MK's Nook: Cyclops as Batman Sidekick, Mace Returns

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MK's Nook: Cyclops as Batman Sidekick, Mace Returns

Post by MorningKnight »

Hello everyone. I'm Doug Wojtowicz, and in addition to being an author and a comic book scripter, I'm a big fan of Mutants and Masterminds. After some self-imposed exile of a couple of years, I have returned and I'll be posting some of my older, classic conversions as well as some of the newer characters I've been inspired to create.

And since it was stated before that EVERY Roll Call thread should start with Batman, I'll whip out a one of my older Batmen.

So, let's get the ball rolling:


M&M 3rd/DCA:
Originals:
Mace One of my favorite characters, now in 3rd Ed.
Mace Updated and Improved. Something MUCH cleaner than the prior build of him. At PL10 - he's still quite good.
Requin My first successful 3rd Ed/DCA build. A lil' but Aquaman, a lil' bit Thing.
Shepherd A Daredevil-style crime fighter with canine senses and martial arts abilities.

M&M 3rd/DCA Marvels
Angel The classic Angel
The Beast The Avengers', the Defenders' and the X-Men's own bouncing blue genius!
First Class: Beast A tweak on my previous Beast build.
Cyclops as Batman sidekick What if Wayne had gotten to him before Xavier?


Conversions from Existing Game Materials or Comics Characters

DC Comics Characters, DC Heros and DCU Roleplaying Conversions
Adam Strange DC's top space explorer!
Golden Age Batman (Based on Der Greishorn Eule from DC Heroes: World at War by Mayfair Games) - originally posted as Power-Glove (PL9)
Movie Batman (Keaton) Cuz I like Michael Keaton, but he's still just PL7 (but can kick Pumaman's ass even as Mister Mom).
Batman. Because there can be only THREE!
Batman PL10/150pp And they said it couldn't be done... MWAHAHAHAHAHAHAHA!
BIG BEAR! A big strong gadgeteer with the coolest bike in the cosmos!
Black Lightning Batman and the Outsiders Era (82nd Build)
Doctor Manhattan, PL10 A Playable Manhattan. With pants.
The EngineerThe Authority's living swiss army knife.
Geo-Force The other big, bad PL12 of the Outsiders. (83rd Build)
Green Lantern Hal Jordan - A reverse engineered, PL14 Hal.
Halo Who wonders if she should change her name to something else, like Half-Life or Far Cry...
J'onn J'onzz My favorite Justice Leaguer. (How come my man J'onn and Vizh end up killed all the time?)
Katana My favorite samurai girl, bar none. (86th build)
Mark Moonrider Leader of the Forever People, with a punch like a bazooka.
Metamorpho The Elemental Man, a nigh unstoppable powerhouse. (84th Build)
Midnighter Fear him! PL14.
Sonar When you job to Hal Jordan, you're a true jobber.
Con-El (Superboy)
Superman Clark at PL 15.
Superman, DC Heroes Stats Modern Age, but I shudder at a Silver-Age Superman.
Wonder Woman From West End Games's JLA sourcebook.



Marvel Comics Characters, TSR Marvel and Marvel Saga conversions
Avengers Era Black Panther No gadgets, except a protective costume and his jet. (PL11-STILL)
Black Bolt - Patriarch of the Inhumans! Converted from TSR
The Champion of the Universe Ready for a shot at the championship?
Cyclops Scott Summers, according to TSR's game, isn't quite the Glass Cannon you thought him to be. Converted from TSR
Gorgon - ol' hoof-foot himself! Converted from SAGA
Hyperion The Squadron Supreme's superior man.
The Incredible Hulk PL14 when calm, a horrifying PL19 at full rage!
The PLAYABLE Hulk PL10, yet so full of SMASH!
Iron Man The Golden Avenger, year 1 or so.
Karnak - the greatest fighter of ALL the Inhumans! Converted from SAGA
Ronin (Clint Barton) Hawkeye's back, and he's Iron Age, baby!
Playable Ronin Buffed with Talesin goodness and other tricks!
Spider-Man A PL11 build, converted from SAGA.
Spider-Man again Based off those guys at Write-ups dot org.
THANOS PL17. 'Nuff Said
Movie Thing Who better to curb stomp Kreuz and Psycho Mantis' "Emo Superman"?
The Ever Lovin' Thing My favorite Marvel hero.
ThorThunder God at PL16. Yikes!
PL10 Thor Lowballing one scary dude.
The Vision! Forget Wolverine - this is one of my favorite Marvel characters.
Vulcan The most disgustingly powerful mutant I've ever writ.
Wolverine So, is Wolverine the Wonder-Woman of this group? Or Spider-Man. After the Ultimates, I'm NOT going to imply that the Hulk is any kinda girl.

Other Comics:
Ms. Vicory The blonde titan of Fem-Force!


Champions and other Super RPG conversions.
Airbus A telekinetic powerhouse from Enemies for Hire.
Balthazar A thief with some personal firepower, but no desire to burn anyone.
Betelgeuse A gorgeous, Indian computer tech who happens to be a living nuclear reactor. (Enemies for Hire)
Blackstar The Ultimates' living tank.
Bluejay Good girl in light armor gone outlaw.
Darkangel A PL8 Costumed Adventurer.
Dragonfly The crazy bug man who thinks he's a good guy (and who was in my CU).
Green Dragon His kung fu is better than yours.
Jaguar Were cat with a side order of Private Detective.
Kingstone A "mirror version" of Obsidian.
Minotaur PL13 a monster translated from the original stats.
Obsidian Is much, much cooler than Ironclad.
Offender The 30th Century Defender, in bad guy form.
BBB Ogre The Big Blue Book's Ogre.
Ultimate Ogre Ogre from the Ultimate Brick book.
Pulsar The seminal Champions villain blaster from the "new" Champions sourcebook.
QuantumThe Lucy Van Pelt of the Superhero set, from Champions Universe (4th Ed)
Quasar From To Protect and Serve, created by Scott Heine.
Thunderhead A pocket thunder paragon. (Enemies for Hire)
Tracer A villainous version of Seeker.

