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Every Marvel FASERIP Character

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Every Marvel FASERIP Character

Postby legend » Tue Dec 06, 2011 6:19 am

ABILITIES & MOST POWERS: FE 0, PR 1, TY 2, GD 3, EX 4, RM 6, IN 9, AM 11, MN 12, UN 13, SHX 14, SHY 15, SHZ 16, CL1000 17, CL3000 19, CL5000 20

AWARENESS: Lower of Intuition & Psyche. Higher Intuition converted to ranks of Insight & Perception. Higher Psyche converted to ranks of Will.

POPULARITY: Positive score equals Persuasion. Negative Score Equals Intimidation.

RESOURCES: EX Benefit 1, RM Benefit 2, IN Benefit 3, AM Benefit 4, MN & UP Benefit 5.

BODY ARMOR: Rank converted to Impervious Toughness (and Protection if necessary).

EQUIPMENT: Ignored MSH & used M&M stats when possible.

FLIGHT: FE 3, PR-TY 5, GD-EX 6, RM-AM 7, MN-UN 8, SHX 9, SHY 10, SHZ 11, CL1000 12 & Movement 1 (Space Travel 1), C31000 13 & Movement 2 (Space Travel 2), CL5000 14 & Movement 3 (Space Travel 3)

SPEED: FE 3, PR-TY 4, GD-RM 5, IN-UN 6, SHX-SHZ 7

SWIMMING: SPEED+2

OTHER POWERS: Many based upon measurement conversion

Most Prevalent Conversion Issues
-Growth not always clear or present.
-Teleportation almost always rank 23
-Elemental/Molecular Conversion (Transform) in MSH based upon mass, not volume
-Weather Control often scaled down

TALENTS
Weapon Skills
Guns = +1CS Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Submachine Gun
Thrown Weapons = +1CS Ranged Combat: Throwing (stacks with Thrown Objects)
Bows = +1CS Ranged Combat: Bow, Ranged Combat: Crossbow
Blunt Weapons = +1CS Close Combat: Club, Close Combat: Unarmed, Close Combat: Warhammer
Sharp Weapons = +1CS Close Combat: Battleaxe, Close Combat: Knife, Close Combat: Spear, Close Combat: Sword
Oriental Weapons = +1CS Close Combat: Knife, Close Combat: Spear, Close Combat: Sword, Ranged Combat: Crossbow, Ranged Combat: Shuriken
Marksman = +1CS Ranged Attack
Weapon Master = +1CS Close Attack
Weapon Specialist = +2CS Close or Ranged Combat with specific weapon, Improved Initiative

FIghting Skills
Martial Arts A = Improved Critical (Unarmed), Improved Trip
Martial Arts B = +1CS Close Combat: Unarmed
Martial Arts C = +1CS Athletics, Improved Defense, Improved Hold
Martial Arts D: Unarmed Penetrating 1 • 1 point
Martial Arts E = Improved Initiative
Wrestling = +2CS Close Combat: Grab
Thrown Objects = +1CS Ranged Combat: Throwing (stacks with Thrown Weapons)
Acrobatics = +1 CS Active Defenses, Evasion
Tumbling = Instant Up

Professional Skills
Medicine = +1CS Expertise: Medicine & Treatment
Law = +1CS Expertise: Law
Law Enforcement = +1CS Expertise: Law Enforcement, Ranged Combat: Pistol, Ranged Combat: Rifle, Ranged Combat: Shotgun
Pilot = +1CS Expertise: Aircraft, Vehicles (maybe Expertise: Spacecraft)
Military = +1CS Expertise: Military, Connected
Business/Finance = +1CS Expertise: Business, Connected
Journalism = +1CS Expertise: Current Events, Expertise: Journalism, Connected, Contacts
Engineering = +1CS Expertise: Engineering, Technology, Inventor
Criminology = +1CS Expertise: Criminology, Insight, Connected
Psychiatry = +1CS Deception, Expertise: Psychiatry, Insight, Persuasion
Detective/Espionage = +1CS Investigation, Connected

Scientific Skills
Chemistry = +1CS Expertise: Chemistry, Treatment
Biology = +1CS Expertise: Biology
Geology = +1CS Expertise: Geology
Genetics = +1CS Expertise: Genetics
Archaeology = +1CS Expertise: Archaeology, Expertise: History
Physics = +1CS Expertise: Physics
Computers = +1CS Expertise: Computers
Electronics = +1CS Expertise: Electronics, Technology

Mystic & Mental Skills
Trance = Trance
Mesmerism & Hypnosis = Fascinate
Sleight of Hand = +1CS Sleight of Hand
Resist Domination = +1CS Will or Second Chance (Mental Control)
Occult Lore = +1CS Expertise (Occult Lore)
Mystic Background = nothing

Other Talents
Artist = +1CS Expertise in art or similiar
Languages = Languages
First Aid = +1CS Treatment
Repair/Tinkering = +1CS Technology
Trivia = +1CS Expertise in type of Trivia
Performer = +1CS Expertise in performance type
Animal Training = Animal Empathy
Heir to Fortune =Benefit 2 (Independently Wealty or better
Student = Beginner's Luck
Leadership = Inspire, Leadership, Teamwork

