Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Kerevision: Josiah X, Confessor II, Black Lantern Superman

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Postby kerianvalentine » Mon Jun 25, 2007 7:03 am

Faces Of Justice, Chapter 4: Devestation

The Question's mind raced as he looked around for something, some way, to get in touch with someone who could help. Batson was incapacitated, or might as well be. Superman...well, that was obviously a no-go. He needed somebody tough.

The Question dashed over to a public phone and hurriedly started pushing his quarters in. God, he hated these things - insecure, monitored, right to Agency 13...but he didn't have a choice.

He dialed in a number. "This is The Question. Superman gone rogue above Fawcett City. Require immediate assistan..."

"I think not." The voice of Superman/Zod said from behind him, holding the phone cord - or more precisely, the phone cable. Zod spun, hurling the line into the streets - pedestrians and cars bowled over like tenpins.

Someone screamed.

"Sh...sh..." Billy kept trying to shout, over and over, but it was pointless - The Question could see that much easily. He rolled out of the booth as Zod blew the thing off its hinges and ran towards Billy.

Zod was already behind him, the Kryptonian super-speed all he needed. The Question faked right, then left, and Zod kept going, toying with him like a cat toys with a cornered mouse. He ducked under one of Zod's punches - halfheartedly swung to amuse rather than actually be effective - and rolled to Billy.

"You have to say the name!"
"I can't! I can't say it!"
"You have to, Billy! You have to say SHAZAM!"

KRAAAAAAAK-BOOM!

The sky was torn asunder by the name - the gods heeded the call; though it wasn't that of their champion, it was as close as they were going to get under the circumstances, and that was alright with them. Billy screamed as the lightning poured into him, filling his eyes and mouth and nose with the power.

A moment later, Billy Batson was gone, and the Question was sitting in front of a smoking crater. The people of Fawcett City crawled over to look down into it, and Superman/Zod hovered imperiously above it, arms crossed, ready for action.

Zod loses initiative to Billy, so Captain Marvel gets a surprise attack.


The red flash of light, trailed by electricity, soared into the sky. The people of Fawcett City let out a mighty cheer as the incredible shockwave rippled across the city - Captain Marvel's punch sent Zod soaring, tearing through buildings in the process. The Captain descended a bit.

"I know you can hear me, so I'm only going to say this one. Get out of Superman, and get out of Fawcett."

Zod's answer was as clear as day - the black-and-red bolt [The Question, observing, noted the costume's change with curiosity...it was time to pay a visit to an old friend, he decided, stuffing his hands in his trenchcoat and rolling out] struck Captain Marvel, driving him down into the ground and leaving a long, long trail. A couple cars spilled down into the line, and Captain Marvel groaned, holding his head.

Captain Marvel's surprise attack nails Zod good, sending him flying and getting him Bruised x1. Zod gives as good as he gets, however, delivering a critical on his return, and Captain Marvel is sent down into the trench, Bruised.


"You pathetic wretch! How dare you, a mere child, give orders to me? Do you not know who I am?!" Superman/Zod flew towards Captain Marvel, intending to take advantage of the Captain's incapacity.

Marvel hefted the car and lifted it with both hands, closing his eyes. He picked it up and spun it around like a batter winding up, praying to the gods he championed and the Presence he knew of that this wouldn't be in vain.

The gods listened this day, it seemed - the car struck Zod clear in the face, knocking him back into another building.

The flash of red light struck Marvel square in the chest, and he screamed as the fire seared him deeply. He wanted to cry - but Captain Marvel didn't cry. So he clenched his teeth, closed his eyes, and readied his fists.

Captain Marvel picks up and beans Zod with a car, sending Zod flying. Zod retaliates with his weakened Heat Vision, but Marvel's poor roll means he's getting another Bruised. Both champions are Bruisedx2.


"Are you prepared to kneel, Thunder-Caller?" Zod called, soaring back to his imperious spot above the city. Captain Marvel looked around - the damage was getting intense. They were just lucky someone hadn't gotten hurt yet. He'd have to take this fight away from Fawcett...

"Never." Captain Marvel spat, charging up and swinging his fist. Zod ducked out of the way and grabbed his wrist, whirling him like he had whirled the car, and flung him down into the ground.

The impact was like a meteor in Fawcett. Captain Marvel was driven deep, deep, deep into the earth, the asphalt and dirt rearing up into a tidal wave, sweeping aside cars, animals, people, and everything else in its path.

Zod hovered there above the ruins of Fawcett City, stroking the beard he had just grown. Below, in the depths of the Earth, Billy Batson groaned, head lolling about as he tried to recover consciousness and speak the name that sundered the world once more.

Next up:
Faces of Justice, Chapter 5: Secrets

You won't wanna miss it!

Victor: Zod totally took this fight. He's a combat machine - combine that with good rolls on his part and hard hits, plus that meteor throw at the end, and the victory is clear.