Morning Knight's Originals
Algodon The alligator who walks like a man!
Armada A cyborg patriotic heroine with an odd little Swiss Army Knife powerset. My Cyborg, Cap and Wonder Woman analog.
Athena An extrapolation for Watchmen, a quarter century later.
Bam-Bee and Thumper Two bad girls with a taste for property damage and a good fight.
Bat-man A break from conversions - an ORIGINAL Batman.
Boneface The world's greatest acrobatic freak FIGHTS CRIME!
Capricorn A telekinetic who can be considered billy-goat tough.
Codename Bottle Half zombie. Half Marine. All for bumping back against things that bump in the night.
Crackjaw He's big, he's bad, and he's present for all to tremble in fear of.
Dead Eyes The survivor of a zombification attempt becomes the world's greatest archer - Half zombie. Half Marine. All for bumping back against things that bump in the night.
Doctor Polar The bear that walks like a Gadgeteer!
Doctor Suchid What the hell - I love the Lizard, but he's much better as a full-on mad scientist.
Dr Suchid's Lizard Men Minions PL 6's to throw as mooks against your heroes.
DragonClaw Gifted with dragonflesh by benevolent dragons to defend humanity from a transdimensional conspiracy!
Dragonstar He may not have gotten all the breaks of his cousin Morning Knight, but he makes up for it in heart.
Failure A nuclear nightmare that can't be kept down!
Gassojean A heroine inspired by photomanips and a cool word - gasogene.
Ghostwing II A legacy martial artist.
Grimlock Shazam! Mixing Captain Marvel and Grimlock - YAY!
Josiah The Morning Knight is HERE!
King Alliz Ready to battle Gigantosaurus for rulership of Kaiju Island!
Long John My rescue of the size-changing genius from the suck of Hank Pym.
SpaceWanderer Out of the cosmic herald business, where does he go NOW?
The Luminator A living metal lens affixed to the arm of a young man turns him into an incredible PL12 Paragon.
Lumion Rescuing a laser paragon from a tooken name. YAY!
Lumion at PL13 The leader of my superheroic pack. Oh so sweet at last.
Mace The Magnetic Ace of the City.
Mace with a mace Swing that honkin' club, magnet boy!
Mister W. Blend of Animal Power (Crustacean) and Powerhouse, and tougher than a two dollar steak!
Morning KnightMy Premeir Photonic Paragon! (kept as archive)
Morning Knight A much better character, a blend of my favored X-Men and my favorite Titan.
Morning Knight An upgrade of Morning Knight with a slight bit more versatility.
Morning Knight with Energy Arm You'd think I'd make up my mind about him, eh?
Pegasus Another of my oldest characters.
Penn-G An ice-weapon using Penguin Paragon, akin to Hawkman. (PL 10) Now formatted in Herolab.
Powerboy A young paragon, destined for a greater future. (PL8) Archive
Power-Glove You can't keep a good name, a good superhero weapon, or a good costume down! Archive
Rango! A high flying monkey man adventurer.
The Remedy A non-Batman costumed adventurer!
Rockham Cursed to live life as a human gargoyle, blessed with the morality to not be a monster.
Sasquatch Bigfoot, PL7!
Skaramine The faceless avenger arrives in the Knight-Nook!
Starra One of my oldest heroines, a multi-form Alternate Form type heroine, with an android-style update.
Starrior Starra's brother, a gravity brick a la Mister O's excellent Supergirl build, with some extras.
Stone Shadow Legacy density controller who has fooled the public into assuming he is immortal.
Twilight, the Indestructable Man, a nearly invulnerable alien detective.
Visitant Alien shapeshifting detective.
Winky, Cat of Horror! Don't make Xavier unleash him on your candy @$$!

The Nightmare Angels - they're not pretty faces, but they'll still save your candy $$#
Flogging Molly The whip-wielding she warrior who makes injustice face the music!
Dropkick Murphy
Dragonforce
Lovehammer She's nine feet of green, armored, hammer-wielding warrior queen.
Le Tigre

Video Game Characters
Alex Mercer, Prototype, Codename Zeus. The shape shifting monstrous hero of Prototype. (Updated)
Niko BellicThe protagonist of GTA IV.
Max Payne coming soon
Lara Croft coming soon
Jill Valentine coming soon
Jack He's here to chainsaw punks and chew gum, and he's ALL out of gum!



Movie/Book Characters
Alice Cullen My favorite blood-sucking pixie.
Curly Howard Or how to make an Indestructable Stooge!
[url=http://www.atomicthinktank.com/viewtopi ... 14#p555114]Mack Bolan, the Executioner

Detective Vic Mackey the anti-hero of the Shield. (89th build)

Fights:
Thorpocalypse's Hulk PC versus the Morning Knight Playable Hulk. A clash of the titans, without Liam Neeson in a party dress.

House Rules and Conversion Bits.
House Rules and TSR Marvel to MnM
Last edited by MorningKnight on Wed Jul 27, 2011 11:31 am, edited 142 times in total.

