initiative +3,Evasion +1, Dodge Focus +5
Kinetic Control 12 (Feats: AP: Speed 12 Linked Quickness 12, AP: Deflect 6 (Extras: Reflection, Redirection), AP: Paralyze 12 (Flaws: Slow, Extras: Ranged), AP: Strike 12 (Extras: Penetrating 10, Feats: Split Attack, Homing))


- Demonic Warrior- [45 PP, PL +3]
Attack +3
Defense +2
Fort +3
Ref +2
Will +1
Power Attack, Improved Critical x2, Fearless, Move by Action
Enhanced Strength 10, Protection 6, Super Senses 3 (Darkvision, Scent), Leaping 5

PROGRESSION I [+1 PL/ +15 PP] Added To Base Template
Attack +1
Fort +1
Ref +1
Improved Initiative, All-out Attack, Improved Grapple
Protection 6 (Extras: Impervious 6), Enhanced Strength 12

PROGRESSION II [+2 PL/ +30 PP] Added To Base Template
Attack +2
Defense +1
Fort +2
Ref +1
Will +1
Improved Initiative x2, All-out Attack, Improved Grapple, Improved Critical x3
Protection 8 (Extras: Impervious 8 ), Enhanced Strength 14, Super Strength 2 (Feats: Ground Strike), Super Senses 5 (Darkvision, Scent, Danger Sense, Extended Hearing)


- Secret Agent Template- [+3 PL/ 45 PP]
Attack +4 Defense +4
Fort +2 Ref +2 Will +3
Search +8, Diplomacy +8, Gather Information +8, Investigate +8, Knowledge: Streetwise +8, Bluff +8, Notice +8
Improved Initiative, Contacts, Attack Focus: Ranged x2, Assessment, Benefit (Secret Agent), Defensive Roll x2

Progression I [+1 PL/ +15 PP] to added to base template
Attack +1 Defense +1
Fort +1 Ref +1 Will +1
Search +2, Gather Information +2, Investigate +2, Knowledge: Streetwise +2, Notice +2, Sense Motive +6
Well Informed, Defensive Roll +1, Eidetic Memory, Luck

Progression II [+1 PL/ +15 PP] to added to base template plus Progression I
Attack +1 Defense +1
Fort +1 Ref +1 Will +1
Search +2, Gather Information +2, Investigation +2, Knowledge: Streetwise +2, Sense Motive +2, Intimidate +2
Connected, Ultimate Effort: Will Save, Defensive Roll +1, Improved Critical: Pistols, Improved Aim
Last edited by Fisdenallus on Thu Oct 12, 2006 10:12 pm, edited 1 time in total.
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Postby Permafrost » Thu Oct 12, 2006 2:26 pm

Great idea!
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Postby Fisdenallus » Thu Oct 12, 2006 10:10 pm

Themed Power Templates


- Wielder of the Demon Blade- (35 PP)
This 8 foot single edged, wide blade is covered in dark runes and spiraling metallic tentacles, that cover the back side of the blade and the whole right arm of the wielder. As such the user can never let go of the demon weapon. Despite it's size the user can swing it with one hand with amazing ease, yet the weight of the blade is incredible. The blade is indestructible and over 4 millenniums old.

Strike 12 (Feats: Extended Reach, Extras: Penetrating 3) LINKED Drain Constitution 10 (Feats: Extended Reach), Super-Senses 4 (Danger Sense, Darkvision, Extended Hearing), Shield 4

- 7th Son of a 7th Son of a 7th Son- (60 PP)
Said to be an unyielding champion for the forces of good, but darker rumors warn that the 7th Son is the herald of the end of the world. Seemingly unkillable, the Seventh Son is a force not be taken lightly, Immortals are a dangerous breed.

Super-Senses 6 (Acute Vision, Acute Hearing, Acute Taste, Acute Touch, Acute Smell, Low-Light Vision), Immunity 81 (Aging, Lethal/ Non-Lethal Physical Damage, Lethal/ Non-Lethal Energy Damage, Flaws: Limited: Half Damage Taken), Immortality, Healing 6 (Flaws: Self-only)

- A Dark Mind- (35 PP)
What if your subconscious had a mind of it's own and created ghostly monsters to fulfill your darkest desires, wether you wanted it or not. The dark mind manifests two monstrous ghosts, who set about to get whatever their master wants at any cost. From stealing food, to throwing cars out of the way in a traffic jam, to mauling the guy who talks during a movie at the local theater.