ABOMINATION
ABSORBING MAN (PL 12)
ACOLYTES OF MAGNETO
ADVERSARY (PL 15)
AGUILA (PL 10)
AIM OPERATIVE (PL 5)
AIR WALKER
ALCHEMY (PL 2)
ALPHA, THE ULTIMATE MUTANT
ALPHA PRIMITIVES (PL 4 Minion)
AMERICAN EAGLE (PL 9)
AMMO (PL 6)
ANCIENT ONE (PL 13)
ANDROMEDA (PL 9)
ANGAR THE SCREAMER (PL 11)
ANGEL (PL 9)
ANGEL, JULIE (Juliette D' Angelo) (PL 3)
ANI-MEN
ANIMATOR
ANNALEE (PL 11)
ANNIHILUS (PL 11)
ANT-MAN
APE (PL 9)
APOCALYPSE (PL 13)
APOCALYPSE'S SHIP
AQUARIAN
ARABIAN KNIGHT (PL 9)
ARCADE (PL 8)
ARCANNA (PL 11)
ARCHANGEL (PL 11)
ARCLIGHT (PL 11)
ARES (PL 15)
ARIEL (PL 5)
ARKON (PL 11)
ARMADILLO (PL 9)
ARNIM ZOLA (PL 8)
ARON THE WATCHER (PL 14)
ARESNAL (PL 12)
ASGARDIANS
ASTRO, VANCE
ASTRONOMER (PL 10)
ATLANTEANS (PL 7)
ATTUMA (PL 13)
ATUM THE GOD EATER (PL 17)
AURIC (PL 5)
AURORA (PL 12)
AVALANCHE (PL 8)
BALDER (PL 14)
BANDERA (PL 7)
BANISHER (PL 12)
BANNER, BETTY ROSS (PL 2)
BANSHEE (PL 9)
BARON BLOOD (PL 8 )
BARON MORDO (PL 12)
BARON STRUCKER (PL 7)
BARON ZEMO
BASILISK (PL 7)
BATROC'S BRIGADE
BATTLESTAR (PL 7)
BEAST
BEAUTIFUL DREAMER (PL 9)
BEETLE (PL 6)
BELASCO (PL 13)
BERZERKER (PL 8 )
BETA RAY THOR (PL 16)
BEYONDER
BIG TOP (PL 5)
BINARY (PL 15)
BIRD-BOY (PL 5)
BISHOP (PL 8 )
BLACK BISHOP (PL 11)
BLACK BOLT (PL 11)
BLACK CAT (PL 8 )
BLACK CROW (PL 11)
BLACK KING (PL 13)
BLACK KNIGHT
BLACK PANTHER (PL 9)
BLACK QUEEN (Selene) (PL 13)
BLACK ROOK (PL 8 )
BLACK TALON (PL 5)
BLACK WIDOW (PL 8 )
BLACKLASH (PL 11)
BLACKLIGHT (PL 8)
BLACKOUT
BLANK (PL 7)
BLASTAAR (PL 9)
BLIZZARD
BLOB (PL 12)
BLOCKBUSTER (PL 10)
BLONDE PHANTOM
BLOODSCREAM (PL 8)
BLOODSTONE (PL 11)
BLOW-HARD (PL 9)
BLUE STREAK (PL 6)
BOGEYMAN
BOOM BOOM (PL 7)
BOOMERANG (PL 11)
BOX
BRADDOCK, JAMIE (PL 13)
BROOD MUTANTS
BROTHER VOODOO (PL 12)
BROTHERS GRIMM (PL 6)
BUCKY (PL 5)
BULLET (PL 6)
BULLSEYE (PL 8 )
BURNER (PL 5)
BUSHMAN (PL 9)
BUSHWACKER (PL 7)
CABLE (PL 8 )
CALIBAN
CALIBER (PL 12)
CALLISTO (PL 8 )
CALYPSO (PL 11)
CANNONBALL (PL 8 )
CAPTAIN AMERICA
CAPTAIN BRITAIN
CAPTAIN MAR-VELL (PL 8 )
CAPTAIN MARVEL (Monica Rambeau)
CAPTAIN ULTRA (PL 9)
CAPTAIN UNIVERSE (PL Varies)
CARDIAC (PL 9)
CARNAGE (PL 11)
CARRION I (PL 8)
CASSIDY, BLACK TOM (PL 7)
CASSIDY, SEAN
CATSEYE (PL 4)
CELESTIALS (PL 18)
CHAMELEON (PL 5)
CHAMPION (PL 13)
CHAMPIONS OF XANDAR
CHANCE
CHANGLING (PL 2)
CHANTEL, LOURDES (PL 4)
CHEMISTRO
CHENEY, LILA (PL 5)
CHIEF EXAMINER (PL 14)
CHINA FORCE
CHOSEN (PL 4)
CHTHON (PL 17)
CIRCUS OF CRIME
CLEA (Dark Dimension) (PL 13)
CLEA (Other Dimensions) (PL 12)
CLOAK
CLOUD
CODE BLUE
COLDBLOOD 7 (PL 9)
COLLECTOR (PL 12)
COLLINS, RUSTY (PL 4)
COLOSSUS (PL 9)
COMET MAN (PL 8 )
COMMANDER KRAKEN (PL 8 )
CONCUSSION (PL 6)
CONSTRICTOR (PL 6)
CONTEMPLATOR (PL 13)
CONTROLLER (PL 9)
COOPER, VAL (PL 3)
CORONA (PL 9)
CORRUPTOR (PL 7)
COUNT NEFARIA
CRAZY GANG/a>
CREDIT CARD SOLDIER
CRIMSON AND THE RAVEN
CRIMSON COMMANDO (PL 9)
CRIMSON DYNAMO (PL 11)
CROMWELL, ELSPETH (PL 7)
CROSSBONES (PL 8 )
CROSSFIRE (PL 12)
CRUCIBLE (PL 5)
CRUSADER
CRYSTAL (PL 11)
CYBELLE (PL 6)
CYCLONE (PL 7)
CYCLOPS
CYPHER (PL 3)
D'SPAYRE (PL 13)
DAGGER (PL 8)
DAKIMH THE ENCHANTER (PL 12)
DAMAGE CONTROL
DANE, LORNA (PL 9)
DAREDEVIL (PL 9)
DARKHAWK (PL 6)
DARKOTH (PL 11)
DARKSTAR (PL 10)
DAZZLER
DEADPOOL (PL 8)
DEAN, LAURA (PL 3)
DEATH (PL 20)
DEATH'S HEAD (PL 9)
DEATH-STALKER (PL 8)
DEATH-THROWS
DEATHBIRD (PL 9)
DEATHLOK (PL 11)
DEATHWATCH (PL 9)
DEMOGOBLIN (PL 12)
DEMOLITION MAN (PL 11)
DERANGERS
DESTINY
DESTROYER (PL 16)
DEVASTATOR BATTLESUIT (PL 8 )
DEVIANTS
DEVIL DINOSAUR AND MOON-BOY
DIABLO (PL 9)
DIAMOND LIL (PL 9)
DOC SAMSON (PL 11)
DOCTOR ANIMUS
DOCTOR BONG (PL 6)
DOCTOR DEMONICUS (PL 3)
DOCTOR DOOM (Victor Von Doom) (PL 10)
DOCTOR DOOM II (Kristoff) (PL 10)
DOCTOR DRUID (PL 11)
DOCTOR OCTOPUS (PL 6)
DOCTOR PYM
DOCTOR SPECTRUM (Joe Ledger) (PL 9)
DOCTOR STRANGE (PL 13)
DOCTOR SUN (PL 12)
DOMINO (PL 9)
DOMINUS
DOOM II, VICTOR VON (PL 7)
DOPPLEGANGER (PL 11)
DORMA (PL 5)
DORMAMMU (PL 16)
DR. ANIMUS (PL 4)
DRACULA (PL 14)
DRAGON MAN (PL 8)
DRAGON OF THE MOON (PL 14)
DRAGON'S CLAWS
DRAGONESS (PL 8)
DRAX THE DESTROYER (PL 11)
DREADKNIGHT (PL 9)
DREADNOUGHT (PL 9)
DREAMING CELESTIAL
DREAMQUEEN (PL 15)
ECSTASY (PL 7)
EEL
EGGHEAD (PL 2)
EGO (PL 18)
EARTH FORCE
ELECTRO (PL 8)
ELEKTRA (PL 9)
ELIMINATOR (PL 11)
EMPATH (PL 12)
ENCHANTRESS (PL 11)
ENFORCERS
EON (PL 19)
EQUINOX (PL 6)
ERG (PL 7)
ESPIRITA (PL 11)
ETERNALS
ETERNITY (PL 20)
EVANS JR., WILLIAM (PL 12)
EXECUTIONER (PL 14)
FAFNIR (PL 14)
FALCON (PL 8)
FAMINE (PL 12)
FAROUK, AMAHL
FASAUD (PL 11)
FEMME FATALES
FENRIS
FENRIS WOLF (PL 12)
FERAL (PL 9)
FIN FANG FOOM (PL 13)
FIREBIRD (PL 7)
FIREBRAND
FIRELORD (PL 13)
FIREPOWER (PL 16)
FIRESTAR (PL 8)
FITZROY, TREVOR (PL 8)
FIXER (PL 9)
FLAG-SMASHER (PL 9)
FLASHBACK (PL 3)
FLY (PL 10)
FOOLKILLER
FORBUSH-MAN (PL 1)
FORCE (Clay Wilson) (PL 9)
FORCE
FORCE OF NATURE
FOREARM (PL 6)
FOREIGNER (PL 8)
FOREMAN (PL 8)
FORGE (PL 8)
FORTUNE, DOMINIC
FRANKENSTEIN'S MONSTER (PL 7)
FRENZY (PL 10)
FROG-MAN (Eugene Paul Patilio) (PL 4)
FURY, NICK (PL 9)
GAEA (PL 14)
GALACTUS (PL 19)
GAMBIT (PL 8)
GARDENER (PL 11)
GARGOYLE (PL 7)
GARNOFF, FATHER ALEXI (PL 12)
GARROK (PL 15)
GATECRASHER AND TECHNET
GATEWAY (PL 8)
GEIRRODUR (PL 9)
GHAUR (PL 13)
GHOST RIDER
GHOUL (PL 9)
GIANT-MAN
GIDEON (PL 11)
GILGAMESH (The Forgotten One) (PL 13)
GLADIATOR (Melvin Potter) (PL 8)
GLORIAN (PL 16)
GOBLIN QUEEN (PL 15)
GOBLYN (PL 8)
GOLD BUG (PL 12)
GOLIATH
GOMI (PL 6)
GORGON (PL 11)
GORMUU (PL 10)
GOSSAMYR (PL 6)
GRANDMASTER (PL 8)
GRAPPLERS
GRAVITON (PL 9)
GREAT BEASTS
GREAT LAKES AVENGERS
GREEN GOBLIN
GREMLIN (PL 6)
GREY GARGOYLE (PL 9)
GRIFFIN (PL 9)
GRIM, DR. JACOB (PL 3)
GRIM, DR. PETINIA (Aunt Petunia) (PL 3)
GRIM REAPER
GROG THE GODSLAYER (PL 12)
GROWING MAN (PL 16)
GUARDIAN (PL 10)
GUARDIANS OF THE GALAXY
GUARDSMAN (PL 8)
GYPSY MOTH (PL 6)
GYRICH, HENRY PETER (PL 3)
HALFLIFE (PL 7)
HALF-LIFE (PL 11)
HAMMER AND ANVIL
HAMMER, JUSTIN (PL 3)
HAMMERHEAD (PL 8)
HANGMAN (PL 7)
HARDCASE AND THE HARRIERS
HARKNESS, AGATHA (PL 12)
HARKNESS, NICHOLAS
HARNESS AND PIECEMEAL/PROTEUS II
HARPOON (PL 11)
HATEMONGERS
HAVOK (PL 11)
HAWKEYE (PL 12)
HEADLOK (PL 4)
HEADMAN
HEALER (PL 6)
HELA (PL 16)
HELIOPOLIS
HELLCAT
HELLFIRE CLUB
HER (PL 10)
HERBIE (PL 8)
HERCULES (PL 14)
HIGH EVOLUTIONARY (PL 19)
HOBGOBLIN
HODGE, CAMERON (CAMERON HODGE & THE RIGHT)
HORTON, PHINEAS (PL 3)
HOWARD THE DUCK (PL 5)
HULK
HULKBUSTERS
HUMAN TORCH
HUMBUG (PL 11)
HYDRA
HYDROMAN (PL 9)
HYPERION
ICEMAN
IMMORTUS (PL 12)
IMPERIAL GUARD
IMPOSSIBLE MAN (PL 10)
IN-BETWEENER (PL 15)
INFECTIA (PL 5)
INFINITY WATCH
INHUMANS (PL 5)
INTERLOPER (PL 14)
INVISIBLE WOMAN (PL 8 )
IRON CURTAIN (PL 7)
IRON FIST (PL 12)
IRON MAN (Tony Stark)
IRON MAN II (James R. "Rhodey" Rhodes)
IRON MAN OF 2020 (PL 13)
IRON MONGER (PL 12)
IT, THE LIVING COLOSSUS (PL 9)
JACK O'LANTERN (PL 6)
JACK OF HEARTS
JACKAL (PL 4)
JADE DRAGON (PL 6)
JAMESON, J. JONAH (PL 2)
JAMESON, JOHN
JARVIS, EDWIN (PL 3)
JESTER (PL 9)
JETSTREAM (PL 4)
JOCASTA (PL 9)
JONES, RICK (PL 3)
JUBILEE (PL 6)
JUGGERNAUT (PL 12)
KALE, JENNIFER (PL 11)
KALUU (PL 13)
KAMIKAZE (PL 5)
KANG
KANGAROO (PL 8 )
KARMA (PL 13)
KARNAK (PL 12)
KARNILLA (PL 11)
KA-ZAR (PL 8)
KIBER THE CRUEL (PL 8)
KID COLT (PL 5)
KID NOVA (PL 8)
KILLER SHRIKE (PL 8)
KILLRAVEN AND HIS FREEMEN
KING, DRAKE, AND BLADE
KINGPIN (PL 8)
KLAW (PL 8)
KNIGHT AND FOGG
KOFI AND SMARTSHIP FRIDAY
KORVAC (PL 19)
KRAKOA (PL 15)
KRANG (PL 9)
KRAVEN (PL 10)
KUBIK (PL 17)
KURSE (PL 13)
LADY ANGUISH (PL 9)
LADY DEATHSTRIKE (PL 8)
LEADER (PL 11)
LEECH (PL 17)
LEFT-WINGER & RIGHT-WINGER
LEGION (PL 12)
LEGION OF NIGHT
LIFTER (PL 4)
LIGHTMASTER (PL 5)
LILA CHENEY
LILANDRA (PL 8)
LINK (PL 5)
LITTLEHALE, REBECCA (PL 3)
LIVING LASER
LIVING LIGHTNING (PL 8)
LIVING MONOLITH
LIVING TRIBUNAL (PL 20)
LIZARD (PL 10)
LLYRA (PL 9)
LOBO, CARLOS (PL 10)
LOCKHEED THE DRAGON (PL 7)
LOCKJAW (PL 9)
LOKI (PL 13)
LONGSHOT (PL 7)
LORD CHAOS (PL 18)
LORELEI (PL 9)
LUCIFER (PL 5)
LUNA (PL 1)
Last edited by legend on Fri Mar 30, 2012 5:10 pm, edited 17 times in total.
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

