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My big character thread - RESURRECTION: (New) Drake, Jacob

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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My big character thread - RESURRECTION: (New) Drake, Jacob

Postby Vermillion » Sun Feb 13, 2005 4:23 pm

Table Of Contents
Unless otherwise noted, all are in 2e
:!: denotes new posts

Original Characters
    New Drawback: Disability - LJS
    Psistrike 1st Ed
    Dr. Twilight
    Inactive PC: Derrick LongVersion 2:!:
    Fremont Drake
    Modern Onimusha Jacob Green
-----------------------------------------------------------------------

Adaptations

Real World

Conan O'Brien
Paris Hilton
Chow Yun Fat
-----------------------------------------------------------------------

Image

Runaways Season 2 in 2e
Heavy Mettle from New Warriors
Operation: Zero Tolerance
Spider-Man: The Other
Deadly Genesis
Vulcan
Darwin
Sway
Petra

Black Swan
-----------------------------------------------------------------------

Image

Planetary's Ambrose Chase
WE3
Fables
Justice League Elite
-----------------------------------------------------------------------

Image

Duncan from Firebreather
Battle Chasers: Garrison, Gully, Calibretto, Knolan, Red Monika
Monster Fighters, Inc.
Top Cow's Wanted
-----------------------------------------------------------------------

Image

Bloodshot
Ninjak
Solar: Man of the Atom
X-O Manowar
Eternal Warrior
Archer & Armstrong
Magnus Robot Fighter
Toyo Harada
Harbingers
HARD Corps Member Template
-----------------------------------------------------------------------

Other Independent Press

SPECIAL POST 100: CONAN!!!!
Brigit Cole from Beautiful Killer in 1e
Gold Digger: Brittany, Brianna, Gina
CVO: Covert Vampiric Operations: Cross, Britt, Bools
Fred Perry's Legacy: First and Second Inheritance
Darkham Vale
P.S. 238
Nodwick: Nodwick, Piffany, Yeagar, Artax
The Watch
Star Wars: Extended Universe: Kir Kanos
Sacred Pie
Grendel
-----------------------------------------------------------------------

American Animation

Danny Phantom 1e
Captain Planet: Original Team
Red X from Teen Titans
Wile E. Coyote
Road Runner
-----------------------------------------------------------------------

Anime Manga

Kagaku Ninjatai Gatchaman
Cyborg 009
001,002,003,004,005,006,007,008,009
Tekkaman Blade
Eat Man
Ghost in the Shell: Stand Alone Complex:
Major Motoko Kusanagi

Togusa
Batou
Tachikoma
Laughing Man
Hideo Kuze
-----------------------------------------------------------------------

Image

Johnny Smith (Dead Zone)
Equilibrium: John Preston; Cleric Template with GunKata Fighting Style
24's Jack Bauer REVISED 2/22/06
Marty McFly
Night Court
Judge Harry T. Stone
Dan Fielding
Bull Shannon

Lethal Weapon: Riggs and Murtaugh
Pulp Fiction: Jules and Vincent
-----------------------------------------------------------------------

Video Games

Nick Scryer from Psi-Ops: The Mindgate Conspiracy
Max Payne
Carmen Sandiego
Devil May Cry 3
Earthworm Jim
FF7: Advent Children
Prince of Persia (SoT, WW, TT) and Dark Prince
Onimusha
-----------------------------------------------------------------------
RPG Conversions

-----------------------------------------------------------------------

Planned Updates

Planeteers: 10 years later
New Ghostbusters (based on reported GB3 script)
CVO: Dog Soldiers
Tarot Council
Montauk Project
Last edited by Vermillion on Tue Dec 22, 2009 7:37 pm, edited 99 times in total.
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Character

Postby RoninPhorce » Sun Feb 13, 2005 8:56 pm

I like. Should you have all physical attributes on Boost? Or did you pay for two extras for all attributes and extra catagories.
Remember: Its Role playing not Roll playing.
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Postby Vermillion » Mon Feb 14, 2005 4:16 pm

Actually that was an incorrect version, It was supposed to be all Physical attributes. I have made the correction, as you can see.
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Character

Postby RoninPhorce » Mon Feb 14, 2005 5:38 pm

T'ank you for the correction. Otherwise I like the character.
Remember: Its Role playing not Roll playing.
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Danny Phantom 1e

Postby Vermillion » Thu Feb 17, 2005 2:09 pm

This WAS my first attempt at adapting a character to any system. I intend on making more for my website, which hopefully will be up and running soon. Nobody really responded to it, but I figured I would just move it here.


