Eclipse Studios (Nth Metal Wolverine)

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FinalEclipse
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Eclipse Studios (Nth Metal Wolverine)

Post by FinalEclipse » Tue Apr 15, 2008 2:15 pm

As you enter the large, bustling studio complex, a man rushes over to great you, wearing an odd combination of a black and white superhero outfit and a pocket-covered vest.

Welcome! You must be from the company. No? Well, in that case, welcome to Eclipse Studios, a Mutants an Mastermind’s company that aims to please! We offer numerous characters here to fit the needs of the modern roleplayer, and will be producing a number of movies and fights to accommodate your viewing pleasure. Check out the studio that fits your needs best, and enjoy!

[ooc]Okay, I’ve decided to finally create a new version of my old thread as I give in to my compulsive need to create M&M characters. I plan on featuring a number of builds, either as direct conversion from the source, interpretations of my own making, or just brand new ideas. Feed back is appreciated and, in a way, needed - I feed off of feedback.[/ooc]

Mutiverse Information

Studio 1 Original

Studio 2 Marvel
Cyclops
Insect Girl (Mary Jane Watson)
Iron Man
Nightcrawler
Nightcrawler (mystic)
Nighthawk
Spider-Man (classic)
Spider-Man (Iron Spider)
Spider-Man (The Other)
Spider-Man (Recluse)
Wolverine (classic)
Wolverine (anti-kryptonian)
Wolverine (Nth Metal)

Studio 3 DC
Nite-Owl
Nightwing
Superman (Golden Age)
Superman (Ultimate)
Solomon Grundy (classic)
Rorschach

Studio 4 Other Comics

Studio 5 Movies
Choda Boy
Orgazmo

Studio 6 Sci-Fi/Fantasy

Studio 7 Fights
Fight 1: Spider Man vs Golden Age Superman
Fight 2: Solomon Grundy Vs Wolverine

Studio 8 Stories


More Studios added as needed.
Last edited by FinalEclipse on Wed Dec 09, 2009 10:38 pm, edited 36 times in total.

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Post by FinalEclipse » Tue Apr 15, 2008 2:15 pm

Reserved.

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Post by FinalEclipse » Tue Apr 15, 2008 2:16 pm

Image
With great...well, after it was repeated 10,000 times in the damn movie, you know the drill by now.

Spider-Man
PL 10
162pp

Abilities: 16pp
Str: 24/10
Dex: 30/10
Con: 20/10
Int: 18
Wis: 12
Cha: 16

Combat: 16pp
Attack: +6/+10 Unarmed/+10 Web Shooters
Defense: 22/11 Flat Footed

Saves:7pp
Fort: +5
Ref: +10
Will +8
Toughness +8

Skills: 11pp
Acrobatics 8* (+18}
Bluff 8 (+11)
Computers 4 (+8}
Craft (Chemical) 8 (+12)
Craft (mechanical) 6 (+10)
Craft (electrical) 6 (+10)
Know (Tech) 6 (+10)
Notice 4/12* (+5/+13)
Profession (Journalist) 4 (+5)
Sense Motive 4 (+5)
Stealth 2 (+12)

*Enhanced Skill

Feats: 18pp
All Out Attack, Taunt, Power Attack, Dodge Focus 4, Inventor, Attack Specialization (Unarmed) 2, Attack Specialization (Web Shooters) 2, Defensive Roll 3, Takedown Attack (1), Equipment 1

Powers: 90pp
Device 6 (Web Shooters, Hard to Lose)
Enhanced Dex 20
Enhanced Con 10
Enhanced Str 14
Enhanced Skills 4 (Acrobatics +8, Notice +8} (Flaws - Notice Limited to Danger Sense -1) 3pp
Leaping 2
Super Senses 4 (Danger Sense, Tremorsense)
Linked: Enhanced Feats 7 (Uncanny dodge (Danger Sense), Dodge Focus 5, Evasion 1)
Super Strength 2
Super Movement 2 (Wall Crawling 2)

Web Shooters
Webbing Array 11
Base Power: Snare 10 (Feats: Tether)
AP: Create Object 10 (Extras: Duration [Continuous] +1, Flaws: Duration: Permanent -1, Feats: Innate).
AP: Blast 6 (Extras: Autofire +1)
Super Movement 1 (Swinging)
Speed 2 (Flaws: Limited to Swinging -1)

Equipment
Auto-Camera 2ep
spider tracers 1ep
Cell Phone 1ep

NOTES

:arrow: Well, here’s my first build of this thread, your friendly neighborhood spider-man. I’m really happy with how he turned out. I could probably trim some fat and get him down to 150, but I like him as is, so I don’t think I will.