M THROUGH Z

Postby legend » Tue Dec 06, 2011 6:20 am

M-SQUAD (PL 6)
MACHINE MAN (PL 9)
MACHINESMITH (PL 5)
MACTAGGART, MOIRA (PL 4)
MAD-DOG (PL 10)
MAD THINKER (PL 11)
MADAME MASQUE (PL 9)
MADAME WEB (PL 6)
MADCAP (PL 13)
MADDICKS, ARTIE (PL 4)
MADELYNE PRYOR
MADROX (PL 3)
MAELSTROM
MAGGIA THUG (PL 4)
MAGIK (PL 10)
MAGMA (PL 12)
MAGNETO (PL 13)
MAGUS (PL 15)
MALEKITH THE ACCURSED (PL 12)
MALICE (PL 12)
MALUS, DR. KARL (PL 3)
MAN-APE (PL 9)
MAN-BULL (PL 9)
MAN-ELEPHANT (PL 8)
MAN-MOUNTAIN MARKO (PL 11)
MANDARIN (PL 9)
MANDRILL (PL 12)
MANDROID
MANIKIN (PL 8)
MANSLAUGHTER (PL 6)
MAN-THING (PL 11)
MANTIS (PL 12)
MARRINA (PL 9)
MARVEL BOY
MARVEL GIRL (PL 9)
MASQUE (PL 7)
MASTER (PL 9)
MASTER MAN
MASTER MOLD (PL 11)
MASTER ORDER (PL 18)
MASTER PANDEMONIUM (PL 8)
MASTERMIND (PL 13)
MAULER (PL 10)
MAXIMUS (PL 10)
MAYA (PL 3)
MAYHEM (PL 6)
MCKENNA, FIONA (PL 7)
MEDUSA (PL 11)
MEGGAN (PL 8)
MELTER (PL 7)
MELTON, LORRIE (PL 3)
MENTAC (PL 6)
MENTALLO (PL 11)
MEPHISTO (PL 18)
MERCY (PL 6)
MERLIN (PL 12)
MESMERO (PL 12)
METEOR MAN (PL 10)
MIDGARD SERPENT (PL 15)
METEORITE (PL 6)
MIDNIGHT (PL 9)
MIDNIGHT SUN (PL 12)
MIMIC (PL 12)
MIRACLE MAN (PL 13)
MIRAGE
MISS AMERICA (PL 8)
MIST MISTRESS (PL 6)
MISTER FANTASTIC (PL 9)
MISTER FEAR (PL 9)
MISTER HYDE (PL 12)
MISTER JIP
MISTER SINISTER (PL 13)
MOCKINGBIRD (PL 7)
MODAM (PL 9)
MODOK (PL 11)
MODRED THE MYSTIC (PL 11)
MOJO (PL 12)
MOLE MAN (PL 6)
MOLECULE MAN (PL 12)
MOLTENMAN (PL 8)
MONGOOSE (PL 10)
MONITOR (PL 3)
MOONDRAGON (PL 13)
MOON KNIGHT (PL 8)
MOONSTONE (PL 8)
MORBIUS, DR. MICHAEL (PL 8)
MORGAN LE FEY (PL 12)
MR. JIP (PL 13)
MS. MARVEL
MYSTERIO (PL 12)
MYSTIQUE (PL 9)
N'ASTIRH (PL 16)
NAGA (PL 12)
NAMORITA (PL 7)
NANNY (PL 9)
NEBULA (PL 10)
NECRODAMUS (PL 11)
NEKRA (PL 10)
NIGHT SHIFT
NIGHT THRASHER (PL 9)
NIGHTCRAWLER (PL 9)
NIGHTHAWK
NIGHTMARE (PL 18)
NIGHTWING RESTORATIONS
NIMROD (PL 13)
NITRO (PL 11)
NOISE (PL 7)
NOMAD (PL 9)
NORTHSTAR (PL 8)
NOVA
NOWLAN, MICHAEL (PL 7)
NUKLO (PL 8)
OBLITERATOR (PL 15)
OCCULT (PL 5)
ODIN (PL 19)
OLYMPIAN GODS
OMEGA (PL 8)
OMEGA FLIGHT
OMEGA RED (PL 11)
ORKA (PL 8)
ORPHANMAKER (PL 11)
OVERKILL (PL 12)
OVERMIND (PL 13)
OWL (PL 6)
PACIFIC OVERLORDS
PALADIN (PL 9)
PANTHEON
PARALYZER (PL 6)
PATRIOT (PL 8)
PEEPER (PL 3)
PEOPLE'S DEFENSE FORCE
PERSUADER (PL 6)
PERSUASION (PL 11)
PESTILENCE (PL 7)
PHANTOM RIDER
PHOENIX
PIPELINE (PL 8)
PIPER (PL 4)
PLAGUE (PL 4)
PLANTMAN (PL 4)
PLASMA
PLUTO (PL 14)
POISON (PL 9)
POLARIS (PL 7)
POLTERGEIST (PL 6)
PORCUPINE (PL 11)
PORTAL (PL 7)
POSSESSOR (PL 14)
POWER MAN (PL 9)
POWER PACK
POWER PRINCESS (PL 13)
PRIMUS (PL 10)
PRISM (PL 8)
PROFESSOR POWER (PL 8)
PROFESSOR X (PL 12)
PROTEUS (PL 13)
PROWLER (PL 5)
PSIONEX
PSYCHO MAN (PL 8)
PSYLOCKE
PUCK
PUMA (PL 10)
PUNCHOUT (PL 8)
PUNISHER (PL 9)
PUPPETMASTER (PL 12)
PURPLE GIRL (PL 11)
PURPLE MAN (PL 12)
PYRO (PL 9)
QUANTUM (PL 9)
QUASAR (PL 8)
QUASIMODO (PL 12)
QUICKSAND (PL 11)
QUICKSILVER (PL 10)
QUILL (PL 4)
QUON (PL 4)
RADIOACTIVE MAN (PL 7)
RAGE (PL 9)
RAMA-TUT (PL 5)
RAMPAGE (PL 8)
RANCOR AND THE NINE
RANSOME, JENNIFER AMELIA (PL 6)
RAWHIDE KID (PL 7)
RAYE, FRANKIE (PL 9)
RAZORBACK (PL 7)
RAZORFIST (PL 8)
REAPER (PL 9)
REAVERS
RED GHOST (PL 8)
RED GUARDIAN
RED RONIN (PL 8)
RED SKULL
RED WOLF
RHINO (PL 12)
RICHTOR (PL 11)
RIDERS OF THE STORM
RINGER (PL 6)
RINGMASTER (PL 12)
RINTRAH (PL 6)
RIPTIDE (PL 6)
ROCK AND REDEEMER
ROCKET RACER (PL 7)
ROCKET RACOON (PL 8)
ROGUE (PL 7)
ROM (PL 11)
ROMA (PL 13)
RONAN THE ACCUSER
ROSE (PL 5)
ROUGHOUSE (PL 11)
ROULETTE (PL 8)
RUNNER (PL 14)
S'BYLL (PL 13)
S'YM (PL 12)
SABRA (PL 11)
SABRETOOTH (PL 8)
SALEM'S SEVEN
SANDMAN (PL 9)
SASQUATCH (Walter "Wanda" Langkowski) (PL 9)
SATANA (PL 11)
SAURON (PL 11)
SAVAGE LAND MUTATES
SAVAGE LAND RACES
SCALEFACE (PL 4)
SCALPHUNTER (PL 10)
SCARECROW (PL 6)
SCARLET CENTURION (PL 7)
SCARLET SCARAB (PL 12)
SCARLET WITCH (PL 6)
SCORPION (PL 10)
SCOURGE (PL 8)
SCRAMBLER (PL 8)
SCRATCH, NICHOLAS (PL 12)
SCREAMING MIMI (PL 9)
SECBOTS (PL 6)
SEFTON, AMANDA (PL 9)
SENTINELS
SENTRY
SERPENT CROWN
SERPENT SOCIETY
SERSI (PL 13)
SET (PL 18)
SETH (PL 16)
SHADOW KING (PL 12)
SHADOWMASTERS
SHADOWCAT (PL 4)
SHANG-CHI (PL 9)
SHANNA THE SHE-DEVIL (PL 8)
SHAPER OF WORLDS (PL 17)
SHARKSKIN (PL 8)
SHATTER-BOX (PL 5)
SHATTERSTAR (PL 13)
SHE-HULK (PL 9)
SHIELD
SHIELD II
SHINOBI (PL 7)
SHOCKER
SHOOTING STAR (PL 9)
SHROUD (PL 6)
SHUMA-GORATH (PL 19)
SIBERIAN TIGER (PL 7)
SIF (PL 13)
SILHOUETTE (PL 6)
SILVER (PL 5)
SILVER SAMURAI (PL 11)
SILVER SABLE (PL 7)
SILVER SURFER (PL 13)
SILVERMANE (PL 8)
SIN-EATER (PL 7)
SIRYN (PL 7)
SISTER SALVATION (PL 5)
SISTERS OF SIN (MOTHER NIGHT'S)
SISTERS OF SIN (RED SKULL'S)
SKIDS (PL 10)
SKINHEAD (PL 8 )
SKRULL-X (PL 11)
SKRULLS (PL 3)
SLEEPERS
SLEEPWALKER (PL 9)
SLITHER (PL 6)
SLUG (PL 4)
SLYDE (PL 6)
SMARTSHIP FRIDAY
SNOWBIRD (PL 12)
SOLARMAN (PL 11)
SOLO (PL 9)
SONS OF THE SERPENT (PL 7)
SONS OF THE TIGER
SORCERER (PL 13)
SOVIET SUPER TROOPER ARMOR (PL 5)
SPACE PHANTOM (PL 13)
SPEED DEMON (James Sanders) (PL 12)
SPEED FREAK (PL 5)
SPEEDBALL (PL 6)
SPHINX
SPHINX II (PL 13)
SPIDER-MAN
SPIDER-MAN (Captain Universe) (PL 13)
SPIDER-SLAYERS
SPIDER-WOMAN
SPINNERETTE (PL 7)
SPIRAL (PL 9)
SPIRIT OF '76
SPITFIRE (PL 7)
SPYDER (PL 5)
SPYMASTER (PL 9)
SQUADRON SINISTER
SQUADRON SUPREME
STAINED GLASS SCARLET (PL 6)
STANKOWICZ, FABIAN
STARFOX (PL 11)
STARJAMMERS
STEALTH (PL 4)
STELLARIS (PL 15)
STILTMAN (PL 7)
STINGER (PL 4)
STINGRAY (PL 8)
STONE
STONEWALL (PL 5)
STORM (PL 9)
STORM, ALICIA REISS MASTERS (PL 3)
STRANGER (PL 20)
STRATOSFIRE (PL 11)
STROBE (PL 11)
STRONG GUY (PL 9)
STRYFE (PL 8)
STYGORR (PL 9)
STYX AND STONE
SUB-MARINER (PL 11)
SUBTERRANEANS
SUMMERS, NATHAN CHRISTOPHER (PL 5)
SUMO (PL 10)
SUNDER (PL 9)
SUNDRAGON (PL 11)
SUNFIRE (PL 8)
SUNSPOT (PL 6)
SUNTURION (PL 11)
SUPER-ADAPTOID (PL 15)
SUPER-NOVA (PL 12)
SUPER SABRE (PL 9)
SUPER-SKRULL (PL 13)
SUPREMACISTS
SUPREME INTELLIGENCE (PL 13)
SUPREME SOVIETS
SURTUR (PL 19)
SWARM (PL 12)
SWORDSMAN (PL 8)
SZARDOS, MARGALI (PL 13)
TAKI (PL 4)
TALISMAN I (PL 7)
TALISMAN II
TAR BABY (PL 12)
TARANTULA
TARIANNIA (PL 9)
TASERFACE
TAROT (PL 9)
TASKMASTER (PL 13)
TATTERDEMALION (PL 5)
TECHNET
TEMPO (PL 5)
TERMINUS (PL 17)
TERRA FIRMA (PL 6)
TERRAX (PL 14)
TESS-ONE
TESSA (PL 4)
TETRARCHS OF ENTROPY
TEXAS TWISTER (PL 11)
THANOS
THANE ECTOR AND THE BRETHEN
THING
THINK TANK (formerly Mentallo) (PL 11)
THOR
THUMBELLINA (PL 9)
THUNDERBIRD
THUNDERIDERS
THUNDRA (PL 13)
TICK TOCK (PL 8)
TIGER SHARK (PL 12)
TIGRA (PL 8)
TIMESHADOW (PL 9)
TINKERER (PL 3)
TITANIA (PL 12)
TITANIUM MAN
TOAD (PL 5)
TOMBSTONE (PL 9)
TOMMY (PL 3)
TOMORROW MAN (PL 4)
TOPAZ (PL 9)
TORO (PL 8)
TORPEDO (PL 9)
TOWER (PL 6)
TRADER (PL 12)
TRAPSTER (PL 8 )
TRASH
TRASK, LAWRENCE (PL 3)
TRICK-SHOT (PL 9)
TRITON (PL 8 )
TROLL ASSOCIATES
TWO-GUN KID (PL 4)
TYPHOID MARY (PL 9)
U. S. AGENT (John Walker/Super Patriot) (PL 13)
U-FOES
U-MAN (PL 9)
UATU (THE WATCHER) (PL 14)
ULIK (PL 13)
ULTRON
UMAR (PL 13)
UMAR (Ruler of Dark Dimension) (PL 14)
UNDERTOW (PL 6)
UNICORN (PL 9)
UNION JACK (PL 6)
UNLIMITED CLASS WRESTLING FEDERATION
UNUS THE UNTOUCHABLE (PL 8)
URSA MAJOR (PL 8)
URTHONA (PL 13)
VAGABOND (PL 4)
VALKYRIE (PL 14)
VAMPIRES
VANGUARD (PL 8)
VANISHER (PL 6)
VENOM (PL 10)
VERMIN (PL 8)
VERTIGO (PL 11)
VIBRO (PL 7)
VINDICATOR
VIPER
VISION (PL 10)
VIXEN
VOLCANA (PL 11)
VULTURE (PL 8)
VULTURIONS
WAR (PL 11)
WARHAWK (PL 9)
WARLOCK (PL 8)
WARLOCK, ADAM (PL 11)
WARPATH (PL 8)
WARRIOR WOMAN (PL 9)
WARRIORS THREE
WASP (PL 10)
WARWOLVES (PL 11)
WATCHDOGS (PL 4)
WATCHER
WENDIGO (PL 11)
WEREWOLF (PL 8)
WHIRLWIND (PL 8)
WHITE KING (formerly White Bishop) (PL 7)
WHITE QUEEN (PL 12)
WHITE RABBIT (PL 5)
WHITE ROOK (PL 3)
WHITE TIGER
WHIZ KID
WHIZZER
WIDGET (PL 6)
WILD CHILD
WILDSIDE (PL 5)
WILL O' THE WISP (PL 8)
WINGFOOT, WYATT (PL 3)
WINGLESS WIZARD
WINGS (PL 3)
WIPEOUT (PL 7)
WIZARD (PL 8)
WOLFPACK
WOLFSBANE (PL 5)
WOLVERINE (PL 12)
WONDER MAN (PL 9)
WOODGOD (PL 9)
WRAITH (PL 12)
WRECKER AND THE WRECKING CREW
X-BABIES
YELLOW CLAW (PL 8)
YELLOWJACKET
YETRIGAR (PL 11)
YMIR (PL 15)
YOUNG GODS
ZABU (PL 8)
ZALADANE (PL 10)
ZAPPER (PL 5)
ZERO (PL 4)
ZEUS (PL 14)
ZODIAC (HUMAN)
ZODIAC, ANDROID
ZORBA (PL 6)
ZURAS (PL 13)
ZZZAX (PL 12)
Last edited by legend on Fri Mar 02, 2012 11:21 am, edited 10 times in total.
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ABSORBING MAN (PL 12)

