Samaritan
PL 10/PP 150
Attributes: STR 20, DEX 18, CON 30, INT 16, WIS 16, CHA 18
Skills:
Computers 8 + 3 = 11
Diplomacy 9 + 4 = 13
Knowledge [History] 6 + 3 = 9
Notice 15 + 3 = 18
Search 15 + 3 = 18
Sense Motive 13 + 3 = 16
Survival 6 + 3 = 9
Feats:
Accurate Attack, Attack Specialization [Unarmed] 3, Benefit [The Samaritan], Connected, Defensive Attack, Dodge Focus 6, Fearless, Inspire 3, Move-By Action, Power Attack, Quick Change, Takedown Attack 1
Powers:
The Empyrean Web [Dynamic Super-Strength 10, Dynamic A.P.: Enhanced Strength 18/Flight 1, Dynamic A.P.: Flight 10]
Samaritan's Strength [Impervious Protection 4/Impervious Toughness 10]
Dimensional Travel [Super-Movement 3]
Initiative/Defense: +4/+6
Saves: FORT +10, REF +4, WILL +8, TOUGH +14 [Impervious 14]
Attack/Damage: +0 [+6 Unarmed]/+5 [+14]
Complications:
Can't Be Everywhere (The Samaritan gets a hero point when a villain orchestrates multiple disasters to cause him grief)
Enemy (Infidel)
Relationships [Miss A., Winged Victory]
Responsibilities [Astro City, the Honor Guard, every man/woman/child on Earth]
Samaritan Syndrome [Unable to balance Life and Superheroing - in layman's terms, if the Samaritan is forced to placate his fans by showing up at a convention, and something happens a mile away that he can't leave and take care of, Asa deserves a hero point]
DVD Commentary:
Ahhh, the Samaritan. Proof that just because it's a Superclone doesn't mean it's a bad one.
The Samaritan, for those of you who do not read Astro City (and you -should-), is a time traveller who was cast back through time and space from a dystopian future to prevent the Challenger crash. He was stuck in 1985, and he became known as the Samaritan, superhuman from the future.
Samaritan's "The Samaritan" feat is lifted part and parcel from Batgirl III's build of Superman. I loved it so much I had to use it for Asa, since it's pretty much exactly how people treat Samaritan in his own reality.
Samaritan's "Accurate/Defensive" attack combo is also something I lifted from somebody else's superman (though I can't for the life of me remember whose). Essentially, Samaritan doesn't want to hurt anyone, so he plays it nice and weakens his hits, at the same time making himself extremely defense-oriented. Should something actually force him to power attack, watch out! He hits in a +19 damage level - strong enough to force pretty near anybody to take it like a man!
One of my regrets with Asa is that he's got only (only!) seventy effective strength. He can only (jesus) lift 400 tons - a 747, or a fishing boat. I'd like him to be a bit more impressive, but sadly, the points just don't exist.
EDIT: Swapped his complication to the actual trope that bears his name. Check out the link - it explains it far better.