From the Nicktoon of the same name

DANNY PHANTOM
PL: 7
Half-Ghost Hero
Quote: Time sure flies when your watching gorillas majestically scratching their butts.
Name: Daniel Fenton
Size: Medium
Gender: Male
Age: 14
Height: 5'4
Weight: 126
Hair: Black (White in Ghost Form)
Eyes: Blue (Green in Ghost Form)
Occupation: High School Student
Team Name: Fenton Works
Base of Ops: Fenton Works


<B>ABILITIES</B>
STR 10 0
DEX 16 +3
CON 14 +2
INT 12 +1
WIS 12 +1
CHA 10 0


<B>SAVES</B>
DMG +2
FORT +2
REF +5
WILL +1


<B>MOVEMENT</B>
INIT +7
SPEED 30/60/120
FLIGHT 30/60/120



<B>COMBAT</B>
BASE DEF 0
DEF 14
FLAT 10
MENTAL 11

BASE ATT 0
MELEE 0
RANGED +3
MENTAL +1


<B>SKILLS</B>
Acrobatics* [4/1]
Balance [4/1]
Concentration [4/3]
Escape Artist [4/1]
Hide [9/6]
Knowledge: Ghosts [7/6]
Listen [5/4]
Move Silent [8/5]
Science: Paranormal [5/4]
Search [3/2]
Sense Motive [3/2]
Spot [3/2]
Taunt [8/8] - Represents his smart mouth


<B>FEATS</B>
Aerial Combat (+1 attack or def when in air)
All-Out Attack ((-dodge), (+attack), 5 max)
Lightning Reflexes (+2 ref saves)
Detect (Super) (detect specific, spot (-1 per 10 ft))
Evasion (use ref save instead of dmg save)
Identity Change (Super) (can switch to hero form)
Dodge (+1 def, or +2 def to one opponent)
Imp. Initiative (+4 to initiative)
Spooky Presence (save vs 17 or suffer -2 to all actions /3 rounds)
Takedown Attack (make add'tl attack if you stun)
See Invisible (Super) (can see invisible targets)
Into thin Air (Super) (body vanishes when you die)
Darkvision (Super) (can see in total darkness)


<B>POWERS</B>
Incorporeal [+7]
extra: Affects Others [+7]
extra: Float [+7]
extra: Ghost Touch [+7]
extra: Posession [+7]
flaw: Touch [+6]
extra: Selective - Partially Incorporal
extra: Immunity [+5]
(Suffocation; Starvation;
Poison; Critical Hits; Pressure)
extra: Energy Blast [+7]
flaw: Limited (Ghosts) [+6]
flaw: Tiring [+6]

Gadgets (Fenton Gadgets) [+7]
flaw: Limited (Only on Ghosts)

<B>WEAKNESS</B>
Transformation (to human form when exhausted)
Naïve ( -5 sense motive checks around females)
Susceptible (ghost weapons)


<B>COST</B>
abilities [14]
base att [0]
base def [0]
skills [45]
feats [26]
powers [50]
weakness [-30]
total [105]
unspent [0]
"
Danny Fenton was just an ordirary 14-year old kid, living a normal life, going to school like all the other kids do...Altough everything changed when he walked to his fathers lab, into that ghost place...(eer, dunno what it's called). As soon as he got there weird things had been happening, his hair was white, glowy green eyes, and he could walk through walls! Danny's got ghost powers, he fights the bad ghosts so they won't bring any damage to the world, now he's DANNY PHANTOM!
Last edited by Vermillion on Mon Nov 07, 2005 6:30 pm, edited 1 time in total.
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The Beautiful Killer....

Postby Vermillion » Sat Mar 05, 2005 1:39 pm

"BRIGIT COLE, PL: 11, Identity: (Secret ID), Age: 19, Gender: Female, Size: Medium.

Image


INIT: +12, DEF: 19/10; Base Speed 30/60/120;

MELEE +12, RANGED +12, MENTAL +12.

SAVES: DMG +5, FORT +5, REF +10, WILL +5;

ABILITIES: STR 10 ( 0), DEX 20 (+8), CON 20 (+5), INT 20 (+5), WIS 20 (+5), CHA 18 (+4)

SKILLS: Acrobatics* +15/5, Balance +11/1, Bluff +8/4, Climb +5/5, Computers* +6/1, Demolitions* +6/1, Diplomacy +6/2, Disable Dev* +6/1, Disguise +12/6, Drive* +10/2, Handle Animal* +5/1, Innuendo* +8/4, Intimidate +4/4, Jump +8/6, Tactics +10/5, Weapons +7/2, Espionage +7/2, Listen +6/1, Medicine* +6/1, Open Lock* +10/2, Perform +10/6, Pilot* +9/1, Read Lips* +8/3, Repair* +7/2, Ride* +11/3, Chemistry +10/5, Biology +10/5, Anatomy +10/5, Forensics +10/5, Search +8/3, Sense Motive +8/3, Sleight/Hand* +10/2, Spot +8/3, Survival +10/5, Swim +5/5, Taunt +7/.

