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Characterization in the Freedomverse (Scarab!)

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Postby Charles Phipps » Fri Apr 06, 2007 2:23 pm

But why not, the Meta-4 universe could use some light and peppiness.

Special thanks to Voltron's opening.

Protonik

In days of great turmoil, comes a legend. PROTONIK! A mighty warrior, forged in the heat of battle. Loved by good. Loathed by evil.

Aleksandr Solokov was born on a collective farm and struggled his entire life to do right by his family and little sister. Somehow, against all odds, Alek successfully became one of the USSR's nuclear engineers. His loyalty to the party was tremendous but he believed that nuclear power could actually reduce the Union's tremendous pollution. He realized, not soon after entering the work force that the manner in which Russia handled their nuclear power was a greater danger than any could have possibly imagined.

Alek should have died in 1979 when he went in to deal with a nuclear reactor about to reach meltdown. Aleksandr couldn't have known that the reactor was an experimental one that attempted to duplicate the energies of the Terminus as an alternative to nuclear power. That was the work of the twisted Doctor Mina Kosmova whom would eventually be the man's most bitter foe. Mina had arranged for his death as punishment for spurning her advances. In that moment, Aleksandr absorbed the entire reactor meltdown's power and became the most powerful man on Earth!

Doctor Kosmova used her psychic abilities then to subdue the man and enslave him for close to three years as the champion of the U.S.S.R. During this time, he fought with many heroes as he obeyed the Soviet Union's bidding mindlessly. When the control was broken, he decided he could never again return to the land that had so callously used him. He also felt some unwarranted guilt for the future Cosmic Mind's manipulations of his consciousness. In atonement, he decided to work to build the future of the world as Protonik.

While some believe that Aleksandr has some similiar origin to the Centurion because of the nearly identical nature of their powers, in truth it is actually just the nature of the Terminus energies that struck him and could theoretically grant any human being said abilities if they survived the blast. Aleksandr respected the Centurion but, growing up in the Ukraine, never really had the supernatural awe that many Americans felt for their champion. Protonik's popularity in Russia and most Baltic states is actually close to the Centurions with many consider him a living saint.

Protonik primarily patrols the former Soviet Union but has made it his concern to help deal with any planetary scale disatsers that might imperil the world. He's turned down several offers to join the Freedom League, sometimes because they were too focused on a single city, and now because he's not sure that their current efforts to set themselves as patrollers for the entire Earth will reap the benefits they think. Protonik has a tremendous amount of good will from environmentalists since he's devoted much of his power to cleaning up nuclear waste amongst other examples of extreme pollution.

Roleplaying Hints: Protonik is a person that many are often a little surprised by since he's just a genuinely good person. He takes joy from helping other people and cares nothing for personal reward. The supreme gifts that he possesses are reward enough for his efforts. His distance from humanity has not left him without some troubles as he longs for some consistant companionship and often visits with his family back on the farm for personal advice or friendship.

Protonik is efficient in his handling of threats and often very focused on completing a mission. The idea of wisecracks is a bit strange to him and he never takes superheroics as anything less than perfectly serious. Off the job, he's got an excellent sense of humor but rarely gets a chance to relax from its duties.
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Postby Charles Phipps » Fri Apr 06, 2007 2:43 pm

The Pugilist

The Pugilist is a figure that is extraordinarily difficult for some people to take seriously. The short, 'super' Irish, hard drinking, cigar chomping, womanizing, scrappy, thick accented figure who doesn't seem to have anything in the way of powers has been an enemy of people trying to break down stereotypes for more than a decade.

As far as Glenn Maginnus is concerned, he invented some of those stereotypes so that they can damn well change about him.

The Golden Age hero of New York has an origin that contributes to the difficulty of people believing he's the talented and daring superhero that he is. You see, Glenn Maginnus recieved his extraordinary longeviety and ability to recover from any wounds overnight from a Leprechaun.

....yes, you heard that correctly.

A young boxing immigrant trying to make enough money to keep his family in house and home, the fellow rescued one from a housecat and recieved a wish to "be able to fight as long as I need to in order to keep the world safe for me relations." Well, it certainly was granted since his family has expanded to several hundred souls since that time.

