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Claremont Students and other builds (New Guy: Battlecry)

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Claremont Students and other builds (New Guy: Battlecry)

Postby Duncan Summers » Mon Jan 01, 2007 6:43 am

CLAREMONT ACADEMY STUDENT BODY GRADUATING CLASS OF 2010


DAHL, April | "Clockwork"
GRAHAM, Victor | "Battlecry"
Last edited by Duncan Summers on Wed Jan 03, 2007 4:25 pm, edited 10 times in total.
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Postby Pandaman » Mon Jan 01, 2007 7:08 am

Gotta be wound up every two minutes?
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Postby Duncan Summers » Mon Jan 01, 2007 7:09 am

OK, folks, I finally busted open my 2e rulebook and am trying my hand at an original character......she's kind of an odd idea, and this is my first time attempting an original character in MnM at all, so here goes:
Image

(Note: I did not take this photo, nor do I personally know the woman in it. I dug it up on flickr, and it just inspired the character)

CLOCKWORK ("April Dahl")
Concept: The Wind-up Girl Next Door
PL: 6
PP: 87

(Gesturing towards her back) "Could you....um....ya know.....?"




STR 22 (12pp) DEX 8 (-2pp) CON --- (-10pp) INT 10 (0pp) WIS 10 (0pp) CHA 10 (0pp)
Attack Bonus: 2 (4pp)
Defense Bonus: 2 (4pp)
Toughness 10
Fortitude --
Reflex 2 (3pp)
Will --

Size Medium (5'2")

Skills
Concentration 12 (3pp)
Knowledge (Popular Culture) 8 (2pp)
Notice 12 (3pp)

Feats
Ambidexterity 1 (1pp)
Eidetic Memory 1 (1pp)


Powers
Immunuity 30 (Fortitude effects)
Immunity 30 (Will Effects)
Protection 10

Drawback: Clockwork (very common, major) - (-4pp)
As a clockwork girl, April runs down based on how much time she is active. In game mechanics, April's CHA score starts as a standard 10. However, for every hour, this score drops gradually. (This signifies her voice and motions becoming slower, making interactions more awkward.) When she hits 0 CHA, she collapses as does a normal character, and requires an ally to turn the key in her back (a full round action) to restore her to "Life".

Complication: Hunted by Toy Boy


History: Desmond Lettam, alias Toy Boy, was always jealous of Doc Otaku's "Angel Androids".

Toyboy knew enough about robotics to pull off something just as good, but it just didn't say "Fun Time Toys". Then, while he was reading the autobiography of one Trevor Baylis, it hit him like a ton of bricks. And so, Desmond went to work.

The result was "April", a wind-up android girl who was supposed to serve his every whim. Unfortunately, Toy Boy had designed her a bit too well.

She had a mind of her own.

Alas, she knew she could only run away for so long before running down.
She was helpless to escape. However, as all good stories do, this one involved a heroic rescue.

The second Raven was on patrol in Freedom City and discovered April during the apprehnesion of Lettam. While April would normally be taken as evidence, it became clear she was sentient, and Raven couldn't bring herself to hand the clockwork girl to the police.

So, after racking her brain, Callie brought the living doll to her father's private school: the Claremont Academy. April is desperately trying to fit in, although she has been accepted by some of the members of Next Gen.


Personality: April faces the world with a smile, but it hides a deep-down insecurity about her place in the world. She knows she's not real, and will always depend on others to help her stay "alive", and this troubles her deeply. Still, she genuinely values the friendships she forms, and feels what independence she has to be a great gift


ADVENTURE HOOKS:

:arrow: STOLEN PROPERTY: Toy Boy wants his favorite doll back, by any means necessary! Storming the Claremont Academy with a 20-foot-tall fully operational Transformer mecha, he will forst demand April be turned over to him, and barring that, will probably start having his mecha literally tear the building apart in search of her. Can the PCs stop Toy Boy, and rescue April?!

:arrow: THE RUNDOWN: April's not running as smoothly as she used to, and the reason is clear.....her parts are no longer in the best shape! Replacements need to be trakced down, but finding the proper gears for a one-of-a-kind creation like her will be difficult. Negotiating with ToyBoy is hardly an option, and Daedalus is unavailable. Eventually the PCs may have to track down a reclusive inventor, or those who really think outside the box may just decide to track down help from the Desmond Lettam of Anti-Earth!