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Post by MorningKnight »

Batman (Golden Age)

Image

"And a side bonus of having this square a jaw is that I can use it to slice through leather restraining straps in case Robin ignores the safe word... woops. Where's my Bat-Amnesia gas?"

Power Level: 9 (135 power points)

Abilities: STR 14(+2) DEX 18(+4) CON 16(+3) INT 17(+3) WIS 17(+3) CHA 16(+3)

Skills:
Acrobatics 8 (+12)
Climb 3 (+5)
Craft (Electronic) 7 (+10)
Craft (Mechanical) 7 (+10)
Disable Device 7 (+10)
Drive 2 (+6)
Gather Information 10 (+13)
Intimidate 6 (+9)
Investigate 10 (+13)
Knowledge (Streetwise) 7 (+10)
Sense Motive 7 (+10)
Stealth 8 (+12)

Feats: All-out Attack, Attack Focus (Melee) 3, Connected, Contacts, Defensive Roll 2, Dodge Focus 3, Eidetic Memory, Equipment 9, Evasion, Hide in Plain Sight, Improvised Tools, Inventor, Jack-of-All-Trades, Takedown Attack 2

Powers:
Device (hard to lose) 2 (Bat Costume)

Combat:
Attack +8, +11 melee
Damage +2 Unarmed (+4 Batarangs)
Defense 23*/21 (*with Cape) (Flat-footed: 14)
Initiative +4
Grapple: +10 (Attack - +8,Strength - +2,Size - +0)

Saves: Toughness +5(+3) Fortitude +5 Reflex +8 Willpower +7

Lifting: 175 lb.

Devices:
Bat Costume (Hard to Lose):
Distracting Cape: -Shield 2
Bulletproof Armor: -Protection 2 (Extra: Impervious)
Billowing Cape:-Super-Movement 1 (Slow Fall)
Utility Belt Swingline: - Supermovement 1 (Swinging)

Equipment (25 points):
Batmobile (8)
Batcave (17)
Utility Belt Array:
Flash-bang Pellet (16) (Dazzle, Burst 4)
PF:AP Smoke Pellet (1) (Obscure 5)
PF:AP Sleep Gas Pellet (1) (Fatigue, Explosion 4)
PF:AP - Boomerang (1) (+2 Damage, PF: Thrown, Mighty)

Complications:
Enemy (Penguin)
Enemy (Catwoman)
Enemy (Joker)
Fame (Billionare Bruce Wayne)
Fame (The Bat-Man)
Obsession (Seeking Justice)
Secret (Identity - Bruce Wayne)

Cost Summary:
Ability 38 + Skills 21 (82 Ranks) + Feats 21 + Powers 13 + Combat 32 + Saves 10 = 135 / 135

:arrow: Batman a la the Golden Age, a translation of Die Greishorn Eule (the Great Horned Owl) - obviously a Batman homage.

:arrow: Robin isn't bought as a sidekick. Mainly because I prefer him as his own character. A PL8 specifically.

:arrow: Again, the Golden Age Bat maxes out on Defense. However, with his feats, he makes a good mook muncher.

:arrow: The distracting cape is an old favorite of mine.

:arrow: Cleaned up the Utility Belt array making the subsequent Bat-belt gear Power Feat:Alternate Powers of the most expensive bat-belt gear - the Flash Pellet.
Created With Mutagen! version 0.8.7a - beta[/quote]

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Post by AmericanYeti »

Nice Batman! Is that the Golden Age Batman, or the Silver Age one, though? The picture and quote say Silver, but it's cool regardless. I must say, though, he is slightly lacking in combat feats for someone who's always been regarded as a darn fine combatant.
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Geekery wrote:If life gives you lemons, build NPCs.

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Post by MorningKnight »

AmericanYeti wrote:Nice Batman! Is that the Golden Age Batman, or the Silver Age one, though? The picture and quote say Silver, but it's cool regardless. I must say, though, he is slightly lacking in combat feats for someone who's always been regarded as a darn fine combatant.
Actually Golden Age. The Silver Age has the yellow oval, and back then, the Bat pretty much had a good right hook, like all the rest of the costumed detectives. All Out Attack, Melee Attack Focus x3 and Takedown Attack are his only offensive feats, the rest being more strictly defensive. He can spend a hero point to put in something like an explosive batarang into his arsenal as needed. Remember, even as far as the 1960's Justice League of America, Batman's bigger contributions were stunts off of his Bat-Line. In fact, I don't even see much in terms of the Batarang in the 1940's except for his first dust-up with the Vampire.

And the quote... well... it's an Iron Age joke on Golden Age art. :twisted:

Plus, I have the Batman conversion from the DCUniverse game from WEG, and his list of feats is...

Let's just say, instead of listing them, I just could have written

Batman:
Feats: yes.

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Introducing Penn-G

Post by MorningKnight »

He's the Avian Alien Paragon from space, a flightless bird who takes to the skies with his remarkable Grav Harness, and who supplements his fantastic musculature with his Frost Gauntlets.

He was born Penn Garren. On Earth, in the city of Blackwater, he is celebrated as Penn-G!