The only thing that's changed is that the threats to the world have gotten considerably better armed, more crazy, and look worse. That hasn't changed his intentions to fight the good fight one bit. The fact that the Slamming Shamrock has been beating crooks for the better part of eighty years is one that is frequently lost on those who meet him. He knew the Centurion when he was just starting out and still thinks of team superheroes as a new idea.

The Pugilist prefers to operate in New York City as opposed to Freedom City, which is one of the reasons that he's not a member of the organization. That and he considers the whole lot of the team to be a bunch of yahoos. His own guilt over the 1960s failure also plays a part but having lived through two World Wars and the Depression, he's better able to deal with adversity than most.

One thing, he doesn't take ribs about himself very well. The only exception is a Lady who does it.

Roleplaying Hints: Glenn thinks most people take superheroics far too seriously. What's the point of brooding when you can just wash it down with a pint and punch it out on some hapless soul that really needs it? The weight of the world isn't on his shoulders anymore than anyone else. They just try and relieve some of the tension of others.

Glenn is a street hero that has an old fashioned morality. Killers and rapists should be beaten savagely and hopefully sent to the chair. Thieves should be clobbered. Fighting is fun and you can say a few Hail Marys if you go too far on it.

Also, Glenn is a man that tends to treat every hero he meets as his new best friend. Take note of that fact when he no doubt mooches or shows up to give the player characters some undesired help.
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Postby RomLoneWolf23 » Fri Apr 06, 2007 4:20 pm

Love that version of the Puglist, Charles...
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Postby Charles Phipps » Fri Apr 06, 2007 4:34 pm

Warning, I oddly consider this my darkest write up yet.

Doctor Tomorrow

The world's greatest scientist after Doctor Atom and one of the most beloved heroes in the world after the Centurion. 'Tommy Tomorrow' is a legend in the world and one that everyone would hold out their hand for.

'Everyone' knows Thomas's origin as a man from a dystopian Nazi future that came back to prevent it from occurring. Most don't realize that said future became an alternate timeline. They still believe that they owe him a tremendous debt of gratitude. It's a gratitude that has been known to bring tears to the eyes of the extra-dimensional hero.

Honestly, Thomas might have well gone insane without it.

Tommy suffers from classical angst as opposed to the typical superhero version. He wants something that he cannot have. Tommy would love to live in the Freedomverse with its bright shining cities, its democracy, its tolerance, and its garish costumes. However, his sense of duty continually compells him to try to do something about the world he left behind. A world that he hates with a people that he does not respect.

Doctor Tomorrow is not a hero on his own planet. The product of Nazi science, no one trusts his motives amongst those whom he tries to help and the Third Reich's supporters loathe him as a traitor that they assume simply wanted to take over afterwards. For Tommy, his world is one of collaborators and weak willed cowards with even his own parents being those who would rather lie down with evil than oppose it. All the good men of his world are dead in Tommy's view except for a tiny resistance that was treated as terrorists.

His triumph over his foe has not brought him the peace that he thought it would since he's managed to decapitate the beast but it's body lives on. Any number of terrible heads could emerge from it with a resurrection of the Nazi regime being a distinct possibility. Worse, the darkest part of his spirit thinks that his people might damn well deserve it. It's hard for the man of tomorrow to see a future for his world.

One of his favorite quotes that means little to most superheroes is a Latin one. Roughly translated it means "There is no redemption in Hell."

Tommy mainly returns to the Earth in hopes of dealing with SHADOW and other Nazi holdovers. The man watches the Freedomverse constantly for possible threats that might become big ones in the future. Still, he's always optimistic about the world's chances. It also helps to be around Earth-F's heroes as they make him feel better about himself and the world in general.

That hope may keep Tommy alive.

Roleplaying Hints: Thomas Tomorrow is a wonderful human being and the model of a Golden Age hero. A man of science, a two fisted fighter, a man of deep moral convictions, and a person who made friends very easily. Nevertheless, he's probably one of the most deeply unhappy men that a superhero will ever meet.

