Name (s): Arsenal (Ferrous Corn) (AG)
Power level: 12 (240pp) (OPL: 14; DPL 10)
Concept: A cybernetic dragon shaman who leads the street bandits around Chicago.
Quote: God may have dealt us the losing hand, but I’m not going to let him gloat.
Trade Off's: -4 defense, +2 attack, +2 damage
Description: Ferrous Corn is a little man but when he became the Arsenal he quickly grew in stature, he often looks somehow stretched and is now 6’5”. Ferrous is Chinese in ethnicity, he ways 450lbs as Arsenal and tends to wear a large overcoat to help conceal his newly found size.
Abilities (50pp):
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 18 (+4)
Wisdom 20 (+5)
Charisma 18 (+4)
Saves (10pp):
Toughness + 11 (+7 Impervious)/+14 (Density)
Fortitude + 10
Reflex + 6
Willpower + 7
Combat (18pp):
Base Attack + 14 (Grappler Cables)/ + 8 (Unarmed)
Base Defense +8/+1 (Flatfooted)
Skills (17pp):
Computers 4/+8
Concentration 4/+9
Craft (Electronic, Mechanical) 6/+10
Notice 4/+9
Climb 6/+14
Acrobatics 10/+14
Investigate 4/+8
Knowledge (Technology, Tactics, Arcane Lore) 7/+11
Sleight of Hand 3/+7
Sense Motive 6/+11
Feats (27pp):
Dodge Focus 7
Improved Grab
Improved Grapple
Elusive Target 1
Fearless
Evasion 2
Improved Throw
Improved Trip
Move by Action
Ritualist
Ranged Pin
Attack Specialization 3 (Grappler Cables)
Uncanny Dodge 2 (Blindsight, Danger Sense)
Power Attack
Takedown Attack 2
Accurate Attack
All-out Attack
Powers & Devices (116pp)
Summon Minion 4 (Horde, Fanatical, Action: Full Round, Mental Link) (13pp)
- Ferrous’ Drakes (5x)
PL 4 (60 pp)
Medium Outsider
ABILITIES: STR: 16 (+3) DEX: 10 (+2) CON: 16 (+3) INT: 4 (-3) WIS: 10 (+0) CHA: 6 (-2)
SKILLS: Acrobatics 4 (+4), Climb 8 (+11) Notice 4 (+4)
FEATS: Power Attack, All Out Attack, Attack Specialization (Horns) 7, Dodge Focus 3
POWERS: Leaping x25 (275ft running jump), Mighty Strike (Horns +2), Firebreath (90ft cone, +9 damage, Full Round Action), Additional Limbs (+2 legs, +4 vs trip), Speed 60ft, Wall Crawling 60ft, Impervious Toughness 7
COMBAT: Attack +14, Damage +5 (Horns), Defense +3 (Dodge), Initiative +0
SAVES: Toughness +7 (Impervious), Fortitude +7, Reflex +1, Will +1
Aural Enhancements: Super Senses 5 (Blindsight, Danger Sense) (5pp)
-With his senses so heightened by the Aural wires in his head Ferrous Corn fears no ambush. He often flaunts this advantage.
Coiled Cables (54pp)
Protection 7 (Impervious)
Wall Crawling 2
Leaping 4
Superstrength 2 (Ground Strike)
Density 8 (Quick Change)
-AP: Growth 8 (Growth Strike)
-AP: Regeneration 24 (Bruised 3, Injured 5, Disabled/Dying 8, Ability Damage 8, Persistent)
-The Red Cables let Ferrous Corn leap and climb with unparalleled speed as well as amplifying his strength. The Green Coils in Ferrous Corn’s upper body grow at an incredible rate, replacing dead material.
Blast +14 (Penetrating, Split Attack) (Drawback (-1pp): Range 1000ft) (44pp)-AP: Teleport 10 (Change Velocity, Easy, Turnabout, Progression 6, Medium (Cables must be able to hit), Short Range, Action: Free Action) (1000ft maximum range)
-AP: Snare +7 (Area: Burst, Regenerating, Reversible Tether, Improved Range 3) -Linked Power: Strike +7 (Electricity) (Action: Free Action, Flaw: Fades (5 uses))
-Arsenal’s Hypertension cables are what give him his most signature power: the ability to fly over city streets and destroy tanks and vehicles with a single blow. A vicious form of attack and a destructive mode of movement. Arsenal can shoot his conductor cables up to 1000ft and often uses them to suppress weaker enemies.
Complications
Enemy – Leveler
Enemy – Bruise
History and Background
Ferrous Corn was once a peaceful man who wanted nothing in life except to be left alone. When Bruise search parties killed his grandfather and shaman mentor he swore to pay them back. Using his ability to summon drakes and his Tolchock connections, the young shaman invaded the Bruise citadel and claimed the arsenal wires, which Doctor Paradox installed in him later, and he became Arsenal. Ferrous Corn went on a killing spree shortly after the surgery and was captured by police using the Bruise Warrior Leveler as heavy support. They were unable to hold him for long because of a certain case manager’s attempts to keep him out of the citadel and in normal maximum security. Ferrous knows Holly Turner helped him there but he isn’t sure why. Once he escaped prison, Arsenal calmed his killing and took command of the Tolchocks for the man named Robe. Today Arsenal is Robe’s point man but, unbeknownst to Ferrous, Robe is not a man at all, nor the god he claims to be. Indeed, Robe is also known as Ferrasite, a mighty alien warship capable of disguising itself as virtually anything.