FEATS: Accurate Attack [ (- dmg bonus), (+ attack roll), 5 max], All-Out Attack [(-dodge), (+attack), 5 max], Ambidexterity [ignores off-hand penalty (-4)] (linked: Super-Dex), Attack Finesse [use dex mod. for melee attacks], Blind Fight [re-roll a miss if target is concealed], Chokehold [When grappling, can suffocate], Darkvision (Super) [Can see in total darkness], Dodge [+1 def, or +2 def to one opponent] (linked to super-dex), Durability (Super) [Lethal dmg < = to dmg save is stun] (linked: regen), Endurance [+4 to endurance-related actions] (linked: regen), Far Shot [Increase range increment by 1/2], Imp. Initiative [+4 to Initiative], Imp. 2 Weapon Fighting [2nd attack with off-hand weapon], Lightning Reflexes [+2 Ref Saves] (linked: Super-Dex), Master Plan [Can prepare for an encounter ahead of time], Packin' Heat [Can use firearms up to +5L], Move-By Attack [move before & after attack] (linked: Super-Dex), Multishot [multifire penalty -2, autofire -4], Point Blank Shot [+1 to hit/dmg ranged attacks in 30 ft], Precise Shot [No penalty attacking targets in melee ], Quick Draw [Can draw weapon as a free action], Rapid Healing [remove addtl stun & lethal hit when recovering] (linked: regen), Rapid Shot [Extra ranged attack @ -2].

POWERS:
REGENERATION [+10] [MUTATION], [None] [Personal] [Permanent] [save:N/A]extra: back from the brink
SUPER-DEXTERITY [+3] [MUTATION], [None] [Personal] [Permanent] [save:N/A]
GADGETS [+5] [SUPER SCIENCE], [Half] [By Power] [By Power] [save:Power].

WEAKNESS: Disturbing [min] - -2 Bluff / Diplomacy (albino), Antagonist [mod] - Requires 2 VP (Ex-Criterion memebrs).

COST: abilities 48, combat 21, skills 38, feats 41, powers 37, weakness -20, total 165. "
[/img]
Last edited by Vermillion on Mon Nov 07, 2005 6:34 pm, edited 1 time in total.
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Back to work....

Postby Vermillion » Sat Oct 15, 2005 4:10 pm

I have now begun to do 2e characters now, but now, I am blogging them, and may move them to a wiki with pictures in the future.

Check out my first 2e character conversions here: http://vermrpgstorage.blogspot.com/
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Postby Vermillion » Sun Oct 16, 2005 5:32 pm

Image

AMBROSE CHASE
PL: 10 (150 pp)

ABILITIES: STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 14 (+2) WIS: 13 (+1) CHA: 11 (0)

SKILLS: Acrobatics 7 (10), Climb 7 (8), Disable Device 5 (7), Escape Artist 3 (6), Gather Info 5 (5), Intimidate 4 (4), Investigate 4 (6), know: Physical Sciences 5 (7), know: Tactics 5 (7), Search 3 (5), Sense Motive 3 (4)

FEATS: Equipment (5), Well-Informed, Quick Draw (1), Move-by Action, Ultimate Effort (1), Instant Up, Skill Mastery (1), Jack-of-All-Trades, Acrobatic Bluff, Precise Shot (1), Elusive Target, Improved Aim, Redirect, Uncanny Dodge

POWERS:

FRICTION CONTROL - DC: 20 REF [10]
feat: AP: Nullify Snares [10]
feat: AP: Nullify Machines [10]
flaw: Range (touch) [10],

GRAVITY CONTROL - DC: 20 REF [10]
feat: AP: Super-Movement (Slow Fall, Wall-Crawling 2, [10], Sure-Footed 4, Permeate, Water Walking, Trackless)
feat: AP: Immovable (Unstoppable) [10]
feat: AP: Super-Strength [10]
flaw: Range (touch) [10]

SPATIAL CONTROL [TELEPORT] [10]
feat: AP: Deflect ("warping" space) [10]
feat: Change Direction
feat: Change Velocity
feat: Easy
feat: Progression
feat: Turnabout
feat: Accurate

TIME CONTROL [10]
feat: AP: Super-Senses (Precognition, Postcognition) [10]
feat: AP: Paralyze (Slow, Ranged) [10]
flaw: Range (touch) [10]

Equipment:
:arrow: HOLDOUT PISTOL [2]
:arrow: HEAVY PISTOL (SUPPRESSOR, STUN AMMO) [4]
:arrow: HEAVY PISTOL (SUPPRESSOR, STUN AMMO) [4]
:arrow: COMMLINK