:arrow: He’s pretty much your classic web-slinger. The only real things that I think I’ve done unique with this build (the basic build was heavily influenced by Thorps Spider-Man) is making some of his feats enhanced feats linked to the super senses and giving him speed, limited to swinging, on his web-shooters. He can max out at 100mph moving all out, and manage a respectable 50mph with a double-move, which strikes me as about right: he won’t be chasing down high-speed cars, but it’s plenty to overcome a car trying to navigate New York’s busy streets. Also, the other thing that I haven’t seen done before is making his web objects permanent and innate, but since I don’t see a way you could “nullify” webbing beyond setting it on fire, I think it fits.
Last edited by FinalEclipse on Tue Jul 29, 2008 8:58 pm, edited 5 times in total.

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Post by FinalEclipse » Tue Apr 15, 2008 2:18 pm

Image
y’all can keep hatin’, but I look like a BAMF in this outfit.
Iron Spider
PL 10
177pp

Abilities: 16pp
Str: 24/10
Dex: 30/10
Con: 20/10
Int: 18
Wis: 12
Cha: 16

Combat: 16pp
Attack: +6/+10 Unarmed/+10 Web Shooters
Defense: 22/11 Flat Footed
Damage: Unarmed DC 22
Other DC: Snare DC 20 (ref)

Saves:7pp
Fort: +5
Ref: +10
Will +8
Toughness +8

Skills: 13pp
Acrobatics 8* (+18)
Bluff 8 (+11)
Computers 4 (+8)
Craft (Chemical) 10 (+14)
Craft (mechanical) 8 (+13)
Craft (electrical) 8 (+13)
Know (Tech) 8 (+12)
Notice 4/12* (+5/+13)
Profession (Journalist) 4 (+5)
Sense Motive 4 (+5)
Stealth 2 (+12)

*Enhanced Skill

Feats: 18pp
All Out Attack, Taunt, Power Attack, Dodge Focus 4, Inventor, Attack Specialization (Unarmed) 2, Attack Specialization (Web Shooters) 2, Defensive Roll 3, Takedown Attack (1), Equipment 1

Powers: 106pp
Device 6 (Web Shooters, Hard to Lose)
Device 4 (Iron Spider Armor, Hard to Lose)
Enhanced Dex 20
Enhanced Con 10
Enhanced Str 14
Enhanced Skills 4 (Acrobatics +8, Notice +8) (Flaws - Notice Limited to Danger Sense -1) 3pp
Leaping 2
Super Senses 4 (Danger Sense, Tremorsense)
Linked: Enhanced Feats 7[/b] (Uncanny dodge (Danger Sense), Dodge Focus 5, Evasion 1)
Super Strength 2
Super Movement 2 (Wall Crawling 2)

Web Shooters
Webbing Array 11
Base Power: Snare 10 (Feats: Tether)
AP: Create Object 10 (Extras: Duration [Continuous] +1, Flaws: Duration: Permanent -1, Feats: Innate).
AP: Blast 6 (Extras: Autofire +1)
Super Movement 1 (Swinging)
Speed 2 (Flaws: Limited to Swinging -1)

Iron Spider Armor
Additional Limbs 3 (3 waldoes)
Concealment 2 (Visual) (Flaws: Blending -1)
Flight 2 (Flaws: Gliding -1)
Morph 2 (any clothing)
Protection 0 (Impervious 3)
Super Senses 4 (Infravision, Ultravision, Radio, Direction Sense (GPS))
Communication 4 (Radio)

Equipment
Auto-Camera 2ep
spider tracers 1ep
Cell Phone 1ep

NOTES

:arrow: Okay, I know it’s just me, but I thought the Iron Spider armor was pretty cool. In any universe of mine where Peter has it, it is going to be his own design, not a bribe from Stark, so he gets a boost to crafting and knowledge to build it. I kept him at PL 10 because I don’t see him being stronger than unarmored spider-man, just more versatile.
Last edited by FinalEclipse on Wed Dec 09, 2009 10:40 pm, edited 4 times in total.

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Post by FinalEclipse » Tue Apr 15, 2008 2:47 pm

Image
Batman + Spiderman = awesome. It's math, it cannot lie.