Image

Penn-G

Power Level: 10 (150 power points)

Abilities: STR 30(+10) DEX 20(+5) CON 24(+7) INT 16(+3) WIS 16(+3) CHA 20(+5)

Skills: Intimidate 12 (+17), Knowledge (Earth Sciences) 4 (+7), Language (Arabic, Cantonese, English, Mandarin), Notice 4 (+7), Profession (Police Officer) 4 (+7), Search 4 (+7), Sense Motive 4 (+7)

Feats: All-out Attack, Endurance, Interpose, Power Attack, Startle

Powers:
Heavyworlder Avian Build: Density 3 (F:Permanent;PF:Innate;Protection 1 (E:Impervious);Immovable 1;Super-Strength 1)
Aquatic Avian Metabolism: Immunity 2 (Cold,High Pressure)
Aquatic Avian Metabolism: Immunity 1 (Suffocation (All effects - Flaw: Half Effective - Only for 1/2 Hour)
Waddles and Slides: Super-Movement 2 (Slithering,Sure-Footed)
Aquatic Avian Vision: Super-Senses 1 (Low-Light Vision)
Aquatic Avian Streamlining: Swimming 2
Slip'n'Slide: PF:AP-Speed 2 (F:Only for Slithering))

Frost Gauntlets: Device (easy to lose) 6
Anti-Grav Harness: Device (hard to lose) 2


Combat:
Attack +8 (+10 Damage unarmed, +10 Damage Frost Wave, +12 Damage Ice Weapons)
Defense 18 (Flat-footed: 14)
Initiative +5
Grapple: +19/+21 w/Anti-Grav Harness (Attack - +8,Strength - +10, Super Strength +1/+3 w/Anti-Grav Harness)

Saves: Toughness +12*(+7^) Fortitude +7 Reflex +5 Willpower +3
*5 is Impervious
^1 is Impervious

Lifting: 6 tons (1.5 tons without Anti-Grav Harness)

# - includes bonuses from Density

Devices:
Antigravity Belt (Hard to Lose): Flight 3, Super-Strength 2
Frost Gauntlets (Easy to Lose):
Frost Wave: Blast 10 (E:Area - Cone (100' Long and Wide);F:Range (Ranged->Touch))
Ice Weaponry: PF:AP-Strike 2 (PF:Mighty,Thrown, Variable Descriptor)
Ice Armor: Protection 4 (E:Impervious)

Cost Summary:
Ability 60 + Skills 9 (36 Ranks) + Feats 6 + Powers 43 + Combat 32 + Saves 0 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Concept: Flying Penguin fighting crime on Earth. Originally, he was just my favorite Ice Tanker in City of Heroes, but after a while, I realized that he was more akin to Hawkman than a flying Iceman. Plus, I love Hawkman, so this is a full-on homage to Carter/Katar.

:arrow: Without his devices, Penn-G is still a formidable PL9 offensively for a mere 126 Power Points, though he's a fairly soft PL8 defensively. And he still has a cool movement ability (sliding on his belly like a penguin).

:arrow: I'd thought about trying to fit in Environmental Adaptation (Underwater). If I beef him up to PL11, I might.

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Post by MorningKnight »

Image

Black Panther (Avengers Era)

Power Level: 11 (165 power points)

Abilities: STR 22(+6) DEX 22(+6) CON 22(+6) INT 18(+4) WIS 16(+3) CHA 16(+3)

Skills: Acrobatics 8 (+14), Climb 8 (+14), Diplomacy 8 (+11), Escape Artist 8 (+14), Knowledge (Physical Sciences) 4 (+8 ), Knowledge (Technology) 4 (+8 ), Notice 8 (+11), Pilot 8 (+14), Stealth 8 (+14), Swim 8 (+14)

Feats: Acrobatic Bluff, All-out Attack, Animal Empathy, Assessment, Attack Focus (Melee) 5, Benefit (King of Wakanda), Chokehold, Defensive Attack, Dodge Focus 5, Elusive Target, Endurance, Equipment 4, Evasion 2, Improved Initiative, Instant Up, Inventor, Jack-of-All-Trades, Move-by Action, Power Attack, Stunning Attack, Uncanny Dodge

Powers:
Super-Senses 5 (Low-Light Vision,Scent,Tracking (Full-Speed),Ultra-Hearing)

Superb Fighter Array
Unbalancing Agility Trip 9 (F:Range (Ranged->Touch)
The Power of the Black Panther: PF:AP-Strike 3 (PF:Mighty)

Combat:
Attack +8 , +13 Melee, Damage +6 Unarmed, +9 Trip, +9 Martial Strike
Defense 23 (Flat-footed: 23)
Initiative +10
Grapple: +14 (Attack - +8,Strength - +6,Size - +0)

Saves: Toughness +6 Fortitude +10 Reflex +12 Willpower +8

Lifting: 520 lb.
Equipment (20 points):
Private Jet (17)
Armored Jumpsuit (3) (Protection 3)

Cost Summary:
Ability 56 + Skills 18 (72 Ranks) + Feats 33 + Powers 11 + Combat 32 + Saves 15 = 165 / 165

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

:arrow: Black Panther without his gear (except for his personal jet or the Quinjet he's often the pilot of) as posited by the more modern series. This era of T'Challa made use of his natural abilities, rather than the wealth of equipment and still managed to keep up with a team with powerhouses like the Vision, Quicksilver, and Hercules - and managed to survive one on one with the Hulk as well as other menaces.

:arrow: Borrowed elements of the Perfect Specimen, but even then had to trim the peak scores to keep him from pumping up to PL12.

