Anticipate Action (Mastermind's Manual)

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Elric
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Anticipate Action (Mastermind's Manual)

Postby Elric » Sat Apr 26, 2008 9:39 am

Hi Steve,
Two questions about the Anticipate Action function of Sense Motive in the Mastermind's Manual (pg 26).

The description says 'if successful, you gain a +1 dodge bonus to your defense for the next round against attacks made by that opponent for every 5 points your check result exceeds the DC.'

What's the exact conversion from how much you succeed by to your dodge bonus?

Does the description mean:
A)
Success by 0-4: +1 dodge bonus
Success by 5-9: +2 Dodge bonus
Success by 10-14: +3 Dodge bonus
Etc.

B)
Success by 0-9: +1 dodge bonus
Success by 10-14: +2 dodge bonus
Success by 15-19: +3 dodge bonus

C) Success by 0-4: +0 dodge bonus
Success by 5-9: +1 Dodge bonus
Success by 10-14: +2 Dodge bonus
(this would seem a little strange to me, since it would imply that you could succeed at the check and get no benefit from it)

Or something else?

One further question:
D) The DC for the Sense Motive check is 10 + opponent's attack bonus. What attack bonus should you use for the opponent? Base attack (as opposed to something like their melee attack bonus- which, due to Attack Focus (Melee), wouldn't necessarily be the same)?

Thematically, it might make sense to use the attack bonus for that opponent's attack the next round, but since you don't know what attack the opponent will use this is clearly impossible to do during play unless you wait and resolve the Anticipate Action check when the character using Anticipate Action is attacked by the opponent she is anticipating.
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Steve Kenson
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Postby Steve Kenson » Thu Jun 12, 2008 12:53 pm

Option A.

Since the player doesn't necessarily know an opponent's next attack, I recommend just having the player roll the Sense Motive check, and the GM assigning the Defense bonus based on the check's success against the opponent's next attack (which the GM does know).
Steve Kenson - steve@greenronin.com
Green Ronin Publishing


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