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OOC wrote:Aaaand we're off. Everyone starts out with an extra HP for Complication: Civilians In Danger! Aquaman will start with one extra on top of that for Relationship: Queen Mera








The chant of the protestors was deafening even through the thickly-armored glass of the limosine. "What insolence! How DARE they...!" sputtered Lord Aeron, Commander of the Queen's Guard. A delicate but firm hand laid upon his shoulder and a regal voice spoke. "Patience, Lord Aeron - be at peace. They feel themselves wronged and see us as the instigator of their troubles. Let us not give them further reason to hate."
The Queen of Atlantis watched as her shield-man nodded curtly, then sat back and look out the window. Regal and forgiving her words may be, but her reflection told the tale plainly. Grief and worry had etched themselves into the beautiful face and sadness tinged her eyes.
"Forgive me, my Queen", said Lord Aeron as they mounted the steps. "It's just business."
The odd turn of phrase puzzled her but a moment before she saw the tips of her trusted guard's trident erupt from her abdomen.
Whew, talk about hitting the ground running. First off, Initiative (1d20+2=17).
Next, Aquaman will attempt to Grab Aeron (1d20+12=28). If the attack roll lands, Aquaman's Grab check DC is 19. He will NOT activate his Electric Aura, or use his Grab-based Shocking Grasp power, because he's going to use Extra Effort to Surge and I want to keep his array untapped. Not canceling the Fatigue yet cuz, c'mon, its just Fatigue.
With his Surge, Aquaman will use Create 7 to create a watery coccoon around Mera, to act as a shield, and also to sort of "bandage" Mera's wound.
Also, can I make an Insight roll to get a feel for which of the Atlanteans are traitors and which are still loyal? Here's the roll anyway: Insight check (1d20+6=25)




OOC wrote:The mercenaries have total cover against the cops, but only partial cover against Hawkgirl and Putty. The cops are crouched down behind their cars and have total cover against the mercenaries, but they are not returning fire due to the proximity of the civilians. At least one officer is down. The trucker is trapped in the cab of the burning tanker and the station wagon is teetering on the edge of the bridge - panicked faces are showing its windows. Some car doors are opening as frightened passengers make a run for it, whereas others are hunkering down and covering their heads. Traffic is at a dead stop in both directions.
Inits:
Hawkgirl 26
Cops 17
Mercenaries 17
Putty 12
Bystanders 0
Putty, if you wish to reroll, please let me know. You will not be able to top Hawkgirl, so she should go ahead and post.



GL gets a HP for his Responsibility complication.
Huntress wrote:"Visual spectrum analysis," she says as she arcs in a tight turn above the burning building. "Gramps, see if you can find me a hole in the roof big enough for me to get through, or at least a spot to put down that I won't tumble through. I'd be fine, but I don't want to hurt anyone underneath me."
OOC wrote:Ok - extended challenge time. Right now the "count" is zero. The fire will be put out after 10 "successes", but building will collapse after 10 "failures". Each round, the fire will cause 1 failure and Heat Wave will cause at least one more per round if not otherwise occupied. The use of fire extinguishers, hoses or other suitable equipment will cancel out a failure but cannot cause a success. Attempts to cause a "success" must be explained IC and then a power or skill check rolled. Note: this roll can cause successes but it can *also* cause failure(s)!
The environment is Extreme Heat and Visibility -5 - Huntress, your Darkvision will cut that penalty to -2. The air is also toxic - you both have immunity to suffocation so that's not an issue, but the civilians are not so lucky...
Inits:
Huntress 22
Green Lantern 21
Heat Wave 19
Firemen 5
Civilians 0
Note: Heat Wave & Green Lantern each have Partial Cover from the other due to visibility. It would be Total Cover, but GL is glowing green and Heat Wave is waving around a flame-thrower and wearing a shiny suit.


"Ok, Murphy and O'Brian, get those hoses hooked up! Kowalski, you're on ladder! Quinn... QUINN! GawdDAMMIT!!! WHERE'S QUINN?!?"
The ring spoke, its voice clear in Matthew's mind. "Municipal records indicate this dwelling houses 78 humans organized into 16 nuclei of varying size plus 14 single-occupant cells. Atmosphere composition is toxic to human life - evacuation of occupants is indicated. Without outside assistance, the building will collapse before all occupants can be removed. This collapse will be hastened by the human 12 meters away, who is targeting a load-bearing wall with his incendiary equipment."
"YeeeeaaaahhYEAHYEAH!! BURN, baby, BUUURRRNNN!!!!" *Fwoosh*
OOC: GL is going to use Extraordinary Effort for a stunt: Close Range Burst Area Affects Objects only Nullify Fire 10 - Will DC 21 (say that 3 times fast); and a Surge: Wrap him up in a cozy fire blanket construct (accurate +2/-2; +9 to hit wit a DC 17) with a FDGC #12 logo on it!
Construct attack roll: 1d20+9=26
Hoping that snuffs the fire in the room out and gives him something to think about while I wraps him up.



OOC wrote:Ok - I'm going to allow Aquaman's init to stand this time, but in the future I'll be rolling all inits at the beginning of combat.
The inits are:
Aquaman 17
Atlantean Guards 16
SWAT officers 15
Lord Aeron 12
Atalanta 8
Atalanta, if you'd like to reroll let me know. This round's actions will stand but you can take this turn then act again at whatever place in the init you come up to.
Aquaman: The two guards netting the Queen's cocoon are loyal but the one who flipped the limo isn't (obviously). Lord Aeron seems genuinely surprised and dismayed. He is struggling to reach the Queen but the act seems one of desparation, not anger or ill-intent.
Atalanta is up.


OOC wrote:The fire extinguisher should stop one failure this turn. Huntress is less concerned about the fire than getting people out, so I'm going to roll treatment to get the mother up and about so I don't have to spend a turn flying her and the baby out of the building.
Treatment - 1d20+9=26


OOC wrote:The construct needs to make a DC 24 Toughness save: Toughness (DC 24) (1d20+9=21) - no good, Heat Wave is free. He then Surges and triggers the blast again, this time at the ceiling whose Toughness is 3. He rolls to hit the inanimate object - the roll sucks but is enough for DC10, so automatic crit. The ceiling rolls Toughness against DC 29 - Toughness (1d20+3=5) - four degrees of failure! GL needs to make a DC 20 Dodge check - if he fails, he needs to make a DC 24 Toughness check and he will be pinned. If he makes the Dodge, then the Toughness check is DC 19.
The current count is still at 0 - -1 for the fire itself, -4 for Heat Wave, +1 for the firemen, +1 for Huntress' fire extinguisher, +3 for Green Lantern's Nullify effect.


OOC: Move by action to reach and push the SUV back and safely on the bridge.

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