COMBAT: Attack 1 [Unarmed +1, Heavy Pistol +4, Heay Pistol +4 L] Defense 10 (10 flat-footed) Init 3

SAVES: Toughness 2 (2 flat-footed) Fortitude 3 Reflex 3 Will 1

Abilities 20 + Skills 13 (51 ranks) + Feats 18 + Powers 100 + Combat 2 + Saves 1 – Drawbacks -4 = 150 / 150

http://www.internationalhero.co.uk/a/ambrosechase.htm
Last edited by Vermillion on Mon Nov 07, 2005 6:35 pm, edited 1 time in total.
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Postby Psistrike » Sun Oct 16, 2005 7:40 pm

Dang, nice write-ups. Weird how your first character has the same name I've been using online on many sites for the past 2 1/2 years. :lol:
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Runaways Season 2 in 2e

Postby Vermillion » Mon Oct 17, 2005 10:13 pm

These are my writeups for the Runaways characters during season 2, at least up to where I last read.

Since there are some writeups for most of the Runaways in 1e, as well as some of the secondary characters, up on the MnM Wiki , I chose to do the character not done yet, namely Victor Mancha, Turbo, Ricochet, and Lightspeed from Excelsior, and an attempted Super-Skrull.

-----------------------------------------------
Victor Mancha

Power Level: 6 (142 points)

Image

Abilities: STR 24/10 (+7/+0), DEX 12 (+1), CON 10 (+0), INT 18 (+4), WIS 13 (+1), CHA 11 (+0)

Skills: Acrobatics 4 (+5), Computers 10 (+14), Craft (Electronic) 10 (+14), Craft (Mechanical) 10 (+14), Disable Device 10 (+14), Knowledge (Popular Culture) 10 (+14), Knowledge (Technology) 10 (+14)

Feats: Ambidexterity, Assessment, Diehard, Eidetic Memory, Endurance 1, Fearless, Improvised Tools, Instant Up, Inventor, Jack-of-All-Trades, Skill Mastery 1, Teamwork 1

Core Powers
  • Electrical Control 5 (Power Feats: Alternate Power 5 [Stun], Alternate Power 5 [Strike (Aura, electrical)], Alternate Power 5 [Datalink (feat: Machine Control)], Alternate Power 5 [Animate Objects (Limited: electrical devices)])
  • Enhanced Strength 10
  • Magnetic Control 5 (Power Feats: Alternate Power 5 [Nullify Electronics (electromagnetic pulse)])
  • Super-Strength 5

Combat: Initiative +1, Defense/Flat 14/12, Attack +6, Punch DC:22(TGH), Electrical Control DC: 15(None)

Saving Throws: Toughness +0, Fortitude +7, Reflex +5, Will +7

Drawbacks: Vulnerable (Commands from 'father', 1 points), Noticeable (Glowing Eyes, 1 points)

Abilities 14 + Skills 16 (64 ranks) + Feats 12 + Powers 65 + Combat 20 + Saves 17 - Drawbacks 2 = Total 142

http://en.wikipedia.org/wiki/Victor_Mancha
-----------------------------------------------

Excelsior

Image

Turbo

Power Level: 8 (170 points)

Abilities: STR 36/12 (+13/+1), DEX 13 (+1), CON 16 (+3), INT 20 (+5), WIS 14 (+2), CHA 14 (+2)

Skills: Acrobatics 10 (+11), Diplomacy 10 (+12), Drive 3 (+4), Investigate 7 (+12), Notice 5 (+7), Pilot 10 (+11), Search 3 (+8)

Feats: All-out Attack, Assessment, Attack Focus 1, Attack Specialization 1, Attractive 1, Benefit 1, Contacts, Defensive Attack, Environmental Adaptation, Evasion 1, Fast Overrun, Favored Environment 3, Fearless, Move-by Action, Power Attack, Quick Change 1, Stunning Attack, Takedown Attack 1, Uncanny Dodge, Well-Informed

Core Powers
  • Device 19 [Battlesuit]
Battlesuit
  • Blast 12 (Power Feats: Alternate Power 24 [Enhanced Strength]) [Air Blasts]
  • Flight 11
  • Immunity 9 [Life Support]
  • Protection 18 (Flaws: Limited 8 [only energy] Power Feats: Impervious 18) [Body Armor]
  • Strike 10 (Power Feats: Mighty 10) [Hyper Punch]
  • Super-Senses 13 [infravision, alien awareness, mutant awareness, detect (Shapeshift) 7, accurate, acute, radius (sight)]
  • Super-Strength 5

Combat: Initiative +1, Defense/Flat 14/12, Attack +4, Punch DC:28(TGH), Blast DC: 27(Tough), Strike DC: 25(Tough)

Saving Throws: Toughness +3, Fortitude +7, Reflex +9, Will +6

Drawbacks: Normal Identity (Needs suit (Device), 1 points)

Abilities 29 + Skills 12 (48 ranks) + Feats 22 + Powers 76 + Combat 16 + Saves 16 - Drawbacks 1 = Total 170

http://en.wikipedia.org/wiki/Turbo_%28comics%29
-----------------------------------------------

Note: I merely modified MDSnowman's excellent Spiderman (hope you don't mind) because of the similarity in powers.
Also, does anybody know if Ricochet was as smart as Spiderman? I never was sure.