:arrow: Maxed out the Trip at 9 in order to keep him within his PL cap, but a Power Attack with Trip could drop muscle monsters like the Hulk and the Thing on their butts.[/img]

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Post by MorningKnight »

Powerboy

Image

Power Level: 8 (120 power points)

Abilities: STR 26(10)(+8( -- )) DEX 14(+2) CON 14(+2) INT 14(+2) WIS 12(+1) CHA 14(+2)

Skills: Knowledge (Current Events) 4 (+6), Knowledge (Physical Sciences) 4 (+6), Knowledge (Popular Culture) 4 (+6), Notice 4 (+5), Search 4 (+6)

Feats: All-out Attack, Attack Focus (Melee) 4, Dodge Focus 4, Interpose

Powers:
Ergocite Nanolens Enhancements
Reinforcing Physical Field: Enhanced Ability (Strength) 16
High Energy Field Charge: -PF:AP-Corrosion 8
Reinforcing Physical Field: Force Field 6 (E:Impervious)
Reinforcing Physical Field's Glow: Light Control 5 (Flaw:Range (Ranged->Touch), Power Feat: Dynamic Power)
Extending Reinforcing Physical Field: -PF:AP-Elongation 4 (Power Feat: Dynamic)
Reinforcing Physical Field Overboost: Super-Strength 5 (Power Feat: Dynamic Power)
Physical Field Propulsive Thrust:-PF: Flight 4 (Power Feat: Dynamic Power) (100mph)

Natural Psychic Ability
Telepathy 2 (E:Linked to
-Comprehend 2 (Language (Understand, Speak all)
Mind Shield 3
Super-Senses 9 (Extended (Normal hearing)x2, Extended (Normal sight)x2,Radio,Ultra-Hearing,Ultravision)

Combat:
Attack +4
Damage +8 unarmed, +8 Corrosion
Defense 18 (Flat-footed: 12)
Initiative +2
Grapple: +21 (Attack - +4, Strength - +8, Super Strength - +5, Elongation: +4)

Saves:
Toughness +2/+8 with Force Field (6 is Impervious)
Fortitude +3
Reflex +3
Willpower +1/+4 with Mind Shield

Lifting: 14 tons (1,840 lb. at maximum Flight Speed)

Cost Summary:
Ability 18 + Skills 5 (20 Ranks) + Feats 10 + Powers 69 + Combat 16 + Saves 2 = 120 / 120

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

:arrow: Background:
Daryl Morgenski was adopted by the Richardson family at a young age. Little was known about his birth parents except that he had an uncanny, if unnatural knack for languages even at an early age, as well as sharper than normal senses. This unusual mental ability was balanced by the fact that he was born with only one hand. His adopted father, Albert Morgenski was a military intelligence liaison with SPIRA (Special Paranormal Investigation Research and Analysis) Laboratories. While visiting his father one day at work, Daryl "heard" an object which was being studied in an artifact laboratory. To the world, the egg-shaped mass of crystal seemed completely inert, with a liquid metallic core. The crystal proved to be invulnerable to any means of opening it. Daryl's telepathic abilities brought him in contact with a sealed "smart" container which opened when he touched it. The next thing SPIRAL knew was that Daryl suddenly had two healthy hands, and the supposedly invulnerable egg had split open. The Liquid Nanolens Ergocite, as Daryl explained, translating the crystal's remaining data, had grown him a new hand. Efforts by the laboratory to detect any other change in his body proved futile, mainly because the Ergocite did not want to be found.

SPIRAL kept this breach a secret, and counted on Albert Morgenski to observe his son for any signs of unusual behavior. Albert knew that if Daryl did manifest any abilities, he was not going to inform his employer. He did not want his adopted son dissected and probed. SPIRAL was a front for clandestine government metahuman research. Daryl did develop amazing powers, however. The Nanolens technology could project a luminal field which could harden into a manipulative extension field, grant him protection from harm, increase his strength and allow him to fly, as well as increase the surface temperature of his manipulative field to be able to eat away at matter. However, in protecting a homeless family from feral dogs, Daryl saw the horrors of this aspect of his power, and he will never utilize this ability on a human being.


:arrow: The PL8 version of my favorite Paragon style character since I was a child. A cross between the Green Lanterns and Shazam! in a way, his personal field allows extended range manipulation akin to GL's giant hands or tongs or boxing gloves. As he grows, he will develop other tricks, but for now, he's brute force with a small super-sense suite.

:arrow: Complications are Watched by Secret Government Agency, Responsibility (for his parents), Secret Identity, and Prejudice (Kid).

:arrow: Updating Powerboy to better fit his grown up Morning Knight version, and fixing his last name. As a younger character, he utilized his photonic charges and the energies within differently before settling in to his current power set.
Last edited by MorningKnight on Thu Jun 26, 2008 5:24 pm, edited 4 times in total.

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The Engineer

Post by MorningKnight »

The Engineer
Image

Mmm, shiny.

Power Level: 12 (180 power points)

Abilities: STR 12(+1) DEX 16(+3) CON 14(+2) INT 30(+10) WIS 20(+5) CHA 18(+4)

Skills: Acrobatics 5 (+8), Computers 5 (+15), Craft (Craft (Electronic)) 5 (+15), Craft (Mechanical) 5 (+15), Craft (Writing) 3 (+13), Knowledge (Life Sciences) 5 (+15), Knowledge (Physical Sciences) 5 (+15), Knowledge (Technology) 5 (+15), Medicine 4 (+9), Profession (Engineer) 4 (+9)

Feats: Ambidexterity, Attack Focus (Ranged) 4, Dodge Focus 6, Improved Aim, Improvised Tools, Inventor

Powers:
8 Pints of Nanomachine Blood: Immunity 3 (Aging,Disease,Poison)
Nanomachine Generated Skin: Protection 4 (E:Impervious)
Nanotechnology Enhancements: Shapeshift 12 (F:Limited (Only Machine and Technology Forms Only),Requires Craft (Electronic or Mechanical) to Change) (60 Power Points to Alter Self With)

Combat:
Attack +6 , +10 Ranged, Damage +1 (or by Shapeshift Created Weapon)
Defense 22 (Flat-footed: 13)
Initiative +3
Grapple: +7 (Attack - +6,Strength - +1,Size - +0)

Saves: Toughness +6(+2) Fortitude +5 Reflex +6 Willpower +10

Lifting: 130 lb.