Postby legend » Tue Dec 06, 2011 6:20 am

ABSORBING MAN (PL 12)
STR 3, STA 4, AGL 2, DEX 2, FGT 4, INT 1, AWE 1, PRE 0
Powers:
Material & Energy Duplication: Activation (Move) • 96 points
-Enhanced Strength 10, Quirk (Strength rank limited by material duplicated) • 19 points
-Impervious Protection 13, Quirk (Protection rank limited by material duplicated) • 25 points
-Absent Stamina, Immunity (Fortitude effects) • 0 points
-Energy Aura 13, Fades, Variable Descriptor 2 (Energy), Quirk (Energy Aura rank limited by material duplicated) Linked to Immunity 20 (energy), Limited to energy absorbed • 50 points
-Feature (reattach severed limbs by deactivating power) • 1 point
-Strength Damage Variable Descriptor 2 (physical damage - bludgeoning, piercing, or slashing) • 2 points
Power Absorption: Variable 16 (100 points) for duplicating a subject's traits, Move Action, Limited to one subject, Resistible (Dodge DC 25), Alternate Effect (Material & Energy Duplication) • 1 point
Chain & Ball: Strength-based Damage 3, Feature (material toughness equal's Absorbing Man's Impervious Protection), Reach 2, Improved Grab, Improved Trip, Easily Removable (-2 points) • 6 points
Skills: Close Combat: Unarmed 1 (+5), Close Combat: Wrecking Ball 1 (+5), Intimidation 4 (+4), Ranged Combat: Throwing 1 (+3)
Offenses:
Initiative +2
Wrecking Ball +5, Close (Reach 2), Damage Varies, Improved Grab, Improved Trip
Unarmed +5, Close, Damage Varies
Defenses: Dodge 2, Parry 4, Will 2, Fort 4, Toughness 4
Power Points: Abilities 34 + Powers 103 + Skills 4 + Defenses 1 = 142
Complications:
Weakness: Can be tricked into absorbing materials with unwanted properties such as glass or water (Insubstantial 1, Absent Strength)
Source(s): MU1
Notes: Only materials with high ranks in Toughness (like Titanium) will allow him to obtain his full PL. Chain & Ball = Warhammer + Chain
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ACOLYTES OF MAGNETO

Postby legend » Tue Dec 06, 2011 6:23 am

Annmarie (PL 5)
STR 2, STA 3, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Equipment:
Body Armor: Protection 2, Limited to physical attacks • 1 point
Assualt Rifle: Ranged Multiattack Damage 5 • 15 points
Advantages: Equipment 4
Skills: Ranged Combat: Pistol 1 (+4), Ranged Combat: Rifle 1 (+4), Ranged Combat: Shotgun 1 (+4)
Offenses:
Initiative +3
Assualt Rifle +4, Ranged, Multiattack Damage 5
Unarmed +3, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 3, Toughness 5
Power Points: Abilities 36 + Advantages 4 + Skills 2 = 42
Source(s): MU8

Chrome (PL 11)
STR 2, STA 3, AGL 3, DEX 3, FGT 3, INT 2, AWE 2, PRE 0
Powers:
Body Transformation Others: Ranged Burst Area Affliction 11 (Resisted by Fortitude; Hindered & Vulnerable, Immobile & Defenseless, Transformed – silver statue), Extra Condition, Progressive, Alternate Effect (Enhanced Impervious Protection 11, Limited – ranks in Protection or Impervious may not exceed 11, Affects Others Only) • 67 points
Flight: Flight 6 • 12 points
Skills: Expertise: Spacecraft 1 (+3)
Offenses:
Initiative +3
Body Transformation Others -, Ranged Burst Area, Affliction 11
Unarmed +3, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 2, Fortitude 3, Toughness 3
Power Points: Abilities 36 + Powers 79 + Skills 1= 116
Source(s): MU8

Fabian Cortez (PL 5)
STR 2, STA 3, AGL 3, DEX 3, FGT 3, INT 4, AWE 3, PRE 0
Powers:
Power Ampilification: Variable Attack 6 for enhancing mutant powers (Resisted by Fortitude), Continuous Linked to Nullify Mutant Powers 6, Alternate Restance (Fortitude), Broad, Simultaneous, Randomize, Continuous, Close • 78 points
Skills: Close Combat: Unarmed 1 (+4), Deception 1 (+1), Expertise: Genetics 2 (+6), Expertise: Medicine 2 (+6), Expertise: Spacecraft 2 (+6), Persuasion 1 (+1), Treatment 2 (+6), Vehicles 1 (+4)
Offenses:
Initiative +3
Power Ampilification +4, Close, Variable Attack 6 Linked to Nullify 6
Unarmed +4, Close, Damage 2
Defenses: Dodge 3, Parry 3, Will 3, Fortitude 3, Toughness 3
Power Points: Abilities 42 + Powers 78 + Skills 6 = 126
Source(s): MU8

Delgado (PL 11)
STR 6, STA 4, AGL 3, DEX 3, FGT 4, INT 2, AWE 2, PRE 0
Powers:
Growth: Growth 4, Enhanced Strengh 1, Enhanced Agility 1, Enhaced Deterity 1, Enhanced Fighting 2, Enhanced Close Combat: Unarmed 1 • 19 points
Skills: Close Combat: Unarmed 5 (+9), Close Combat: Unarmed 2 (+6), Expertise: Law Enforcement 1 (+3), Expertise: Spacecraft 1 (+3), Investigation 1 (+3), Ranged Combat: Pistol 1 (+4), Ranged Combat: Rifle 1 (+4), Ranged Combat: Shotgun 1 (+4), Vehicles 1 (+4)
Offenses:
Initiative +3
Grab +9, Close, Grab
Unarmed +4, Close, Damage 6
Defenses: Dodge 3, Parry 4, Will 2, Fortitude 4, Toughness 4
Power Points: Abilities 48 + Powers 19 + Skills 7 = 74
Source(s): MU8

Delgado (with Growth)
STR 11, STA 8, AGL 4, DEX 4, FGT 6. Offenses: Initiative +4, Grab +11 (Close, Grab), Unarmed +9 (Close, Damage 11). Defenses: Dodge 2, Fortitude 8, Toughness 8
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ADVERSARY (PL 15)

Postby legend » Tue Dec 06, 2011 6:23 am

STR 11, STA 17, AGL 11, DEX 11, FGT 12, INT 12, AWE 12, PRE 0
Powers:
Any Power: Variable 20 for powers (effects requiring resistance limited to rank 12), Free Action • 180 points
Skills: Expertise: Mythology 1 (+3), Expertise: Psychology 1 (+3), Expertise: Occult Lore 1 (+3), Intimidation 4 (+4)
Offenses:
Initiative +11
Unarmed +12, Close, Damage 11
Defenses: Dodge 11, Parry 12, Will 13, Fortitude 17, Toughness 17
Power Points: Abilities 172 + Powers 180 + Skills 4 + Defenses 1 = 357
Source(s): MU6
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AGUILA (PL 10)