:arrow: THE GALATEA SYNDROME : A mysterious traveler arrives at Claremont's doors. Claiming himself to be "an alchemist, and sometime sorceror, of the highest order", he will no doubt be looked on with suspicion by science-minded heroes like Duncan Suimmers. He will eventually get around to asking to see April. April will be shcoked due to her lack of many friends off-campus or off. The supposed alchemist cuts right to the chase, he can make April a flesh-and-blood human being, wirg the proper ingredients for the ritual. The players will most likely quest for these items if they trust the traveler, but if they don't,m further investigation will reveal the man to be none other than Professor Psion! Psion has disguised himself psionically, and despite April's immunity to such affects, she has never met the Professor before. Professor Psion's "Alchemical solution" is actually believed to be the gateway to ultimate psychic power, and has notihng to do with bringing April to true life. How Psion learned of April's existence is up to the game master.
----
Feedback is appreciated, the math seems off to me somewhere, and I'm not sure everything fits. Also, I couldn't fibnd the disturbibng drawback inthe 2e rules, so I assume it's been removed, but it would have been quite helpful as April's key does get in the way of her social life.
----
EDIT: April's low PL and lack of many feats skills and powers is intentional, she wasn't designed to be much of a fighter/juggernaut by Toy Boy, after all.
Last edited by Duncan Summers on Tue Jan 02, 2007 5:30 pm, edited 1 time in total.
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Postby Pandaman » Mon Jan 01, 2007 7:15 am

Just change the time from every two rounds to every 2 hours
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Postby Duncan Summers » Mon Jan 01, 2007 7:18 am

Thanks, she's been repaired.
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Re: The Raven's Nest! (Aka my character thread)

Postby Fisdenallus » Mon Jan 01, 2007 12:56 pm

Duncan Summers wrote:Image
CLOCKWORK ("April Dahl")


Dude that is awesome, I'm going to be watching your work. Keep the magic a flowin'!
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Postby Duncan Summers » Tue Jan 02, 2007 10:45 am

......

Nothing to see here folks, change of plans!


Amalgmadness project is currentlyon hold, instead, I'll be introducimg more students of Claremont Academy.

I AM Duncan Summers after all, who better to show who is on the Student Body?
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Postby MM » Tue Jan 02, 2007 10:57 pm

Okay, this is cool. I'll SO be watching this. (Running a Claremont Academy campaign right now... and this is cool.)
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Postby Setothes » Wed Jan 03, 2007 8:55 am

Instead of Professor Psion as 'the Alchemist,' Mr. Infamy would seem a prime sort of figure to offer to make her a 'real girl,' at some hideous cost, such as having to fuel her new life off of the lives of others...
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Postby Duncan Summers » Wed Jan 03, 2007 9:05 am

Excellent idea, Setothes! Feel free to use that variant of the above hook if April ever come sinto play in your games!
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Postby Duncan Summers » Wed Jan 03, 2007 4:22 pm

BATTLECRY (Vak Garam/Vic Graham)
Concept: Teenaged Alien Warrior

Image

"How dare they give this 'Home-Work' to Vak Garam!"

PL: 6
PP: 70

STR 16 (31) (6pp + Device) DEX 10 CON 10 INT 10 WIS 10 CHA 10
Attack Bonus: 4 (8pp)
Defense Bonus: 4 (8pp)
Toughness +0
Fortitude 10
Reflex 10
Will 10

Size Medium (6'4")

Skills
Acrobatics 8 (2pp)
Climb 8 (2pp)
Sense Motive 12 (3pp)
Stealth 8 (2pp)
Survival 8 (2pp)

Feats
All-Out Attack (1pp)
Defensive Attack (1pp)
Improved Block (1pp)
Improved Critical (1pp)
Improved Sunder (1pp)
Improved Trip (1pp)
Instant Up (1pp)
Power Attack (1pp)


Powers
DEVICES 29 pp
Translator Earpiece Rank 3 easy to lose (Languages: English, French, Spanish, German; Italian; Russian; Modern Greek; Japanese; Swahili; Mandarin; Atlantean; Lor) - 9pp
Quantum Gauntlets,Rank 5 hard to lose: (Flight 4, Enhanced Ability [Strength] 15, Super-Strength) 20 pp



Drawbacks: NONE
Complication: Pride


History: Victor Graham seems normal when you meet him. But he's definitely not from around here. His real name is Vak Garam and he has been a warrior since he could walk. His home world is named Criiar. Enrolled in the Criiari military academy, he was training to battle against any force that would dare threaten his world.

They were never prepared for the Stellar Khanate. In the cultuire of the Criiari, ranged wepaons are disdained, and hand-to-hand combat is seen as the true proof of a warrior, and a man. The Criiari may have been trained, but the Khanate had guns.