Drawbacks:
Noticeable (Silver Skin;Common,Minor)

Common ShapeShift Form:
Battle Form (47 Powerpoints used, 13 in Reserve)
Extra Armor: Protection 6 (Extra: Impervious) (12pp)
Flight Engines: Flight 5 (250mph) (10pp)
Arm Guns: Blast: 6 (Extra: Autofire) (18pp)
Sensor Webbing: Supersenses (Danger Sense, Blindsight (Radius), Communication Link) 7 (7pp)

Optional Powers:
Gattling Gun Arm: Blast 10 (Extra: Autofire) (30pp, replaces Arm Guns, Blast 6 Autofire)
Nanoknife Webbing: Disintegration 10 (Extra: Area: Burst, Radius 50', Flaw: Range=Touch) (40pp)
Robotic Duplicates: Summon 10 (Extras: Horde, Power Feat: Mental Link) (31pp)
Carrier Bond:
Interface: Datalink 6 (12pp)
Like An Extension of Her Own Body: Enhanced Skill (Pilot) 4 (+16 ranks) (4pp)


Cost Summary:
Ability 50 + Skills 12 (45 Ranks) + Feats 14 + Powers 71 + Combat 24 + Saves 11 - Drawbacks -2 = 180 / 180

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

-> Pulled out my GOO Authority Roleplaying Game and Sourcebook and decided to try out one of my favorite Authority members, Angela Spica.

-> Engineer's common battleform, listed above, doesn't hit her PL12 caps effectively offensively (PL8 Offensively) in her standard battle form, but she can create weaponry or pull other Shapeshift stunts to make her almost as much a powerhouse as anything. She can easily get up to PL10 with a point to spare on the bigger Gatling Gun arm, but these conversions are imperfect, based on Tri-Stat to M&M damages.

-> I went with Shapeshift over Variable Power, which might seem cheesy, but since it is Angela's body-mass (her nanomachine blood) which is doing all this work, it fits. Since she has to actually make these machines conform to actual technology, it requires a craft check for her, which lowered her point cost so that she is a PL12 character. :arrow:

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Post by AmericanYeti »

Nice Black Panther! I like to see the build more focused on the skill of the character than his gear. As for a one-on-one confrontation with the Hulk, I'd like to see that without any kit to back him up, but hey! It's a story!
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Post by MorningKnight »

To be fair, it was Avengers #2 era Hulk (presumably weaker as he actually had trouble wrestling an elephant) versus a much blooded Avengers #50 something Black Panther.

Though he did give a fair accounting of himself against the full-powered Hulk with his Vibranium goodies.

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Post by MorningKnight »

Powerboy gets a City of Heroes outfit in anticipation of his maturation into Seraph (PL10). Plus, formatting tweaks and descriptors for his Nanolens generated force field.
MorningKnight wrote:Powerboy

Image

Power Level: 8 (120 power points)

Abilities: STR 26(10)(+8( -- )) DEX 14(+2) CON 14(+2) INT 14(+2) WIS 12(+1) CHA 14(+2)

Skills: Knowledge (Current Events) 4 (+6), Knowledge (Physical Sciences) 4 (+6), Knowledge (Popular Culture) 4 (+6), Notice 4 (+5), Search 4 (+6)

Feats: All-out Attack, Attack Focus (Melee) 4, Dodge Focus 4, Interpose

Powers:
Ergocite Nanolens Enhancements
Reinforcing Physical Field: Enhanced Ability (Strength) 16
High Energy Field Charge: -PF:AP-Corrosion 8
Reinforcing Physical Field: Force Field 6 (E:Impervious)
Reinforcing Physical Field's Glow: Light Control 5 (Flaw:Range (Ranged->Touch), Power Feat: Dynamic Power)
Extending Reinforcing Physical Field: -PF:AP-Elongation 4 (Power Feat: Dynamic)
Reinforcing Physical Field Overboost: Super-Strength 5 (Power Feat: Dynamic Power)
Physical Field Propulsive Thrust:-PF: Flight 4 (Power Feat: Dynamic Power) (100mph)

Natural Psychic Ability
Telepathy 2 (E:Linked to
-Comprehend 2 (Language (Understand, Speak all)
Mind Shield 3
Super-Senses 9 (Extended (Normal hearing)x2, Extended (Normal sight)x2,Radio,Ultra-Hearing,Ultravision)

Combat:
Attack +4
Damage +8 unarmed, +8 Corrosion
Defense 18 (Flat-footed: 12)
Initiative +2
Grapple: +21 (Attack - +4, Strength - +8, Super Strength - +5, Elongation: +4)

Saves:
Toughness +2/+8 with Force Field (6 is Impervious)
Fortitude +3
Reflex +3
Willpower +1/+4 with Mind Shield

Lifting: 14 tons (1,840 lb. at maximum Flight Speed)

Cost Summary:
Ability 18 + Skills 5 (20 Ranks) + Feats 10 + Powers 69 + Combat 16 + Saves 2 = 120 / 120

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

:arrow: Background:
Daryl Richardson was adopted by the Richardson family at a young age. Little was known about his birth parents except that he had an uncanny, if unnatural knack for languages even at an early age, as well as sharper than normal senses. This unusual mental ability was balanced by the fact that he was born with only one hand. His adopted father, Albert Richardson was a military intelligence liaison with SPIRA (Special Paranormal Investigation Research and Analysis) Laboratories. While visiting his father one day at work, Daryl "heard" an object which was being studied in an artifact laboratory. To the world, the egg-shaped mass of crystal seemed completely inert, with a liquid metallic core. The crystal proved to be invulnerable to any means of opening it. Daryl's telepathic abilities brought him in contact with a sealed "smart" container which opened when he touched it. The next thing SPIRAL knew was that Daryl suddenly had two healthy hands, and the supposedly invulnerable egg had split open. The Liquid Nanolens Ergocite, as Daryl explained, translating the crystal's remaining data, had grown him a new hand. Efforts by the laboratory to detect any other change in his body proved futile, mainly because the Ergocite did not want to be found.