His World War 2 experiences haunt him and the neverending tribulations back in his home dimension. Honestly, he's a man that needs to lighten up and be shown that there's good still on the world that he lives by. The burden is not his alone to shoulder and his deeds will have a positive effect...in time.

C-Terra aka Earth Nazi

Tommy Tomorrow did it with the player character's help. By taking over the Nazi cybernetic death machines, he proceeded to level the headquarters of the SS and topple the Nazi regime with the majority of the evil party's inner circle being killed in the initial fighting. A part of Tommy may have suspected that capturing them would be a useless gesture and thus was the destruction completed.

Frankly, Tommy had no idea what the Hell he was unleashing.

The world had been united under a dream of National Socialism and Aryan Supremecy that had dominated the world for close to sixty years of murderous aggression. In a single instant, the heroes destroyed their version of the Freedom League and brought down low the invincible Reich that had annihilated all of their enemies. In a moment, the awful truth was laid bear to the entire world that had gone into collective denial.

It's difficult to explain just how utterly wrecked the world is after the entirety of the conflict. The entire planet has been transformed into a gigantic post-Soviet Union. Billions of people have experience as either slaves or suffering under the oppression. Worse, perhaps, is the fact that so many of those who'd opposed the evil of the Nazi party were slaughtered that the survivors have an entire world history of collaboration to cope with.

Tommy refuses to take over the government, as he wants a true democracy to emerge from the ashes but he is determined to lay waste to any Nazi themed government that attempts to emerge from the ashes. It's a situation that he doesn't want responsibility for because he honestly hates this society and wishes he could flee to one where the evil is not so utterly prevelant.

Quite simply, who can rule in a planet where every hero is dead but one whom rejects the only national identity that most people have grown up with?

It isn't helping that the opposition isn't exactly inclined to be forgiving either. The Nazi regime on the planet had plenty of true believers but it was never beloved. Plenty of people are eager to start hanging SS officers and agents along with countless other collaborators while the 'lesser races' want to exact a justifiable pound of flesh from those whom have made their lives into a living Hell.

Frankly, no one can replace the lost races that have been wiped off the map either. The world may descend into a Post-Apocalyptic state or general anarchy, Tommy isn't sure that it wouldn't be better.
Last edited by Charles Phipps on Sun May 13, 2007 4:14 am, edited 1 time in total.
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Postby Charles Phipps » Fri Apr 06, 2007 4:36 pm

RomLoneWolf23 wrote:Love that version of the Puglist, Charles...


Thanks.

Weirdly, I make Freedomverse characters darker but I'd probably make every Meta-4 character nicer. The Pugilist seemed ripe for it from the beginning.

Golden Age heroes had some crazy origins anyway. Why not have him be one?
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Postby Libra » Sat Apr 07, 2007 5:42 am

You old Bronze Ager you. 8)

I must say that I love the idea of the rough, tough Pugialist gaining his powers from a Leprechaun. Given the mystery about the source of the Pugialist's powers in Meta-4 it may even be true. . .

Oh, one favour Charles; Please stop calling Dr Tomorrow Tommy Tomorrow. It sounds a bit side-kickish. I must say that your idea of the state of Die Weltreich after the events of Time of Crisis is an interesting one.
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Postby Brainbot » Sat Apr 07, 2007 10:40 am

The Twist

Clara Constance was always a silly girl, the kind who wore petticoats and pantsuits and streamers to school because nobody told her she couldn't. She had a lot of friends and regarded life as one big adventure, and saw herself become a TV entertainer or something.

Everyone was surprised when, at college, she was struck by the beam of an experimental supercollider and it made her super-stretchy; then again, it wasn't that surprising. She was in the lab handing out signs for a new TV program on Campus and had distracted the physicists just enough to have the beam bounce off a reflector tunnel.

An interesting thing happened; her molecules started to lose their connectivity! An experimental suit was developed to keep her atoms coherent...after physical therapy, she discovered she could extend her arms further than ever before! After a few months, she could stretch her whole body to previously unheard of lengths!