Recluse (Peter Parker)
Concept: Peter if he had received training as a member of the bat family.
PL 10
178pp

Abilities: 18pp
Str: 24/10
Dex: 30/10
Con: 20/10
Int: 18
Wis: 14
Cha: 16

Combat: 18pp
Attack: +8/+12 Unarmed/+12 Spinnerets
Defense: 22/11 Flat Footed
DCs: 22 melee, 18 webbing, 16 area webs

Saves:7pp
Fort: +5
Ref: +10
Will +8
Toughness +8

Skills: 22pp
Acrobatics 8* (+18)
Bluff 8 (+11)
Computers 8 (+12)
Craft (Chemical) 8 (+12)
Craft (mechanical) 6 (+10)
Craft (electrical) 6 (+10)
Disable Device 8 (+12)
Disguise 8 (+11)
Gather Information 8 (+12)
Investigate 6 (+10)
Know (Tech) 6 (+10)
Know (street) 4 (+8)
Notice 4/12* (+6/+14)
Profession (Wayne Enterprises) 4 (+6)
Sense Motive 4 (+6)
Stealth 10 (+20)

*Enhanced Skill

Feats: 27pp
All Out Attack, Benefit 2 (Wayne Employee, Bat-Family Member), Connected, Taunt, Power Attack, Dodge Focus 4, Inventor, Attack Specialization (Unarmed) 2, Attack Specialization (Spinnerets) 2, Defensive Roll 3, Takedown Attack (1), Equipment 5, Well Informed, Sneak Attack, Jack-Of-All-Trades, Assessment

Powers: 90pp
Device 5 (Spinnerets, Hard to Lose)
Enhanced Dex 20
Enhanced Con 10
Enhanced Str 14
Enhanced Skills 4 (Acrobatics +8, Notice +8) (Flaws - Notice Limited to Danger Sense -1) 3pp
Leaping 2
Super Senses 4 (Danger Sense, Tremorsense)
Linked: Enhanced Feats 7 (Uncanny dodge (Danger Sense), Dodge Focus 5, Evasion 1)
Super Strength 2
Super Movement 2 (Wall Crawling 2)

Spinnerets
Webbing Array 9
Base Power: Snare 8 (Feats: Tether)
AP: Create Object 8 (Extras: Duration [Continuous] +1, Flaws: Duration: Permanent -1, Feats: Innate).
AP: Blast 6 (Extras: Autofire +1)
AP: "Web Burst" [Snare 6 (Extras: Burst Area +1)
Super Movement 1 (Swinging)
Speed 2 (Flaws: Limited to Swinging -1)
Enhanced Feats Weapon Bind

Equipment
Spider-Tracers 1ep
Utility-Belt
-Base Power: Flash-Bang (16ep)
AP: Smoke Pellets
AP: Stun Pellets
AP: Spider-Fangs (Blast 1, Feats: mighty (+7), Ranged Pin, Improved Pin)

NOTES

:arrow: Meet Recluse, Peter Parker from an alternate reality of mine. Since this Peter Parker was born and raised in Gotham, he is considered part of the Bat-Family and was trained by the man himself. As such, he has more combat feats than classic spider-man to represent his increased hand-to hand training, and his web-spinners are now “spinnerets,” with their primary modification being bladed sides, like the ones on Batman‘s gloves. He also has the utility belt favored by bat-family members. An odd note on Recluse: his webbing is less effective than that of normal spider man, since the spinnerets design doesn’t allow them to shoot quite as much webbing as much. Mechanically, this was to allow a save DC/attack tradeoff, since a batman-trained character should have a higher attack bonus vs. damage.

:arrow: I like the way he turned out, a good cross between bat-man and classic spider man. He still has most of my original spider-man build intact, with more just added on. I debated increasing his PL to show his increased fighting ability but decided I could keep him at PL 10 and accomplish the same goal. He’s a nightmare at street level and can hold his own among the bigger players, and jokingly refers to himself as “the red-headed stepchild” of the bat family, being the only one with superhuman abilities. Batman is still, of course, an all around better fighter, but Recluse can definitely hold his own. In combat, he still relies upon his powers, but he augments them with the utility belt and a better knowledge of how to use them.

:arrow: the “Bat-Family” Benefit allows him access to the bat-cave and Oracle, huge boons for any hero. Also, instead of a starving journalist, Peter was hired by Bruce to work in R&D at Wayne Enterprises, which gives him a lot more disposable income - and, perhaps not coincidentally, keeps him under Batman’s eye. I’m really looking forward to giving him a playtest and putting him up against some classic Batman and Spider-man foes.