However, their blows were very evenly traded - Captain Marvel took a bruised, Zod took a bruised, and it really felt like a battle between paragons. Really cool.
User avatar
kerianvalentine
Zealot
Zealot
 
Posts: 1198
Joined: Mon Aug 28, 2006 5:25 pm

Postby Wordmaker » Mon Jun 25, 2007 7:10 am

Not bad. Ended a bit quickly though. Poor Billy :cry:

This is a job for Batman!
User avatar
Wordmaker
Mastermind
Mastermind
 
Posts: 2325
Joined: Mon Oct 11, 2004 3:29 am
Location: Ireland

Postby Libra » Mon Jun 25, 2007 8:16 am

Not really, he probably has his hands full.

TIME TO GO HARD-CORPS!

BRING IN THE GREEN LANTERNS!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19429
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Cazic-Thule

Postby Geraturatu » Mon Jun 25, 2007 2:58 pm

I'm very interested in hpw Cazic-Thule would look. Just a thought though.
User avatar
Geraturatu
Heavyweight
Heavyweight
 
Posts: 510
Joined: Fri Jun 15, 2007 7:26 pm

Postby Libra » Tue Jun 26, 2007 7:57 am

Whom? :?
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19429
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Whom?

Postby Geraturatu » Tue Jun 26, 2007 8:38 am

Cazic-Thule, Lord of Fear, from the RPG Everquest (also from Champions: Return to Arms video game).

Note: Not his avatar that is fought in the beggining on the evil side of the game.
User avatar
Geraturatu
Heavyweight
Heavyweight
 
Posts: 510
Joined: Fri Jun 15, 2007 7:26 pm

Postby kerianvalentine » Tue Jun 26, 2007 5:20 pm

I don't do gods on regular basis - that was a one-time thing for Godfallen as a thank-you for his most incredibly helpful service of alphabetizing my index.

Sorry.
User avatar
kerianvalentine
Zealot
Zealot
 
Posts: 1198
Joined: Mon Aug 28, 2006 5:25 pm

Postby kerianvalentine » Wed Jun 27, 2007 6:13 am

A new series premiering? Finally. The stage curtain goes up, and the lovely woman in the magician's outfit looks up as the music plays.

Image

Zatanna
PL 10/PP 150
Attributes: STR 12, DEX 18, CON 14, INT 18, WIS 16, CHA 18

Skills:
Acrobatics 8+4 = 12
Concentration 8+3 = 11
Diplomacy 8+4 = 12
Disable Device 8+4 = 12
Escape Artist 12+4 = 16
Gather Information 4+4 = 8
Knowledge [Arcana] 8+4 = 12
Notice 8+3 = 11
Perform [Prestidigitation 8]+4 = 12
Profession [Stage Magician] 8+3 = 11
Search 8+4 = 12
Sleight of Hand 12+4 = 16

Feats:
Acrobatic Bluff, Attractive 1, Connected, Contacts, Defensive Roll 5, Dodge Focus 10, Fascinate [Perform], Luck 2, Skill Mastery [Acrobatics, Escape Artist, Perform, Sleight of Hand]

Powers:
Zatanna's Magic Array [Dynamic Move Objects 15, D.A.P.: Accurate 4 Snare, D.A.P.: ESP [4/rank], D.A.P.: Mental Communication, D.A.P.: Transform [Mental, 2/Rank], D.A.P.: Visual Illusions, D.A.P.: Mind Reading, D.A.P.: Mind Control, D.A.P.: Accurate 4 Ranged Damage, D.A.P.: Create Objects, D.A.P.: Accurate 4 Ranged Paralyze, D.A.P.: Nullify Magic [2/Rank], D.A.P.: Visual Dazzle]*

Initiative/Defense: +4/10
Saves: FORT +4, REF +8, WILL +10, TOUGH +7
Attack/Damage: +0/+1

*All Powers Have Power Loss: When Unable To Speak, -2

DVD Commentary:
Baron's so right, that picture is great.

Anyway. Zatanna here is set up so as to be a user-friendly character able to do pretty much anything but not necessarily requiring a Variable Power to do so. She has a wide base of dynamic powers, starting with her Move Objects - a traditional sort of power for illusionists, except that Zatanna does it without the wires. Oo.

Zatanna's a fantastic support character with some special little damage effects to make her more than just a pretty face and a great body - for example, all her damage and stun related effects [heretofore after referred to as "Control" effects] have Accurate 4, meaning she's able to devote up to 4 PP to become a very competent fighter.

She also has a number of skills, all of them related to her profession as an Illusionist.
User avatar
kerianvalentine
Zealot
Zealot
 
Posts: 1198
Joined: Mon Aug 28, 2006 5:25 pm

Postby Wordmaker » Wed Jun 27, 2007 7:17 am

Mmm, Zatanna. Yum.
User avatar
Wordmaker
Mastermind
Mastermind
 
Posts: 2325
Joined: Mon Oct 11, 2004 3:29 am
Location: Ireland

Postby Libra » Thu Jun 28, 2007 7:38 am

Ah! Zee. How I do love good pictures of that lady, and few are better than those drawn by Master Hughes. :wink: 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19429
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby kerianvalentine » Thu Jun 28, 2007 1:24 pm

What's this? Another episode of Dragon Disciples?!