Super-Senses 1 (Mental Awareness), Summon Minion 11 (Feats: Progression, Extras: Fanatical, Heroic, Flaws: Uncontrolled)[Use the Savage Man-Beast from the Mutants and Masterminds Book, Pg. 222, with Insubstantial 4, and Affect Corporeal added to the Strike Power]

- Chosen of the Fire God- (80 PP)
Branded with the mark of Fire God, the power of the Flames is yours to control. Immunity to fire, and the ability to control it, along with nearly endless physical energy, minor flight and creatures from the Fire God’s realm to serve you, are all at your finger tips. Are you a force for good, forging a better future, or will you burn all those who oppose you.

Immunity 10 (Fatigue, Fire), Fire Control 10 (Extras: Move Action, Feats: AP: Blast 10 (Fire, Extras: Autofire), AP: Strike 10 (Fire, Extras: Aura, Vampiric)), Enhanced Constitution 12, Summon Minion 5 (Extras: Fanatical, Horde, Feats: Progression x2), Flight 2

Minion: Fire Elementals
Str 20 Dex 20 Con 20 Int 6 Wis 6 Cha 6
Power Attack
Notice 4 (+2)
Immunity 5 (Fire), Strike 4 (Feats: Mighty), Blast 8, Protection 3
Attack +6, Defense +6, Damage +9 (Strike), Initiative +5
Fort +5, Ref +5, Will +0, Toughness +8

- Cursed Hero- (80 PP)
Your powers came with a price, the beasts shall always hunt you. It is the curse of the Demon Lord who hates your blood line and seeks to end it. But the horde is barely a match for you and your blade. Moving like lighting you can kill hundreds in mere moments with your blade if need be. Still this game grows tiring and the Demonic Lord will have to face you at some point, and then he shall pay for what he has taken from you and your ancestors, peace.

Super-Speed 6 (Feats: Rapid Attack, Evasion, Move by Action, Wall Run), Protection 4, Leaping 4, Enhanced Dexterity 6, Healing 6 (Flaws: Self-only, Distracting), Device 6 (Easy to lose, Feats: Restricted x2): Anti-Matter Blade (Corrosion 10)

Summon Minion 8 (Feats: Progression x6, Extras: Horde, Flaws: Hostile, Uncontrolled)

Minion: Demonic Hound Beast
Str 20 Dex 20 Con 20 Int 4 Wis 10 Cha 10
Power Attack, All-out Attack, Instant-Up
Notice 12 (+12), Stealth 8 (+13)
Strike 4 (Feats: Mighty), Protection 3, Leaping 4, Blast 10 (Extras: Cone), Super-Senses 3 (Scent, Darkvison), Super-Movement 2 (Wall-crawling x2), Speed 1
Attack +8, Defense +8, Damage +9 (Strike), Initiative +5
Fort +7, Ref +7, Will +4, Toughness +8

- Guard of the Horde- (75 PP)
Not many of the guard are left in this world, some do not even know what it is they are assigned to protect. But all members of the guard have the feeling, they know that what they do must be done and that the key, must be protected at all costs. Only one member can carry the key. It is said that the Horde is lost and that even the guard does not know where it can be found. The guard will is ever vigilant, but now they number a mere handful and soon there may come a day when the guard is no more.

Enhanced Strength 10, Enhanced Constitution 10, Super Strength 5, Leaping 2, Speed 1, Super-Senses 6 (Darkvision, Extended Vision, Extended Hearing, Scent, Tracking), Super-Movement 1 (Slowfall), Boost 20 (Super-Strength, Flaws: Personal, Limited: Only for Break Checks, Extras: Free Action), Mind Shield 10, Device 1 (Easy to Lose, Feats: Indestructible) Great Sword: Strike 3 (Feats: Mighty, Improved Critical)

- Hero of Destiny- (115 PP)
Destiny drives this hero, with Fate guiding his actions he is a dangerous foe and a tremendous ally.