EDIT: Dropped Improved Defense from Recluse and gave him a burst web to capture groups of mooks.
Last edited by FinalEclipse on Tue Jul 29, 2008 9:00 pm, edited 6 times in total.

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Post by SplendidTuesday » Tue Apr 15, 2008 2:50 pm

You're not alone. I liked it too. Though, didn't Stark tell Peter that he saw Peter like son when he gave him the armour? Why not take that a step farther? What if Stark adopted Peter, instead of Uncle Ben and Aunt May? (In this What If?, Stark would probably be an old friend of the Parkers.)

If I ever stat out Spiderman, this will be my version of him.

Either way, I like your three Spiderman builds. They're great!
Last edited by SplendidTuesday on Tue Apr 15, 2008 2:59 pm, edited 1 time in total.

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Post by Arthur Eld » Tue Apr 15, 2008 2:52 pm

These are some good builds you have so far.

And as far as your math formula goes Batman + Almost Anything=awesome. Especially someone as cool as Spiderman.

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Post by FinalEclipse » Tue Apr 15, 2008 3:01 pm

SplendidTuesday wrote:You're not alone. I liked it too. Though, didn't Stark tell Peter that he saw Peter like son when he gave him the armour? Why not take that a step farther? What if Stark adopted Peter, instead of Uncle Ben and Aunt May? (In this What If?, Stark would probably be an old friend of the Parkers.)

If I ever stat out Spiderman, this will be my version of him.

Either way, I like your two Spiderman builds. They're great!
Ooo, that'd be a great twist. That'd be a really fun What If? to work with. I may have to write up Iron Man because of that. And I'm glad you like. :)

[quote"Arthur Eld"]These are some good builds you have so far.

And as far as your math formula goes Batman + Almost Anything=awesome. Especially someone as cool as Spiderman.[/quote]

Glad you like. :D And you're right, adding Batman to an equation is like multiplying by zero - you always get the same answer (in Batman's case, the answer is Awesome.)

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Post by FinalEclipse » Tue Apr 15, 2008 3:02 pm

Image
Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings in a single bound!

Superman (Golden Age)
PL 10
154pp

Abilities: 32pp
Str: 34/14
Dex: 14
Con: 34/14
Int: 14
Wis: 18
Cha: 18

Combat: 24pp
Attack: +4/+8 (melee)
Defense: 18
DCs: Melee 27

Saves: 6pp
Fort: +12
Ref: +2
Will: +10
Toughness +12

Skills: 9pp
Climb 4 (+16)
Diplomacy 8 (+12)
Intimidate 8 (+12)
Profession (reporter) 4 (+8)
Notice 8 (+12)
Sense Motive 4 (+8)

Feats: 13pp
All Out Attack, Power Attack, Takedown Attack, Leadership, Luck 4 Interpose, Attack Focus (Melee) 4

Powers: 70pp
Kryptonian Physiology 14 (container, Feats: innate)
Enhanced Str 20
Enhanced Con 20
Protection 0 (Extras: Impervious 9)
Leaping 5
Speed 6
Super Strength 4

:arrow: Superman, in his original form. I kept this build as simple as possible, trimming off anything I felt was non needed. The luck feat is probably better named “Heroics” - as the first Superhero, I felt he should probably get extra hero points to show it. I actually didn’t plan on making him a playable character, but he came out at 149, so I added an extra point to his Will save. I feel this build represents his original Golden Age abilities well - with speed 6, he can go 2000mph all out, which outraces a speeding bullet, his toughness can take anything short of artilery fire (which was his original limit), he can leap a little over 1/8 of a mile if I did my math right, and can lift an APC. Hmm...I may have actually lowballed that strength, since a locomotive could lift/pull much more.

:arrow: I’ve always liked Golden Age superman far more than his flying counterpart. He’s powerful while still being beatable, which makes him that much more interesting. I’ve given him a high rank of Intimidate, which I wouldn’t give later superman incarnations, since in the first issue of Action Comics, he first jumps off a building with a corrupt buisnessman and then later run across telephone wires, all to intimidate him into talking.

:arrow: EDIT: After realizing that I forgot to put Superman's ranks of Attack Focus (melee) in, I did so, but that bumps superman up to 154pp - I'll have to go back to trim him down if I want to make him playable, but I think I'll keep him as is, and add more ranks of Super-Strength later on.