SPIRAL kept this breach a secret, and counted on Albert Richardson to observe his son for any signs of unusual behavior. Albert knew that if Daryl did manifest any abilities, he was not going to inform his employer. He did not want his adopted son dissected and probed. SPIRAL was a front for clandestine government metahuman research. Daryl did develop amazing powers, however. The Nanolens technology could project a luminal field which could harden into a manipulative extension field, grant him protection from harm, increase his strength and allow him to fly, as well as increase the surface temperature of his manipulative field to be able to eat away at matter. However, in protecting a homeless family from feral dogs, Daryl saw the horrors of this aspect of his power, and he will never utilize this ability on a human being.


:arrow: The PL8 version of my favorite Paragon style character since I was a child. A cross between the Green Lanterns and Shazam! in a way, his personal field allows extended range manipulation akin to GL's giant hands or tongs or boxing gloves. As he grows, he will develop other tricks, but for now, he's brute force with a small super-sense suite.

:arrow: Complications are Watched by Secret Government Agency, Responsibility (for his parents), Secret Identity, and Prejudice (Kid).

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Post by Thorpacolypse »

Very nice Engineer. I was thinking about using Shapeshift for her PC build but it was too expensive. I am definitely going to rip that when I rework her NPC build.
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Post by MorningKnight »

Thorpacolypse wrote:Very nice Engineer. I was thinking about using Shapeshift for her PC build but it was too expensive. I am definitely going to rip that when I rework her NPC build.
Thor - I am extremely honored. From a master builder, that is the highest of compliments. :D

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TSR Marvel to Mutants and Masterminds and House Rules

Post by MorningKnight »

A few bits of explanation here on some of my builds:

:arrow: House Rule: I'm ignoring the Space Travel can't be an AP of Flight or Flight can't be an AP of Space Travel suggestion in Ultimate Power. It seems inelegant. Plus, in ALL reality - Space Travel is really just a variant on FTL Flight from Champions. Thus, depending on your character's special effects (wings, windriding, flaming field) you might not be able to use your flight capabilities in vacuum, but I rule that you can propel yourself at normal Flight speed in void if your flight powers aren't atmosphere dependent.

:arrow: I allow "Non-powered powers" akin to Dark Champions' early power suggestions. While the "Batman Teleport" is an extension of Hide in Plain Sight and Stealth, other "Powers" like superb martial arts generally become an array like Touch Range Trip (Martial throws), Touch Range, Feedback Snare (Martial Holds) and Mighty Strike. So, a truly skilled, scary martial artist could have the following array:

Superior Martial Arts:
Armlock: Snare 10 (Flaws: Range->Touch, Backlash)
Using Their Strength Against Them: PF:AP Trip 10 (Flaws: Range->Touch)
Devastating Blows: PF:AP Strike 6 (Power Feat: Mighty, Improved Critical)

12 Power Points.

:arrow: I also found my old TSR Marvel to M&M scale:

Marvel ranks vs. Mutants and Masterminds
Effective Lifting STR's are listed in MAX LOADS from Feeble to Excellent, Heavy Load from Remarkable On

Feeble - 2 - Rank 2 (Effective Lifting STR 2) (40 lbs) (- 4 Damage)
Poor - 4 - Rank 3 - 8 (Effective Lifting STR 5) (100 lbs) (-2 Damage)
Typical - 6 - Rank 9 - 11 (Effective Lifting STR 10) (200 lbs) (+0 Damage)
Good - 10 - Rank 12 - 15 (Effective Lifting STR 15) (400 lbs) (+2 Damage)
Excellent - 20 - Rank 16 - 20 (Effective Lifting STR 20) (800 lbs) (+4 Damage)
Remarkable - 30 - Rank 21 - 24 (Effective Lifting STR 35) (1 ton) (Super Strength 3, Strength 22) (+6 Damage)
Incredible - 40 - Rank 25 - 28 (Effective Lifting STR 50) (12 tons) (Super Strength 5, Strength 26) (+8 Damage)
Amazing - 50 - Rank 29 - 32 (Effective Lifting STR 55) (24 tons) (Super Strength 5, Strength 30) (+10 Damage)
Monstrous - 75 - Rank 33 - 36 (Effective Lifting STR 60) (50 tons) (Super Strength 5, Strength 34) (+ 12 Damage)
Unearthly - 100 - Rank 37 - 40 (Effective Lifting STR 65) (100 tons) (Super Strength 6, Strength 38 ) (+14 Damage)
Shift X - 150 - Rank 41 - 44 (Effective Lifting STR 70) (200 tons) (Super Strength 6, Strength 42) (+16 Damage)
Shift Y - 200 - Rank 45 - 48 (Effective Lifting STR 75) (400 tons) (Super Strength 6, Strength 46) (+18 Damage)
Shift Z - 500 - Rank 49 - 52 (Effective Lifting STR 80) (800 tons) (Super Strength 6, Strength 50) (+20 Damage)
Class 1000 - Rank 53 - 60 (Effective Lifting STR 85) (1,600 tons) (Super Strength 5, Strength 60) (+25 Damage)
Class 3000 - Rank 61 - 70 (Effective Lifting STR 90) (3,200 tons) (Super Strength 4, Strength 70) (+30 Damage)
Class 5000 - Rank 71 - 80 (Effective Lifting STR 95) (6,400 tons) (Super Strength 3, Strength 80) (+35 Damage)

*I note a bell curve, the higher the effective lifting STR, the lower the Super Strength versus Enhanced Strength is needed.