Ricochet

Power Level: 11 (155 points)

Abilities: STR 10 (+0), DEX 12 (+1), CON 10 (+0), INT 17 (+3), WIS 14 (+2), CHA 12 (+1)

Skills: Acrobatics 2 (+3), Bluff 8 (+9), Climb 6 (+6), Craft (Mechanical) 6 (+9), Knowledge (Popular culture) 6 (+9), Notice 8 (+10)

Feats: Acrobatic Bluff, Ambidexterity, Attack Focus 4, Defensive Roll 7, Dodge Focus 8, Equipment 4, Improved Disarm 1, Instant Up, Inventor, Redirect, Sneak Attack 2, Takedown Attack 1, Taunt

Core Powers
  • Enhanced Dexterity 26
  • Enhanced Strength 10
  • Leaping 2
  • Super-Senses 1 [Danger sense]
Equipment
  • Strike 2 (Power Feats: Thrown 2, Mighty 2, Ricochet 2) [R-discs]

Combat: Initiative +1, Defense/Flat 25/17, Attack +8, Punch DC:15(TGH), Strike DC: 17(Tough)

Saving Throws: Toughness +7, Fortitude +0, Reflex +14, Will +2

Drawbacks:

Abilities 15 + Skills 9 (36 ranks) + Feats 33 + Powers 39 + Combat 46 + Saves 13 - Drawbacks 0 = Total 155

http://en.wikipedia.org/wiki/Excelsior_%28comics%29
-----------------------------------------------

Lightspeed

Power Level: 6 (127 points)

Abilities: STR 10 (+0), DEX 11 (+0), CON 10 (+0), INT 14 (+2), WIS 14 (+2), CHA 13 (+1)

Skills: Acrobatics 10 (+10), Bluff 2 (+3), Disable Device 6 (+8), Knowledge (Physical Sciences) 5 (+7), Notice 4 (+6), Perform (Actress) 4 (+5), Profession (Acting) 5 (+7), Search 5 (+7), Swim 3 (+3)

Feats: Acrobatic Bluff, All-out Attack, Distract 1, Dodge Focus 1, Elusive Target, Evasion 1, Fast Overrun, Grappling Finesse, Improved Initiative 1, Improved Overrun, Inspire 1, Instant Up, Move-by Action, Power Attack, Quick Change 1, Takedown Attack 1, Taunt, Teamwork 1, Uncanny Dodge, Well-Informed

Core Powers
  • Device 5 [Protective Armor]
  • Flight 10
Protective Armor
  • Immunity 9 [life support]


Combat: Initiative +4, Defense/Flat 19/14, Attack +8, Punch DC:15(TGH)

Saving Throws: Toughness +2, Fortitude +5, Reflex +10, Will +7

Drawbacks: Noticeable (Rainbow-colored trail, 3 points)

Abilities 12 + Skills 11 (44 ranks) + Feats 20 + Powers 35 + Combat 32 + Saves 20 - Drawbacks 3 = Total 127

http://en.wikipedia.org/wiki/Excelsior_%28comics%29
-----------------------------------------------
Next:

Heavy Mettle
Dante and Vergil from Devil May Cry
Aaron Williams' P.S. 238
Fred Perry's Legacy: First and Second Inheritance
CVO: Covert Vampiric Operations
Darkham Vale (have already statted out Ryan, so I will repost him here and add more characters)
Danny Phantom in 2e
Valiant Universe (like Blodshot and Harbingers)
Tekkaman Blade

And whatever else I feel like.