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Post by FinalEclipse » Tue Apr 15, 2008 4:44 pm

Part of my favorite thing about building characters is fighting them, so I present to you my first fight: Spider-Man vs. Golden Age Superman. I’m not bothering with a storyline here - this is just a slugfest, and doesn’t have any place in any form of canon for any of my universes.

Predictions: Spider-Man has more options here and will be hard for Superman to hit, but Supes should be able to shrug off most of Spidey’s blows. I can’t call this one - it all depends on how the dice fall. However, I have a feeling Superman’s hero points are going to play a major role in this fight, and may prove the deciding factor.

Fight 1: Spider-Man vs. Golden Age Superman
The fight takes place in New York. Spider Man starts off with 1 hero point, Superman with 5. Both are aware of the others presence and 30 feet apart, so initiative is rolled. Spider-Man 21, Superman 17. Spider-Man opens the fight with a stream of webbing: 27 hits easily. Superman rolls reflex: 12! HP to reroll: 16, only a little bit better, and Superman is ensnared. Superman will attempt to break free. The snare rolls poorly, and Superman is free.
Spider-Man pointed his web-shooter at the caped man before him. He grinned to himself as webbing wrapped athe man, and clucked his tongue. “C’mon, I was hoping for at least a bit of a workout.” Superman glared at Spider-Man, and then easily snaps the webbing.

“I think that can be arranged.”
Spider-Man is going to snare again, but missed horribly. Superman rushes in and All-Out-Power-Attacks for -5/+5/-3/+3 - and rolls a 3. HP to reroll: 20 total, not quite enough to hit.
Spider-Man shot another stream of webbing, but Superman was able to step aside as it streamed past. He moves - Good lord, he’s fast Spider-Man thought as the Man of Steel rushed in and swung. He grinned under his mask as he ducked under the blow, saying aloud “But not fast enough!”
Spider-Man is going to use his move action to swing out of melee range before attempting another snare. He rolls low, but with Superman’s defense down by 5, he still hits. Superman makes a reflex save - 16 again, so he is ensnared. The man of steel take his turn to break free again, and the snare snaps. He surges to attack, this time just all out attacking for -5/+5 - and rolls a 17 base, easily enough to hit. Spider-Man’s going to make a toughness save: - Oh wow, he’s bruised and stunned. There’s going to be knock back on this one. He’s sent 50 feet and into a parked car. Makes another toughness save, as does the car: and spider man fumbles. He’s going to use that HP to reroll: Not quite high enough, but only takes another bruised condition. The car…wow, the car also fumbles, and is destroyed.
I really don’t want to slug it out with this guy. I’ll get out of the way, then see if the old webs can pull through. Spider-Man swung away, turning ain mid air to fire a stream of webbing. Superman is hit and entangled, but again snaps the webbing like yarn. “Is that the only trick you have?” He rushes in - faster than Spider-Man expected - and lands a solid blow in the wall-crawler’s gut, sending him flying. A car crumples as he passes through its passenger’s side and out the driver’s side. Oh…good…the car caught me…good car… Spider-Man thought woozily.
Spider-Man: Bruised 2, 0hp. Superman: 3hp.

