Hydralisk
PL 10/PP 150
Attributes: STR 18, DEX 14, CON 18, INT 10, WIS 14, CHA 10
Skills:
Intimidate 8+0 = 8
Notice 8+2 = 10
Stealth 8+2 = 10
Survival 8+2 = 10
Feats:
All-Out Attack, Diehard, Fearless, Fearsome Presence 5, Improved Critical [Spikes] 5, Improved Initiative 1, Interpose, Power Attack, Track
Powers:
Linked Burrowing/Visual Concealment [All Senses] 1
Protection 7
Spikes 8 [Selective Attack Cone Damage]
Immunity 10 [Mental Effects]
Communication Link [The Swarm] 1
Acid Spray 3 [Selective Attack Cone Drain Toughness]
Initiative/Defense: +6/18
Saves: FORT +10, REF +8, WILL +5, TOUGH +11
Attack/Damage: +7/+4
DVD Commentary:
Hydralisks are the big bad brothers of the little Zerglings. The player of a Hydralisk has some fairly unique and dangerous powers, not the least of which is the Spike Blast, which flings damage into the enemies at a wide range. The Hydralisks, like their Zergling cousins, can hide underground, concealing themselves only to pop up and slam his enemies down.
Hydralisks are immune to most Mental Effects, though they can still be swayed by a suitably powerful Psion [a Dark Archon or a Hivemind or the equivilant]. Hydralisk development revolves around evolving new abilities and improving their saves and Acid Spray - which is not a corrosion and is in fact an original reinterpretation of their powers.