Dubbing herself "The Twist", Clara began to use her elongation skills to fight crime. She painted her suit and got more on a government stipend; the only thing that's consistant between iterations is an iconic spiral design that goes from the abdomen of each suit to the tips of her gloves.
---
RP Tips: Clara is a charming girl but her sillyness may make her come off as airheaded. She knows her powers are useful and loves reading comics, browsing through picturebooks, teasing heroes she thinks are too grim - life's still a game for her in a big way.
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Postby Libra » Sat Apr 07, 2007 12:05 pm

Interesting, very interesting. Keep it up.
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Postby Charles Phipps » Sat Apr 07, 2007 5:20 pm

Gimmick the Gadget Girl

It's not Science! if it's not Weird Science! Oh and don't take a swim today, I turned the pool into a nuclear cooling tank

Gimmick the Gadget Girl has an unusual origin. For one thing, she's human but decidedly artificial in nature. Specifically, the result of a genetic engineering experiment to attempt to create a biological computer for Talos. Though he has always derided the flesh as weak, the demonic construct has never stopped attempting to replicate what qualities that he lacks as a non-living being.

The problem with Gimmick was that she immediately displayed qualities above and beyond what was called for from her role as a servant of the Foundry. Worst, perhaps was the fact that she was intuitive in grasping the fundamental hypocrisy of Talos. His primary belief about the triumph of logic over emotion was undercut by the little stripling recognizing that his quest for revenge against humans was motivated by petty hatred.

Gimmick would have been destroyed after they had gathered sufficient data about her functions if not for the fact that the artificially aged twelve year old was able to reveal the location of their current base to the Freedom League. It was a crushing defeat for Talos and a terrible humiliation when he realized that he'd been undone by his young creation.

Daedelus was flumoxed to find himself the guardian of the World's Smartest Girl. The young woman swiftly devoured most of the work in his laboratory along with starting to experiment in ways that the ancient tinkerer found most distressing. You see, for all of her genius, Gimmick was a young girl with all of the mischeviousness that came with it.

Ultimately, the Patriot found a nice home for her and she's since reached legal adulthood. It has been a decidedly mixed experience for the Freedom League, because her chief motivations are having fun and her own curiosity before doing good. Gimmick has hung around some questionable individuals in the pursuit of this (the Clique and Doctor Otaku "before he got all freaked out by a real girl" being the most notable)

Gimmick isn't amoral but she doesn't really ascribe to the idea that laws are to be respected just because they're the law. Her hacking skill and simple common sense has exposed her to the dark underbelly of politics, so that she is more interested in helping "people" than enforcing the law. Material good and property damage are pretty much fair game in the pursuit of scientiffic achievement but she draws the line against anyone using Science! (note the capitalization and exclamation mark) for violent purposes.

Most appallingly is her blanket disregard for secret identities and tendency to fall into "crush" with certain heroes. The player characters might well return home one day to find that Gimmick has moved in with them no matter how well hidden their identities were. She'll gladly provide a party with her inventions and skill but that may be as much a blessing as a curse. Some people might object to having their toaster turned into a time machine when they weren't looking.

Gimmick has no real goals in life but to learn and enjoy life while it lasts. A part of her feels she's missed out on way too much life thanks to not having a childhood and thus behaves in a manner that's a little irresponsible for a supposed nineteen year old. Her lack of social values growing up can also make her enjoy pressing people's boundaries as well. She especially loves the prank that she might be the lover of a superheroes' civilian identity to just utterly screw with his life.

Talos wants Gimmick retrieved or destroyed and he has yet to abandon his quest to do so. The Girl Genius has yet to realize what a danger that her creator poses or that he's as evil as he is. Thus far, she's managed to deftly deal with all of his plots against her life. It may not be too long until he decides to attack her through one of the friends she's made or that she gets in over her head. In which case, things may not longer be as fun as they used to be.

Roleplaying Hints: Talk like a Buffy the Vampire Slayer character except insert randomly scientiffic concepts and the ideas you've had for the strangest inventions. You aren't arrogant about your abilities but you would have figured out the theory of relativity before you were out of Middle School if left to your own devices.