Hey, I need feedback people! Let me know if I am getting this right or not. Give some suggestions, praise, cheese, anything.
Last edited by Vermillion on Mon Nov 07, 2005 6:36 pm, edited 1 time in total.
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Heavy Mettle from New Warriors

Postby Vermillion » Wed Oct 19, 2005 8:57 pm

Image

Image
-----------------------------------------------
Firestrike

Power Level: 8 (133.25 points)

Image

http://www.marvunapp.com/Appendix/firestrk.htm

Abilities: STR 10 (+0), DEX 15 (+2), CON 15 (+2), INT 16 (+3), WIS 13 (+1), CHA 12 (+1)

Skills: Bluff 6 (+7), Disable Device 5 (+8), Intimidate 5 (+6), Knowledge (Behavioral Sciences) 6 (+9), Knowledge (Civics) 6 (+9), Profession (Criminal) 5 (+6), Sense Motive 5 (+6), Stealth 5 (+7), Survival 2 (+3)

Feats: Accurate Attack, Attractive 1, Connected, Jack-of-All-Trades, Leadership, Power Attack, Well-Informed

Core Powers
  • Device 11 [Battlesuit]
Battlesuit
  • Blast 10 (Extras: Area 10, Autofire 10)
  • Communication 4 (Power Feats: Subtle 10, Selective 10) [radio]
  • Flight 5
  • Immunity 5 [fire damage]
  • Protection 10

Combat: Initiative +2, Defense/Flat 14/12, Attack +5, Punch DC:15(TGH), Blast DC: 25(Tough)

Saving Throws: Toughness +3, Fortitude +3, Reflex +3, Will +4

Drawbacks: Normal Identity (Dalton Beck, 1 points)

Abilities 21 + Skills 11.25 (45 ranks) + Feats 7 + Powers 72 + Combat 18 + Saves 5 - Drawbacks 1 = Total 133.25
-----------------------------------------------

Barracuda

Power Level: 4 (92.5 points)

Image

Abilities: STR 14 (+2), DEX 15 (+2), CON 10 (+0), INT 14 (+2), WIS 10 (+0), CHA 12 (+1)

Skills: Acrobatics 4 (+6), Drive 4 (+6), Knowledge (current events) 2 (+4), Knowledge (streetwise) 4 (+6), Swim 8 (+10)

Feats: Environmental Adaptation, Fast Overrun, Grappling Finesse, Improved Grapple, Improved Pin, Improved Throw, Power Attack, Teamwork 1, Well-Informed

Core Powers
  • Device 11 [Battlesuit]
Battlesuit
  • Communication 4 (Power Feats: Selective 4, Subtle 4) [radio]
  • Enhanced Strength 22
  • Flight 5
  • Immunity 9 [life support]
  • Protection 15
  • Swimming 6

Combat: Initiative +4, Defense/Flat 14/12, Attack +6, Punch DC:17(TGH)

Saving Throws: Toughness +4, Fortitude +4, Reflex +5, Will +4

Drawbacks: Normal Identity (, 1 points)

Abilities 15 + Skills 5.5 (22 ranks) + Feats 9 + Powers 33 + Combat 20 + Saves 11 - Drawbacks 1 = Total 92.5
-----------------------------------------------

Blackwing

Power Level: 3 (82.5 points)

Image

Abilities: STR 14 (+2), DEX 15 (+2), CON 10 (+0), INT 14 (+2), WIS 10 (+0), CHA 13 (+1)

Skills: Acrobatics 5 (+7), Bluff 4 (+5), Knowledge (streetwise) 3 (+5), Notice 5 (+5), Pilot 5 (+7)

Feats: Accurate Attack, Acrobatic Bluff, Ambidexterity, Favored Environment 1, Move-by Action, Takedown Attack 1, Teamwork 1, Well-Informed

Core Powers
  • Device 10 [Battlesuit]
Battlesuit
  • Communication 4 (Power Feats: Subtle 4, Selective 4) [radio]
  • Enhanced Dexterity 20
  • Flight 10
  • Protection 8

Combat: Initiative +2, Defense/Flat 14/12, Attack +3, Punch DC:17(TGH)

Saving Throws: Toughness +2, Fortitude +3, Reflex +5, Will +4

Drawbacks: Normal Identity (Criminal, 1 points)

Abilities 16 + Skills 5.5 (22 ranks) + Feats 8 + Powers 30 + Combat 14 + Saves 10 - Drawbacks 1 = Total 82.5
-----------------------------------------------

Riot

Power Level: 8 (77.75 points)

Image

Abilities: STR 14 (+2), DEX 14 (+2), CON 10 (+0), INT 15 (+2), WIS 10 (+0), CHA 10 (+0)

Skills: Concentration 6 (+6), Knowledge (streetwise) 5 (+7)

Feats: Accurate Attack, Attack Focus 1, Attack Specialization 1, Endurance 1, Power Attack, Precise Shot 1, Teamwork 1, Well-Informed

Core Powers
  • Device 10 [Battlesuit]
Battlesuit
  • Communication 4 (Power Feats: Selective 4, Subtle 4)
  • Protection 10
  • Sonic Control 10 (Power Feats: Alternate Power 10 [[/I]Drain Tough (Ranged 1, Limit: crystal/brittle objects)[/I]], Alternate Power 10 [Blast])

Combat: Initiative +2, Defense/Flat 15/12, Melee/Ranged +3/+7, Punch DC:17(TGH), Sonic Control DC: 20(Ref)

