OK, folks, I finally busted open my 2e rulebook and am trying my hand at an original character......she's kind of an odd idea, and this is my first time attempting an original character in MnM at all, so here goes:
(Note: I did not take this photo, nor do I personally know the woman in it. I dug it up on flickr, and it just inspired the character)
CLOCKWORK ("April Dahl")
Concept: The Wind-up Girl Next Door
PL: 6
PP: 87
(Gesturing towards her back) "Could you....um....ya know.....?"
STR 22 (12pp) DEX 8 (-2pp) CON --- (-10pp) INT 10 (0pp) WIS 10 (0pp) CHA 10 (0pp)
Attack Bonus: 2 (4pp)
Defense Bonus: 2 (4pp)
Toughness 10
Fortitude --
Reflex 2 (3pp)
Will --
Size Medium (5'2")
Skills
Concentration 12 (3pp)
Knowledge (Popular Culture) 8 (2pp)
Notice 12 (3pp)
Feats
Ambidexterity 1 (1pp)
Eidetic Memory 1 (1pp)
Powers
Immunuity 30 (Fortitude effects)
Immunity 30 (Will Effects)
Protection 10
Drawback: Clockwork (very common, major) - (-4pp)
As a clockwork girl, April runs down based on how much time she is active. In game mechanics, April's CHA score starts as a standard 10. However, for every hour, this score drops gradually. (This signifies her voice and motions becoming slower, making interactions more awkward.) When she hits 0 CHA, she collapses as does a normal character, and requires an ally to turn the key in her back (a full round action) to restore her to "Life".
Complication: Hunted by Toy Boy
History: Desmond Lettam, alias Toy Boy, was always jealous of Doc Otaku's "Angel Androids".
Toyboy knew enough about robotics to pull off something just as good, but it just didn't say "Fun Time Toys". Then, while he was reading the autobiography of one Trevor Baylis, it hit him like a ton of bricks. And so, Desmond went to work.
The result was "April", a wind-up android girl who was supposed to serve his every whim. Unfortunately, Toy Boy had designed her a bit too well.
She had a mind of her own.
Alas, she knew she could only run away for so long before running down.
She was helpless to escape. However, as all good stories do, this one involved a heroic rescue.
The second Raven was on patrol in Freedom City and discovered April during the apprehnesion of Lettam. While April would normally be taken as evidence, it became clear she was sentient, and Raven couldn't bring herself to hand the clockwork girl to the police.
So, after racking her brain, Callie brought the living doll to her father's private school: the Claremont Academy. April is desperately trying to fit in, although she has been accepted by some of the members of Next Gen.
Personality: April faces the world with a smile, but it hides a deep-down insecurity about her place in the world. She knows she's not real, and will always depend on others to help her stay "alive", and this troubles her deeply. Still, she genuinely values the friendships she forms, and feels what independence she has to be a great gift
ADVENTURE HOOKS:
STOLEN PROPERTY: Toy Boy wants his favorite doll back, by any means necessary! Storming the Claremont Academy with a 20-foot-tall fully operational Transformer mecha, he will forst demand April be turned over to him, and barring that, will probably start having his mecha literally tear the building apart in search of her. Can the PCs stop Toy Boy, and rescue April?!
THE RUNDOWN: April's not running as smoothly as she used to, and the reason is clear.....her parts are no longer in the best shape! Replacements need to be trakced down, but finding the proper gears for a one-of-a-kind creation like her will be difficult. Negotiating with ToyBoy is hardly an option, and Daedalus is unavailable. Eventually the PCs may have to track down a reclusive inventor, or those who really think outside the box may just decide to track down help from the Desmond Lettam of Anti-Earth!
THE GALATEA SYNDROME : A mysterious traveler arrives at Claremont's doors. Claiming himself to be "an alchemist, and sometime sorceror, of the highest order", he will no doubt be looked on with suspicion by science-minded heroes like Duncan Suimmers. He will eventually get around to asking to see April. April will be shcoked due to her lack of many friends off-campus or off. The supposed alchemist cuts right to the chase, he can make April a flesh-and-blood human being, wirg the proper ingredients for the ritual. The players will most likely quest for these items if they trust the traveler, but if they don't,m further investigation will reveal the man to be none other than Professor Psion! Psion has disguised himself psionically, and despite April's immunity to such affects, she has never met the Professor before. Professor Psion's "Alchemical solution" is actually believed to be the gateway to ultimate psychic power, and has notihng to do with bringing April to true life. How Psion learned of April's existence is up to the game master.
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Feedback is appreciated, the math seems off to me somewhere, and I'm not sure everything fits. Also, I couldn't fibnd the disturbibng drawback inthe 2e rules, so I assume it's been removed, but it would have been quite helpful as April's key does get in the way of her social life.
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EDIT: April's low PL and lack of many feats skills and powers is intentional, she wasn't designed to be much of a fighter/juggernaut by Toy Boy, after all.