Postby legend » Tue Dec 06, 2011 6:24 am

STR 3, STA 4, AGL 4, DEX 4, FGT 4, INT 2, AWE 2, PRE 0
Powers:
Electric Shock: Close or Ranged Damage 11, Feature (variable fade order), Fades, Quirk (conductive medium required) • 12 points
Equipment: Sword
Advantages: Benefit 2 (Independently Wealthy), Contacts, Equipment 1, Improved Initiative, Languages
Skills: Close Combat: Sword 5 (+9), Insight 1 (+3), Perception 1 (+3), Persuasion 2 (+2)
Offenses:
Initiative +8
Sword +9, Close, Damage 6 (Crit 19-20)
Electric Discharge +4 (+9 via sword), Close, Damage Varies
Electric Discharge +4, Ranged, Damage Varies
Unarmed +4, Close, Damage 3
Defenses: Dodge 4, Parry 4, Will 2, Fort 4, Toughness 4
Power Points: Abilities 46 + Powers 12 + Advantages 6 + Skills 5 = 69
Source(s): MU1
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AIM OPERATIVE (PL 5)

Postby legend » Tue Dec 06, 2011 6:25 am

STR 2, STA 3, AGL 2, DEX 2, FGT 3, INT 6, AWE 1, PRE 0
Equipment:
Body Armor: Protection 3, Impervious Toughness 6 • 9 points
Blaster: Ranged Damage 6 • 12 points
Advantages: Equipment 5
Skills: Insight 2 (+3), Perception 2 (+3)
Offenses:
Initiative +2
Blaster +2, Ranged, Damage 6
Unarmed +3, Close, Damage 2
Defenses: Dodge 2, Parry 3, Will 1, Fortitude 3, Toughness 6
Power Points: Abilities 38 + Advantages 5 + Skills 2 = 45
Source(s): MU6
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AIR WALKER

Postby legend » Tue Dec 06, 2011 6:25 am

Original (PL 13)
STR 11, STA 13, AGL 12, DEX 12, FGT 11, INT 6, AWE 11, PRE 0
Powers:
Power Cosmic: Array (24 points) • 34 points
• Energy Attack: Ranged Damage 12 • 24 points
• Heat Generation: Damage 12 • 1 point
• Electricity Generation: Damage 12 • 1 point
• Magnetism: Move Object 12, Limited to metal • 1 point
• Enhanced Strength 2, Unreliable (5 uses) • 1 point
• Enhanced Agility 1, Unreliable (5 uses) • 1 point
• Enhanced Dexterity 1, Unreliable (5 uses) 1 • 1 point
• Enhanced Fighting 2, Unreliable (5 uses) • 1 point
• Enhanced Intellect 7, Unreliable (5 uses) • 1 point
• Enhanced Awareness 1, Unreliable (5 uses) • 1 point
• Enhanced Will 2, Unreliable (5 uses) • 1 point
Flight: Flight 11, Movement 3 (Space Travel) • 28 points
Body Armor: Impervious Protection 11, Immunity 10 (Life Support) • 21 points
Horn of Galactus: Radio Communication 5, Limited to Galactus, Easily Removable (-6 points) • 9 points
Advantages: Inspire, Leadership, Teamwork
Skills: Expertise: Spacecraft 3 (+9), Insight 1 (+12), Perception 1 (+12), Vehicles 1 (+13)
Offenses:
Initiative +12
Energy Attack +12, Ranged, Damage 12
Heat or Electricity Generation +11, Close, Damage 12
Unarmed +11, Close, Damage 11
Defenses: Dodge 12, Parry 11, Will 11, Fort 13, Toughness 13
Power Points: Abilities 152 + Powers 92 + Advantages 3 + Skills 3 = 250
Source(s): MU1

AIR WALKER
Robot (PL 13)
STR 9, STA -, AGL 11, DEX 11, FGT 9, INT 4, AWE 9, PRE 0
Powers:
Power Cosmic: Array (24 points) • 34 points
• Energy Attack: Ranged Damage 12 • 24 points
• Heat Generation: Damage 12 • 1 point
• Electricity Generation: Damage 12 • 1 point
• Magnetism: Move Object 12, Limited to metal • 1 point
• Enhanced Strength 4, Unreliable (5 uses) • 1 point
• Enhanced Agility 2, Unreliable (5 uses) • 1 point
• Enhanced Dexterity 2, Unreliable (5 uses) 1 • 1 point
• Enhanced Fighting 4, Unreliable (5 uses) • 1 point
• Enhanced Intellect 9, Unreliable (5 uses) • 1 point
• Enhanced Awareness 2, Unreliable (5 uses) • 1 point
• Enhanced Will 4, Unreliable (5 uses) • 1 point
Flight: Flight 11, Movement 3 (Space Travel) • 28 points
Body Armor: Protection 12, Impervious 11 • 23 points
Horn of Galactus: Radio Communication 5, Limited to Galactus, Easily Removable (-6 points) • 9 points
Repair Circuitry: Regeneration 1 • 1 point
Advantages: Inspire, Leadership, Teamwork
Skills: Expertise: Spacecraft 2 (+6), Insight 2 (+11), Perception 2 (+11), Vehicles 1 (+12)
Offenses:
Initiative +11
Energy Attack +11, Ranged, Damage 12
Heat or Electricity Generation +9, Close, Damage 12
Unarmed +9, Close, Damage 9
Defenses: Dodge 11, Parry 9, Will 9, Fort Immune, Toughness 12
Power Points: Abilities 106 + Powers 95 + Advantages 3 + Skills 4 = 208
Source(s): MU1
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ALCHEMY (PL 2)

Postby legend » Tue Dec 06, 2011 6:26 am

STR 1, STA 2, AGL 1, DEX 1, FGT 1, INT 2, AWE 2, PRE 0
Powers:
Elemental/Molecular Conversion: Ranged Transform 7, Check Required (Expertise: Chemistry DC 12) • 40 points
Skills: Expertise: Chemistry 1 (+3)
Offenses:
Initiative +1
Unarmed +2, Close, Damage 1
Defenses: Dodge 1, Parry 2, Will 2, Fortitude 2, Toughness 2
Power Points: Abilities 20 + Powers 40 + Skills 1 = 61
Source(s): MU6
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ALPHA, THE ULTIMATE MUTANT

Postby legend » Tue Dec 06, 2011 6:26 am

Initial Form (PL 13)
STR 13, STA 13, AGL 11, DEX 11, FGT 11, INT 0, AWE 0, PRE 0
Powers:
Body Armor: Impervious Toughness 13 • 13 points
Protection: Impervious Will 13, Impervious Fortitude 13 • 26 points
Offenses:
Initiative +11
Unarmed +11, Close, Damage 13
Defenses: Dodge 11, Parry 11, Will 13, Fort 13, Toughness 13
Power Points: Abilities 118 + Powers 39 + Defenses 13 = 170
Source(s): UXMBS

Final Form (PL 14)
STR 13, STA 14, AGL 11, DEX 11, FGT 11, INT 14, AWE 14, PRE 0
Powers:
Body Armor: Impervious Toughness 13 • 13 points
Protection: Impervious Will 13, Impervious Fortitude 13 • 26 points
Mental Powers: Variable 15 for mental powers (telepathy, telekinesis, force fields, mind control, etc), Free Action • 135 points
Matter Control: Variable 15 for powers to control all forms of living and non-living matter, Free Action • 135 points
Offenses:
Initiative +11
Unarmed +11, Close, Damage 13
Defenses: Dodge 11, Parry 11, Will 14, Fort 14, Toughness 14
Power Points: Abilities 176 + Powers 309 = 485
Source(s): UXMBS
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ALPHA PRIMITIVES (PL 4 Minion)

Postby legend » Tue Dec 06, 2011 6:26 am

STR 6, STA 6, AGL 2, DEX 2, FGT 2, INT 1, AWE 0, PRE 0
Offenses: Init +2, Unarmed +2 (Damage 6). Defenses: Dodge 2, Parry 2, Will 0, Fort 6, Toughness 6. Totals: Abilities 38 = 38
Source(s): MU1
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AMERICAN EAGLE (PL 9)

Postby legend » Tue Dec 06, 2011 6:27 am

STR 11, STA 9, AGL 9, DEX 9, FGT 6, INT 3, AWE 3, PRE 0
Powers:
Enhanced Senses: Enhanced Perception 2 • 1 point
Lightning Speed: Speed 5 • 5 points
Devices:
Crossbow, Easily Removable (-4 points) • 6 points
-Ranged Blunt Damage 4, Improved Critical 1 • 9 points
-Movement 1 (swinging), Alternate Effect of Damage • 1 point
Advantages: Benefit 2 (status – tribe leader, well-off), Improved Initiative 1, Languages 1 (Navajo)
Skills: Expertise: Navajo Lore 1 (+4), Insight 6 (+9), Perception 6 (+9), Persuasion 2 (+2), Ranged Combat: Bow 2 (+11), Ranged Combat: Crossbow 2 (+11)
Offenses:
Initiative +13
Unarmed +6, Close, Damage 11
Crossbow +11, Ranged, Damage 4, Crit 19-20
Defenses: Dodge 9, Parry 6, Will 3, Fort 9, Toughness 9
Power Points: Abilities 100 + Powers 12 + Advantages 4 + Skills 10 = 126
Source(s): MU1
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AMMO (PL 6)

Postby legend » Tue Dec 06, 2011 6:27 am

STR 3, STA 4, AGL 4, DEX 4, FGT 6, INT 3, AWE 2, PRE 0
Equipment:
Baseball Bat: Strength-based Damage 2 • 2 points
Advantages: Connected, Equipment 1, Improved Initiative, Inspire, Leadership, Teamwork
Skills: Close Combat:Unarmed 3 (+9), Expertise: Military 1 (+4), Insight 1 (+3), Intimidation 3 (+3), Perception 1 (+3), Ranged Combat: Pistol 2 (+6), Ranged Combat: Rifle 2 (+6), Ranged Combat: Submachine Gun 2 (+6)
Offenses:
Initiative +8
Baseball Bat +6, Close, Damage 5
Unarmed +9, Close, Damage 3
Defenses: Dodge 4, Parry 6, Will 2, Fortitude , Toughness 4
Power Points: Abilities 52 + Advantages 6 + Skills 6 = 64
Source(s): MU5
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ANCIENT ONE (PL 13)

Postby legend » Tue Dec 06, 2011 6:28 am

STR 0, STA 3, AGL 3, DEX 3, FGT 0, INT 2, AWE 12, PRE 0
Powers:
Spells: Variable 18 for casting spells (see spell list below) subject to limitations of marvel magic, Free Action • 162 points
Advantages: Benefit 1 (Well-off), Fascinate, Improved Critical (Unarmed), Improved Trip, Second Chance (Mental Control), Trance
Skills: Expertise: Magic 10 (+12)
Offenses:
Initiative +3
Spells, Varies, Varies
Unarmed +0, Close, Damage 0
Defenses: Dodge 3, Parry 0, Will 12, Fort 3, Toughness 3
Power Points: Abilities 46 + Powers 162 + Advantages 6 + Skills 5 = 219
Complication:
Spell Disruption: If a magic wielder is affected by a readied action, the GM may allow his or her spell is disrupted as if it had been countered.
Gestures: A character must be able to move his/her hands to cast universal spells or dimensional spells.
Chants: A character must be able to speak clearly to cast dimensional spells.
Dimensional Entreaties: Neutral or hostile beings may take notice of a character when they call upon them to cast dimensional spells. The entreated being makes a DC 40 check, adding the character's PL and spell rank. Hostile beings also get a +2 circumstance bonus. A 20 is not an automatic success. If the being takes notice it may attack the caster, send the caster on a mission, restrict further use of the spell, or just keep the character in mind for future reckoning (GM’s discretion based on intent of the spell).
Source(s): MU1