Saving Throws: Toughness +3, Fortitude +3, Reflex +4, Will +4

Drawbacks: Normal Identity (Criminal, 1 points)

Abilities 13 + Skills 2.75 (11 ranks) + Feats 8 + Powers 30 + Combat 16 + Saves 9 - Drawbacks 1 = Total 77.75
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Stronghold

Power Level: 5 (101.25 points)

Image

Abilities: STR 13 (+1), DEX 13 (+1), CON 12 (+1), INT 14 (+2), WIS 10 (+0), CHA 10 (+0)

Skills: Acrobatics 5 (+6), Knowledge (streetwise) 5 (+7), Notice 3 (+3)

Feats: Attack Focus 1, Critical Strike, Grappling Finesse, Improved Block 1, Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Power Attack, Takedown Attack 1, Teamwork 1, Weapon Break

Core Powers
  • Device 12 [Battlesuit]
Battlesuit
  • Communication 4 (Power Feats: Selective 4, Subtle 4) [radio]
  • Enhanced Strength 24
  • Immunity 9 (Flaws: Limited 9 [2 hour limit]) [life support]

Combat: Initiative +1, Defense/Flat 16/13, Attack +8, Punch DC:16(TGH)

Saving Throws: Toughness +4, Fortitude +4, Reflex +5, Will +4

Drawbacks: Normal Identity (Criminal, 1 points)

Abilities 12 + Skills 3.25 (13 ranks) + Feats 12 + Powers 36 + Combat 28 + Saves 11 - Drawbacks 1 = Total 101.25
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Warbow

Power Level: 11 (195.75 points)

Image

Abilities: STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 14 (+2)

Skills: Acrobatics 5 (+8), Knowledge (streetwise) 3 (+5), Survival 3 (+5)

Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Specialization 1, Critical Strike, Dodge Focus 3, Elusive Target, Improved Aim, Power Attack, Precise Shot 1, Quick Draw 1, Ranged Pin, Set-Up, Sneak Attack 1, Teamwork 1, Uncanny Dodge, Well-Informed

Core Powers
  • Device 10 (Power Feats: Accurate 10, Improved Range 10, Precise 10, Ricochet 10, Split Attack 10) [Energy Bow (Blast)]
  • Device 6 [Battlesuit]
Battlesuit
  • Communication 4 (Power Feats: Subtle 4, Selective 4)
  • Protection 12


Combat: Initiative +3, Defense/Flat 27/17, Melee/Ranged +5/+8, Punch DC:17(TGH)

Saving Throws: Toughness +5, Fortitude +6, Reflex +9, Will +5

Drawbacks: Normal Identity (Criminal, 1 points)

Abilities 26 + Skills 2.75 (11 ranks) + Feats 19 + Powers 98 + Combat 38 + Saves 13 - Drawbacks 1 = Total 195.75


http://www.marvunapp.com/Appendix/heavymtt.htm
-----------------------------------------------


Next:

Red X from Teen Titans
Operation: Zero Tolerance
Kagaku Ninjatai Gatchaman
Top Cow's Wanted
John Preston - Equilibrium
Dante and Vergil from Devil May Cry
Aaron Williams' P.S. 238
Fred Perry's Legacy: First and Second Inheritance
CVO: Covert Vampiric Operations
Darkham Vale (have already statted out Ryan, so I will repost him here and add more characters)
Danny Phantom in 2e
Valiant Universe (like Bloodshot and Harbingers)
Tekkaman Blade

And whatever else I feel like.

Hey, I need feedback people! Let me know if I am getting this right or not. Give some suggestions, praise, cheese, anything.
Last edited by Vermillion on Mon Nov 07, 2005 6:38 pm, edited 1 time in total.
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Operation: Zero Tolerance

Postby Vermillion » Thu Oct 20, 2005 7:01 am

Operation: Zero Tolerance

Image

Bastion - Evil Robot Mastermind

Power Level: 14 (403.5 points)

Abilities: STR 36 (+13), DEX 19 (+4), CON 10 (+0), INT 23 (+6), WIS 22 (+6), CHA 12 (+1)

Skills: Computers 16 (+22), Craft (Electronic) 14 (+20), Craft (Mechanical) 14 (+20), Disable Device 14 (+20), Knowledge (Behavioral Sciences) 10 (+16), Knowledge (Civics) 10 (+16), Knowledge (Current Events) 10 (+16), Knowledge (Life Sciences) 10 (+16), Knowledge (Physical Sciences) 14 (+20), Knowledge (Tactics) 10 (+16), Knowledge (Technology) 14 (+20), Pilot 10 (+14)