Shinryujutsu-Nin
PL 8/PP 100
Attributes: STR 16, DEX 18, CON 14, INT 14, WIS 14, CHA 12

Skills:
Acrobatics 8+4 = 12
Disable Device 8+2 = 10
Escape Artist 8+4 = 12
Sleight of Hand 8+4 = 12
Stealth 8+4 = 12

Feats:
Acrobatic Bluff, Dodge Focus 1, Equipment 3, Power Attack, Set-Up, Sneak Attack 2

Equipment:
Kunai [Thrown Mighty Autofire 1 Damage 2]
Smoke Flash [Short-Range Moving Feint Turnabout Teleport 6]

Initiative/Defense: +4/+13 [+6 Flat-Footed]
Saves: FORT +6, REF +8, WILL +7, TOUGH +2
Attack/Damage: +8/+3 [+5 Kunai]

DVD Commentary:
Ahhhh...finally, the mooks of Dragon Disciples are finished!

Betcha thought I'd forgotten about them. Well, you were wrong!

Shinryujutsu-nin, the ninja soldiers of the Shinryujutsu Disciple [whose name is unrevealed, oooo] are initiates in the Death Dragon Art. They don't have the mystic kung-fu the actual Disciples have, but they are trained to be a capable fighting force, aiding each other to prepare for big stab attacks against their foes. They're fragile, but they have high, high defense - it's tough even for PL 10s to hit these little buggers.

What they lack in mystic kung-fu jutsu, they sorta make up for in their equipment. Their Smoke Flashes are my personal favorite equipment setup of theirs - a short-range [but very nice] teleport, Smoke Flash Bombs allow them to BAMF around the battlefield, feinting by using it to disorient their foes and then reappearing from nowhere to attack!

Fun mooks. Pump them up fifty PP and bump 'em two PLs and they'd be nasty boyos.
User avatar
kerianvalentine
Zealot
Zealot
 
Posts: 1198
Joined: Mon Aug 28, 2006 5:25 pm

Postby teleportingbassist » Thu Jun 28, 2007 3:36 pm

I really like you Zee. Nice job on her.

And all former and present builds. 30000 cookies for you!
Image
"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five
User avatar
teleportingbassist
Zealot
Zealot
 
Posts: 1027
Joined: Tue Mar 07, 2006 10:56 am
Location: Campaign City, World

Postby SCKnight » Thu Jun 28, 2007 4:56 pm

kerianvalentine wrote:Jonatha Storm
PL 10/PP 150
Attributes: STR 12, DEX 14, CON 14, INT 12, WIS 10, CHA 14

Skills:
Acrobatics 12+2 = 14
Escape Artist 8+2 = 10
Notice 8+0 = 8
Sleight of Hand 8+2 = 10

Feats:
Acrobatic Bluff, All-Out Attack, Attack Specialization (Blast) 4, Attractive, Defensive Roll 2, Dodge Focus 10, Elusive Target, Evasion 2, Fearless, Improved Initiative 4, Move-By Action, Power Attack, Precise Shot 2, Rage 5, Uncanny Dodge (Sight)

Powers:
Linked Flight/Strike [Trail] 3
Aura Strike 10
Blast 10
Devices 9 (Power Pack, Personal Boost (4/rank) 10, Protection 5)

Init/Defense: +18/20
Saves: FORT +2, REF +2, WILL +0, TOUGH +9
Attack/Damage: +0 [+8 Blast]/+1 (+3 Trail/+10 Aura/+10 Blast)

Notes:
Jonatha Storm, the only air-capable member of the Mega-Scale Metatalent Response Team Fantastic Four. Hotheaded, Asuka-esque, and half-sister of Sioux Storm, Jonatha has a glass jaw for everything but Toughness saves. She's no slouch, though - she's a capable threat to any PL 10 character.

However, the Xenocultures the MSMRTFF fights generally aren't...PL 10.
So, Jonatha and her allies have that Power Pack. The Power Pack is a standard issue 36 points (4/rank) device that boosts all powers by 10 and adds Protection 5 (when you're in the middle of your uber Mega-Scale Metatalent Manifestation, you're a scary bugger).

Note that of course these are PL 10/PP 150 builds. When fighting Xenoculture Giants, up the PL to 20, but otherwise, leave them as they are. (Except Reed - he sucks, but he can inspire everybody)

Yes, the FF get cosmic powers when they're mega-scale. Duh.


I take it she's the Mangaverse version of Johnny Storm, huh?
User avatar
SCKnight
Daredevil
Daredevil
 
Posts: 795
Joined: Fri Oct 13, 2006 4:30 am
Location: Barnwell, South Carolina


Postby Libra » Fri Jun 29, 2007 6:43 am

That's a bit of a mouthful for the Mangaverse 4's team name. How do you remember what all the letters in the abbreviation stand for? :?
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19429
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Jabroniville and 4 guests