Ancient One's Personal Spells
Absorption: Enhanced Strength 11, Absent Stamina, Immunity 30 (Fortitude Effects), Impervious Protection 11, Strength & Protection Limited by material strength Linked to Energy Aura 11, Variable Descriptor 2 (energy), Fades, Limited by rank of energy absorbed, Activation (Move) • 69 points
Admittance: Perception Ranged Enhanced Technology 20, Limited to Security Linked to Enhanced Advantage (Second Chance) • 21 points
Alteration-Appearance: Morph 3 (humanoid) • 15 points
Alteration-Body Weapons: Enhanced Advantage 12 (Close Attack 12) Linked to Strength-based Damage 1 • 13 points
Alteration-Bone: Insubstantial 1 • 5 points
Apparition: Flight 1 (Distracting), Insubstantial 4 • 21 points
Armor: Protection 9, Impervious Toughness 12, Reduced Agility 1, Reduced Dexterity 1 • 17 points
Astral Projection: Remote Sensing 23 (visual, auditory, mental), Defenseless, Subtle 1 • 70 points
Chameleonic Coloring: Enhanced Stealth 9 Linked to Visual Concealment 2, Blending • 7 points
Damage Absorption: Immunity 10 (Energy), Half Effect • 5 points
Damage Conversion: Energy Absorption (Physical Attacks, Enhanced Strength 12, Enhanced Toughness 9) Linked to Immunity 80 (Toughness Effects), Half Effect, Limited to physical attacks • 60 points
Density Control-Self (Decreased): Insubstantial 4 • 20 points
Density Control-Self (Increased): Enhanced Strength 12 Linked to Enhanced Toughness 9, Impervious Toughness 12 • 45 points
Dual Persona: Immunity 10 (Mental Effects), Half Effect • 5 points
Empathy: Mind Reading 12, Effortless, Subtle 2, Limited to Emotions, Limited to Surface Thoughts • 14 points
Enchanted Eye: Visual Remote Sensing 12, Simultaneous, Noticeable Linked to Senses 8 (Magic Awareness, Counters All Concealment, Counters Illusion) • 43 points
Flaw: Ranged Damage 12, Limited to objects, Improved Smash • 13 points
Flight: Flight 8 • 16 points
Foretelling: Enhanced Dodge 9, Enhanced Parry 12, Limited to specified target Linked to Luck Control 1 (force re-roll), Limited to specified target, Limited to actions which affect caster, Luck 1, Activation (Standard) • 11 points Gramarye: Second Chance (Perception) Linked to Senses 4 (Postcognition), Limited to objects • 3 points
Growing: Growth 7 • 14 points
Healing: Healing 12, Persistent, Restorative, Limited to self • 25 points
Image Projection: Illusion 12 (all senses), Independent, Limited to duplicates • 60 points
Immovability: Immunity 10 (Movement Effects), Protection 9, Impervious Toughness 12 • 31 points
Invisibility: Visual Concealment 4 • 8 points
Learning: Enhanced Advantages 21 (Close Attack 12, Ranged Attack 9), Enhanced Dodge 9, Enhanced Parry 12, Limited to one opponent, Activation (Standard) • 20 points
Levitation: Flight 7, Subtle, Levitation • 8 points
Luck: Luck Control 4, Luck 6 • 18 points
Manipulation: Ranged Affliction 12 (Resisted by Dodge then Strength; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 24points
Mental Barrier: Immunity 30 (Will Effects), Half Effect, Limited to Magic Linked to Senses 1 (Mental Awareness) • 11 points
Post-Cognition: Senses 4 (Postcognition) • 4 points
Protected Senses: Immunity 20 (Sensory Effects), Half Effect • 10 points
Reflective Aura: Immunity 20 (Energy), Half Effect, Sustained Linked to Ranged Damage 12, Reaction to energy attack, Fades, Limited to rank of attack -1 • 46 points
Resistance Aura: Immunity 10 (Life Support) • 10 points
Sensing-Clairaudience/Clairvoyance: Remote Sensing 12 (auditory, visual), Subtle • 37 points
Sensing-Danger: Enhanced Perception 1 Linked to Senses 1 (Danger Sense) • 2 points
Sensing-Evil: Senses 9 (Detect Evil, Accurate, Extended 4, Radius, Ranged) • 9 points
Sensing-Fields: Senses 9 (Detect Force Fields, Accurate, Extended 4, Radius, Ranged) • 9 points
Sensing-Identity: Mind Reading 12, Cumulative, Effortless, Limited to discovering targets true identity • 36 points
Sensing-Mystical Detection: Senses 11 (Detect Magic, Accurate, Acute, Analytical, Extended 4, Radius, Ranged) • 11 points
Servant: Summon 12, Active • 36 points
Shield-Great: Create 12, Impervious, Subtle 2 • 38 points
Shield-Individual: Create 11, Impervious, Selective, Subtle 2, Close • 35 points
Shrinking: Shrinking 12 • 24 points
Telekinesis: Perception Ranged Move Object 12, Damaging, Precise • 49 points
Telepathy: Mental Communication 4 • 16 points
Tongues: Comprehend Languages 3 (speak, understand, read) • 6 points
Trance: Enhanced Awareness 10 Linked to Enhanced Advantage (Trance) • 21 points
Transformation: Variable 12 for transforming body into another substance (energy, fire, gas, ice, metal, mineral, sound, or water) • 84 points
Vapors-Enhancement: Enhanced Strength 12, 3 Alternate Effects (Enhanced Agility 9, Enhanced Stamina 12, Enhanced Will 1) • 27 points

Ancient One's Universal Spells
Animation: Perception Ranged Move Object 12, Damaging, Precise, Subtle, Sustained • 62 points
Bands: Snare 12 • 36 points
Charm: Perception Area Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Selective, Feature (Aura, not Mental Control), Insidious, Limited to not attacking caster • 26 points
Confusion: Ranged Burst Area Affliction 12 (Resisted by Will, Dazed, Stunned, Controlled - attacks nearest target), Insidious, Limited - target rolls D20 on his/her turn and can act normally on an 11 or greater • 23 points
Conjure (Attack): Summon 12, Heroic, Broad Type (humanoid), Unfriendly, Resistible, Permanent • 36 points
Conjure (Creature): Summon 12, Active, Very Broad Type (any non-humanoid) • 72 points
Conjure (Item) – Item: Enhanced Advantage 12 (Equipment 12), Continuous, Activation (Move Action) • 23 points
Conjure (Willing): Summon 12, Heroic, Broad Type (humanoid), Permanent • 72 points
Curse: Perception Ranged Affliction 12 (Resisted by Will; Impaired), Limited Degree 2, Continuous • 48 points
Density Control-Others (Decreased Attack): Insubstantial Attack 4 • 20 points
Density Control-Others (Decreased): Insubstantial 4, Affects Others Only • 20 points
Density Control-Others (Increased): Ranged Enhanced Strength 12, Affects Others Only Linked to Ranged Impervious Protection 12, Affects Others Only • 72 points
Eldritch Beams/Bolts: Ranged Damage 9 • 18 points
Eldritch Blast: Ranged Burst Area Damage 12 • 36 points
Eldritch Breath: Cone or Line Area Damage 12 • 25 points
Eldritch Crystals: Ranged Multiattack Piercing Damage 12, Quirk (Single Target or Covering Attack only) • 35 points
Eldritch Flames: Ranged Line Area Damage 12, Indirect 3, Sustained • 63 points
Emotion Control: Mind Control 12, Variable Descriptor 2 (Emotions), Sense Dependent (vision), Alternate Effect (hearing dependent) • 39 points
Energy Control - Negate: Burst Area Nullify 12, Effortless, Precise, Selective, Simultaneous, Variable Descriptor 2 (Energy) • 63 points
Energy Control - Intensify: Ranged Burst Area Damage 12, Variable Descriptor 2 (Energy), Limited - origin point must be existing energy source • 26 points
Fear: Ranged Burst Area Affliction 12 (Resisted by Will; Impaired & Dazed, Compelled & Disabled, Controlled), Extra Condition, Concentration, Limited - compelled or controlled to flee • 48 points
Forgetfulness: Perception Area Affliction 12 (Resisted by Will; Dazed, Stunned, Transformed - forget specific thing or event), Progressive, Continuous • 84 points
Glamor: Cylinder Area Dazzle 12, Sustained • 60 points
Growing-Others (Attack): Ranged Growth Attack 7 (Resisted by Fortitude), Affects Objects • 28 points
Growing-Others (Willing): Ranged Growth 7, Affect Others Only • 21
Healing-Others: Healing 12, Persistent, Restorative, Limited to others • 25 points
Illusion: Illusion 12 (all senses), Resistible by Will • 48 points
Invisibility-Others (Attack): Perception Ranged Visual Concealment Attack 4, Affects Objects • 20 points
Invisibility-Others (Willing): Perception Ranged Visual Concealment 4, Affects Others Only • 16 points
Matter Rearrangement: Ranged Transform 12 (any object into object of same material) • 60 points
Mental Control: Mind Control 11 • 44 points
Mental Probe: Mind Reading 12, Cumulative • 36 points
Mesmerism: Comprehend Animals 2 Linked to Mind Control 11, Limited to animals • 37 points
Mesmermechanism: Comprehend Machines 2 Linked to Perception Ranged Affliction 12 (Resisted by Fortitude; Dazed, Compelled, Controlled), Cumulative, Affects Objects Only • 40 points
Nature Control - Air: Element Control 12 (Air) • 24 points
Nature Control - Earth: Element Control 12 (Air) • 24 points
Nature Control - Water: Element Control 12 (Air) • 24 points
Nature Control - Weather: Ranged Electricity Damage 12, Concentration, Indirect 3, Limited to Outdoors and Environment 7 (cold 2, heat 2, impede movement 2, visibility 2), Selective, Concentration • 83 points
Net: Burst Area Affliction 12 (Resisted by Dodge then Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 24 points
Paralyze: Perception Ranged Affliction 12 (Resisted by Will; Hindered, Immobile, Paralyzed), Progressive • 60 points
Plant Control: Comprehend Plants 2, Perception Ranged Move Object 12, Limited to Plants• 28 points
Power Block: Burst Area Nullify Powers 12 (non-magical, non-technological), Broad, Simultaneous, Sustained, Close • 60 points
Revival: Perception Ranged Nullify Mental Effects 12 • 24 points
Shield-Aura: Perception Ranged Affliction 12 (Resisted by Will; Entranced, Stunned), Instant Recovery, Limited Degree, Reaction to attacking caster, Activation (Standard) • 47 points
Shrinking-Others (Attack): Ranged Shrinking Attack 12 (Resisted by Fortitude), Affects Objects • 48 points
Shrinking-Others (Willing): Ranged Shrinking 12, Affect Others Only • 36 points
Spell of Silence: Perception Ranged Affliction 11 (Resisted by Will; Dazed, Stunned, Transformed - forget specific thing or event), Progressive, Continuous • 88 points
Static Field: Burst Area Nullify Technology 12, Broad, Simultaneous, Sustained, Close • 60 points
Teleportation: Teleport 12, Change Direction • 25 points
Trap: Mental Blast 12, Triggered by Mental Effect • 49 points
Vapors-Obscurity: Cloud Area 2 Concealment 4 • 16 points
Vapors-Sleep: Cloud Area 2 Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Cumulative • 48 points
Vapors-Resist Death: Healing 12, Stabilize, Limited to Others • 13 points
Wave (Burst): Burst Area Damage 12 Linked to Burst Area Affliction 12 (Resisted by Dodge; Hindered, Prone), Limited Degree • 36 points
Wave (Line): Line Area Damage 12 Linked to Line Area Affliction 12 (Resisted by Dodge; Hindered, Prone), Limited Degree • 36 points