You're a very affectionate girl with a very strong sense of humor that tends towards the pranks. Honestly, you've been shuffled around in your first decade of life. The desire for something permanent and a lasting bond is a major driving force for you. Almost as much as photons! Aren't they awesome?
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Postby Charles Phipps » Sat Apr 07, 2007 5:29 pm

Libra wrote:You old Bronze Ager you. 8)

I must say that I love the idea of the rough, tough Pugialist gaining his powers from a Leprechaun. Given the mystery about the source of the Pugialist's powers in Meta-4 it may even be true. . .

Oh, one favour Charles; Please stop calling Dr Tomorrow Tommy Tomorrow. It sounds a bit side-kickish. I must say that your idea of the state of Die Weltreich after the events of Time of Crisis is an interesting one.


Yeah, oddly, Doctor Tomorrow's Origin is all wrong for the 2nd edition because he's become the Guardian of Time and More like Doctor Who than the burnt out superman that he is.
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Postby Defender2.0 » Sun Apr 08, 2007 2:38 am

Jack Wolf

'What's all the rumpus Doc? Prof Psion blow up Allen Street?'

There may be stronger, there may be faster, but when it comes to the men and women of Freedom’s Heroic community, nobody comes tougher than Jack Wolf. From loose canon to seasoned veteran, Jack is a man who’s seen the best and worst Freedom’s had to offer thrown at him and emerged stronger and more assured for it.

For Jack, watching ‘the kids’ come into their own has been an incredible experience. Unlike Duncan Summers’ curriculum at the Claremont Academy, Jack has trained Max, Tesla, Victoria and Chase with a fairly free hand, tailoring his training regimen to compliment their abilities and personal styles to such an extent that it tends to feel a bit less like regimented exercises and more like controlled play. While not hesitant to pull out the ‘angry drill sergeant’ routine when he feels the younger Atoms have royally loused things up, he understands that their family legacy and just being a youngster in the public eye with their kind of power puts pressure enough on their shoulders.

During the Atom Family’s early days Jack fell into the role of the scrapper, always leaping headfirst into combat and extremely protective of Andrea Atom, Alexander’s lovely daughter. While at first their relationship was bickering and somewhat adversarial, as time went by Jack began to realize he truly loved her and cared about her safety. When Mentac came onto the scene Jack was initially pleased; another young man in the group that he could talk to about cars, girls, and bikes. Unfortunately, it didn’t take a genius or a telepath to recognize that Andrea and Mentac were love at first sight. Jack tried to keep his jealousy under wraps, bickering and sniping at ‘Manny’ every chance he got. When it became apparent that Andrea just didn’t see him that way, Jack left the team, putting that period of his life aside and walking away from it without any intention of returning. He created his own team of operatives and operated around the world, though the Wolf Pack’s offices were located in Arcadia. For the right price their services-human or metahuman-could be hired to deal with problems that normal mercenaries or private police forces couldn’t handle. Jack became a harder man as the years went by, colder, more sardonic, and a lot more bitter about things, referring to his time with the Atoms as ‘my Johnny Quest period’.

While originally coming to Doc’s aid as a matter of familial responsibility, Jack slowly came to enjoy the role of parent and mentor, to the point where even if Andrea and Mentac were found, he’d want to stay a part of the younger Atoms’ lives. Of the four he tends to relate most to Max, who he feels he has a lot in common with, encouraging the young man to take command in the field when Jack thinks he can handle it. When the day comes when the older man feels he can step down, he has a growing certainty that Max will handle leading the AF just fine. With Tesla, he respects her intellect and her dedication to science, he tends to worry about her when she’s not within the safety of the Nucleus. Any heroes with romantic aspirations toward the loveliest of the Atom Family will have one hell of a time meeting with Jack’s approval. It’s not impossible, but Tesla reminds him of Andrea a great deal, and that protectiveness of old rears its paternal head whenever some teenaged lothario attempts to put the moves on Tess.


Jack pays especial attention to Victoria, largely because he feels that—like he himself back in the old days—she sometimes gets lost in the shuffle. Doc was the brains, Andrea had the cunning, Mentac had the psychic powers. . .and Jack had his fists and a mouth that often wrote cheques his butt couldn’t cash. With Victoria he does what he can to boost her confidence and make her aware that she is part of the team. He appreciates her bookishness and her abilities do make her a valuable asset when it comes to infiltration, but that never stops him worrying about her when she’s in the field and away from the group. While he encourages all of the kids to be more social, he places especial attention toward Vicki, hoping that she’ll bloom and become less of the bookish wallflower he fears she might become.