Feats: Accurate Attack, Assessment, Connected, Contacts, Equipment 21, Inventor, Jack-of-All-Trades, Leadership, Master Plan, Power Attack, Precise Shot 5, Skill Mastery 1, Well-Informed

Core Powers
  • Blast 15 (Extras: Area 15 Power Feats: Alternate Power 12 [Disintergration])
  • Datalink 16
  • Elongation 8
  • Flight 16
  • Immunity 20 [Life Support; Aging; Mental Effects]
  • Morph 13 [Humanoids]
  • Protection 16 (Extras: Impervious 8)
  • Regeneration 15 (Flaws: Source 15 [Biological Material] Power Feats: Regrowth 15, Persistent 15) [Recovery Bonus +0; Recovery Rate 5; Ability Damage 5]
  • Super-Senses 5 [Radius (all senses)]
  • Super-Senses 1 [Danger Sense]
  • Super-Senses 4 [Detect - mutants; Free action; At Range]
  • Super-Strength 5

Combat: Initiative +4, Defense 10, Attack +9, Punch DC:28(TGH), Blast DC: 30(Tough)

Saving Throws: Toughness +16 (Impervious 8), Fortitude +0, Reflex +8, Will +19

Drawbacks:

Abilities 62 + Skills 36.5 (146 ranks) + Feats 37 + Powers 233 + Combat 18 + Saves 17 - Drawbacks 0 = Total 403.5

Background
http://www.classicmarvel.com/cast/bastion.htm

-----------------------------------------------
Image

Prime Sentinel - Evil Cyborg Template

Power Level: 10 (170.25 points)

Abilities: STR 30 (+10), DEX 18 (+4), CON 10 (+0), INT 16 (+3), WIS 16 (+3), CHA 8 (-1)

Skills: Intimidate 11 (+10), Notice 10 (+13)

Feats: Accurate Attack, All-out Attack, Attack Specialization 1, Connected, Contacts, Fast Overrun, Power Attack, Precise Shot 1, Takedown Attack 1

Core Powers
  • Alternate Form 22
Alternate Form: Bionic Enhancements
  • Blast 12 (Power Feats: Alternate Power 10 [Blast (Area)])
  • Flight 6
  • Immunity 9 [Life Support]
  • Mind Shield 20
  • Protection 10
  • Regeneration 5 [Recovery Rate: 1 round]
  • Super-Senses 4 [Detect - mutants; Free; At Range]
  • Super-Strength 5


Combat: Initiative +4, Defense 10, Attack +8, Punch DC:25(TGH), Blast DC: 27(Tough)

Saving Throws: Toughness +10, Fortitude +0, Reflex +4, Will +4

Drawbacks: Normal Identity (Human Form, 4 points), Noticeable (Sentinel Appearance, 1 points), Involuntary Transform (Only Near Mutants (cannot resist), 4 points)

Abilities 38 + Skills 5.25 (21 ranks) + Feats 9 + Powers 110 + Combat 16 + Saves 1 - Drawbacks 9 = Total 170.25

Background

-----------------------------------------------

Next:

Kagaku Ninjatai Gatchaman
Top Cow's Wanted
John Preston - Equilibrium
Dante and Vergil from Devil May Cry
Aaron Williams' P.S. 238
Fred Perry's Legacy: First and Second Inheritance
CVO: Covert Vampiric Operations
Darkham Vale (have already statted out Ryan, so I will repost him here and add more characters)
Danny Phantom in 2e
Valiant Universe (like Bloodshot and Harbingers)
Tekkaman Blade
Red X from Teen Titans

And whatever else I feel like.

Hey, I need feedback people! Let me know if I am getting this right or not. Give some suggestions, praise, cheese, anything.
Last edited by Vermillion on Mon Nov 07, 2005 6:39 pm, edited 2 times in total.
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Postby Emerald Flame » Thu Oct 20, 2005 9:50 am

I like the character write-ups that you have done so far. Keep up the good work.

I hate to admit it but I have watched Danny Phantom a couple of times. It is actually rather cool.

The parents are major scientist/gadgeteers and Danny and his sister are just "normal" kids. Well that was until the accident.


I'm waiting for the Gatchaman writeups... they should be cool.
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Postby marcoasalazarm » Thu Oct 20, 2005 3:05 pm

Hey, man, I know that asking thi might be a long hot, but... if youre going to stat stuff by Fred Perry...

Could I ask ya a favor and also do the guys from Gold Digger?
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby Vermillion » Thu Oct 20, 2005 5:54 pm

Finally, some feedback!

Glad to hear you like them. As far as Gold Digger, I can give them a shot, but truth of the matter is, Fred Perry's stuff is so powerful it freaks me out statwise. If I can get Legacy, I may be able to move up to the Diggers.

I know one thing: Insane levels of Magic, Super strength and speed.... I think I am gonna :cry:
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