Spider-Man is stunned this round, so Superman leaps over to Spider-Man, but doesn’t attack, giving him a chance to recover. Superman get’s an HP for doing so.
Superman leapt over to where his opponent hand landed, and watched him groggily get to his feet. “I never could kick a man while he’s down.” “Good…for…you…” Spider-Man muttered in reply.
Spider-Man is going to attack again, all-out-power for a total of -2 to defense, -3 to attack, and +5 to damage. He hits - barely - and Superman has to save. 17, so he’s going to use an HP to reroll - 25, enough to avoid stunning, but he’s bruised. Spider-Man is going to swing up the side of a nearby abandoned warehouse as his move action. Since the warehouse is pretty obviously empty, Superman’s going to chuck the damaged car at Spider-Man. He misses, and Spidey makes his reflex save to avoid the area damage. (Thanks to evasion, taking no damage.) The wall, however, rolls its toughness, and proves further that this dice hates objects as it fumbles. The wall now has a nice, car-shaped hole in it.
Shaking his head, Spider-Man swung at Superman and connected with his jaw, causing Superman to grimace in pain. Can’t take another hit like that - I need to stay away from those fists of his!, thought Peter as he swung up to a building. Superman smiled. That building’s condemned for destruction anyway - no need to worry about anyone inside being hurt. “If you can take - and give - a hit like that, I don’t need to hold back so much!” He picked up the damaged car and shouted “Catch!” Spider-Man dove out of the way, using his webbing to stay on the building, as the car slammed through the wall where he had been a moment before. “I’m more a fan of dodge ball myself!” he retorted. Course, worst I’d get then was a black-eye
Spider-Man attacks, power attacking with his web this time. -5/+5 on the snare. Superman is hit and fails his save. HP to reroll - he’s running low - and still fails by 6, meaning he is bound. Spider-man is going to move in and then use extra effort to surge, power attacking (-5/+5) the bound man of steel.. He hits, and Superman rolls toughness: 15. He’ll use a HP to reroll - and rolls 23, just enough to avoid being stunned. Superman will use his turn to try and break free. For once, the bindings don’t get destroyed right away, though they do take an injured condition.
Have to end this now - One more shot of the old webbing. Spider-Man sent both streams of webbing at Superman, and managed to hit - completely covering him. Spider-Man swings in and kicks the man of steel in the face. “I guess I don’t mind kicking a down man as much as you.” Superman struggles against the webbing, but while a few strands pop, it holds.
Spider-Man is going to power attack (-5/+5) coup de gras. Superman rolls a 17 total. HP to reroll - and still only a 23, the lowest he could get - and is unconscious.
“Night night, chuckles.” Spider-Man wound up and punched Superman again in the jaw, watching him slump into unconsciousness. He layers more webbing on as he talked to the unconscious Superman, “Do me a favor, sleepy? Don’t go anywhere until NY’s finest get here - I’ll let them take care of you.”

Winner - Spider-Man!

Well, I wasn’t fully expecting that. I liked how Spider-Man preformed here - as long as he stayed out of range and avoided hits, he was fine, but that one hit almost had him out of the fight. I don’t think this was a great test of the character’s builds, though, with consistent low-rolling, so I’ll be doing another fight against different characters in the future.

Bravo
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Post by Bravo » Tue Apr 15, 2008 5:22 pm

FinalEclipse wrote:Image
Batman + Spiderman = awesome. It's math, it cannot lie.

Recluse (Peter Parker)
Concept: Peter if he had received training as a member of the bat family.
Ok now this is by far one of the coolest ideas I have seen for an alternate reality take on a Marvel character "What if.... Spiderman lived in Gotham" makes me wonder how a few of Marvel's iconic characters would do with training from the Bat? Say Daredevil or the original X-Men. Truly inspired concept thanks for sharing.
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

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Post by FinalEclipse » Tue Apr 15, 2008 5:27 pm

Bravo wrote: Ok now this is by far one of the coolest ideas I have seen for an alternate reality take on a Marvel character "What if.... Spiderman lived in Gotham" makes me wonder how a few of Marvel's iconic characters would do with training from the Bat? Say Daredevil or the original X-Men. Truly inspired concept thanks for sharing.
Glad to hear you like. :D I'm working on an alternate reality Gotham storyline that will feature Recluse, and some other Marvel characters rewritten to tie them to the Bat family. :wink:
Check out Eclipse Studios! 2E Builds and fights!

3E Coming Soon!

Mark Reuter: so technically, if you are falling and conscious, you are better off to make a slam attack against the Earth.

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Post by FinalEclipse » Tue Apr 15, 2008 8:07 pm

Image
I’m a teleporting, sword-wielding, demonic-looking, frauline wooing, devout Catholic that wants to go into the priesthood. I’m one of the coolest X-Men ever.

Why the &@#% are there no good pictures of me?


Nightcrawler
PL 10
150pp

Abilities: 40pp
Str: 14 +2
Dex: 24 +7
Con: 14 +2
Int: 14 +2
Wis: 16 +3
Cha: 18 +4

Combat: 16pp
Attack: +6/+12 Melee
Defense: 25/11 (flat footed)
DCs: Unarmed 17 (+2), Sword 21 (+6), Fatigue 18 (fort), Teleport Fatigue 14 (fort), Teleport 14 (ref)