Chase. . .Jack is hesitant around Chase. He loves the boy, but he can’t quite relate to him. The kid is scarily smart and has powers that put his old man to shame, and the remembrances of his time with his father make Jack feel more than a little guilty. He knows logically there’s no real reason for him to feel that way, but he does. He should’ve been there to help when Omega attacked, he should’ve been able to do something instead of being half a world away, trying to get there only to arrive too late to do a damned thing. Of the two, it’s often Chase who bridges the gap between them, reminding uncle Jack that he never did anything wrong, that deep down he loved Mentac like a brother, that there wasn’t anything he could do. In the field Jack relies on Chase to be their ‘communications hub/early warning system’, scanning the area for immediate threats while playing switchboard for the five while they’re in dangerous situations.


Jack oftentimes consults with Doc via communicator or ‘in person’ at the Goodman building, but the old man’s current condition makes Jack a little nervous. It isn’t that Jack is suspicious of Dr. Atom, but he’s read enough comicbooks and science fiction novels to realize that being a disembodied intelligence in a computer might not work wonders for Doc’s humanity. He makes sure to engage the older man and keep him grounded in the real world, even falling back into his ‘brat Jack’ persona to keep the elder Atom’s attention focused on the here and now rather than abstract scientific theory. He’s even suggested Doc build an android body for himself so he can be a presence in the world again, to walk amongst people and interact. Dr. Atom has taken this suggestion under advisement, but it remains to be seen if he’ll follow through on it.

While neither the older scrapper nor the mechanical construct would dare to admit it, Jack and ALEX are close friends beneath their constant bickering and back and forth verbal spats. The two often spend time together in their efforts to raise the Atoms properly, ALEX often falling into the role of overprotective mother hen.


Jack is fairly ambivalent toward Cosmo. Oh, the creature’s cute enough ‘n all and it’s ability to teleport away from danger and come back with a needed item or cell key is handy enough, but then there are the whoopee cushions that always end up beneath Jack’s seat on the Sky-Car, or in his easy chair in the Goodman building. Or the sandwiches he’s sitting down with to eat before a big game that mysteriously disappear off the plate. . .someday he and Chase are gonna have a good, long talk about Moon Monkey Dos and Don’ts.


In combat, Jack may be older but he’s no less formidable. Villains like the Factor Four and Professor Psion tend to underestimate the ‘lowly mortal’ among the Atom Family, to their inevitable detriment. A trained fighter and excellent marksman, he’s a quick hand with his hand-plaster or pulse rifle. He once held his own in an extended brawl with Granite using Doc Atom’s ‘Quantum Gauntlets’ to pummel the rocky giant into unconsciousness. No longer the hotheaded young man who leapt into battle at the drop of a hat, Jack is an older and cannier warrior who can not only hold his own, but strategize, utilizing his skills and the rest of the Atom Family’s to get the job done quickly and efficiently.


When it comes to the inevitable media spotlight, Jack tends to hang back and let Max or Tesla be the group’s spokesman. He has. . .issues. . .with the media, and his tendency to speak his mind and be completely forthright about his opinion on anything and everything without sugarcoating has occasionally rubbed some people the very wrong way. While he has an amicable enough relationship with Commissioner Kane, his enmity with Bill ‘Bulldog’ Maddicks has become the stuff of Freedom legend, initial bickering between the ‘interfering flatfoot’ and the ‘mercenary punk’ leading to a knock-down drag-out brawl between the two men when Maddicks referred to the Atoms as ‘well-meaning freaks.’ It was only Wolf’s past record of saving Freedom time and again that kept formal charges from sticking, and on the occasions when the Atoms and the STARS squad have crossed paths Max and Maddicks’ immediate lieutenant have often active as liaisons, keeping the two men well apart.