Ancient One's Dimensional Spells
Absorption: Enhanced Strength 11, Absent Stamina, Immunity 30 (Fortitude Effects), Impervious Protection 11, Strength & Protection Limited by material strength Linked to Energy Aura 11, Variable Descriptor 2 (energy), Fades, Limited by rank of energy absorbed, Activation (Move) • 69 points
Agamotto: Array (44 points) • 51 points
• Mental Control: Mind Control 11 • 44 points
• Eldritch Beam of Light: Ranged Damage 11, Limited to Chaotic beings • 11 points
• Blinding Light: Visual Dazzle 12, Limited to Chaotic beings • 12 points
• Light of Freedom: Ranged Damage 12, Limited to breaking barriers, snares, cages, etc • 12 points
• Light of Truth: Mind Reading 12, Cumulative, Limited to subject answering truthfully, Sense Dependent (hearing) • 12 points
• Dispel Illusions & Charms: Nullify 12, Effortless, Simultaneous • 36 points
• Mental Probe: Mind Reading 11, Cumulative • 33 points
• Telepathy: Mental Communication 3 • 12 points
All-Freeing: Perception Ranged Enhanced Technology 20, Limited to Security Linked to Enhanced Advantage (Second Chance) • 21 points
Amtor the Unspeakable: Enhanced Awareness 12, Affects Others Only Linked to Enhanced Advantage (Trance) • 25 points
Balthak (Balthak's Bolts): Ranged Electricity Damage 9 • 18 points
Bromagdon (Bromagdon's Ruby Rain): Perception Ranged Damage 6 Linked to Ranged Affliction 6 (Resisted by Will; Impaired, Disabled, Unaware), Progressive • 36 points
Cinnibus (Scorching Light of the Seven Suns of Cinnibus): Ranged Damage 14, Inaccurate • 26 points
Cyndriarr (Crystals of Cyndriarr): Ranged Multiattack Piercing Damage 11, Quirk (Single Target or Covering Attack only) • 32 points
Cyttorak: Array (43 points) • 48 points
• Conjured Crystal of Cyttorak: Perception Ranged Affliction 11 (Resisted by Will; Entranced, Stunned), Instant Recovery, Limited Degree, Reaction to attacking caster, Activation (Standard) • 43 points
• Crimson Crystals of Cyttorak: Ranged Multiattack Piercing Damage 9, Quirk (Single Target or Covering Attack only) • 26 points
• Crimson Bands of Cyttorak: Snare 13 • 39 points
• Crimson Whip of Cyttorak: Move Object 13 • 26 points
• Scarlet Sphere: Create 13, Impervious, Concentration, Limited to creating sphere to trap target • 13 points
• Seven Bands of Cyttorak: Burst Area Affliction 6 (Resisted by Dodge then Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 12 points
Damage Absorption: Immunity 10 (Energy), Half Effect • 5 points
Damage Conversion: Energy Absorption (Physical Attacks, Enhanced Strength 12, Enhanced Toughness 9) Linked to Immunity 80 (Toughness Effects), Half Effect, Limited to physical attacks • 60 points
Daronthon: Enhanced Expertise: Magic 1, Limited to Rituals • 1 point
Daveroth (Daggers of Daveroth): Ranged Multiattack Piercing Damage 9, Quirk (Single Target or Covering Attack only) • 26 points
Denak: Array (72 points) • 73 points
• Demons of Denak: Summon 12, Broad Type (Demons), Multiple Minions 1 • 72 points
• Disks of Denak: Ranged Multiattack Piercing Damage 9, Quirk (Single Target or Covering Attack only) • 26 points
Dimensional Aperture: Movement 3 (Dimension Travel), Portal • 12 points
Disguise: Array (60 points) • 65 points
• Glamor: Cylinder Area Dazzle 12, Sustained • 60 points
• Alteration-Appearance: Morph 3 (humanoid) • 15 points
• Chameleonic Coloring: Enhanced Stealth 9 Linked to Visual Concealment 2, Blending • 7 points
• Growing: Growth 7 • 14 points
• Healing: Healing 12, Persistent, Restorative, Limited to self • 25 points
• Shrinking: Shrinking 12 • 24 points
Draggus: Healing 20, Resurrection, Limited to Resurrection • 40 points
Dyzakk (Dyzakk's Cage): Create 11, Impervious, Limited to creating cage a sphere to trap a target • 22 points
Eldritch Attacks: Array (63 points) • 67 points
• Eldritch Flames: Ranged Line Area Damage 12, Indirect 3, Sustained • 63 points
• Eldritch Beams/Bolts: Ranged Damage 12 • 24 points
• Eldritch Blast: Ranged Burst Area Damage 12 • 36points
• Eldritch Breath: Cone or Line Area Damage 12 • 25 points
• Eldritch Crystals: Ranged Multiattack Piercing Damage 12, Quirk (Single Target or Covering Attack only) • 25 points
Environmental Independence: Immunity 10 (Life Support), Sustained • 10 points (20 points & Burst Area IN or higher)
Falroth: Array (72 points) • 75 points
• Conjure (Creature): Summon 12, Active, Very Broad Type (any non-humanoid) • 72 points
• Conjure (Attack): Summon 12, Heroic, Broad Type (humanoid), Unfriendly, Resistible, Permanent • 36 points
• Conjure (Item) – Item: Enhanced Advantage 12 (Equipment 12), Continuous, Activation (Move Action) • 23 points
• Conjure (Willing): Summon 12, Heroic, Broad Type (humanoid), Permanent • 72 points
Farralloh: Move Object 6, Damaging, Multiattack (2 adjacent targets), Sustained • 30 points
Flames of the Faltine: Array (48 points) • 56 points
• Green Fire: Ranged Line Area Damage 9, Indirect 3, Sustained • 48 points
• Break Bands: Perception Ranged Nullify Entrapment 9, Effortless, Simultaneous • 36 points
• Prevent Entrapment: Immunity 10 (Entrapment Effects), Sustained • 10 points
• Absorb Eldritch Beams/Bolts: Immunity 5 (Eldritch Beams/Bolts), Sustained • 5 points
• Burn Off Pishogue: Perception Ranged Nullify Mental Effects 9, Effortless, Simultaneous • 36 points
• Burn Out Animation: Perception Ranged Nullify Animation 9, Effortless, Simultaneous • 36 points
• Emerald Fireball: Ranged Burst Area Damage 9 • 27 points
• Unquenchable Flames of the Faltine: Burst Area Enhanced Movement 4 (Dimension Travel 2, Time Travel 2), Limited to enabling travellers to reach own time or dimension • 8 points
• Open wide a great abyss: Ranged Line Area Falling Damage 16, Indirect 3, Resistible by Dodge • 35 points (Limit by PL)
Faralloh (Fearsome Fangs of Farraloh): Perception Ranged Damage 6, Concentration • 24 points
Hoggoth: Array (45 points) • 51 points
• Hosts of Hoggoth: Perception Ranged Nullify Magic 9, Broad, Effortless, Simultaneous • 45 points
• Hook of Hoggoth: Strength-base Damage 3, Improved Critical • 4 points
• Hand of Hoggoth: Enhanced Advantages 2 (Close Attack 1, Improved Critical) • 2 points
• Mystical Hosts of Hoggoth: Perception Ranged Nullify Dimensional Aperature 11, Effortless, Simultaneous • 44 points
• Hoary Hosts of Hoggoth (Banish): Ranged Movement Attack 3 (Dimesion Travel 3) • 9 points
• Hoary Hosts of Hoggoth (Teleport): Ranged Teleport Attack 12 • 36 points
• Mists of Hoggoth: Movement 3 (Dimesion Travel 3), Portal • 12 points
Ikonn: Array (60 points) • 63 points
• Illusions of Ikonn (Create): Illusion 12 (all senses) • 60 points
• Illusions of Ikonn (Negate): Nullify Illusion 6, Effortless, Simultaneous • 18 points
• Images of Ikonn (Trance): Enhanced Advantage (Trance) • 1 point
• Images of Ikonn (Image Projection): Illusion 12 (all senses), Independent, Limited to duplicates • 60 points
Ikthalon (Icy Tendrils of Ikthalon): Snare 6 • 18 points
Krakkan (Chains of Krakkan): Snare 9 • 27 points
Link: Enhanced Advantage (Teamwork) • 1 point
Mabdhara: Summon 12, Active, Broad Type (Demon) • 60 points
Munnopor: Array (72 points) • 75 points
• Many Moons of Munnopor's: Cylinder Area Visual Dazzle 12, Progressive, Sustained • 72 points
• Mystic Moons of Munnopor: Nullify Force Field 12, Effortless • 24 points
• Munnopor's Moonlit Maze: Ranged Burst Area Affliction 12 (Resisted by Will, Dazed, Stunned, Controlled - attacks nearest target), Progressive, Insidious, Limited - target rolls D20 on his/her turn and can act normally on an 11 or greater • 49 points
• Mists of Munnopor: Cloud Area 2 Concealment 4 Linked to Cloud Area 2 Affliction 6 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Progressive• 46 points
Nirvalon: Array (36 points) • 37 points
• Quash All Despair: Perception Area Nullify Emotion Effects 12, Effortless, Simultaneous, Close • 36 points
• Nirvalonic Sphere: Perception Ranged Affliction 9 (Resisted by Will; Entranced, Stunned), Instant Recovery, Limited Degree, Reaction to attacking caster, Activation (Standard) • 35 points
Oshtur: Array (64 points) • 66 points
• Oshtur Mighty Hands: Perception Ranged Nullify Magic 13, Broad, Effortless, Precise, Simultaneous, Activation (Standard) • 64 points
• Spells of Omnipotent Oshtur (Gentle Parting): Movement 2 (Sure-Footed 2) • 4 points
• Spells of Omnipotent Oshtur (Blue Crystal): Create 15, Proportional (Toughness 13, Volume Rank 2), Limited to trapping objects • 8 points
Passing: Array (84 points) • 88 points
• Transformation: Variable 12 for transforming body into another substance (energy, fire, gas, sand, sound, or water) • 84 points
• Admittance: Perception Ranged Enhanced Technology 20, Limited to Security Linked to Enhanced Advantage (Second Chance) • 21 points
• Alteration-Bone: Insubstantial 1 • 5 points
• Astral Projection: Remote Sensing 23 (visual, auditory, mental), Defenseless, Subtle 1 • 70 points
• Density Control-Self (Decreased): Insubstantial 4 • 20 points
Pishogue: Array (84 points) • 88 points
• Forgetfulness: Perception Area Affliction 12 (Resisted by Will; Dazed, Stunned, Transformed - forget specific thing or event), Progressive, Continuous • 84 points
• Confusion: Ranged Burst Area Affliction 12 (Resisted by Will, Dazed, Stunned, Controlled - attacks nearest target), Insidious, Limited - target rolls D20 on his/her turn and can act normally on an 11 or greater • 25 points
• Fear: Ranged Burst Area Affliction 12 (Resisted by Will; Impaired & Dazed, Compelled & Disabled, Controlled), Extra Condition, Concentration, Limited - compelled or controlled to flee • 48 points
• Mesmerism: Comprehend Animals 2 Linked to Mind Control 12, Limited to animals • 40 points
• Paralyze: Perception Ranged Affliction 12 (Resisted by Will; Hindered, Immobile, Paralyzed), Progressive • 60 points
Pohldahk (Planes of Pohidahk): Perception Ranged Affliction 12 (Resisted by Fortitude; Hindered, Immobile, Transformed - two dimensional state which may be shattered), Progressive, Activation (Standard) • 58 points
Power Block: Burst Area Nullify Powers 12 (non-magical, non-technological), Broad, Simultaneous, Sustained, Close • 60 points
Power Duplication: Mimic 12, Limited to one non-magical or non-technological power • 84 points
Raggador (Seven Rings of Raggadorr): Array (67 points) • 69 points
• Wrap Silence: Nullify Sound 12, Effortless, Simultaneous, Sustained, Homing 7 • 67 points
• Bands: Snare 9, Homing 7 • 34 points
• Mental Control: Ranged Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled), Cumulative, Homing 7 • 43 points
Satannish: Array (26 points) • 28 points
• Herald of Satannish: Visual Remote Sensing 23, Dimensional 3, Limited to seeing a specific person or item • 26 points
• Swirling Storms of Satannish: Perception Ranged Damage 6, Sustained, Resistible by Dodge • 24 points
• Storms of Satannish: Concealment 10, Limited to magical senses • 10 points
Scrying: Array (43 points) • 46 points
• Enchanted Eye: Visual Remote Sensing 12, Simultaneous, Noticeable Linked to Senses 8 (Magic Awareness, Counters All Concealment, Counters Illusion) • 43 points
• Foretelling: Enhanced Dodge 9, Enhanced Parry 12, Limited to specified target Linked to Luck Control 1 (force re-roll), Limited to specified target, Limited to actions which affect caster, Luck 1, Activation (Standard) • 11 points
• Post-Cognition: Senses 4 (Postcognition) • 4 points
• Sensing-Clairaudience/Clairvoyance: Remote Sensing 12 (auditory, visual), Subtle • 37 points
Sensing: Array (36 points) • 40 points
• Sensing-Identity: Mind Reading 12, Cumulative, Effortless, Limited to discovering targets true identity • 36 points
• Sensing-Danger: Enhanced Perception 1 Linked to Senses 1 (Danger Sense) • 2 points
• Sensing-Evil: Senses 9 (Detect Evil, Accurate, Extended 4, Radius, Ranged) • 9 points
• Sensing-Fields: Senses 9 (Detect Force Fields, Accurate, Extended 4, Radius, Ranged) • 9 points
• Sensing-Mystical Detection: Senses 11 (Detect Magic, Accurate, Acute, Analytical, Extended 4, Radius, Ranged) • 11 points
Seraphim: Array (61 points) • 70 points
• Shining Circle of the Seraphim: Create 6, Impervious, Selective, Subtle 2, Close, Quirk (ineffective against gas or air) Linked to Shape Area 2 Nullify Movement 6, Effortless, Selective, Simultaneous, Sustained, Close • 61 points
• Great Shield of the Seraphim: Create 13, Impervious, Subtle 2 • 41 points
• Unscathable Shield of the Sacred Seraphim: Perception Ranged Affliction 11 (Resisted by Will; Entranced, Stunned), Instant Recovery, Limited Degree, Reaction to attacking caster, Activation (Standard) • 43 points
• Many Shields of the Seraphim: Create 9, Impervious, Selective, Subtle 2, Close, Second Chance (Toughness Check) • 29 points
• Seraphim’s Grim Shield: Create 6, Impervious, Subtle 2, Close Linked to Senses 5 (Detect Evil, Accurate, Radius, Ranged) • 19 points
• Secrets of the Seraphim: Flight 8 • 16 points
• Sign of the Seraphim: Immunity 20 (Magic), Limited to next effect only • 10 points
• Shades of Seraphim - Scrying: Remote Sensing 4 (auditory,visual), Subtle • 13 points
• Shades of Seraphim - Dimensional Aperture: Movement 3 (Dimension Travel), Portal • 12 points
• Shades of Seraphim - Eldritch Bolt of Severing: Ranged Damage 6, Limited to damaging magical entrapments • 6 points
Shape Shifting - Unlimited: Morph 4 (humanoid) • 20 points
Shield-Multiple: Create 12, Impervious, Selective, Subtle 2, Close, Second Chance (Shield's Toughness) • 39 points
Teleportation: Teleport 12, Change Direction • 25 points
Thaumaturgy: Array (49 points) • 54 points
• Trap: Mental Blast 12, Triggered by Mental Effect • 49 points
• Bands: Snare 12 • 36 points
• Curse: Perception Ranged Affliction 12 (Resisted by Will; Impaired), Limited Degree 2, Continuous • 48 points
• Net: Burst Area Affliction 12 (Resisted by Dodge then Strength or Sleight of Hand; Hindered & Vulnerable, Defenseless & Immobile), Extra Condition, Limited Degree • 24 points
• Wave (Burst): Burst Area Damage 12 Linked to Burst Area Affliction 12 (Resisted by Dodge; Hindered, Prone), Limited Degree • 36
• Wave (Line): Line Area Damage 12 Linked to Line Area Affliction 12 (Resisted by Dodge; Hindered, Prone), Limited Degree • 36
Valtorr: Array (45 points) • 55 points
• Artificial Vapors of Valtorr: Perception Ranged Affliction 9 (Resisted by Will; Hindered, Immobile, Paralyzed), Progressive • 45 points
• Valtor's Vapors of Enhancement: Enhanced Strength 12, 3 Alternate Effects (Enhanced Agility 9, Enhanced Stamina 12, Enhanced Will 1) • 27 points
• Valtor's Vapors of Obscurity: Cloud Area 2 Concealment 4 • 16 points
• Valtor's Vapors of Sleep: Cloud Area 2 Affliction 12 (Resisted by Fortitude; Fatigued, Exhausted, Asleep), Cumulative • 36 points
• Valtor's Vapors of Resist Death: Healing 12, Stabilize, Limited to Others • 13 points
• Valtor's Cushioning Vapors: Perception Ranged Cloud Area 2 Movement 1 (Safe Fall), Affects Others, Reaction to ally or self falling • 10 points
• Valtor's Storm Vapors: Ranged Cylinder Area Damage 6, Selective, Sustained • 36 points
• Dark Vapors of Valtorr: Snare 11, Limited - automatically nullified by magic light • 22 points
• Staggering Vapors of Valtorr: Cloud Area 2 Affliction 12 (Resisted by Fortitude; Hindered), Limited Degree 2 • 12 points
• Viper of Valtorr: Ranged Affliction 12 (Resisted by Fortitude; No Effect, No Effect, Transformed), Affects Objects Only Linked to Summon 3, Mental Link, General Type (Snakes) • 34 points
• Valtorr's Tendrils: Move Object 9, Damaging 6, Multiattack 9 • 33 points
Watoomb: Array (66 points) • 68 points
• Winds of Watoomb (Unlimited Teleport): Teleportation 23, Accurate, Change Direction, Linked to Movement 3 (Space Travel 3) • 66 points
• Winds of Watoomb (Dimensional Aperature): Movement 3 (Dimension Travel), Portal • 12 points
• Curse of Watoomb: Perception Ranged Affliction 12 (Resisted by Will; Impaired, Disabled), Limited Degree, Continuous • 60 points
Witchery: Array (72 points) • 79 points
• Density Control-Others (Increased): Ranged Enhanced Strength 12, Affects Others Only Linked to Ranged Impervious Protection 12, Affects Others Only • 72 points
• Growing-Others (Attack): Ranged Growth Attack 7 (Resisted by Fortitude), Affects Objects • 28 points
• Growing-Others (Willing): Ranged Growth 7, Affect Others Only • 27
• Healing-Others: Healing 12, Persistent, Restorative, Limited to others • 25 points
• Invisibility-Others (Attack): Perception Ranged Visual Concealment Attack 4, Affects Objects • 20 points
• Invisibility-Others (Willing): Perception Ranged Visual Concealment 4, Affects Others Only • 16 points
• Shrinking-Others (Attack): Ranged Shrinking Attack 12 (Resisted by Fortitude), Affects Objects • 48 points
• Shrinking-Others (Willing): Ranged Shrinking 12, Affect Others Only • 36 points
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