Saves: 5pp
Fort: +4
Ref: +7
Will +6
Toughness +5/+2 flat footed

Skills: 24pp
Acrobatics 15 (+22)
Bluff 8 (+12)
Climb 9 (+11)
Computers 4 (+6)
Craft (electronic) 4 (+6)
Craft (mechanical) 4 (+6)
Diplomacy 4 (+8)
Drive 1 (+8)
Escape Artist 7 (+14)
Intimidate 4 (+8)
Investigate 2 (+4)
Knowledge (Arcane) 1 (+3)
Knowledge (history) 1 (+3)
Knowledge (Theo/philo) 6 (+8)
Pilot 4 (+11)
Profession (Priest) 2 (+5)
Sense Motive 8 (+12)
Stealth 12 (+19)

Feats: 37pp
Ambidexterity, Benefit (X-Man) Dodge Focus 13, Defensive roll 3, Attack Focus (Melee) 6, Equipment 1, Improved Critical (Rapier) 2, Elusive Target, Evasive Retreat 1, All Out Attack, Power Attack, Improved Block 2, Quick Draw, Set Up, Teamwork 2, Acrobatic Bluff, Takedown Attack

Powers: 34pp
Additional Limb 1 (tail)
Bamf Attack 4 (Strike) (Extras: Targeted Shapeable Area +1, Selective +1, Drawbacks: Tiring -1)
Concealment 2 (all visual) (Flaw: Limited to Darkness -1)
Enhanced Feats 2 Evasion 2
Feature (3 fingered hands and feet)
Leaping 1
Super Movement 2 (Wall Crawling)
Super Senses 1(Low Light vision) (Drawbacks: Noticeable -1 [glowing eyes])
Teleport 4 (Feats: Change Orientation, Turnabout)
Linked: Fatigue 4

Equipment
Sword (Strike 4, Mighty)

:arrow: Here’s Nightcrawler, one of my favorite X-Men and comic book characters in general. Expect to see many alternate versions of him in the future.

:arrow: Nightcrawler ended up being a surprisingly expensive build. I really like the way he turned out, but I think I might have gone over the top. I’ll probably go back and trim out some of his feats and lower some of his skills, but for now, I feel like I captured Nightcrawler in his fullest. He’s a master of hand to hand - either armed or unarmed - but with his improved critical, he’s downright lethal with that rapier of his. He has two different options for fatigue, either teleporting the person around rapidly and returning to where they started (the descriptor on the one not linked the teleport) or teleporting with them, subjecting them to a weaker version but also displacing them. The thing that this build does (from what I’ve seen) that’s unique is include a common trick of Nightcrawler’s, his “Bamf Attack,” where he teleports and attacks a group of enemies rapidly. I feel this is somewhat of a staple of what Nightcrawler is, however, so I put it in. (I used a similar build for a teleported - Nomad - in a game I was playing in, and I love the way it works.)

:arrow: In a fight, Nightcrawler provides support, using his teamwork and set up to aid his allies, and using his bamf attack to help deal with large groups of mooks. He isn’t built to go toe-to-toe with the heavy hitters, but he’s very good at hand-to-hand combat and, as long as his opponent doesn’t have a huge melee damage bonus, should hold his own pretty well.

EDIT: Just fixed a couple oversights in Nightcrawler's build, added Takedown attack and reduced leaping to 1.

EDIT: 12/09 two simple changes, removing the non-linked fatigued and lowering the power on the bamf attack (which should be a weaker, mook-sweeping power anyway), and some slight tweaks gets 'crawler to PL10/150. The most interesting change was the addition of Evasive Retreat from Mecha and Magna, which (since it allows any movement mode) allows 'crawler to teleport five feet each time an attack misses him.
Last edited by FinalEclipse on Wed Dec 09, 2009 9:58 pm, edited 4 times in total.
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Mark Reuter: so technically, if you are falling and conscious, you are better off to make a slam attack against the Earth.

mancerbear
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Post by mancerbear » Tue Apr 15, 2008 10:14 pm

FinalEclipse wrote:Image
Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings in a single bound!

Superman (Golden Age)
PL 10
154pp

snip...
This is a great version of Golden Age Superman FinalEclipse. Really well done, mate.

Cheers,
Image

FinalEclipse
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Post by FinalEclipse » Tue Apr 15, 2008 10:26 pm

I'm flattered you like. I really tried to go as close to the origins as I could - and I'm glad to hear that I achieved that. Thanks for the feedback. :)
Check out Eclipse Studios! 2E Builds and fights!

3E Coming Soon!

Mark Reuter: so technically, if you are falling and conscious, you are better off to make a slam attack against the Earth.

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