Roleplaying hints: When playing Jack, keep in mind that this guy was part of the original ‘First Family of Freedom’. He’s been everywhere and seen everything at one point or another, so anything the multiverse can throw at Freedom City is just another day at the office for him. He’s a fighter, but he doesn’t go looking for trouble, having mellowed a great deal as a parent and leader of the Atom Family in the field. He is completely and utterly loyal to the Atoms and would walk into Hell if he had to in order to save them. Heroes who encounter the Atom Family and need someone from ‘the old days’ who might have some knowledge about a given villain or crisis from the past would do well to talk to Jack. He can also make a great trainer for beginning heroes who don’t want to be a part of the Claremont Academy. Unlike Duncan Summers, Jack isn’t so strict or demanding of any protégés that come his way, and is more than willing to help them learn to use their powers if they have ‘the Right Stuff’. Unlike most heroes in Freedom, Jack is a down to earth and level-headed guy who could just as easily be encountered in a bar throwing darts as he could be in the latest interdimensional crisis. Play up his normalcy as an island of humanity in the midst of superhuman strangeness. Jack could also be a mentor to adventurers (powered or otherwise) from his days with the Wolf Pack; he parted amicably with the old group and left the lion’s share of the company to his old partners. Some of them have since settled down or were raising children when he left. He could very well be ‘Uncle Jack’ to a whole new team of heroes arriving in Freedom.



Wolfjack

'Awwwoooooooo. . .'

OR

'All will bow before me, and this planet shall become the throneworld of the Empire of the Wolf!'

Wolfjack was created by Lady Lunar’s abuse of the Moonstone; an effort to create a relentless killer that the Atoms would not dare strike down as he was one of their own by binding an ancient lupine ‘psychic presence’ from the stone into Jack’s body. Wolfjack is a snarling insensate beast most of the time, though lately a disturbing wrinkle has occurred the last few times Jack has changed involuntarily into the beast. Wolfjack’s intelligence has jumped up to near-genius levels and he is a cunning and evil creature indeed, scheming of a way to make all of mankind his wolfkin and rule the world as its Lord Lupine. He detests his human self and hates the Atoms with a passion. The last time Wolfjack emerged he chased a lone Chase Atom through the Nucleus, stopped only when Chase trapped him and used the Moonstone to exorcise the werewolf seemingly forever. Wolfjack’s hatred and bile for the Atoms is matched only by his odd devotion to Lady Lunar. What a mate she’ll make. . .once he’s used to Moonstone to make her into a beast like him, of course. . .


Roleplaying hints: Wolfjack is highly unstable, physically and mentally. His stats can alter depending on what version you’d prefer; rampaging beast or brutal, cunning schemer. The werewolf is either on a rend and tear rampage, or out to obtain the power of the Moonstone to stabilize his transformation and use its power to make the Earth a wolf-world. He loathes the Atoms with a passion and would gladly rend them to shreds, were it not for the presence of Jack Wolf in his mind restraining him from doing anyone any real harm. On occasion, Jack’s personality has emerged in control of the werewolf’s powerful form, but this is a rare instance indeed, and Jack has no desire to retain that power any longer than necessary to be returned to human form.
Last edited by Defender2.0 on Sun Apr 08, 2007 11:44 am, edited 2 times in total.
" We believe in heroes because, ultimately. we believe in ourselves. " -Jack Kirby.
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Postby Charles Phipps » Sun Apr 08, 2007 8:34 am

Awesome combination of Race Bannon, John Jameson, and Ben Grim. A perfect work.
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Postby Defender2.0 » Sun Apr 08, 2007 11:37 am

Thanks! I put a lot of work into it. Next up, the big brother of the Atom Family, Maximus Atom! Be there true believer! ;)

-Def.
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Postby Charles Phipps » Sun Apr 08, 2007 12:02 pm

Defender2.0 wrote:Thanks! I put a lot of work into it. Next up, the big brother of the Atom Family, Maximus Atom! Be there true believer! ;)

-Def.


I can't wait.
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Postby Setothes » Sun Apr 08, 2007 2:56 pm

I don't like the Atom Family much, but Jack Wolf is a great character. In addition to Race Bannon or Jim Fowler (from Wild Kingdom), he reminds me most of Wyatt Wingfoot. (With just a dash of John Jameson, the Man-Wolf.)
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