While the Criiari put up a mighty fight, the Khanate finally defeated them, and when they did, Vak Garam was one of a handful of warriors who survived but escaped. He feels shame for doing this.

Taken by the Star-Khan's soldiers, Vak stood in the gladiator pits of Zultas. His opponent was a woman, but this meant nothing to him, as the Criiari respect both genders as equals on the battlefield, unlike most "Warrior Races". Removing her helmet, the warrior spoke to him in a language he'd never heard, but somehow comprehended: "My name is Maria Montoya. I'm with the Star Knights."

"A STAR KNIGHT?! Where were you when my people were conquered?!" Vak countered. Maria didn't have time to explain Rule One. Hell, she barely understood the logic there herself. She just knew she had to get them out of here. And so, Maria threw the gauntlet.

Literally.

Vak picked up the glove, and soon found himself at what he would later learn to be Maria Montoya's apartment in Arcadia, California. A few minutes later, Maria ported in, adjusting as new gauntlet. "Welcome to Earth," she explained, "I had Mentor adjust the portal generators to bring us here, instead of Citadel. How old are you, anyway?"

"Fifteen of your Earth-years." Vak sneered.

"Well,then, I think I know JUST the place for you to get used to what might be home for a while." This place was three thousand miles away, the Claremont Academy. Vak now is a student under the alias of "Vic Graham" and codename of "Battlecry".

Personality:

Vak/Vic is bitter, short-tempered, and generally light on social skills. This mainly comes that his race beleives in combat first, as well as his questoning the reliability of an interstellar law enforcement group that thinks on such small terms.

Deep down, he likes Earth , although he will never admit it. He has few friends at the Academy, although April Dahl has taken a liking to him that neither can quite explain.


NOTES: Vic depends on his translator earpiece to comprehend English, and speaks with a notable yet hard to pinpoint accent. As such, he passes the device off as a hearing aid. He is also much larger in stature than a Terran 15-year-old, but not enough to crack past Medium.


Adventure Hooks:

:arrow: YOU"RE THE BEST AROUND - Vic Graham is invited to compete in the Freedom City Youth Martial Arts Tournament, after being observed by Master Lee. The tournament's backers range from legitimate businesses to fronts for SHADOW and the Labyrinth. Vic, however, is not being invited purely to compete..the Star-Khan has agents on Earth, who will either retrieve him or barirng that, end his life! Can the PCs save Vic witohut ruining the torunament?

:arrow: DON'T HAVE TO LIVE LIKE A REFUGEE "Vak Garam, your world has been liberated by the Lor Republic. Please, return home. Yuor family misses you." Those are the words that come in a message for Vic Graham. However, this correspondence is a fake, sent by Doc Otaku of all people! (altho niether Vic nor the PCs are initally aware of this). Vic will inevitabky choose to make his way to the rendezvous point listed in the letter, only to be captured by the Angel Androids. Can the PCs save Vic?! And also, how the heck does Doc know Vic's true past?

:arrow: MAXIMUM PAIN - Vic's done it now. He's screwed up. He told the reigning champion of Circuit Maximus that he "Has not the build of a warrior!" Now the entire Circuit Maximus roster is out for blood. This one turns intoa knock-down drag-out war between metahuman pit fighters and PC Superheroes. Feel free to use whatever characters fit your view of Circuit Maximus.
Last edited by Duncan Summers on Sat Jan 06, 2007 6:05 pm, edited 4 times in total.
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Postby Dreaming Psion » Wed Jan 03, 2007 4:55 pm

Clockwork is pretty cool and ingenius. I like the plot hooks that you gave the characters. Mr. Infamy does sound like he would take the role of the alchemist. I'm a little bit confused about the power section of Battlecry, I'm unsure what you're trying to do with it.
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Postby MM » Wed Jan 03, 2007 5:13 pm

83 is a lot of gadget points... and I don't see him actually SPENDING all of those points... is this a work in progress? Or what?
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Postby Duncan Summers » Wed Jan 03, 2007 5:16 pm

MM wrote:83 is a lot of gadget points... and I don't see him actually SPENDING all of those points... is this a work in progress? Or what?


OK, first I needed alot of help on a cosntruct, now a device is giving me a headache. Someone please help.
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Postby MM » Wed Jan 03, 2007 5:22 pm

What do you need help with? If you just want the stats of how the gaunlets should look with the powers you picked....

Quantom Gauntlets, hard to lose: (Flight 4, Enhanced Ability [Strength] 15, Super-Stregnth) 20 PP

I added some stuff to make it divisable by five, but that's what the most straightforward version is.
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