Ranks are Attribute Ranks
+'s are Ranks per power


Feeble = (-4/ Rank 2)
Poor = (-2 / Rank 6)
Typical = (+/- 0/ Rank 10)
Good = (+2 /Rank 12-15)
Excellent = (+4 / Rank 16-20)
Remarkable = (+6/ Rank 21-24)
Incredible = (+8/ Rank 25-28 )
Amazing = (+10 / Rank 29-32)
Monstrous = (+12 / Rank 33-36)
Unearthly = (+14 / Rank 37 - 40)
Shift X = (+16 / Rank 41 - 44)
Shift Y = (+18 / Rank 45 - 48 )
Shift Z = (+20 / Rank 49 - 52)

Combat
Feeble = (0)
Poor = (+2)
Typical = (+4)
Good = (+6)
Excellent = (+8 )
Remarkable = (+9)
Incredible = (+10)
Amazing = (+11)
Monstrous = (+12)
Unearthly = (+13 )
Shift X = (+18 )
Shift Y = (+23)
Shift Z = (+28 )


Hope this edifies.
Last edited by MorningKnight on Thu Jun 26, 2008 5:28 pm, edited 1 time in total.

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Niko Bellic

Post by MorningKnight »

Niko Bellic

Image
"I've done many things I'm not proud of."

Power Level: 8 (120 power points)

Abilities: STR 16(+3) DEX 16(+3) CON 18(+4) INT 12(+1) WIS 16(+3) CHA 18(+4)

Skills: Acrobatics 8 (+11), Bluff 6 (+10/+14 with women), Climb 8 (+11), Diplomacy 8 (+12), Drive 8 (+11), Knowledge (Streetwise) 12 (+13), Knowledge (Tactics) 8 (+9), Language (English, Jamaican Patoi, Russian), Pilot 4 (+7), Stealth 4 (+7)

Feats: All-out Attack, Attack Focus (Ranged) 2, Attractive, Connected, Contacts, Diehard, Dodge Focus 2, Equipment 5, Fearless, Grappling Finesse, Improved Block, Improved Critical (Firearms), Improved Disarm, Improved Grapple, Improved Trip, Power Attack, Precise Shot, Quick Draw

Powers:

Combat:
Attack +9
Damage +3 Unarmed, +3 Pistol and SMG (Critical 19-20), +5 Shotgun and Assault Rifle (Critical 19-20), +6 Shotgun slugs (Critical 19-20), Sniper Rifle +5 (Critical 18-20)
Defense 19 (Flat-footed: 13)
Initiative +3
Grapple: +12 (Attack - +9,Strength - +3,Size - +0)

Saves: Toughness +4/+7* Fortitude +8 Reflex +6 Willpower +6
*with Undercover Vest

Lifting: 230 lb.
Equipment (25 points):
Arsenal Array:
Assault Rifle (16) (Blast 5, Autofire)
Shotgun (1) (Blast 5/6*) *slugs
Sniper Rifle (1) Blast 5 (Improved Critical 18-20))
Light Pistol (1) (Blast 3)
Submachine Gun (1) (Blast 3, Autofire)
Cell Phone (1)
Undercover Shirt (4) (Protection 3)

Cost Summary:
Ability 36 + Skills 18 (69 Ranks) + Feats 24 + Powers 0 + Combat 32 + Saves 10 = 120 / 120

Complications:
Enemy (Russian Mafia)
Guilt (Responsibility for Kate's death)
Guilt (Making living as a murderer)
Honor (Never betrays friends, never accepts betrayal)
Reputation (Criminal)
Reputation (Go to man)
Responsibility (Cousin Roman and his wife)
Temper (When betrayed)

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

:arrow: The hero of GTA IV is a troubled, haunted man who lives by a code of honor and is genuinely affected by the evils he has done.

:arrow: Due to Niko's hand to hand skill demonstrated in many of the game's cutscenes, he is given quite a few combat feats related to grappling, as well as the potential for a good hard punch or two. He's also quite dangerous with firearms, with Range Attack focus and an Improved Critical with firearms. As a mook sweeper, Niko is good with and without guns, and that Improved Disarm helps him turn from empty-handed to armed, if necessary.

:arrow: I didn't give Niko his own car. He generally is very good at "borrowing" them. When he does drive, however, he's a man on fire.

:arrow: As befitting his story, Niko is a complication machine. Generally, he'll start with 4 Hero Points in the events after GTA IV, depending on which side of the law he's encountering. If he's with BOTH sides, he can go as far as five.

:arrow: Niko is also a skillmonkey. He's a trained soldier, and has survived across Europe and Liberty City, learning the dangers of the streets. In Liberty City, he's got quite a few favors he can call in and he can get a lot of information from his friends and allies. He also has enough attractiveness to attract a lot of female attention if he wants. And certain males' attention as well, as he has not been afraid to prove.

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