Probability Control 10, Boost 16 (All Attributes, Extras: Total Fade, Flaws: Self-Only), Regeneration 6 (Recovery Rate: Bruised 1/ Unconscious 1/ Injured 1/ Staggered 1/ Disabled 1/ Ability Damage 1), Immunity 27 (Poison, Disease, Dazzle Effects, Emotion Effects, Entrapment, Fatigue Effects, Interaction Skills)
Last edited by Fisdenallus on Thu Oct 12, 2006 11:31 pm, edited 1 time in total.
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Postby Fisdenallus » Thu Oct 12, 2006 11:27 pm

Fighting Style Templates


- Aikido- (15 PP)
Defensive Attack, Dodge Focus, Evasion, Grappling Finesse, Improved Grapple, Improved Pin, Improved Throw, Improved Trip, Uncanny Dodge
Defense +1 Ref +2 Will +1
Acrobatics +4 ranks


- Boxing- (15 PP)
All-out Attack, Attack Focus: Melee, Defensive Attack, Elusive Target, Improved Block, Power Attack, Take-Down Attack
Fort +2 Strength +2 Constitution +2
Bluff +4 ranks Sense Motive +4 ranks


- Capoeira- (15 PP)
Acrobatic Bluff, Dodge Focus, Improved Grab, Improved Throw, Power Attack, Prone Fighting
Attack +1 Ref +2 Dexterity +2 Constitution +1
Acrobatics +4 ranks Perform: Dance +4 ranks


- Escrima- (15 PP)
Accurate Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Pin, Power Attack, Quick Draw, Stunning Attack, Attack Specialization: Fighting Clubs, Ambidexterity, Improved Initiative
Attack +1 Defense +1


- Jujutsu- (15 PP)
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Stunning Attack, Attack Specialization: Grapple
Attack +1 Fort +2 Will +1 Strength +2


- Krav Maga- (15 PP)
All-out Attack, Chokehold, Dodge Focus, Improved Block, Improved Disarm, Improved Grapple, Improved Trip, Power Attack
Attack +1 Defense +1 Strength +1 Dexterity +1 Constitution +1


- Kung Fu- (15 PP)
Defensive Attack, Improved Block, Improved Critical, Improved Sunder, Instant-Up, Power Attack, Startle
Attack +1 Defense +1 Fort +1 Ref +1 Will +1
Concentration +4 ranks


- Muay Thai- (15 PP)
All-out Attack, Improved Block, Improved Critical, Power Attack, Stunning Attack, Take-Down Attack, Improved Initiative, Attack Focus: Melee
Attack +1 Fort +2 Strength +2
Intimidate +4 ranks


- Ninjutsu- (15 PP)
Blind-Fight, Chokehold, Dodge Focus, Evasion, Hide in Plain Sight, Sneak Attack, Startle, Stunning Attack, Take-Down Attack
Attack +1 Dexterity +1
Acrobatics +4 ranks Climb +4 ranks Stealth +4 ranks


- Sumo- (15 PP)
Improved Grab, Improved Grapple, Improved Pin, Improved Trip, Power Attack, Stunning Attack
Attack +1 Fort +1 Strength +4 Constitution +2


- Tae Kwan Do- (15 PP)
All-out Attack, Defensive Roll, Improved Block, Power Attack, Take-Down Attack, Attack Specialization: Kick
Attack +1 Defense +1 Ref +2 Dexterity +2
Concentration +4 ranks

- Kendo- (15 PP)
Accurate Attack, Defensive Attack, Attack Focus: Melee, Improved Block, Weapon Bind, Defensive Roll, Improved Disarm
Attack +1 Will +2 Dexterity +2 Wisdom +1
Concentration +4 ranks

- Iaijutsu- (15 PP)
Quick Draw, Improved Initiative, Sneak Attack, All-out Attack, Improved Critical: Sword, Attack Specialization: Sword, Power Attack, Assessment
Attack +1 Defense +1 Ref +1 Dexterity +1
Sense Motive +4 ranks