ANDROMEDA (PL 9)

Postby legend » Tue Dec 06, 2011 6:29 am

STR 9, STA 6, AGL 6, DEX 6, FGT 9, INT 4, AWE 3, PRE 0
Powers:
Water-Breathing: Immunity 1 (Drowning) • 1 point
Body Armor: Impervious Toughness 1, Immunity 2 (Cold, Pressure) • 2 points
Swimming: Swimming 7, Movement 1 (Environmental Adaptation – Aquatic) • 9 points
Equipment:
Trident: Ranged Damage 3 • 6 points
Atlantean Warship: SIZE 2, STR 16, SPD Flight 7, DEF -8, TOU 13. Underwater Mode (Swimming 6), Laser Cannons (Ranged Damage 9), Duplication of Common Items (Create 1, Innate, Precise, Subtle, Permanent) • 42 points
Advantages: Equipment 10, Improved Critical (Unarmed), Improved Trip
Skills: Close Combat: Battleaxe 2 (+11), Close Combat: Knife 2 (+11), Close Combat: Spear 2 (+11), Close Combat: Sword 2 (+11), Insight 3 (+6), Perception 3 (+6)
Offenses:
Initiative +6
Trident +6, Ranged, Damage 3 (Crit 19-20)
Unarmed +9, Close, Damage 9 (Crit 19-20)
Defenses: Dodge 6, Parry 9, Will 3, Fort 6, Toughness 6
Power Points: Abilities 86 + Powers 12 + Advantages 13 + Skills 7 = 118
Source(s): MU1
legend
Superhero
Superhero
 
Posts: 2000
Joined: Wed Oct 13, 2010 4:12 am

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