Master Styles


- Master Jujutsu- (30 PP)
Accurate Attack, Defensive Attack, Improved Disarm x2, Improved Grab, Improved Pin, Improved Trip, Stunning Attack, Attack Specialization: Grapple x2, Ultimate Effort: Grapple Checks, Chokehold
Attack +2 Defense +1 Fort +4 Ref +2 Will +2 Strength +2 Constitution +2


- Master Kung Fu- (30 PP)
Defensive Attack, Improved Block x3, Improved Critical x3, Improved Sunder, Instant-Up, Power Attack, Startle
Attack +2 Defense +2 Fort +3 Ref +3 Will +3
Concentration +8 ranks


- Master Ninjutsu- (30 PP)
Blind-Fight, Chokehold, Dodge Focus x3, Evasion x2, Hide in Plain Sight, Sneak Attack x3, Startle, Stunning Attack, Take-Down Attack
Attack +2 Defense +1 Dexterity +4
Acrobatics +8 ranks Climb +8 ranks Stealth +8 ranks


- Master Tae Kwan Do- (30 PP)
All-out Attack, Defensive Roll x3, Improved Block x2, Power Attack, Take-Down Attack x2, Attack Specialization: Kick x2
Attack +2 Defense +2 Fort +2 Ref +3 Dexterity +2 Strength +2
Concentration +8 ranks
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Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine

Postby Fisdenallus » Thu Oct 12, 2006 11:30 pm

Character Archtypes


- Secret Agent Build- PL-10
Str 14 Dex 16 Con 16 Int 18 Wis 20 Cha 18

Fort +9 Ref +13 Will +15 Toughness +3 (+7 w/ Defensive Roll and Equipment) Initiative +3 Attack +12 Defense +12

Well Informed, Contacts, Benefit (Secret Agent), Assessment, Eidetic Memory, Luck, Defensive Roll x2, Equipment x2

Bluff 4 (+8 ) Computers 4 (+8 ) Diplomacy 8 (+12) Disable Device 6 (+10) Drive 4 (+7) Gather Information 8 (+12) Intimidate 8 (+12) Investigate 12 (+16) Knowledge: Civics 6 (+10) Knowledge: Streetwise 8 (+12) Notice 8 (+13) Search 8 (+12) Sense Motive 12 (+17) Stealth 4 (+7)

Heavy Pistol with Laser Sights, Undercover Shirt

Costs: [42 Att][25 Saves][48 Combat][25 Skills][10 Feats]


- Alternate Secret Agent Build- PL-10
Str 14 Dex 14 Con 18 Int 14 Wis 16 Cha 14

Fort +10 Ref +8 Will +9 Toughness +4 (+8 w/ Defensive Roll and Undercover Shirt) Initiative +10 Attack +8 (+10 Ranged/ +12 Pistols) Defensive +8 (+12 w/ Dodge Focus)

Contacts, Benefit (Secret Agent), Assessment, Die Hard, Seize Initiative, Uncanny Dodge: Visual, Quick Draw x2, Precise Shot x2, Move By Action, Improved Initiative x2, Improved Critical: Pistols x3, Improved Aim, Dodge Focus x4, Defensive Roll x2, Attack Focus: Ranged x2, Attack Specialization: Pistols, Equipment x2

Bluff 8 (+10) Climb 10 (+12) Diplomacy 8 (+10) Disable Device 12 (+14) Drive 8 (+10) Gather Information 12 (+14) Intimidate 10 (+12) Investigate 12 (+14) Knowledge: Civics 8 (+10) Knowledge: Streetwise 12 (+14) Notice 12 (+15) Search 12 (+14) Sense Motive 8 (+11) Sleight of Hand 12 (+14) Stealth 12 (+14) Survival 12 (+15)

Heavy Pistol with Sound Suppressor and extra ammo, Undercover Shirt

Costs: [30 Att][18 Saves][32 Combat][28 Feats][42 Skills]
Last edited by Fisdenallus on Fri Oct 13, 2006 9:27 pm, edited 1 time in total.
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Fisdenallus
Daredevil
Daredevil
 
Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine

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